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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
38•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
51•samasblack•3h ago•37 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•242 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
38•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
62•onurkanbkrc•5h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
462•theblazehen•2d ago•165 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
506•nar001•4h ago•234 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
48•mellosouls•3h ago•49 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
183•jesperordrup•10h ago•65 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
63•1vuio0pswjnm7•7h ago•59 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
186•alainrk•5h ago•280 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
15•0xmattf•2h ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
58•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•20h ago•34 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•152 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
197•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
548•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
37•matt_d•4d ago•13 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
341•eljojo•23h ago•209 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments
Open in hackernews

Delaunay Mesh Generation (2012)

https://people.eecs.berkeley.edu/~jrs/meshbook.html
23•ibobev•6mo ago

Comments

reactordev•6mo ago
>Our book is a thorough guide to Delaunay refinement algorithms that are mathematically guaranteed to generate meshes with high quality, including triangular meshes in the plane, tetrahedral volume meshes, and triangular surface meshes embedded in three dimensions.

While true, it also produces a topology that makes you want to throw your PC out the window.

However… if you combine this with other algorithms for decimation and approximate visual edge determinism, you can end up with pretty solid topography while still maintaining the details that delaunay gives you.

What’s really interesting is the work going on with gaussian splats, point clouds, retopology, and remeshing. Taking photos of a place and getting back 3D scenes complete with textures from your photos. Mmmmm. But it’s likely a matter of time before AI can do this more effectively.

coherentpony•6mo ago
> While true, it also produces a topology that makes you want to throw your PC out the window.

Can you elaborate?

reactordev•6mo ago
Delone triangulation is awesome, don’t get me wrong, but you end up with triangles with odd lengths and vertices in weird places. Great for capturing approximation of detail, pack them verts in there!

Horrible for real-time applications. Often these meshes need to be simplified along the normals to reduce vertex count and produce a better topology (cleaner triangles that cover more space with less faces). The original meshes are still useful for normal baking.

Strictly speaking from a graphics perspective. It’s far more useful outside of this space.

anitil•6mo ago
One of the youtubers [0] I follow uses a Delaunay triangulation pattern on points that I _think_ are doing a random walk as their intro screen. There's something very satisfying about this pattern. I'm not sure how the choice of colour for the triangles is made, but I could watch it as a screen saver all day.

[0] Sebastian Lague - https://www.youtube.com/watch?v=vTMEdHcKgM4

cjbgkagh•6mo ago
That’s not a random walk, each vertex is moving at a constant speed
anitil•6mo ago
You're right, my read on it was that there's some randomness to the changes of direction, I'm not sure what that would be called
WCSTombs•6mo ago
There could be some randomness to the points, but I definitely wouldn't call it a "random walk," which would have very jittery paths. These points are moving along some smooth curves.

I think it's probably computing a Delaunay triangulation and continuously updating it as the points move, but I didn't attempt to verify that.

The colors seem to be based on a simple color gradient going from top to bottom, but it's a bit more complex than that. The color inside each triangle is not constant. Interestingly the blue channel appears to be maxed out over the whole thing (not counting the vertices), which should simplify the analysis if you want to reverse engineer it, but I'll stop there.