frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

Square Theory

https://aaronson.org/blog/square-theory
288•aaaronson•4h ago•57 comments

Pyrefly vs. Ty: Comparing Python's two new Rust-based type checkers

https://blog.edward-li.com/tech/comparing-pyrefly-vs-ty/
164•edwardjxli•5h ago•67 comments

Running GPT-2 in WebGL: Rediscovering the Lost Art of GPU Shader Programming

https://nathan.rs/posts/gpu-shader-programming/
34•nathan-barry•2h ago•8 comments

Chuuchuu - Train travel, made smart

https://www.chuuchuu.com/
5•recvonline•12m ago•0 comments

How a hawk learned to use traffic signals to hunt more successfully

https://www.frontiersin.org/news/2025/05/23/street-smarts-hawk-use-traffic-signals-hunting
270•layer8•8h ago•84 comments

Launch HN: Relace (YC W23) – Models for fast and reliable codegen

51•eborgnia•4h ago•25 comments

LumoSQL

https://lumosql.org/src/lumosql/doc/trunk/README.md
189•smartmic•9h ago•74 comments

BGP handling bug causes widespread internet routing instability

https://blog.benjojo.co.uk/post/bgp-attr-40-junos-arista-session-reset-incident
206•robin_reala•9h ago•97 comments

Show HN: Malai – securely share local TCP services (database/SSH) with others

https://malai.sh/hello-tcp/
69•amitu•5h ago•28 comments

Comparing Docusaurus and Starlight and why we made the switch

https://glasskube.dev/blog/distr-docs/
21•pmig•4d ago•6 comments

Roundtable (YC S23) Is Hiring a Member of Technical Staff

https://www.ycombinator.com/companies/roundtable/jobs/ZTZHEbb-member-of-technical-staff
1•timshell•2h ago

The Art of Fugue – Contrapunctus I (2021)

https://www.ethanhein.com/wp/2021/the-art-of-fugue-contrapunctus-i/
76•xeonmc•6h ago•37 comments

Outcome-Based Reinforcement Learning to Predict the Future

https://arxiv.org/abs/2505.17989
62•bturtel•6h ago•7 comments

I salvaged $6k of luxury items discarded by Duke students

https://indyweek.com/culture/duke-students-dumpster-diving/
86•drvladb•4h ago•88 comments

DuckLake is an integrated data lake and catalog format

https://ducklake.select/
164•kermatt•6h ago•62 comments

In defense of shallow technical knowledge

https://www.seangoedecke.com/shallow-technical-knowledge/
64•swah•2d ago•40 comments

The Hobby Computer Culture

https://technicshistory.com/2025/05/24/the-hobby-computer-culture/
60•cfmcdonald•3d ago•31 comments

GitHub MCP exploited: Accessing private repositories via MCP

https://invariantlabs.ai/blog/mcp-github-vulnerability
395•andy99•1d ago•260 comments

Show HN: Free mammogram analysis tool combining deep learning and vision LLM

http://mammo.neuralrad.com:5300
11•coolwulf•5h ago•11 comments

Show HN: Maestro – A Framework to Orchestrate and Ground Competing AI Models

4•defqon1•1h ago•0 comments

Worlds first petahertz transistor at ambient conditions

https://news.arizona.edu/news/u-researchers-developing-worlds-first-petahertz-speed-phototransistor-ambient-conditions
83•ChuckMcM•3d ago•53 comments

Just make it scale: An Aurora DSQL story

https://www.allthingsdistributed.com/2025/05/just-make-it-scale-an-aurora-dsql-story.html
77•cebert•8h ago•26 comments

Why Cline doesn't index your codebase

https://cline.bot/blog/why-cline-doesnt-index-your-codebase-and-why-thats-a-good-thing
116•intrepidsoldier•6h ago•90 comments

Cows get GPS collars to stop them falling in river

https://www.bbc.co.uk/news/articles/cj4229k744lo
49•zeristor•3d ago•50 comments

Revisiting the Algorithm That Changed Horse Race Betting (2023)

https://actamachina.com/posts/annotated-benter-paper
92•areoform•10h ago•38 comments

From OpenAPI spec to MCP: How we built Xata's MCP server

https://xata.io/blog/built-xata-mcp-server
25•tudorg•2d ago•11 comments

The Myth of Developer Obsolescence

https://alonso.network/the-recurring-cycle-of-developer-replacement-hype/
266•cat-whisperer•9h ago•295 comments

Show HN: Lazy Tetris

https://lazytetris.com/
253•admtal•16h ago•108 comments

Trying to teach in the age of the AI homework machine

https://www.solarshades.club/p/dispatch-from-the-trenches-of-the
383•notarobot123•1d ago•545 comments

A SomewhatMaxSAT Solver

https://blog.jak-linux.org/2025/05/24/somewhatmax-sat-solver/
4•JNRowe•2d ago•0 comments
Open in hackernews

The UI future is colourful and dimensional

https://www.flarup.email/p/the-future-is-colourful-and-dimensional
176•giuliomagnifico•18h ago

Comments

bitpush•18h ago
What's old is now new again. The fashion industry has known this for decades, and the tech industry is catching up to that.

You know what comes after "dimensional" design? Radicial minimalism.

"Once you strip away everything extra, everything ornamental, what remains is the truth, and nothing more" There, I wrote a tagline for design trend of 2030.

1shooner•18h ago
But my calendar app would be so much easier to use if only the UI included stitched leather.
aleksiy123•18h ago
What else is there?
Avicebron•17h ago
"What was once considered truth in the design sense has been replaced with complacency and a stifling regression towards the mean. What we offer is an alternative; boldly intricate designs, showcasing skill, attention to detail, and a human-first detail orientation unmatched by the AI systems flooding our daily lives" There's 2035's
GenshoTikamura•12h ago
A future like this would definitely be worth living through the current bullshit
BobbyTables2•17h ago
Fluxbox will make a comeback?
dkdbejwi383•12h ago
It never left my heart
terribleperson•17h ago
Hasn't minimalism been the dominant trend for well over a decade now? Surely it'll need more than five years to cool off before it makes a return, assuming it even leaves.
hliyan•15h ago
Just a minute ago, I clicked a "Transfer" button on my online banking UI. It's a beautiful button with an appealing font and a subtle, pleasing background gradient. But when clicked, it shows no indication that it was depressed, and I have to rely on the appearance of a modal spinner to know that I have actually pressed it. For me, peak UI was Windows 89/2000 -- largely uniform and monochrome, but just enough detail in the third dimension to know where to click, and what to expect when clicked. Also: keyboard shortcuts.
Kwpolska•13h ago
In a desktop application, if a button stays in the pressed state when you let go of the mouse button, it means that the developer was lazy and is doing work on the UI thread. In a classic Windows UI, the transfer dialog would be closed, or it would disable all controls until the operation completes and then show a confirmation message.
thyristan•12h ago
Well, kind of.

Actually, the developer should really do some work in the UI thread beyond just sending out a "button pressed" message: When I press the button, I need immediate feedback that it was pressed and that pressing it had an effect, that things are now happening. Too many UIs, especially in the web where round-trip-times can be long, rely on just firing of a message or a network request. The response to the user, by displaying a spinner, progress bar, modal or new page only happens asynchronously and after a comparatively long delay. This means that users will sometimes repeatedly click because "nothing happens", leading to multiple messages, leading to multiple actions, leading to a big mess.

So the UI thread should synchronously trigger user feedback, take a lock or other measures to prevent unintended repeated actions and start a timeout callback in case the triggered action doesn't happen in a sensible timeframe.

dkdbejwi383•12h ago
This is what actual UI design is supposed to encompass. Making sure the software behaves in the way the user expects, effectively communicates state, etc. Not just fussing over icons and colours.
ahartmetz•9h ago
It is perhaps a problem that there are a lot of visual designers around, because that is something for which a classical education exists and which has a certain prestige, and very few UX designers, for which no classical education exists and which seems to have little prestige. Good UX design is usually not fancy, form follows functions isn't flashy, and the whole thing seems kinda nerdy (not cool).

About the return of skeuomorphism, I do believe it's happening because people are fed up with flat everything in two colors, but I wish there was less oscillation around the center. As many have mentioned, Win2k was very good, and it was a middle ground between the extremes we're seeing today. Actually, it was extreme in one way: you could tell what a UI element was going to do without trying to click every pixel and seeing what happens.

kccqzy•7h ago
Users' expectation changes. You ask someone who grew up with Windows 98 and they will tell you that d'oh of course onscreen buttons should have a depressed state to indicate they are pressed. You ask someone who grew up with Snapchat and the entire idea of having buttons is optional: tap on this area of the screen for this functionality, tap on that area for a different functionality, and swipe left for this swipe right for that with no indication that the UI is even swipeable.
surgical_fire•10h ago
> For me, peak UI was Windows 89/2000 -- largely uniform

The UI back then was sometimes janky, but it was so much more useful. Icons were meaningful and easy to recognize despite the low resolution. Quite often interfaces were customizable, they were not afraid of users becoming power users. Peak UI for me was probably Winamp 2.

Nowadays it is just a bunch of flat glyphs, things hidden in hamburger menus, arcane submenus, etc. Probably done to increase "engagement" or whatever bullshit metric they want to minmax for.

SebastianKra•13h ago
It’s not a loop, it’s a spiral. Each idea brings a (partial over-)reaction to the last one.

For example, flat monochrome icons emerged, because previously the UI was massively overshadowing the main content [^1]. So we traded the recognizability of icons for a better overall hierarchy in the UI.

