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https://help.obsidian.md/bases
203•twapi•1h ago•54 comments

Show HN: Fractional jobs – part-time roles for engineers

https://www.fractionaljobs.io
59•tbird24•2h ago•20 comments

Lab-Grown Salmon Hits the Menu at an Oregon Restaurant as the FDA Greenlights

https://www.smithsonianmag.com/smart-news/lab-grown-salmon-hits-the-menu-at-an-oregon-restaurant-as-the-fda-greenlights-the-cell-cultured-product-180986769/
15•bookmtn•53m ago•8 comments

Shamelessness as a strategy (2019)

https://nadia.xyz/shameless
24•wdaher•55m ago•1 comments

What could have been

https://coppolaemilio.com/entries/what-could-have-been/
75•coppolaemilio•52m ago•41 comments

A minimal tensor processing unit (TPU), inspired by Google's TPU

https://github.com/tiny-tpu-v2/tiny-tpu
52•admp•2h ago•2 comments

Show HN: Whispering – Open-source, local-first dictation you can trust

https://github.com/epicenter-so/epicenter/tree/main/apps/whispering
226•braden-w•6h ago•56 comments

Show HN: We started building an AI dev tool but it turned into a Sims-style game

https://www.youtube.com/watch?v=sRPnX_f2V_c
81•maxraven•4h ago•56 comments

Left to Right Programming

https://graic.net/p/left-to-right-programming
169•graic•6h ago•150 comments

Spice Data (YC S19) Is Hiring a Product Associate (New Grad)

https://www.ycombinator.com/companies/spice-data/jobs/RJz1peY-product-associate-new-grad
1•richard_pepper•1h ago

The Rising Returns to R&D: Ideas Are Not Getting Harder to Find

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=5242171
32•surprisetalk•3d ago•1 comments

Newsmax agrees to pay $67M in defamation case over bogus 2020 election claims

https://apnews.com/article/dominion-voting-newsmax-defamation-trump-2020-3b2366dfdae3a8432afe822bf14fe1ef
78•throw0101a•58m ago•25 comments

Counter-Strike: A billion-dollar game built in a dorm room

https://www.nytimes.com/2025/08/18/arts/counter-strike-half-life-minh-le.html
176•asnyder•8h ago•150 comments

Show HN: I built an app to block Shorts and Reels

https://scrollguard.app/
448•adrianhacar•2d ago•174 comments

Anna's Archive: An Update from the Team

https://annas-archive.org/blog/an-update-from-the-team.html
744•jerheinze•6h ago•351 comments

FFmpeg Assembly Language Lessons

https://github.com/FFmpeg/asm-lessons
289•flykespice•9h ago•82 comments

Show HN: I built a toy TPU that can do inference and training on the XOR problem

https://www.tinytpu.com
34•evxxan•3h ago•8 comments

An IRC-Enabled Lawn Mower

https://jotunheimr.idlerpg.net/users/jotun/lawnmower/
10•rickcarlino•1d ago•1 comments

GenAI FOMO has spurred businesses to light nearly $40B on fire

https://www.theregister.com/2025/08/18/generative_ai_zero_return_95_percent/
124•rntn•3h ago•56 comments

Sikkim and the Himalayan Chess Game (2016)

https://www.historytoday.com/archive/feature/sikkim-and-himalayan-chess-game
20•pepys•3d ago•4 comments

T-Mobile claimed selling location data without consent is legal–judges disagree

https://arstechnica.com/tech-policy/2025/08/t-mobile-claimed-selling-location-data-without-consent-is-legal-judges-disagree/
183•Bender•3h ago•52 comments

Phrack 72

https://phrack.org/issues/72/1
31•todsacerdoti•1h ago•3 comments

The Cutaway Illustrations of Fred Freeman (2016)

https://5wgraphicsblog.com/2016/10/24/the-cutaway-illustrations-of-fred-freeman/
67•Michelangelo11•2d ago•6 comments

Structured (Synchronous) Concurrency

https://fsantanna.github.io/sc.html
6•jbkcc•1h ago•0 comments

Launch HN: Reality Defender (YC W22) – API for Deepfake and GenAI Detection

https://www.realitydefender.com/platform/api
63•bpcrd•8h ago•28 comments

Newgrounds: Flash Forward 2025

https://www.newgrounds.com/bbs/topic/1542140
4•lsferreira42•1h ago•0 comments

Typechecker Zoo

https://sdiehl.github.io/typechecker-zoo/
134•todsacerdoti•3d ago•23 comments

Mindless Machines, Mindless Myths

https://lareviewofbooks.org/article/mindless-machines-mindless-myths/
30•lermontov•15h ago•0 comments

The lottery ticket hypothesis: why neural networks work

https://nearlyright.com/how-ai-researchers-accidentally-discovered-that-everything-they-thought-about-learning-was-wrong/
59•076ae80a-3c97-4•6h ago•30 comments

The Weight of a Cell

https://www.asimov.press/p/cell-weight
73•arbesman•7h ago•26 comments
Open in hackernews

Counter-Strike: A billion-dollar game built in a dorm room

https://www.nytimes.com/2025/08/18/arts/counter-strike-half-life-minh-le.html
176•asnyder•8h ago

Comments

ezekg•6h ago
Anybody got a working archive link?
slater•6h ago
https://archive.ph/g049r
urda•6h ago
Gift Link: https://www.nytimes.com/2025/08/18/arts/counter-strike-half-...
ViktorRay•6h ago
I’m glad Valve never sold out with Counter Strike. The game still has that raw brutal aesthetic that works so well with the gameplay. It’s a big part of the reason the game feels the way it does.

