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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
50•thelok•3h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
115•AlexeyBrin•6h ago•20 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
49•vinhnx•4h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
810•klaussilveira•21h ago•246 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
90•1vuio0pswjnm7•7h ago•101 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
72•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1053•xnx•1d ago•599 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
470•theblazehen•2d ago•173 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
196•jesperordrup•11h ago•67 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
9•surprisetalk•1h ago•2 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
536•nar001•5h ago•248 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
42•alephnerd•1h ago•14 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
204•alainrk•6h ago•310 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
33•rbanffy•4d ago•6 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
26•marklit•5d ago•1 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
63•mellosouls•4h ago•67 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
110•videotopia•4d ago•30 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
67•speckx•4d ago•71 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•110 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
284•dmpetrov•21h ago•151 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
553•todsacerdoti•1d ago•267 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
41•matt_d•4d ago•16 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•214 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
466•lstoll•1d ago•308 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
367•vecti•23h ago•167 comments
Open in hackernews

Notes on the History of the Map Tile

https://placing.technology/notes-on-the-history-of-the-map-tile
50•altilunium•7mo ago

Comments

masfuerte•7mo ago
I don't understand. There were loads of online maps before Google maps and they all used tiles. How else would you do it? What Google added was smooth panning between tiles, pretty much as soon as native browser technology was up to the job. If they hadn't someone else would have.
0110101001•7mo ago
> How else would you do it?

Render a viewport, given an API like mining/maxing/minlat/maxlat.

masfuerte•7mo ago
Fair enough, but these were solutions that worked without js, and they weren't dynamically rendering maps on the front or back end. They were just showing squares of pre-rendered bitmap, and the square boundaries were fixed. If your point of interest was near an edge it could be quite annoying, like trying to navigate somewhere in the gutter of a paper atlas.

Even if they'd had an API that took a viewport, the result would have been stitched together from bitmap tiles because that's what they had.

It seems like the "invention" of tiles for maps must have happened as soon as anyone starting using a computer to render maps to bitmaps. The Ordnance Survey wouldn't at any point have rendered the entire UK to a single bitmap (at least not a map with any detail). It would have always been tiled.

Edited to add: Actually, the invention was much earlier than that. Paper maps were tiled before computers were a thing. And this would naturally have carried over to computer-rendered maps.

thrance•7mo ago
Yes, to me it's the canonical way to represent maps on a computer, that anyone could come up with after spending a bit of time pondering the question. And it looks rather straightforward to implement, probably a bit less so with ancient browser tech.
duskwuff•7mo ago
> How else would you do it?

Read latitude/longitude/zoom parameters from the request and render a map image on demand. It's slow and inefficient, but it's simple to implement and I suspect it's what most of the first-generation mapping services did.

JKCalhoun•7mo ago
Some of these sure look a lot like mipmaps.
jbuzbee•7mo ago
I worked on a system at Martin Marietta in the late 80's and early 90's where we created tiled maps for use by the US Army. We had a large scanner we'd use to scan their maps, then we'd georectify the scan and slice the result up into tiles of 128x128 pixels which would be compressed before storing to a whopping 360 Meg hard drive. I participated in a number of Army field exercises in the US and Europe where we'd show the digital maps and graphic overlays off to troops who were using paper maps with little paper icons they move around to reflect the current situation. Our capability never went anywhere because Management wasn't really into map-maping and the Defense Mapping Agency started doing it themselves, distributing their maps on CD.
croisillon•7mo ago
i thought there would be a line or two about Terravision https://en.wikipedia.org/wiki/Terravision_(computer_program)
zeckalpha•7mo ago
Another term for theses is "raster pyramids". Here's an example from 1993: https://www.usgs.gov/publications/pyramid-system-multiscale-...
wduquette•7mo ago
I worked on supercomputer algorithms to render planetary terrain data (image plus digital elevation) using tiling back in the early 90’s. I’m not sure where my co-worker got the idea, but it seemed like an obvious thing to do.
teunispeters•7mo ago
paper forms of this have existed in land surveying ... for a long time. Mind, they didn't follow quadtree, just "useful at the time" scaling. From my vague memories of working with this and data in 1992-1993, I think older references often involved polyconic map coordinates. https://en.wikipedia.org/wiki/Rectangular_polyconic_projecti...