Now that this problem is solved, designers are looking to reintroduce recognizable icons without sacrificing the previous goals. In the AirBnB app, you’ll find that the busy icons are only used when they’re the main focus. Auxiliary icons remain flat.

[^1]: https://www.geeky-gadgets.com/wp-content/uploads/2011/09/fac...

layer8•10h ago
Flat, monochrome icons emerged due to the hardware requirements of mobile devices with wildly differing DPI.
SebastianKra•6h ago
There can be multiple reasons. But iOS went 6 years with skeumorphic icons (post-iPad, post-Retina) so mixed-dpi screens probably weren’t the only factor.
layer8•6h ago
At that time iOS had the luxury that its higher-DPI variant was exactly twice the original resolution, so up- or downscaling of non-vector graphics worked well. (Similar for macOS.) Moreover, the original iPhone resolution was already relatively hi-DPI, meaning that accuracy on the individual pixel level wasn’t as important as on the typical 96-DPI desktop screen.
agumonkey•7h ago
It's so weird to realize that the 2000s that I considered advanced were in fact just another segment in the timeless cycles of fads
raincole•17h ago
a.k.a. People are using whatever Dall-E 3 give them without curation and believing they're designers.
kaibee•17h ago
Yeah, but isn't text to image kinda the perfect tool for creating certain UI? The point of an icon is to compress/transform some idea/action/whatever into an image that communicates exactly what it does/what it represents. And often the thing you want an icon for isn't some concrete concept you can represent with 5 lines, but a label that language has converged on to describe a broad but fuzzy category of stuff.

Like, if you have an eCommerce store and you want an icon for mops, doesn't it kinda make sense to take your top 100 selling mops and blend them together into an icon?

skydhash•7h ago
Not really, because in this case, it’s better to just use the word “mops” and be done with it. You use icons when people are familiar with them. You do not invent them on a whim.
1over137•17h ago
Stop letting graphics people decide these things by aesthetics. There is hard data from people that actually work in usability on how UIs ought to be built.
gjsman-1000•17h ago
Yes, but those usability people have a tendency to design interfaces for the lowest common denominator. This often ends in disaster as the lowest common denominator often cannot even navigate a “usable” interface. Meanwhile, those who aren’t in that group feel almost infantilized.

I will take my extremely dense UI over an accessible interface that shows only 10 rows on a spreadsheet in 24 point font. Think of those with low vision!

Avicebron•17h ago
> Yes, but those usability people have a tendency to design interfaces for the lowest common denominator. This often ends in disaster as the lowest common denominator often cannot even navigate a “usable” interface. Meanwhile, those who aren’t in that group feel almost infantilized.

I fully agree with you. But ...

> I will take my extremely dense UI over an accessible interface that shows only 10 rows on a spreadsheet in 24 point font. Think of those with low vision!

You will be Ctrl + FrontMouseScrollWheel to read your 3rd monitor too eventually.. be nice on HN.

croemer•17h ago
> You will be Ctrl + FrontMouseScrollWheel to read your 3rd monitor too eventually..

I'm failing to parse this

nick__m•16h ago
I parsed that as: one day, you will have to use the zoom too.
dotancohen•16h ago
Ctrl-+
dkdbejwi383•12h ago
Just because one doesn’t need accessibility features now, doesn’t mean you won’t ever. A little bit of empathy would not be a waste.
rambambram•12h ago
> Meanwhile, those who aren’t in that group feel almost infantilized.

For me, the perfect examples of feeling infantilized (I like that word) are the following: I feel infantilized by government or hospital illustrations that are meant to convey a simple message to the lowest common denominator. I feel infantilized by Youtube videos and TV ads that use these happy but annoying 'toddler' sounds in the background.

grimpy•17h ago
I think it's inevitable (and fine) that aesthetic trends influence UIs, however, what is terrible (and already happening... again) is that people will create all kinds of faulty reasoning and justification as to why the new trend is empirically better UX when what likely is at play is a tiny bit of innovation and a lot of novelty.

IME, there could be a lot more clarity in product and UX if more people were honest with themselves and others about just wanting "better" looking UI.

melagonster•15h ago
Every day, there are so many comments complaining about the open-source/free software they tried being too old and the UI being stale. I never notice someone offering the example of their modern UI. "But the UI is terrible!" maybe graphic designers are needed.
1970-01-01•51m ago
Windows 8, 10, and 11 are good examples of modern UI being over-refreshed and receiving hash feedback by their users.
TheFragenTaken•12h ago
There's also hard data suggesting the perceived usability is higher when the user interface is aesthetic. So it goes both ways.
dartharva•7h ago
Graphics people have been deciding these things ever since personal computers became mainstream. You are almost three decades too late to preach this.
Tokkemon•7h ago
Care to share said hard data?
recursivedoubts•17h ago
flat, minimalist design has been a disaster for the human race

if designers need the AI hypetrain to bring back drop shadows and the basic usability affordances we had for the 30 years before they ruined things, so be it

abraxas•8h ago
As much as they were a disaster for computing interfaces what they did to architecture is so much worse and so expensive to fix. So many cities are semi-permanently scarred by outrageous creations of "starchitects".
recursivedoubts•7h ago
i am in violent agreement with you
afavour•17h ago
Not a new thought but it always surprises me how much groupthink applies in these situations. Airbnb announced a new design and we’ve all just collectively accepted that it’s the future? …what?

I don’t hate the trend but I am underwhelmed. Just loaded up the Airbnb site and… it’s new icons. The actual UI I’m interacting with hasn’t changed a jot, though. Google’s Material UI stuff from a few days ago felt much more interesting.

hoseyor•17h ago
I also get this weird sense that besides seemingly just having changed 4 icons, as far as I can tell, it really feels like they’re just dusting off three dimensional icons that existed back in around about the early aughts ?

I’m not convinced either.

sixQuarks•16h ago
It’s so stupid. I get the emperor has no clothes vibe from all of this
MichaelZuo•16h ago
Your just noticing?

Most of the stuff on HN isn’t exactly written by super geniuses, especially for blog posts without some kind of analysis.

valianteffort•13h ago
This post was more about some midwit trying to coin a phrase than a breakdown of future design patterns one could entertain. Clout chasing nonsense.
boxed•15h ago
Which emperor though? Flat design or 3d design?

I do agree with the article that before the iOS 7 flat design rush the barrier to entry for indie app developers was super high because it's damn hard to make the iOS <7 style look good. Flat is easy though. But with AI tools, the old style is suddenly available to lots of people again.

Tokkemon•7h ago
Those 3D icons were always ugly, we just didn't have the maturity to realize it at the time. :)
pglevy•17h ago
Definitely slower loading and jankier scrolling on my phone.
tsunamifury•14h ago
Because it’s nonsense from a “performative” wannabe design team.
vijayabaskar56•13h ago
yeah , I too like the new Material UI , the suttle physics effors are awasome.
throw310822•11h ago
Aha, yes, it's a grand total of five icons (that I've managed to see so far) mixed in with a lot of flat icons. And they look ugly AF, it looks like a blast from the early 2000.
rchaud•7h ago
It does look like Office 97 clipart, or something from those 5000-piece icon CDs from the '90s.
wooque•6h ago
Yeah new icons are ugly and looks like they are ripped from Sims 1. It's just designers trying to justify their existence in the company.
karaterobot•5h ago
> Airbnb announced a new design and we’ve all just collectively accepted that it’s the future?

Don't overindex on one guy with a newsletter. My read on this article was this is someone trying to be the guy who called the next trend. He cites no evidence supporting the claim that it's the next trend, he's just trying to be the guy who puts a name to it so that he's an influencer if it does.

He also mentions how he's been designing icons in this style for decades, which should make a skeptical person wonder whether there might be some wishful thinking going on here.

What I can tell you for sure is that, as a professional designer, I have not received any memos mandating the use of this style of icons. I'll let you know when I do.

Nullabillity•4h ago
> Just loaded up the Airbnb site and… it’s new icons. The actual UI I’m interacting with hasn’t changed a jot, though.

Don't undersell it. It also manages to run like ass on a desktop with a modern gaming GPU, and takes 5 years to load on a gigabit connection.

And got my location wrong. And decided to machine-translate everything away from my native language.

taimurayaz•17h ago
This is fueled more by nostalgia than usefulness. That game example is horrible. It draws attention to icons more than the content itself. Makes the whole experience fatiguing.
barrell•13h ago
Surprised there aren't more comments about the game example. I found it so bad - takes up so much space, provides no value, color schemes all over the place, every "icon" had wildly different rotations/perspectives.

Was it a little fun? Sure? Maybe? It was cute for a moment or two. But "near production ready"?

forgotoldacc•11h ago
As someone who grew up with Nesticle and ZSNES as a kid and now uses OpenEMU, the icons and visual flare are big reasons lots of people use specific emulators. ZSNES is still used by a lot of people because it's "comfy" despite the accuracy being poor.

Kids downloading emulators today and experiencing 40 year old consoles like the NES and 50 year old consoles like the Atari 2600 for the first time don't want an all text UI. They want a picture of that ancient hardware. It makes their experience feel more real. In contrast, Retroarch is that it's an emulator frontend designed that has no frills in its UI, and it's designed with a mindset that everything doesn't take up much space, everything provides value, and color schemes aren't all over the place, and there aren't really any icons. And because it's the ideal HN emulator, it's difficult to use and ugly.

barrell•8h ago
Oh I’m not arguing for minimalism or all text uis - I agree with the article in the sense that modern uis are boring and we need something fresh. It just seems like a very shoddy example to run a victory lap with. Design is subjective, but I don’t think many people would see that and think “yes this looks finished / is the future”. Which seems to fly in the face of the article and the point of including it
hoseyor•17h ago
So diamorphine is an alt. for heroin. Just saying
ketzo•17h ago
While this article is a little fluffy and overstated, I do share the overarching sentiment — UIs for the vast majority of products should be at least a little fun.

