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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
110•ColinWright•1h ago•84 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
22•surprisetalk•1h ago•22 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
118•alephnerd•2h ago•74 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
62•vinhnx•5h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
827•klaussilveira•21h ago•248 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
55•thelok•3h ago•7 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•38m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
108•1vuio0pswjnm7•8h ago•136 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1058•xnx•1d ago•611 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
8•valyala•2h ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
484•theblazehen•2d ago•175 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
7•valyala•2h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
209•jesperordrup•12h ago•70 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
557•nar001•6h ago•256 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
222•alainrk•6h ago•343 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
36•rbanffy•4d ago•7 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•31 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
5•momciloo•2h ago•0 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
76•speckx•4d ago•75 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
286•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
71•mellosouls•4h ago•75 comments
Open in hackernews

Operation Costs in CPU Clock Cycles (2016)

http://ithare.com/infographics-operation-costs-in-cpu-clock-cycles/
32•limoce•6mo ago

Comments

net01•6mo ago
you can find a better table here with most operations and time:

https://uops.info/table.html

supports most modern and old architectures

bee_rider•6mo ago
I think it is a totally different type of table. Yours is real data. Theirs is more like a ballpark. Maybe there could be some use for the latter? Just to help folks reason about performance.

Although, reasoning about performance can be hard anyway.

Liftyee•6mo ago
I agree with this. As someone who's not an expert in assembly and CPU architecture the "simplified" estimates in a condensed log-chart format was much more insightful. The exact data for specific architectures would be useful for more advanced users than me, but it doesn't offer the same quick "big picture" overview.
bee_rider•6mo ago
Did you get a chance to use it? I’ve only just come across this table now, so I haven’t bad a chance to actually try and use it for anything, so I wouldn’t be able to evaluate the usefulness.

I have a sneaking suspicion that this table is satisfying for our brains as a vaguely technical and interesting thing, but I’m not sure how useful it really is. In general the compiler will be really creative in reordering instructions, and the CPU will also be creative about which ones it runs parallel (since it is good at discovering instruction level parallelism). So, I wonder if the level of study necessary to use this information also requires the level of data that is available in the detailed table.

I have not done much caring about instructions, it seems very hard. FWIW I have had some success caring about reducing the number of trips to memory and making sure the dependencies are obvious to the computer, so I’m not totally naive… but I think that caring about instruction timing is mostly for the real hardcore optimization badasses.

owlbite•6mo ago
Trying to reduce high end processor performance to "operation X takes Y cycles" likely confuses the uninitiated more than it helps once you get beyond "cache miss bad".

For the uninitiated, most high-performance CPUs of recent years:

- Are massively out-of-order. It will run any operation that has all inputs satisfied in the next slot of the right type available.

- Have multiple functional units. A recent apple CPU can and will run 5+ different integer ops, 3+ load/stores and 3+ floating point ops per cycle if it can feed them all. And it may well do zero-cost register renames on the fly for "free".

- Functional units are pipelined, you can throw 1 op in the front end of the pipe each cycle, but the result sometimes isn't available for consumption until maybe 3-20 cycles later (latency depends on the type of the op and if it can bypass into the next op executed).

- They will speculate on branch results and if they get them wrong it needs to flush the pipeline and do the right thing.

- Assorted hazards may give +/- on the timing you might get in a different situation.

torium•6mo ago
The x-axis is in CPU cycles (10^0 means 1 cycle).

If you CPU runs on 1000MHz that's 10^9 cycles per second. On that CPU the right hand side of the picture corresponds to 1ms. You can do 1 million register-register operations in 1ms, or 1 billion in 1sec.

Computers are fast.

mrcsharp•5mo ago
Yet modern software still feels very slow.
stephencanon•6mo ago
Worth noting that division (integer, fp, and simd) has gotten much cheaper in the last decade. Division is partially pipelined on common microarchitectures now (capable of delivering a result every 2-4 cycles) and have greatly reduced latency from ~30-80 cycles down to ~10-20 cycles.

This improvement is sufficient to tip the balance toward favoring division in some algorithms where historically programmers went out of their way to avoid it.