frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Tiny C Compiler

https://bellard.org/tcc/
53•guerrilla•1h ago•20 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
148•valyala•5h ago•25 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
78•zdw•3d ago•31 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
39•mltvc•1h ago•35 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
82•surprisetalk•5h ago•90 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
22•swah•4d ago•14 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
120•mellosouls•8h ago•233 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
866•klaussilveira•1d ago•264 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
157•AlexeyBrin•11h ago•28 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
114•vinhnx•8h ago•14 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
17•martialg•52m ago•3 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
30•randycupertino•1h ago•30 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
22•mbitsnbites•3d ago•1 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
73•thelok•7h ago•13 comments

First Proof

https://arxiv.org/abs/2602.05192
75•samasblack•8h ago•57 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
36•gnufx•4h ago•40 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
253•jesperordrup•15h ago•82 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
156•valyala•5h ago•136 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
533•theblazehen•3d ago•197 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
38•momciloo•5h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
98•onurkanbkrc•10h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•3d ago•5 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
72•vedantnair•1h ago•55 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
213•1vuio0pswjnm7•12h ago•324 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
42•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
274•alainrk•10h ago•452 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
52•rbanffy•4d ago•14 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
52•josephcsible•3h ago•67 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•40 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
650•nar001•9h ago•284 comments
Open in hackernews

A Mental Model for C++ Coroutine

https://uvdn7.github.io/cpp-coro/
30•uvdn7•7mo ago

Comments

mog_dev•6mo ago
Interesting article, but you should use a spell checker. Typos are distracting.
uvdn7•6mo ago
I am not a native speaker and I joke about my typos and grammar mistakes being the evidence that none of my code or post is AI generated. Sorry about the typos. I just fixed all the ones I can find. Hope it's better now.
valorzard•6mo ago
i appreciate that you don't use AI. I like real human stuff
valorzard•6mo ago
Note that with std::execution, c++26 will have a default async runtime (similar to how C# has a default async runtime).

This means that c++26 is getting a default coroutine task type [1] AND a default executor [2]. You can even spawn the tasks like in Tokio/async Rust. [3]

I’m not totally sure if this is a GOOD idea to add to the c++ standard but oh well.

[1] https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2025/p35...

[2] http://wg21.link/P2079R5

[3] https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2025/p31...

uvdn7•6mo ago
> I’m not totally sure if this is a GOOD idea to add to the c++ standard

What are the downsides? Naively, it seems like a good idea to both provide a coroutine spec (for power users) and a default task type & default executor.

valorzard•6mo ago
well, Rust didn't do the same thing for a reason. Rust lets you pick and choose what async runtime to use (even though everyone has decided to use Tokio anyways). This is good because it allows for alternative async runtimes like Embassy (https://embassy.dev/) and it also doesn't freeze the API into something that can't change. It could totally be possible that people find a new style of async that works better than std::execution.
Rohansi•6mo ago
I don't know how it works for C++ but you're not locked down to a single implementation with how C# does it. You can have it use different executors/schedulers, different task types, etc.
uvdn7•6mo ago
You are also not locked down in C++. There are already a handful of coroutine and async runtime implementations out there.
a_t48•6mo ago
I’m excited to actually getting around to trying coroutines - they should be a good replacement for simple state machines. Rather than an storing an object with a state enum, I can write simple declarative code.
spacechild1•6mo ago
In my latest personal project I have switched my asio networking code from callback functions to coroutines. It is such a big improvement! Repeated actions can be written as simple loops, error handling is done with exceptions and the code is generally much easier to follow. And here's the icing on the cake: most data can actually stay in local variables, which means I don't have to care about the lifetime!
a_t48•6mo ago
Yeah, I have in mind handling network messages, mainly. Thinking about it, I have this problem at two layers:

- At the transport layer, I read in a header on a message (which may come in one byte at a time!), get a size for the serialized message, then read N bytes for the message. The simple way to do things is to use a thread per socket, but that results in a lot of wasted memory, depending on how many sockets there are. Instead I use epoll, but now I can't make the simple for loop reading in bytes for the message - I have to have a buffer + allocated size + current size + state enum, wrapped in a struct, then run a switch statement every time I get an epoll event for the socket.