“Delightful” UI/UX has become a cliché at this point, but it really does make me happy to see an element of craft and intention in the software I use, and stuff like these detailed little icons accomplishes that well!

echelon•17h ago
The main point / takeaway I had wasn't whatever UI design is in fashion right now, but rather the treatment of AI tools for design:

> I treat AI as just that: a tool, not a shortcut to the final result—then there’s still a lot of room for craft, taste, and care.

I wholeheartedly agree with the author here.

constantcrying•9h ago
Aesthetics or fun needs to be secondary to usability. If making something "fun" comes at the cost of making the design less usable, it should be avoided.

Obviously companies need to define their own image in design, but that is not an excuse for bad design.

ketzo•3h ago
I agree, and one issue for developers and designers alike is that often, it’s more fun to make a UI fun than it is to make it work really really well.

But that doesn’t mean we should lose sight of fun completely, which I think in many places we have!

nosefurhairdo•17h ago
I'm unconvinced. The article cites Airbnb and "the internet" as evidence:

> After Airbnb showed off their redesign, the internet exploded with soft, dimensional, highly detailed icon sets prompted into existence using generative AI tools.

One company's redesign + random proofs of concept does not indicate a real trend, and the idea that LLMs make designing with dimensionality in mind more accessible is dubious.

Good design requires consistency. High dimensionality makes consistency harder to achieve. LLMs perform better when there are fewer design nuances to consider. Additionally, we can expect LLMs to reinforce existing trends, as they're all trained on what exists today.

ramesh31•17h ago
Gee great, the designers got bored again
chank•17h ago
How are we not full circle back to the early 00's with this design? It didn't really catch on then. Maybe this time? Wasn't a big fan of it then. Still not.
choxi•17h ago
There are some other interesting dynamics in UX that aren't just cyclical trends:

- Natural language interfaces. You can now communicate with your computer with language, voice or text. There are some situations where this is an improvement, but others where it's not. It'll be interesting to see how interfaces are designed to combine the best of both worlds.

- Adaptive interfaces. The UI/UX of the last period of computing is largely a solved problem. There are standard UX solutions for most types of problems. It's also become significantly easier to build these interfaces, and LLMs are pretty good at writing basic declarative UIs. I think the bar will be raised such that users expect their interfaces to adapt to them, instead of a one-size-fits-all solution.

- Immersive interfaces. This might be similar to "dimensional" but more about the actual UX instead of just how 3D the buttons and icons are. I think using 3 dimensions is a natural solution for expressing higher information density. VR and AR will eventually catch on in some form.

richardanaya•17h ago
I can't be the only one who thinks these look ugly. Material Design Expressive feels more future forward.

https://design.google/library/expressive-material-design-goo...

echelon•17h ago
These modern designs feel so antiquated. Like being stuck to musty magazine pages.

Bring me back to the era just after Geocities 1999. That pre-web 2.0 world saw some real futurism, before all the flatness took over.

Even Frutiger Aero was more forward thinking than Material.

terribleperson•17h ago
I miss the gradiented/pseudoreflective UI elements. It made it very easy to visually distinguish elements.
dotancohen•16h ago
I'm waiting for the LCARS UI to catch on.
barrell•13h ago
I find it very interesting the praise Material Design Expressive gets. Perhaps it's just because I've always been on iOS, but every iteration of Material Design seems so much more foreign to me. I'm not really criticizing it, but personally I find it to be extremely confusing to visually process.

It feels a lot like language divergence. iOS and Android started at the same place (same language), then became different accents, different dialects, and (soon/now) different languages.

int_19h•9h ago
The overall feeling I get from this is "form over function" and specifically "look! look! we can do fancy typography!".
notnullorvoid•17h ago
AirBnB's redesign isn't a indicator of design trends changing. Most of the app remains minimal and "flat", the dimensional flares are mixed inconsistently throughout. The app could more easily flop back to fully minimalist than it could into a fully 3d design language.

Also dimensional icons have existed within flat UIs as app icons for quite some time, though some platforms have had periods of both flat icons and UI. In a sense they are adopting them in this existing usage as sub-app icons.

The oddest thing is the glossy "new" tags, they are the only tags within the UI which are glossy. Having them mixed with flat tags and flat buttons is honestly confusing, they look more like buttons than the actual buttons do.

> Back in the early 2000s, UI design like this had a high skill ceiling. It took years to master lighting, materials, and depth. Now? That level of craft is often just a prompt away.

Mastering any design style takes time, and the skill ceiling is not meaningfully different if there even is one. I'm also highly sceptical that AI would be able to be consistent enough whether generating flat or 3d icons.

pavon•14h ago
Yeah, the icon style is the part I care about the least when taking about flat design. It is the fact that it removes all visual affordances that something is interactive. Clickable items that don't look like buttons or hypertext, they just look like the rest of the page. Scrollable regions that don't have scrollbars or any other visual clue that there is more content below or to the right, unless some of that content happens to be cut off by the invisible region boundary. Windows whose only indication of which is selected is the title goes from dark gray on light gray, to medium gray on light gray.
dataviz1000•17h ago
I don't think it is 2D vs 3D, but rather 2D and 3D vs 4D which probably has these guys a little worried. The human interface is still the same but now instead of something that responds instantly or deterministically like the doorbell interface which has tactile input and auditory output, the output is automated actions in time. This is what the thinking output in LLM interface is. I don't know if the language and semantics allow me to say this but the LLM output is more than a 2D screen, it is also in time. That is the fundamental change.

This might not be different from say ... clicking a button causing a massive Rube Goldberg machine to take money out of my bank account, send emails about my booking to all interested parties with signals moving across continents before in some time in the future sending me a confirmation message when everything is finished. People are beginning to think in terms of the output of the action of pressing a button to book as automation instead of just output on a screen that says successful or failed attempt to book.

(If anyone from the Airbnb design team reads this, please, please, please, work on making sure that the absolute important information about a booking in text messages are visible in the text message. And that the page before booking does not hide information about the booking on an iPhone 13. You do not have control of the thousand different combinations of phones, operating systems, ect so when the information has be presented in only words it has to be done in a way that people understand them.)

lxe•17h ago
I do miss IconFactory, Everaldo's Crystal Clear Icons, Tango, Longhorn, and other trends from the beginning of 21st century.
anthk•10h ago
Tango it's still my icon theme (Tango2). Clear outlines.

On the theme, Zukitre it's flat but it has contrast.

ookblah•17h ago
nice. so basically we are so "back" to the icons i saw from my packard bell desktop shitty navigator OS like 30 years ago lol. everything is truly cyclical (also in fashion like what gen-z is wearing) and i'm old enough now i guess so it a little jarring to see these things playing out before my eyes.
paul7986•16h ago
The future is less UI and tons more interacting with AI right from your personal AI mobile device’s Lock Screen.

It will do everything for you that you do now using the web ..we’ll be opening less apps and web browsers in a few years or less.

m3kw9•16h ago
Even after all this time I don’t like it. It looks like 90s geocities icons on modern flat iOS design. Going by feel, it looks dumb
fxd123•16h ago
...except Airbnb's redesign is still extremely flat. Three icons that have 3-D shadows is not groundbreaking
efortis•16h ago
In 2009, I recorded a few Flash websites with 3D, videos, and parallax motions.

Here’s an inspiring one:

https://x.com/efortis/status/1879712687896289471

nssnsjsjsjs•16h ago
That animation is cool but the end result is still as flat.
ddingus•15h ago
About damn time!
WhereIsTheTruth•15h ago
"I did a quick mockup"

Sure you did.. https://openemu.org/

diiiimaaaa•15h ago
I think we're in a loop guys
District5524•12h ago
We ARE a loop ourselves: https://en.wikipedia.org/wiki/I_Am_a_Strange_Loop
pier25•15h ago
So we're going back to Aqua from 20 years ago?

https://en.wikipedia.org/wiki/Aqua_(user_interface)

kmarc•15h ago
While just because a company wants this, I doubt this is the future, however...

Just a couple days ago I was thinking about this (and in fact, started exploring icon packs for my desktop) that all the UIs I use are reduced to "black and white" icons and widgets. Colors are missing, sophisticated shapes too. Sometimes I am actually wondering what an icon is meant to represent.

At my new gig I have to use web Outlook (not allowed to use my finger-memorized mutt setup), and I must say it's a pleasure to look at the UI. Still line drawing icons, but and elegant play with colors at least. Similar to how some LibreOffice Icon packs look like.

I rather hope this is the future. Use colors as accents, leverage a "grouping" functionality with them.

vladvasiliu•14h ago
> At my new gig I have to use web Outlook (not allowed to use my finger-memorized mutt setup), and I must say it's a pleasure to look at the UI. Still line drawing icons, but and elegant play with colors at least.

What do you mean "colors"? I have been using Web Outlook for a while, and everything is blue black and grey with a ton empty space.

calmbonsai•15h ago
I'm not convinced. Show me the results of A/B study along any set of UX metrics you'd like to measure. The author uses the term "performative" without any performance metrics.

Going all the way back to Parc, pre-OSX Mac OS, VRML, OpenStep, and countless widget and windows managers for Linux (anyone remember Enlightenment (https://www.enlightenment.org/about.md ?) we've had deep dimensional design, animations, and heavy-weight skeuomorphics multiple times and have always returned to shallow static dimensional design for mass/generic applications.

