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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
103•yi_wang•3h ago•29 comments

Bye Bye Humanity: The Potential AMOC Collapse

https://thatjoescott.com/2026/02/03/bye-bye-humanity-the-potential-amoc-collapse/
16•rolph•1h ago•5 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
244•valyala•11h ago•46 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
46•RebelPotato•3h ago•9 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
159•surprisetalk•11h ago•150 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
190•mellosouls•14h ago•335 comments

Homeland Security Spying on Reddit Users

https://www.kenklippenstein.com/p/homeland-security-spies-on-reddit
34•duxup•1h ago•6 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
68•gnufx•10h ago•56 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
58•swah•4d ago•105 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
178•AlexeyBrin•16h ago•34 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
168•vinhnx•14h ago•17 comments

Why there is no official statement from Substack about the data leak

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
8•witnessme•35m ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
130•samasblack•13h ago•76 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
308•jesperordrup•21h ago•96 comments

Total Surface Area Required to Fuel the World with Solar (2009)

https://landartgenerator.org/blagi/archives/127
11•robtherobber•4d ago•2 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
75•momciloo•11h ago•16 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
49•chwtutha•2h ago•8 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
111•randycupertino•6h ago•229 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
100•thelok•13h ago•22 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
574•theblazehen•3d ago•207 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
37•mbitsnbites•3d ago•4 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
299•1vuio0pswjnm7•17h ago•475 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
139•josephcsible•9h ago•166 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
31•languid-photic•4d ago•12 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
185•valyala•11h ago•168 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
231•limoce•4d ago•125 comments

The silent death of good code

https://amit.prasad.me/blog/rip-good-code
89•amitprasad•5h ago•81 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
900•klaussilveira•1d ago•276 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
147•speckx•4d ago•229 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
145•videotopia•4d ago•48 comments
Open in hackernews

Delaunay Mesh Generation (2012)

https://people.eecs.berkeley.edu/~jrs/meshbook.html
23•ibobev•6mo ago

Comments

reactordev•6mo ago
>Our book is a thorough guide to Delaunay refinement algorithms that are mathematically guaranteed to generate meshes with high quality, including triangular meshes in the plane, tetrahedral volume meshes, and triangular surface meshes embedded in three dimensions.

While true, it also produces a topology that makes you want to throw your PC out the window.

However… if you combine this with other algorithms for decimation and approximate visual edge determinism, you can end up with pretty solid topography while still maintaining the details that delaunay gives you.

What’s really interesting is the work going on with gaussian splats, point clouds, retopology, and remeshing. Taking photos of a place and getting back 3D scenes complete with textures from your photos. Mmmmm. But it’s likely a matter of time before AI can do this more effectively.

coherentpony•6mo ago
> While true, it also produces a topology that makes you want to throw your PC out the window.

Can you elaborate?

reactordev•6mo ago
Delone triangulation is awesome, don’t get me wrong, but you end up with triangles with odd lengths and vertices in weird places. Great for capturing approximation of detail, pack them verts in there!

Horrible for real-time applications. Often these meshes need to be simplified along the normals to reduce vertex count and produce a better topology (cleaner triangles that cover more space with less faces). The original meshes are still useful for normal baking.

Strictly speaking from a graphics perspective. It’s far more useful outside of this space.

anitil•6mo ago
One of the youtubers [0] I follow uses a Delaunay triangulation pattern on points that I _think_ are doing a random walk as their intro screen. There's something very satisfying about this pattern. I'm not sure how the choice of colour for the triangles is made, but I could watch it as a screen saver all day.

[0] Sebastian Lague - https://www.youtube.com/watch?v=vTMEdHcKgM4

cjbgkagh•6mo ago
That’s not a random walk, each vertex is moving at a constant speed
anitil•6mo ago
You're right, my read on it was that there's some randomness to the changes of direction, I'm not sure what that would be called
WCSTombs•6mo ago
There could be some randomness to the points, but I definitely wouldn't call it a "random walk," which would have very jittery paths. These points are moving along some smooth curves.

I think it's probably computing a Delaunay triangulation and continuously updating it as the points move, but I didn't attempt to verify that.

The colors seem to be based on a simple color gradient going from top to bottom, but it's a bit more complex than that. The color inside each triangle is not constant. Interestingly the blue channel appears to be maxed out over the whole thing (not counting the vertices), which should simplify the analysis if you want to reverse engineer it, but I'll stop there.