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France's homegrown open source online office suite

https://github.com/suitenumerique
411•nar001•4h ago•197 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
126•bookofjoe•1h ago•100 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
434•theblazehen•2d ago•155 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
84•AlexeyBrin•5h ago•16 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
23•thelok•1h ago•2 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
32•vinhnx•2h ago•4 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
777•klaussilveira•19h ago•240 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
53•onurkanbkrc•4h ago•3 comments

First Proof

https://arxiv.org/abs/2602.05192
37•samasblack•2h ago•22 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1025•xnx•1d ago•582 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
167•alainrk•4h ago•219 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
167•jesperordrup•9h ago•61 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
14•mellosouls•2h ago•16 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
23•rbanffy•4d ago•5 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
14•simonw•1h ago•12 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
103•videotopia•4d ago•26 comments

Vinklu Turns Forgotten Plot in Bucharest into Tiny Coffee Shop

https://design-milk.com/vinklu-turns-forgotten-plot-in-bucharest-into-tiny-coffee-shop/
5•surprisetalk•5d ago•0 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
12•marklit•5d ago•0 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•42 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
262•isitcontent•20h ago•33 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
35•matt_d•4d ago•10 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
277•dmpetrov•20h ago•146 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
545•todsacerdoti•1d ago•263 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
418•ostacke•1d ago•109 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
363•vecti•22h ago•163 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
16•sandGorgon•2d ago•3 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
62•helloplanets•4d ago•68 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
338•eljojo•22h ago•206 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
457•lstoll•1d ago•300 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
372•aktau•1d ago•195 comments
Open in hackernews

Blazing Matrix Products

https://panadestein.github.io/blog/posts/mp.html
54•Bogdanp•7mo ago

Comments

imurray•7mo ago
This post is for those interested high-performance matrix multiplication in BQN (an APL-like array language).

The main thing I got out of it was the footnotes, in particular: https://en.algorithmica.org/hpc/algorithms/matmul/ is a really nice post on fast matrix multiplication, and is a chapter of what looks like a nice online book.

addaon•7mo ago
Sorry for the low value post, but worth it to draw attention to those who might overlook it -- that algorithmica page is really, really good. Learned something.
bee_rider•7mo ago
Does BQN just natively vectorize the code? I was surprised not to see anything about that.
icen•7mo ago
Yes; the CBQN interpreter has a number of specialised vectorised codepaths. It picks a good one for the arrays at runtime.
mlochbaum•7mo ago
The relevant operations for matrix multiply are leading-axis extension, shown near the end of [0], and Insert +˝ shown in [1]. Both for floats; the leading-axis operation is × but it's the same speed as + with floating-point SIMD. We don't handle these all that well, with needless copying in × and a lot of per-row overhead in +˝, but of course it's way better than scalar evaluation.

[0] https://mlochbaum.github.io/bencharray/pages/arith.html

[1] https://mlochbaum.github.io/bencharray/pages/fold.html

mlochbaum•7mo ago
And the reason +˝ is fairly fast for long rows, despite that page claiming no optimizations, is that ˝ is defined to split its argument into cells, e.g. rows of a matrix, and apply + with those as arguments. So + is able to apply its ordinary vectorization, while it can't in some other situations where it's applied element-wise. This still doesn't make great use of cache and I do have some special code working for floats that does much better with a tiling pattern, but I wanted to improve +˝ for integers along with it and haven't finished those (widening on overflow is complicated).
dzaima•7mo ago
More generally than the other replies, BQN is an array language, and as such "a+b" & "a×b" etc automatically map over arrays, and the interpreter can thus trivially vectorize them (and, if you're curious, yes, in a naive interpreter (which CBQN currently is) this does mean intermediate arrays go through memory, which is probably a significant part of the difference in speed).