I suspect it amounts to less overall mental effort which improves workflow speed and, thus, a greater perception of interactivity.

Maybe deep dimensional design will return when cheap and ubiquitous AR (augmented reality) or VR becomes a...reality, but I don't see it happening with 2D displays.

atoav•14h ago
As someone who worked in IT support icons can be award winning and you'd still find people who will have a hard time understanding their meaning when there is a label written underneath them. People are lazy and don't read text in computer programs. Sit next to a user who clicked away a warning and ask them what it said.

As a former freelance graphic/web designer I'd argue that the style of icon is much less important than the organization of those icons. E.g. some software will put 50 icons seemingly randomly into a toolbar and let you play a game of "find the right one". The quality of every single icon becomes utterly meaningless then as the organizing principle is wrong.

That means first an icon bas to be the right choice and be used in the right context, then we can talk about readability and how well it clicks and stylistic questions come dead last. Some people think graphic design is about coming up with cool looking styles. That is literally the opposite of what good graphic design is.

anthk•11h ago
Between current flat turds and Keramik/e16 there are sensitive settings:

-Motif UI

-Plastik

-Platinum

-GNUStep/NextStep

-BlueCurve

All of them have clear outlines and contrast.

On Icons, Tango and Tango2 from Gnome are unbeatable. Maybe just Haiku/Be icons can truly be over Tango.

int_19h•9h ago
Win7 was pretty decent, as well.
rchaud•7h ago
Any A/B study would look at conversion metrics ("did people spend more money?") rather than user enjoyment. People don't go on Airbnb to browse or hang out, they book a room, pay and that's it.
tsunamifury•15h ago
You can’t be serious that this guy is acting like he just deactivated skuemorphism.
armchairhacker•14h ago
I like skeuomorphism, I hope it comes back.

But the best UI is custom. It would be better if apps had themable UIs so users could apply custom themes if they want to make all their apps have a particular style (e.g. metal, sepia, colorful, modern). Because then the UI can be skeuomorphic or minimal or anything else.

Apple has recently been adding more UI customization. There were custom lock screens in iOS 17, custom app icons in iOS 18, and something's planned for iOS 19. It hasn't gotten much attention, maybe in part because there's still a lot you can't customize (especially in most non-Apple apps), more likely because Android is still even more customizable (especially because it's not as locked down). But Apple doing it is significant because they could start a more widespread trend.

Kwpolska•13h ago
Arbitrary system-wide themes are hard to code against. You could make a dark theme for Windows 9x, but you might end up with black/dark text on a black background, because the developer changed the text colour, but left the background the default colour.
johng•14h ago
Those icons are great, that's the type of look that I love. I still love the look of BeOS and it's icons..
cynicalsecurity•14h ago
Finally. I'm so sick of the flat design.
jazzcomputer•14h ago
Flat silhouetted icons have a more versatile set of contexts - much like flat text does. Sure, you can express a lot in an icon that's 3D and whatnot but it needs its own stage to 'act' and really come alive, or else it'll just look a bit small, hard to read or a set of them will look too dense and over-egged on a shelf. Maximalism is visually demanding, and whilst it'll look cool, the context is too small for those kind of gaudy claims of some huge game-changer in aesthetics.- It's not I don't welcome them, as I do like diversity, but this is not gonna be some game-changer like when skeuomorphics was binned by Apple.
skydhash•7h ago
Most people issues with flat design are the mixing of context. Buttons and icons are not the same. Just like normal text and links are not. And a button that have state (bold button in word processing) shouldn’t behave like something that doesn’t have one (flip button in image editing). Whether you like minimalism or not, these are constraints that impact usability. A lot of current designers eschew them.
0dayz•14h ago
I'm surprised no one talked about Samsung, their new oneui has moved in a hybrid direction.

In other words it reminds me more of early android design.

I like it.

simultsop•14h ago
Back then, all sorts of designs made the web a marvel. Until algorithms kicked in. We stripped the design in favor of machine-understandable information composition. So our thing would be most recommended by AD-pumped services/listings/directories. At the end, outreach mattered more than an elegant product. Unfortunately still does.
rchaud•7h ago
In addition to that, Apple and Google started enforcing style guides for apps, so a lot of the unique UIs that came about in the early days of the app store died out in favour of soulless, boxy designs that would scale well on mobile and tablet.
politelemon•14h ago
> It’s not meant to be a grand rebrand of design. A completely invented word. A working title for a style that embraces depth, texture, and light. Not to mimic the real world, but to create something that feels native to the screen. Something expressive. Playful.

I loathe this kind of self serving pseudo humble talk. It's like trying to make or validate something out of its minuscule value.

I don't agree with the author either. If anything Google's material themes have become the defacto trend setter for a while now, and I only know it by the way it "infects" my web usage over time.

lelanthran•13h ago
> I don't agree with the author either. If anything Google's material themes have become the defacto trend setter for a while now

Well, yes. Right now that's the trend. The author is saying that he's seeing a change now that indicates the coming end to that trend, not that the trend itself has ended.

FTFA:

> It’s always hard to pinpoint when a paradigm shift happens. Usually, you only recognize it in hindsight.

I don't read that as "The trend has ended", I read that as "In the future (i.e. hindsight) we are going to see these events as the beginning of a new trend".

Whether or not I agree with his position, to me, that is what he is saying.

card_zero•10h ago
Oh OK. We can see with foresight, that in hindsight, we will see these things happening now that are currently imperceptible.
lelanthran•8h ago
> Oh OK. We can see with foresight, that in hindsight, we will see these things happening now that are currently imperceptible.

Let me rephrase - the author is presenting speculation as ... speculation.

This is why I say that, even if I disagree, I don't see the harm in this sort of speculation.

Aziell•13h ago
I’m not a designer, but I’ve been around UI long enough to notice the shift. This new move toward more color, depth, and personality feels like a step in the right direction. It’s not just about things looking nicer—it actually makes digital spaces feel alive again.
GenshoTikamura•13h ago
So the industry first squeezed talented designers out of the UI business by shoving that ugly ass flat style down everyone's throat, and now they're proposing to cycle back to skeuomorphism which the former were capable of and replace all remaining human designers with AI.
keyle•13h ago
Yep this is a good summary.
forgotoldacc•11h ago
I was ready for flat design to die 10 years ago. It's astonishingly unintuitive, ugly, the opposite of style, and straight up anti-human. There are still abstract icons in some apps and UIs that I can't wrap my head around and I have to just click and hope I'm right. There are things that I cannot figure out whether they're interactive or not unless I just tap randomly. There are so many occasions where I can't find what I'm looking for because some goober decided contrast and color coding is a sin.

Flat design stands against every single principle of proper design. All I can hope is 40 years from now, there isn't some "retvrn to tradition" BS where a new wave of the youth decide we should return to the "cool classic style of the 2000s-2020s". Let me be an old man and die with the software around me looking beautiful.

anthk•11h ago
Proper semiflat design worked well under System7 and AtarI GEM.
ranger207•5h ago
Proper flat design worked great under Windows Phone 8. Still the best phone I've ever used
mangecoeur•8h ago
This will happen for sure. Designs are fashions that come and go, like jeans that go from skinny to baggy and back again. I don't think anything is absolute, tastes change and people get used to just about anything, and will mainly gripe when anything changes.
vachina•11h ago
This is how you keep another generation of techbros fed and hired. Functionally, things have been stagnant for what felt like decades.
ben_w•11h ago
I look forward to the ultra-skeuomorphic future where our AR glasses deliver notifications rendered as fully realised Art Nouveau-era bellboys handing over telegrams.
DemocracyFTW2•10h ago
This already happened in R W Fassbinder's Welt am Draht (1973) where when you are visiting the hotel in the simulation and your time's over, a bell boy with a chalked notice on a portable blackboard will walk through the hall to alert you to answer the phone in a specific telephone booth. We had a future to look forward to!, and now it's come to this—flat interfaces.
jayd16•5h ago
Renders as dotmatrix printer paper out of your virtual fax machine.
DonHopkins•11h ago
I'm a big fan of the "Fukauffen Diamorph" school of design.
Vinnl•10h ago
Well, not sure if "the industry" is proposing this yet, or if it's just this one person and the Airbnb guy.
PedroBatista•10h ago
There have been rumblings and attempts years prior. Now it only takes another attempt, an industry darling ( it used to be Apple) and a big hype boom on the Internet.

There is one problem tho: flat design is cheap to produce. Not sure if AI is there yet to be capable to produce good enough slop to become an industry trend that sticks.

soco•9h ago
I'm not sure "good enough" was even a thing lately - all we do must be cheap while anything else is secondary. And AI can totally do cheap.
evilfred•5h ago
Airbnb is an industry darling? in 2025? lol
DemocracyFTW2•10h ago
> shoving that ugly ass flat style down everyone's throat

the correct term is ugly flat ass actually

That and the other thing I hate / despair over is the monumental space they now leave between list items. In some applications I get scrolling drop-down menus because of that. Yes, they'll rather have users scrolling through a menu that doesn't fit on the screen rather than compressing space between items.

soco•9h ago
I think that comes from the horror period called "mobile first". Okay maybe I exaggerated a bit, not everybody called it horror. Some called it garbage.
neepi•9h ago
This reminds me of something that happened to us recently. So one of the internal things we have is a giant turd that sits on top of some Oracle/SAP mess. The user interface is circa 2001 and hasn’t changed really. Looks like a cross between Motif and GTK1 it’s that bad. The icons are off the shelf ones from some clip art collection.

