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Tiny C Compiler

https://bellard.org/tcc/
70•guerrilla•2h ago•27 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
155•valyala•6h ago•29 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
85•zdw•3d ago•37 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
90•surprisetalk•5h ago•95 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
37•gnufx•4h ago•43 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
122•mellosouls•8h ago•249 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
162•AlexeyBrin•11h ago•29 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
869•klaussilveira•1d ago•266 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
118•vinhnx•9h ago•14 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
4•sridhar87•4d ago•2 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
39•randycupertino•1h ago•41 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
42•mltvc•1h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
24•mbitsnbites•3d ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
84•samasblack•8h ago•59 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
28•swah•4d ago•32 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
74•thelok•7h ago•14 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
256•jesperordrup•16h ago•83 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•6h ago•137 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
539•theblazehen•3d ago•197 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
42•momciloo•6h ago•5 comments

Washington Post CEO Will Lewis Steps Down After Stormy Tenure

https://www.nytimes.com/2026/02/07/technology/washington-post-will-lewis.html
9•jbegley•24m ago•1 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
100•onurkanbkrc•10h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
220•1vuio0pswjnm7•12h ago•340 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
58•josephcsible•3h ago•72 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
43•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
281•alainrk•10h ago•462 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•42 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
54•rbanffy•4d ago•15 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
660•nar001•10h ago•287 comments
Open in hackernews

Notes on the History of the Map Tile

https://placing.technology/notes-on-the-history-of-the-map-tile
50•altilunium•7mo ago

Comments

masfuerte•7mo ago
I don't understand. There were loads of online maps before Google maps and they all used tiles. How else would you do it? What Google added was smooth panning between tiles, pretty much as soon as native browser technology was up to the job. If they hadn't someone else would have.
0110101001•7mo ago
> How else would you do it?

Render a viewport, given an API like mining/maxing/minlat/maxlat.

masfuerte•7mo ago
Fair enough, but these were solutions that worked without js, and they weren't dynamically rendering maps on the front or back end. They were just showing squares of pre-rendered bitmap, and the square boundaries were fixed. If your point of interest was near an edge it could be quite annoying, like trying to navigate somewhere in the gutter of a paper atlas.

Even if they'd had an API that took a viewport, the result would have been stitched together from bitmap tiles because that's what they had.

It seems like the "invention" of tiles for maps must have happened as soon as anyone starting using a computer to render maps to bitmaps. The Ordnance Survey wouldn't at any point have rendered the entire UK to a single bitmap (at least not a map with any detail). It would have always been tiled.

Edited to add: Actually, the invention was much earlier than that. Paper maps were tiled before computers were a thing. And this would naturally have carried over to computer-rendered maps.

thrance•7mo ago
Yes, to me it's the canonical way to represent maps on a computer, that anyone could come up with after spending a bit of time pondering the question. And it looks rather straightforward to implement, probably a bit less so with ancient browser tech.
duskwuff•7mo ago
> How else would you do it?

Read latitude/longitude/zoom parameters from the request and render a map image on demand. It's slow and inefficient, but it's simple to implement and I suspect it's what most of the first-generation mapping services did.

JKCalhoun•7mo ago
Some of these sure look a lot like mipmaps.
jbuzbee•7mo ago
I worked on a system at Martin Marietta in the late 80's and early 90's where we created tiled maps for use by the US Army. We had a large scanner we'd use to scan their maps, then we'd georectify the scan and slice the result up into tiles of 128x128 pixels which would be compressed before storing to a whopping 360 Meg hard drive. I participated in a number of Army field exercises in the US and Europe where we'd show the digital maps and graphic overlays off to troops who were using paper maps with little paper icons they move around to reflect the current situation. Our capability never went anywhere because Management wasn't really into map-maping and the Defense Mapping Agency started doing it themselves, distributing their maps on CD.
croisillon•7mo ago
i thought there would be a line or two about Terravision https://en.wikipedia.org/wiki/Terravision_(computer_program)
zeckalpha•7mo ago
Another term for theses is "raster pyramids". Here's an example from 1993: https://www.usgs.gov/publications/pyramid-system-multiscale-...
wduquette•7mo ago
I worked on supercomputer algorithms to render planetary terrain data (image plus digital elevation) using tiling back in the early 90’s. I’m not sure where my co-worker got the idea, but it seemed like an obvious thing to do.
teunispeters•7mo ago
paper forms of this have existed in land surveying ... for a long time. Mind, they didn't follow quadtree, just "useful at the time" scaling. From my vague memories of working with this and data in 1992-1993, I think older references often involved polyconic map coordinates. https://en.wikipedia.org/wiki/Rectangular_polyconic_projecti...