- At half a level higher, there might be multiple messages or other negotiations that need to happen before we can start to stream messages to the owner of the connection. Once again - need to either use a thread or a state enum to keep track of where we are.

Even if you want the enum to be able to report state, you can still set it somewhere for debug purposes.

nickelpro•6mo ago
Random switching between "Awaitor" and "awaiter" makes it seem like these are distinct concepts instead that the reader is supposed to understand.

In general this moves way too fast for the density of the grammar it's trying to introduce, lines like:

> We have seen Awaitors already - suspend_always is an empty awaiter type that has await_ready returns false always.

But we haven't "seen" suspend_always, it's mentioned in half a sentence in an earlier paragraph, with no further context or examples.

There's a reason Lewis Baker's writings about C++ coroutines are 5000 word monsters, the body of grammar which needs to be covered demands that level of careful and precise definition and exploration.

michaelg7x•6mo ago
Amen. Even with those 5k word monsters it's brutally hard. Andreas Fertig's cpp-insights is really helpful, when is able to complete the coroutine transform.

FWIW, I think a useful addition would be for compilers to output the intermediate source code, so you can reason more easily about behaviour and debug into readable code.

JonChesterfield•6mo ago
That's pretty damning too though.

A stackful coroutine is "write the live registers to your stack, swap the stack pointer to a suspended coroutine, load the old live registers from your new stack". It's a short and boring sequence of assembly.

A C++ coroutine is a CFG transform with a bunch of logic around heap allocation elision to construct something less capable than the above, with a bunch of keywords and semantics that you can kind of derive from the work the compiler needs to do to wire things together.

nickelpro•6mo ago
If you want fibers there are ample mechanisms already available to implement them, they don't really benefit from specialized language machinery
gpderetta•6mo ago
Stackful coroutines would definitely benefit from being builtin in the language as you can get a significantly better ABI that you can do with a pure library based solution. You can sorta-kinda make it work with GCC extended inline assembly[1] but it is quite fragile as you need to handle exceptions, unwind info, red zones, etc.

Also you need compiler support to correctly handle thread_local.

[1] https://github.com/gpderetta/delimited/blob/master/delimited...

JonChesterfield•6mo ago
You can do somewhat better than that with clang.

attribute((naked)) on a function which has a single asm block as the implementation gives you control over argument passing and changing the stack pointer.

attribute((preserve_none)) on the same function spills most live registers to the stack in the caller. The coroutine switch doesn't need to do as many push/pop which makes it a bit more readable, but mainly this means you don't spill dead registers. That's the big thing you need compiler support for.

I believe the x64 redzone is a non-issue here as you've called the switch function, as opposed to tried to call from within inline asm (which does need to be careful about that). The magic globals are a problem though (floating point control thing, maybe signal mask, errno et al) so I guess don't use the magic globals from within fibres.

"thread_local" doesn't map very sensibly onto fibres. There have been compiler bugs in that area too. Storing some information at the start of the fibre stack works fine though, you just don't get syntactic support for allocating / dereferencing from it.

gpderetta•6mo ago
yes, preserve_none would be exactly what I want, except that I also want to avoid the call instruction in the final asm stream: as the call would not be paired with a ret, the call stack predictor will always mispredict it on every context switch, while an an indirect jmp has a much better chance to be predicted when two coroutines call each other in a tight loop (consider generators for example).

Ideally I think that a ctx_t* __builtin_context_switch(ctx_t* to) would need to be provided by the compiler.

Re thread_local, I believe at least MSVC has (had?) a fiber-safe flag that would handle thread_locals correctly by not caching addresses across function calls.

gpderetta•6mo ago
I recently decided that it was time to properly learn C++ coroutines. I looked at a few tutorials, but by far the best was Raymond Chen coroutine series[1]. It is a long series, but every article is just the right size. Strongly recommended.

[1] https://devblogs.microsoft.com/oldnewthing/20210504-01/?p=10...