So they need to rewrite it and got a consultancy to do it. The whole UI got rewritten using react and used an off the shelf flat design. A week after launch they sent out a user survey and nearly every respondent complained about the flat UI. So they made it look like the old one again very quickly.

So now we have a shiny new React app that looks like something from 2001.

I have to wonder if anyone likes flat user interfaces or just user studies are broken.

williamdclt•8h ago
They actually polled for user feedback, listened to it and acted on it quickly? That sounds like a great consultancy!

TBH I’d guess that people would have complained whatever the new design was, people hate change. But yes, flat designs are often on the worse end of the spectrum

neepi•3h ago
No we dug out a faculty statistician and did the analysis and paid them even more money to fuck it off.

The consultancy resisted this horribly because the tech lead is a performative bullshitter and it doesn’t look good on his portfolio page that it looks like something from 2001.

mrweasel•7h ago
> I have to wonder if anyone likes flat user interfaces or just user studies are broken.

My impression was that it was an attempt to get engineers to be able to do the design, rather than involving graphic artists.

I also think that we often conflate pretty with usable. There's nothing more interesting than these user interfaces that has grown organically for 20+ years. They look "bad" or at least old, but that doesn't mean that they necessarily have poor ergonomics. Some people, myself included, have tried to force that old-school, hodgepodge look, but you can't really do that either, it doesn't work. You just end up with ugly and confusing. Those interfaces has to evolve organically.

giva•7h ago
Sane people don't want to invest time learning a new UI just because it's prettier.
esafak•6h ago
But it might improve the UX for others. You can't please everyone.
RajT88•7h ago
> So they need to rewrite it and got a consultancy to do it.

Why? Was it broken?

cardanome•6h ago
I think modern UI is mostly optimized for onboarding new users. For that it makes sense to have a more minimalist UI that doesn't make the user think too hard and does not overwhelm them.

But if you need to do actual work you want maximum information density. You want icons that are easy to tell apart by color, not some sleek minimalist grey in grey.

If you use a tool every day for multiple hours your UI needs will be vastly different. We have forgotten how to build tools for power users.

kunzhi•6h ago
> But if you need to do actual work you want maximum information density. You want icons that are easy to tell apart by color, not some sleek minimalist grey in grey.

IMHO Photoshop is still the classic example of this. The UI can feel overwhelming at first, like dropping into a helicopter cockpit. But once you start getting a hang of what you're doing, anything more "minimal" just feels like dumbing things down for the lowest common denominator.

From what I've seen in large enterprises, it's also why OG users are so attached to their mainframe terminal UIs. Yes, it's very hard to learn, but once you've developed some facility, everything else feels unusably slow.

I've never had a bad experience designing like I respect the users intelligence. Humans are insanely smart and capable, treat them that way and good results occur.

rondini•6h ago
How is photoshop a classic example when all of the icons and controls are quite literally grey in grey like the person you quoted was denouncing?
DiggyJohnson•5h ago
because of the information / functionality density and the fact that it's optimized for power users
skydhash•4h ago
It's not grey on grey. It has cleanly delineated section, and most of them has been in the same place for ages. And there's thing like tooltips that help.
falcor84•5h ago
> Humans are insanely smart and capable, treat them that way and good results occur.

My experience isn't quite that. While most humans can be capable when they want to, in typical situations they often don't and aren't. People who have put in years to become proficient in mainframe terminals aren't representative people in a typical situation; most people (myself definitely included) perform most daily actions on autopilot.

skydhash•4h ago
And autopilot rely on consistent environment. Full focus isn't sustainable. Training and practice rely on this capability, ingraining something in muscle memory so you don't have to pay that much attention. When someone wants to fill a form or process some data, the less he/she pays attention to each action, the better it is.

EDIT

And that's why I like Vim and most TUI that much. I don't need to follow the cursor or wait an abitrary amount of time because "reasons". It's all muscle memory, and my attention is more on what I'm trying to do than how I'm doing it.

jimmaswell•5h ago
GIMP's icon redeisign and new tool layout were a massive mistake IMO, first thing I do on a new install is disable tool groups and change the color scheme to "legacy"
starkparker•4h ago
> Humans are insanely smart and capable, treat them that way and good results occur

Obviously, maybe more obviouisly now than ever in recorded history, not all humans are smart or capable.

Regardless of capability, however, many humans excel at memorizing complex routes across obscure paths that they experience through spaced repetition, which research suggests can alter memory pathways in the brain to facilitate easier recall[1] and also engages memory functions in our nervous systems beyond our brain.[2]

Any UI, including bad ones, can foster efficient workflows in any user _if_ it accomplishes things compatible with repetitive use:

- the UI's behaviors and interactions are minimally interally consistent

- the UI has pathways from a starting point to a result that are discoverable through those behaviors and interactions

- the UI's reactions to input are sufficiently efficient to avoid arbitrary or dynamic pauses, which can disrupt effective repetition

- the UI's interactions are minimally accessible to people; if they use buttons, shapes, colors, sounds, controls, etc., a person can consistently distinguish between and physically access them when necessary

- a person interacts with the UI long enough to find those pathways from starting points to results, and does so repetitively over long time spans

Modern UI design often attempts to reduce the time to value for users at arbitrary experience levels, at the expense of maintaining the consistency of pathways that reward longtime users who have accumulated training.

The only people using the UI when the change happens are people with a non-zero amount of accumulated training. Any change disrupts consistency. It's a net negative to the people who are around to complain about it, and also resets the often competitive field of users; not only do experienced users have to relearn their workflows to avoid committing errors or wasting time, they also have to compete with new users who have easier access to results that previously required experience through repetition to efficiently reach.

For example, a UI designer might change the UI to surface a feature that they want users to access more easily by making it require 1 or 2 interactions to reach, but a veteran user already has "easy" access to that feature even if it takes 6 or 7 interactions to reach it, some of them obscure. If the change removes the result from the end of the old pathway and moves it to a new one that experienced users don't know, the new UI becomes less efficient for them no matter how smart or capable they are (or aren't). Both the new user and experienced user might be smart and capable or stupid and incompetent; the differentiating factor is experience.

Arguably, the "smart and capable humans" who use complex UIs are either the ones who achieve a level of power to prevent UI changes that degrade consistency of existing pathways to preserve their productivity at the expense of less-experienced users needing more time and training (at which point they probably don't need to use that UI anymore anyway, and the act mostly rewards other experienced users), or the ones who divert time that might be spent complaining about UI changes toward adapting to the new UI's pathways.

The truly disruptive UI/UX changes for repetitively used workflows are the ones that introduce unpredictable delays between interactions. Repetition rewards rhythm and consistent feedback, and unpredictable interaction delays destroy both.

1: https://www.nature.com/articles/s41586-024-07425-w

2: https://www.nature.com/articles/s41467-024-53922-x

neepi•3h ago
The mainframe terminal user interface was shown to me in all its glory by Italian gate staff at the airport in Rome. Literally hammered through a security check after I was flagged as having two return flights. It was no less than a form of kata.

I can imagine how shit it would have been if you have to log into windows and open a web app and use the mouse and stuff to click through a web form hacked up to do the job.

GuinansEyebrows•2h ago
> IMHO Photoshop is still the classic example of this. The UI can feel overwhelming at first, like dropping into a helicopter cockpit. But once you start getting a hang of what you're doing, anything more "minimal" just feels like dumbing things down for the lowest common denominator.

while i agree, i wish more dense applications like Photoshop took the Rhino3D approach of integrating a CLI directly into the interface. yes, you can click the icons or select tools from the menu, but being able to just type a command and arguments (or have it prompt for the arguments ex-post-facto) feels just incredible in an otherwise-GUI application, in a way that memorizing keyboard shortcuts just doesn't compare.

robertlagrant•2h ago
It's worse - modern UI is for onboarding new customers. The calculus of what to prioritise should change when your customers aren't your users.
dahjelle•6h ago
> I have to wonder if anyone likes flat user interfaces or just user studies are broken.

I don’t have any experience in running user studies, but it sounds difficult separate the momentary frustration and drop in efficiency that a change in _familiarity_ brings from an actual difference in long-term _usability_. Do you know if the user survey the consultancy did tried to account for this?

gherkinnn•6h ago
Familiarity bias and coping mechanisms.

https://xkcd.com/1172/

KronisLV•6h ago
> A week after launch they sent out a user survey and nearly every respondent complained about the flat UI.

When have most users ever enjoyed a new UI in a system that they're used to? Genuinely asking, because while I enjoy things like new icon themes and even the UI of Windows 11, most of the time I've seen people complain about any new UI that displaces something that they're familiar with.

If I'm wrong and it's just the flat design that is the real issue (which might also be true), then wouldn't the solution be to pick any other modern look and feel, instead of necessarily reverting to the very old one? Not that there's necessarily anything wrong with the more old timey UI design, I think that Windows 9X versions had really good design, perhaps despite some usability issues like no proper fuzzy search in the actual OS etc.

I quite like how themable PrimeVue/PrimeReact/PrimeNG is and swapping themes shouldn't be something impossible, though I don't doubt that with many of the libraries out there that ends up being the case: https://primereact.org/inputgroup/ (click the little palette in the corner to switch themes)

skydhash•4h ago
Flat design doesn't help with discoverability, because you're never sure what's an icon and a button, and if it's one, what it is for. But familiarity is another constraint, especially spatial relations and action flows.
neepi•3h ago
Well the problem was that they got a new UI anyway when they didn’t need or want one.

I think that was the problem.

cardanome•2h ago
> When have most users ever enjoyed a new UI in a system that they're used to?

Blender.

Is has seen some drastic changes in UI but barely any backlash. Even holy-cows like right-click select got mercilessly slaughtered and I am not even mad about it, in fact I love the changes.

The main thing is that they are focusing on providing value to users and are dog footing their own software to create movies.

But yeah, generally people hate change and you should avoid changing things as much as possible. Sadly that doesn't work with the way incentives in most companies work.

nkrisc•5h ago
Doing a proper, unbiased usability study is difficult. I only worked at once company that had a dedicated user research team. The rest the time we designers had to run remote usability tests ourselves, for our own work, which is of course a pretty poor way to get any kind of objective result. No one wants to say, "hey, I tested my design and it sucked hard. Can I have another four weeks to try again?" Furthermore, we often didn't really have much of a say in the fundamentals of the visual appearance, we had to follow the brand standards and GUI pattern library that was chosen by other people. The brand guidelines were often delivered from on high from an outside consultancy, while the GUI pattern library was often produced in-house and robustly tested, but never perfect.
hulitu•2h ago
> Looks like a cross between Motif and GTK1 it’s that bad

You should see Material design or Windows 11.

poulpy123•8h ago
I really prefer reasonably flat style UI (i.e. as long as the parts are easily differentiables) than the skeumorphic one.
raincole•7h ago
Flat design is great. I'd probably use my phone much less if apps started using a skeuomorphic menu icon (that resembles a physical menu in restaurant) than 3-dot or 3-bar.

The problem is designers who take 'flat' as 'literally nothing indicating its interactivity.'

a022311•1h ago
I can't believe I had to scroll so much to find a positive comment about flat UI design. If it's disliked so much, we should have moved away from it ages ago. Yet, we are where we are and that means something.

I personally like the current idea of "modern" UI, although it does tend to get too bloated at times. I generally prefer something minimal compared to old designs which weren't consistent, made heavy use of shadows and were pretty chaotic. Don't try to tell me old UI was playful (although as evidenced in the post, skeuomorphic UI _can_ be).

The point about some interfaces' usability being hampered by flat UI is valid. Complicated applications full of buttons with single-color icons are very hard to navigate. I find this especially true for GTK apps where the design system enforces a very specific icon style. Example: Pinta was designed to be very close to paint.net, but due to its flat design, it is very hard to navigate. On the other hand, while paint.net may look a little outdated, the design is consistent and optimized for efficient workflows.

I think the ideal design is somewhere in between flat and skeuomorphic. IMHO programs like Office and Inkscape make UI elements clear, while maintaining the ability for efficient workflows. Icons are simple, but a touch of color makes it trivial to distinguish between them.

Not every UI design is perfect for everyone, but interfaces should be designed with different needs in mind. "Power users" most likely just need better keyboard support and care less about how the UI looks.

cainxinth•7h ago
This is broader than UX. Many trends are cyclical. So don’t throw out your skinny jeans!
allears•4h ago
Not a problem, I just bought a couple of new pairs. I lost a bunch of weight recently and can't resist showing off.
jerf•6h ago
It seems like there's a lot of people in this conversation on HN still operating on a dichotomy between "skeuomorphism" and "flat". But "skeuomorphism" really ought to be reserved for those UIs that have an excessively-strong physical metaphor, tied to the real world. That's a restricted set of interfaces. They've never really been that popular. It's not likely to make a "comeback" and it's debatable whether they were ever popular enough to be characterized as making a "comeback" at all.

Both skeuomorphic UIs and flat UIs are particular points (or small regions) in a much vaster design space and we should not speak as if we are obligated to cycle between those two particular points, because it will become a self-fulfilling prophecy. There's many, many, many options beyond those two.

philistine•6h ago
People are too hung up on the look of the interface when they talk about skeuomorphic design.

It used to be that on iOS the bottom tabs would get indented when they were selected. That Z-axis intent, that apps would have even when they weren’t very skeuomorphic, that I hope it returns.

jerf•6h ago
I kind of get that sense too. Sure, a "button" may be "skeuomorphic", but it's also a perfectly sensible graphical indication of a place that can be clicked, and only a small minority of "buttons" in the real world ever looked like a UI button. The UIs as a whole shouldn't be classified as "skeuomorphic". That generation of interfaces did a lot of other things that were only vaguely related to the real world... we have tabs, but tabs don't act like this. Looking up at my tab bar right now, they aren't even styled as "tabs", and nobody cares because that was never the core part of the appeal. Non-flat design had IMHO a much richer design language than flat design ever developed. Missing that design language and being forced into baby-speak for so much UI, when GUIs are already baby-speak themselves in so many ways (yes, the old UNIX hacker still sees the world this way) is very frustrating.

Even just a couple of layer's worth of visual depth, that ".5D", is so very useful.

hauxir•5h ago
the middle ground is commonly called Neumorphism
jayd16•5h ago
Icons are a small part of the flat design issues. I still don't see button borders and clear touchable sections in around these icons.
dusted•13h ago
I want to be excited about this, I _HATE_ the flatness of android, windows 10/11, even macos.. but I'm afraid they'll fuck it up.. the 3D objects will be actual objects, everything will be crufted on top of the bloated dumpster-fire that is "modern" UI "frameworks". If git had been with us since the 00s, we could just do a hard-reset down to the latest commit before it became flat and ugly.
JR1427•13h ago
Good UI and UX isn't about which icons to use etc, it's about making the user's journey through an app match how they're thinking about the problem.

In my team we spend so much time picking icons, and checking that we are matching the design patterns of other apps (yawn...), that we have just ended up with a UX that doesn't prioritise the number one reason people use our app.

rambambram•12h ago
This. And I'd like to add: sometimes the best icons are these little characters called the alphabet. Combined they're very powerful and are called 'words'.
XorNot•12h ago
This was how I did my car PC decades ago.

Just big buttons with words on them. Words become symbols and do at a glance you could still easily tell what everything is even if you wouldn't actually read it when using it.

pona-a•12h ago
And then they became featureless monochrome blobs because that's the new trend, and now words are again needed to tell what each is supposed to mean.
blueflow•12h ago
Characters are also easier to learn than emojis and iconographs because there are less of them.
powvans•11h ago
There are thousands of Chinese characters and thousands of Kanji. Maybe we are destined to replace all existing written language with 10’s of thousands of emoji?

I’ll be illiterate in that world, but my kids seem to grok it.

skydhash•7h ago
AFAIK, Chinese characters are words, not a more basic unit. The thing with emoji is that there’s no easy way to use them without typing their associated terms.
dylan604•6h ago
Wouldn't this be closer to hieroglyphics?
raincole•2h ago
Chinese characters can be used as a writing system because they're actually highly abstract. They don't look like what their ancestors were supposed to represent. That's a feature, not a bug.

The issue with emoji is that they're very literal.

seanmcdirmid•2h ago
The irony is that I think 囧 is the only emoji that is allowed on HN. Seriously, though, there are plenty of very old out of use characters that can be used as emoji, and modern use of Chinese characters in new words is increasingly phonetic.
dnpls•6h ago
So you believe it's easier to learn which combination of letters in the context of a given interface means "home" or "chat" than an icon? You don't understand how the human brain works, it's much quicker to discern an icon as you glance at a screen then find a word and get your brain to interpret their meaning. There are 26 letters in the English alphabet, an enormous amount of dictionary words, but it very unusual to have a single screen containing more than 10 different icons.
blueflow•4h ago
To understand icons, they must resemble something you have seen before. If you were born in 2005, you won't know what the button with the floppy disk on it does because you have never seen or used a floppy.

Or a cloud to mean "upload", or a thin moon crescent to mean "sleep".

These are things that don't derive from the real world (any more) and must be explicitly communicated.

__m•6h ago
words are good to understand the meaning of the icons if they are more abstract, but once you know the meaning it's easier to scan a list of icons than a list of words
OskarS•5h ago
I was just having a discussion with our customer support manager for an coming update to our software. He made this point, ”I really like it when buttons have names. Then I can tell the customers ’click the EXPORT button’ instead of ’click the little button that kinda looks like a square with an arrow pointing out of it’”.

It really is a very good point.

zppln•12h ago
Icon selection definitely plays a part. Flat, monochrome icons are just garbage. A particularly bad example is editing a page in Confluence where you know there should be a button for e.g. fill color but you can't find it because every single icon looks the same.
simgt•13h ago
So, same as every other kind of design: form over function and cycle in-between various styles to keep on selling. Except here I guess what's being sold is the time of the designers inside corps who need to keep on changing things to have a job. Just give me old Airbnb, old Slack, old iOS, old Google Maps, I could find my way through it just fine.
drooopy•12h ago
Can the UI future be Mac OS 9 platinum with 265-colour icons again, please?
anthk•11h ago
System 7 was cleaner.
drooopy•10h ago
I would be OK with that as well.
hermitcrab•12h ago
Diamorphism already has a meaning:

https://www.merriam-webster.com/dictionary/dimorphism "the existence of two different forms (as of color or size) of a species especially in the same population. sexual dimorphism. b. : the existence of a part (such as leaves of a plant) in two different forms."

card_zero•10h ago
That's di-morphic. Di- means two. Dia- means across, or between. I suppose the idea is a middle style.

Unfortunate similarity to diamorphine though.

hermitcrab•6h ago
You are right. Thanks for the correction. The fact that they are so similar still makes it a bad choice though IMO.
constantcrying•12h ago
There used to be a school of design which understood that design first and foremost is pragmatic and that it needs to be understood as a form of communication. Very few people care about design as such, they care about the functionality.

For decades I have seen a bizarre iteration over various "aesthetics" of interface design, each successive step having been hailed as a new, better way to interact with our devices. Consistently each step has made interacting with devices more tedious.

Design isn't about how colorful your icons are or how many dimensions they have. I think it is very clear that the quality of the work designers do has drastically declined, especially the focus of aesthetic experience over usability has been an absolute disaster.

WalterBright•11h ago
The style of user interfaces has gotten more colorful and dimensional, but the actual user interface has generally gotten worse.

For example, I just bought a new scanner. It has a hot mess of a user interface. It mashes together all kinds of selection schemes, with little rhyme or reason. You just have to randomly click on things, navigating up and down, until you eventually find, say, the destination folder to write the scans to.

Just the other day I installed Pandora on my phone. I had to ask grok how to close the app, as it has no X button. Blarf. Probably somebody got an award for this.

Designhub•11h ago
I think its look like the gradient type of things getting better instead of the solid color.
mtaras•10h ago
I hate those Airbnb icons. They look like nothing, just objects in a somewhat cartoon-y style. I much prefer where both Apple and Google move UI design.
agos•10h ago
if you really want to laugh, check out who is the person/firm behind this whimsical, tactile, colorful redesign. I won't spoil you the fun of guessing.
vijucat•10h ago
Designers are so out of touch. That whole criticism of Comic Sans is one example. Slowly, I'm coming to the conclusion that designers should never be employed, only consulted on a per-project basis. If they sit around 8 hours a day, they end up changing something or the other to justify their existence. But human beings are not used to change at such a rapid cadence. Humans take time to settle into a design and establish patterns of usage.
ho_schi•10h ago
You sound like someone purchasing a new ThinkPad and

    "Why they added a camera bump? Sticking out of display lid. A thing nobody ask for".
followed by

     "Why the made the base flat. But removed the rounded palm rest? Adding a sharp corner."
followed by

     "Why the removed the dent which allowed to open the display lid, which didn't protruded out of the device?"

I appreciate nice design. But if it doesn't follows function, it is harmful.

PS: I'm frustrated about the new ThinkPads with a camera bump sticking out of the display. Everybody hates camera bumps. The display lid is broad and provides much space for adding multiple cameras, microphones and sensors of all kind. I know...this topic is about software UI. The change for the sake of the change itself is not beneficial.

tiborsaas•10h ago
Out of all the things, you brought up Comic Sans, which is really hard to defend other than ironic use cases and no, there's no proof either it helps dyslexia. Even if it does, there are also better alternatives in the accessibility space.

How many designer friends do you have? Do you know what they do daily? We know your preconception that regardless of company size and product they are just counting beans.

ehecatl42•9h ago
Comic Sans has an excellent, unironic, track record as an assistive tool for young kids struggling with dyslexia.
tiborsaas•9h ago
You can do better. This was the first Google result: https://dyslexiefont.com/en/

But there are plenty more. Why settle on the worst one?

entuno•7h ago
Are any of those other "better" alternatives installed by default on Windows?
moooo99•7h ago
Maybe because it’s that Comic sans is widely available and preinstalled on many systems as a „good enough“ option while others are very costly very quickly
vijucat•9h ago
> which is really hard to defend

Can you please tell me your thoughts on how it is "hard to defend"?

My thoughts: How can designers criticize the use of Comic Sans? If users use it where it's connotations (childlike, casual) are appropriate, such as birthday parties, and love it, who are designers to comment on it? I find this indefensible, as if design sensibilities have a foundation very much like mathematics or physics and there is a clearly Universal litmus test of good design and bad design. There isn't. In fact, arbitrary mores of fashion such as "Comic Sans is uncool" are the very tell that design has foundations as strong as a piece of string in the wind. The disdain for Comic Sans reeks of elitism, where designers gatekeep "good taste" based on arbitrary conventions.

levmiseri•8h ago
Designers don't critize Comic Sans's usage when it's appropriate. It's when it's not. Like a funeral service's signage. Or a lawyer. And the massive amount of such objectively wrong usage in the wild is where you see designers crying about it.
thesuitonym•6h ago
Sure, but then why pick on Comic Sans? Lots of fonts get used inappropriately.
vanviegen•5h ago
It's just the most common example, as thanks to Microsoft it comes preinstalled on just about any computer. Given the typically short list of fonts to pick from, many people will (would?) pick Comic Sans when they want their text to look a bit 'different'.

However, I do agree that making fun of people picking the wrong font is a bit elitist. At least Comic Sans is easy to read, so one could do worse.

pixl97•5h ago
I think you'll find Comic Sans in second place behind Papyrus.
allears•4h ago
Now you're talkin' my language! I use Papyrus for everything
adastra22•5h ago
Why are those usages inappropriate, if people like it?
tiborsaas•8h ago
Nobody cares about using comic sans for a children's party, are you making a straw man argument?

> ...good design and bad design. There isn't.

It's called good taste. It's not science of course, good design is organic, it evolves, it converges. See carcinisation.

> The disdain for Comic Sans reeks of elitism, where designers gatekeep "good taste" based on arbitrary conventions.

Kinda true, get over it. Trust the people with good taste and if you want to do great, pay them to do this work for you.

But if you have an uncanny love affair with Comic Sans, no force in the Universe can stop you, have fun with it, you are free to ignore everybody.

immibis•7h ago
Comic Sans was proven to be objectively easier to read. That's why it was designed.
adastra22•5h ago
It was designed to mimic comic book lettering.

But yes, comic book lettering is done a specific way for a reason.

constantcrying•9h ago
Designer right now value aesthetics over usability. If your design starts out from the question "how do we make this more user friendly", you will arrive at a totally different answer than when you ask "how do we make this look like everything else, but also stand out".

Aesthetics are essentially worthless for a user interface and should always be a secondary concern. But clearly designers have elevated aesthetics over usability, hence the numerous and constant redesigns of everything.

If you care about usability you know that a redesign necessarily comes at a great cost, since you are breaking many of the mental connections of your users. It is only justifiable if there is some serious gain by doing that.

mrweasel•7h ago
> Aesthetics are essentially worthless for a user interface and should always be a secondary concern.

That is one of my random thoughts: Windows could have kept the Windows 95 look and been perfectly usable. Sure there might have been a need for certain UI tweaks, but for most office/home use there was no reason to change it.

The whole "let's make it friendly" is annoying. If it's a tool make it practical. If you need to write a manual because of that, then please, go right a head and do that.

floating-io•5h ago
The problem is that design tends to be driven by the marketing department...
levmiseri•8h ago
With such a strong opinion on designers and design as a discipline, I got curious and had to peek at your other comments and — even though I'd normally hate to do this — the irony was just too strong with this one from only few hours ago:

> ... Lesson: people with grave incompetence at programming feel completely competent to judge what programming is and should be.

Your own lesson applies here perfectly, only substitute programming with design.

DiggyJohnson•5h ago
I'm not sure how that is relevant. Pulling up someone's unrelated comments because you disagree with the current discussion is discouraged at best.
floating-io•5h ago
Do you think that "being competent at design" is the only requirement for designers?

I would say that it's more important to be competent in determining how design is going to be understood and used by users in their individual workflows. Few are more competent to judge that than the users themselves.

I'm pretty sure most folks have seen and experienced the negative impacts of designers changing things for the sake of change (or to justify their paychecks).

levmiseri•5h ago
Being competent in determining how design is going to be understood and used by users IS being competent at design.

There is a massive amount of bad design out there — made by designers. There is a large amount of bad software implementations. By programmers. And awful chairs, food, and ...

seanmcdirmid•2h ago
Most designers don't do that, and are plenty overworked in most organizations that they don't have time to gratuitously fiddle with new UI trends anyways. In fact, these kind of things usually come from non-designer VPs or SVPs who are trying to "spice" up the product much to the chagrin of designers on staff (I'm married to a UXD and this comes up often).
lippihom•10h ago
Interesting - wrote this a few days ago about information density: https://www.lippihom.com/blog/designing-for-cognition-the-en.... Lots of overlap with how it seems like "old" UI elements are coming back.
layer8•10h ago
The article really is just about using AI to create non-flat icons. The rest of the UI is still flat and hasn’t changed.
sd9•10h ago
The new Airbnb icons perform horribly on my 2019 Macbook. Interacting with the tabs is something like 5fps.

Performance aside, the author's game selector design is so much nicer than Airbnb's implementation.

seabombs•9h ago
Terrible performance for me too. Firefox, 3600X and 6800XT. Especially as the header morphs when you scroll down.

I don't mind the icons and general aethetic direction, but seriously undermined by the very noticeable, janky performance. Makes it feel cheap.

pzo•9h ago
I'm not a fan o this design - UX is worse and everything seems like screaming for attention. I like flat design because it's easier to guide user into the most important part of the screen and avoiding distractions. I could understand maybe 3d animation so you can embed somehow more information what this icon do but making this everything so colorful is distasteful for me. For desktop I still prefer to have just on hover have text to tell what icon do.
virtualritz•9h ago
I disagree in part.

For the reason that in flat design, what is an interactive element and what is text or even decoration, is not clearly separated.

Especially people who are older and do not spend crazy amounts of time on their smartphones, since forever, struggle with flat design.

I could see this happening with my parents when the 3D UI buttons of the 80's and 90's and the skeomorphic design trend of the first decade gave way to flat design.

It's just not clear where a text ends and something that can be clicked or tapped on starts. When all you have to distinguish them is a change in background color or some flat frame.

You need to grow up with this tech or have an intricate understanding of digital interfaces to find this easy and/or natural.

I agree as far as using 3D objects goes. This is just a gimmick and a bad idea.

Any icon should be as simple as possible to convey meaning. Abstract; so it can be rendered in many adverse conditions without requiring change in shape or shading.

The icon sets in that blog post are the opposite of that.

mangecoeur•8h ago
"The future is..." well it might be until the next fashion change comes about.
rchaud•7h ago
"Digital Design" has been fully subsumed by the needs of business for a long time now. When smartphones were new, an argument could be made that HCI was just as important as content in onboarding users to a new type of device with different levels of information density. There were developments like double-tap on to center a text block in the viewport, pinch to zoom, pull to refresh, swipe across cards to switch apps (WebOS came up with that one).

Now? It's completely flatlined, the changes are incremental and made only in the service of getting you to buy more, view more ads and hide fees until the last possible moment in the checkout funnel.

p3rls•7h ago
The PC mouse wire looks like garbage, throw it out and do it over.
deforciant•7h ago
as a primarily backend developer I find cursor and chatgpt/grok (for more compelx components) totally amazing. I can finally build UIs that I want for my projects :) I think I have good taste (lol) I just could never spend those hours and days polishing.

Now I can ask it to do some frontend while I focus on backend in the meantime.

We just need the sales agent now.

garylkz•6h ago
So a full circle from colorful design to simplified design to flat design then to colorful design again.
nottorp•6h ago
All I see is annoying pointless animations.

Are they part of the actual airbnb "new site" or just the article's vision?

breadwinner•6h ago
A while ago I read this news about Microsoft bringing back 3D and skeuomorphism: https://www.theverge.com/2024/9/20/24249735/microsoft-fluent...

Then it turns out Microsoft brought back 3D in the worst way possible: The non-interactive parts are now 3D — and look interactive — while the interactive parts are still flat like before.

I am trying to find examples, here's one: https://imgur.com/a/8tjT42h

Notice the top part has a 3D graphic which invites clicking... but it is dead. And the live parts look dead and don't invite interaction.

IAmGraydon•6h ago
I'm not convinced.

Unlike fashion, where self-expression is central, UI/UX design isn't driven by aesthetic cycles - it's fundamentally about function. The goal is to disappear, serving as a seamless bridge between the user and the task at hand.

Skeuomorphism had its moment because it provided familiarity in the early days of digital interfaces, helping users transition into a new paradigm. But that need has passed. Design has evolved, not cyclically, but linearly - toward clarity, efficiency, and minimal cognitive friction.

What we're seeing now may be visually novel, but I don't believe it represents a true paradigm shift. If anything, it's a stylistic flourish layered on top of the same core goal: helping people get things done as easily and intuitively as possible.

mmooss•5h ago
> Back in the early 2000s, UI design like this had a high skill ceiling. It took years to master lighting, materials, and depth. Now? That level of craft is often just a [AI] prompt away.

That is very interesting: Modernism and its descendents were very much about minimalism - how much could you do with minimal components. It applies to visual aesthetics (including much of abstract art), writing (e.g., Hemingway), architecture, and much else, even some music (singer-songwriters, Philip Glass). It's democratic - anyone can do it, or far more than can design complicated aesthetics. There have been other trends since, some rejecting that concept, but you can see that minimalism everywhere, in clothes, in industrial design, and even in HN's design. 'Great designers', you may have heard, 'focus not on what to add, but on what to take away'.

AI enables maximalism; it could transform aesthetics in everything. It enables complexity - including in fashion, in architecture, in writing, almost everywhere.

This theory is that AI removes the issue of efficiency for the creator: AI allows people to create maximalist, or non-minimalist design easily. Still, minimalism's value is very much about efficiency for the user, including focus. Excess design is a distraction and is generally not productive - how does distracting us with detailed icons help us? What is the value?

I love that efficiency in modernism. HN takes the minimalist approach, iirc, in part to attract a community that is focused on its content and not bells and whistles. And I worry that in broader society, as people now routinely hide from very serious dangers (to freedom, to peace, from climate change, etc.), this new trend will be more circuses to distract us.

kelseyfrog•4h ago
I think it's important to mention the two main underlying streams of thought in functional that contribute to minimalism: Louis Henry Sullivan's maxim "form follows function," and Adolph Loo's Ornament and Crime[1]. Both of these made ornamentation unjustifiable, either that ornamentation doesn't have a function, or that it is a product of uncivilized impulses.

What's left is that every design choice must be functional leaving minimalism as the bleached bones of design - the only thing left after everything has been stripped away. I want to be clear that functionalism and minimalism are not synonymous, but one's impact on the other is rarely overstated.

1. https://de.wikisource.org/wiki/Ornament_und_Verbrechen

1970-01-01•5h ago
I want a flat, low bitrate, low color, easily re-identifiable icon that, when 'clicked', depresses in a perfect square footprint to indicate that I have done an action. What is shown here is the exact opposite of what I want in a GUI.
yapyap•5h ago
ah yes of course

- a shift happens when someone says it’ll happen

AND

- big businesses have such a love for color and dimension and have not been dulling everything down except for your personalized feed for years now

/s

BriggyDwiggs42•5h ago
I mean this is interesting in ways, but I don’t really care which particular form of soullessness is used to advertise products I wish I didn’t have to use. It’s a marketing movement more than an artistic movement.
shortrounddev2•4h ago
The UI PAST was colorful and dimensional
pie_flavor•4h ago
The first time I visited https://svelte.dev , the non-flat-vector banner instantly won me. It just stands out from the world around it. I just sort of assumed the engineering was superior to the competition if they were going to lead with crimped metal (and was right).

Flat design has always struck me as an extremist response to an issue. Windows Vista required everyone to be on the same page design-language wise in order to look good, but can the same be said of Windows XP? You can make just a few parts of your app drop-shadowed, you can add some slight reflection gradients while keeping the whole thing matte, you do not need to get rid of all visual depth just to avoid the feeling of zeerust.

robertoandred•4h ago
Why are people still making 2MB animated gifs...
ferguess_k•4h ago
Can we just have UI that is intuitive? Like, a button looks like a button, sort of.
thepryz•4h ago
What I find interesting is the author neglects to mention that Jony Ive was responsible for both introducing the flat design in iOS 7 they seem to lament and the AirBnB redesign they're praising as a positive paradigm shift.

In my opinion, a lot recent UI/UX and visual design has become less about seeking to understand and improve the way we interact with machines and more about promoting a digital form of fast fashion full of trends that everyone is expected to follow - change for the sake of change. This post only provides more support for that.

dogleash•4h ago
>a lot recent UI/UX and visual design has become less about seeking to understand and improve the way we interact with machines and more about creating a digital form of fast fashion full of trends that everyone is expected to follow - change for the sake of change

In undergrad I took a course in Human Computer Interaction. It was a bunch of glorious retro materials from all the actual hard research done in the 20th century. After graduating and entering industry the most effort I've ever seen "professionals" put into HCI (and not just graphic design) is to recognize some interaction might be confusing and just go copy whatever apple does.

thepryz•2h ago
My experience mirrors yours, and to make matters worse, even Apple has forgotten their roots. The changes Apple has made to Mac OS and their apps have consistently been for the worse and I no longer consider Apple to be the pillar of good design that they once were.
constantcrying•3h ago
Exactly. Even much of the discussion here misses the point. Whether design is flat or has depth is totally irrelevant, when it isn't first and foremost focused on enabling humans to interact with computers.

The debate about aesthetics just hides the ever declining usability of interfaces. Constantly redesigning everything so that it fits some global aesthetic mould is destructive to usability.

gadders•4h ago
This is all just fashion, right? None of this makes the apps easier to use.

I get that EG you might find it hard to sell a green-screen app on an iPhone, but I don't see this diamorphic stuff adding much value.

marcellus23•4h ago
> Those aren’t my words. They’re Brian Chesky’s, CEO of Airbnb, after what can only be described as a landmark redesign of the platform. A redesign full of whimsical, animated, 3D icons and warm, tactile surfaces.

I just opened the app and, aside from the animated tab icons shown in the article (which are super laggy on my device), the app looks exactly the same as always. How in the world is this a "landmark" redesign?

mNovak•3h ago
Lots of people talking about how this looks like 2000's clipart, (and I'm not here to disagree) but seems like no one is talking about how these appear to be full 3D models that can be manipulated. AirBnb is actually being fairly subtle (small spinning animation on load) considering how over the top that could get, quickly. People have been doing small versions of this with 3D css transforms, but this is a step further.

Inevitably these things are fashion, and big companies want to have just slightly unique experiences. Usually that means doing something hard that the average site will struggle to replicate for a while, be that squishy UX animations, elegant minimalism, now 3D.

samgranieri•2h ago
I actually liked the skeuomorphic UI that Apple had. I miss the aqua interface. Buttons as buttons and not text. And also, god help me, brushed metal.
HellDunkel•1h ago
Firstly- the airbnb redesign is still flat and minimal. Only the icon bar is different- but not in a good way. The design is too heavy, unclear and does a bad job adding to the rest. Of course the ceo is trying to paint the redesign in the best light possible but there is little reason for praise here.
whytaka•1h ago
"The best design is design that gets out of the way" as a maxim will probably hold.

Users may state a preference for "delight" and claim to be delighted by maximally rich graphics but I doubt it'll move the needle as a business priority.

As more AI slop pollute our digital consumption streams, my bet is that these attempts at simulacrum will quickly turn garish.

evolve2k•20m ago
I saw AirBNB’s current ad that’s all AI “aesthetic” and I figuratively puked in my mouth. We’ve reached corporate AI slops bleeds into design systems.

Hard no from me.