Other games have lots of wacky skins and stuff but the Counter Strike games never had that and hopefully never will. Some of the unofficial servers are pretty wacky which is fine as they are unofficial.

dominick-cc•6h ago
Newer versions of counterstrike have skins/loot boxes
ViktorRay•6h ago
Yes but they aren’t wacky or silly
sitzkrieg•6h ago
umm... have you seen them lately?
coldfoundry•6h ago
Honestly, I’ll take what CS2 is giving any day of the week over the Bevis and Butthead/Nikki Minaj/Terminator anime laser skins that call of duty has been putting out lately. At least they stick to the standardized models.
mrguyorama•5h ago
Instead they are a transparent system that enables literal children to get addicted to gambling and valve takes a cut of every payout and they are well aware of this.

CS is not a billion dollar game. CS is a fairly unprofitable game with a giant tumor of a marketplace attached, a significant point of which is being a faux currency that escapes most currency controls

nsilvestri•5h ago
"Fairly unprofitable [if you ignore all the parts that generate revenue.]"

I will admit that gambling $0.16 in skins on pro matches when I was 15 was a lot of fun. Maybe I'm lucky to have gotten away (relatively) unscathed, but I do have a little nostalgia for those days.

snapcaster•5h ago
most people can try cocaine without getting addicted but that doesn't make it safe or something we should shove in the faces of children
GlobalElite•5h ago
Fun story: when they added skin lootboxes to CSGO they intended to make the dull, serious looking skins rare ones and the flashy wacky ones common. It quickly turned out that the players like flashy skins more and now the wackiness and silliness of a skin is positively correlated with its rarity and price.
y-curious•5h ago
It's not pay-to-win and the skins are de facto NFTs (with resale value). It's a loot crate system done right IMO
snapcaster•5h ago
>loot crate system done right

Would advise looking into why those skins are so valueable. spoiler: money laundering and hooking kids on gambling

GlobalElite•5h ago
It is worse than the typical lootbox scheme because the entire CS ecosystem is now saturated with marketing of third party skin trading sites and casinos. And at the end of the day it is still gambling. Just because you can resell your skins (and let Valve take a cut in the process) does not make it ethical.
zppln•3h ago
The same Valve that one day decided to put ads in spawn on de_dust2? :) They pretty much refused to fix anything related to Counter-Strike until they realized they could use it to sell the equivalent of hats.

I'd argue that the only reason Steam survived when it came out was because Valve forced people to use to play Counter-Strike. They've done better in the past 15 years though, I'll give them that!

protocolture•27m ago
I refused to install steam until I had to for my owned copy of CS Source.
alexjplant•6h ago
I started with CS: Source and quickly got into 1.6 because of the more expansive funmaps and modding scene. It was like the Wild West (or literally as was the case with de_westwood) - Nipper's penchant for glitchy drivable vehicles, ridiculously huge maps with teleports galore and weird music, fy_iceworld, gun game... it was so wonderfully weird. The fact that the core of the game stayed the same for so many years without DLC meant that people got good at it on their own merit without worrying about dropping money on upgrades or grinding long hours to get drops or whatever.

Maybe I'm old but I feel as though there's still a place for shooters of this nature. Every time I hear about new seasons dropping for some ultra-popular game I lose interest; I've no desire to keep up with the evolution of a game coordinated by a billion-dollar company to extract money from my wallet after I already paid for it.

Insanity•6h ago
Modding and mapping were what made CS great in my opinion. Since CS:GO, Valve has been quietly killing that scene by making it harder and harder for people to find these game modes.

But to be honest, I think it's an artifact of our (or at least my) generation. I've played CS for thousands of hours, same with l4d and cod2/4, and I don't _need_ a battle pass, seasons, constant updates etc. Though when chatting with my ~14 year younger cousin about this some months ago, he said it'd be "boring to play a game that doesn't get updates". So.. different times :)

Loudergood•6h ago
The disappearance of the ability to run your own Dedicated Server is a real tragedy.
deadbabe•6h ago
What games even let you run your own dedicated servers?
nkrisc•5h ago
These days? Not many. I’m sure there are some but probably one of the most popular that I’m aware of is Minecraft. There are quite a few custom server implementations alongside the official Java one.
drabbiticus•5h ago
Given the thread, I'm assuming their mostly referring to CS 1.6, but games like Minecraft are another example.
bombcar•5h ago
Factorio and Minecraft.
asabla•5h ago
Mostly AA and indie game titles. The simulator scene is still going strong with dedicated servers (like squad, arma, farming simulator, the hunter etc etc).

Larger titles swapped over to more control in order to extract more money from the players, but also control the experience.

There is however some AAA titles every now and then which support hosting your own servers. But they're quite few these days

password4321•5h ago
Many PC-only games do, more likely to do so the older they are. The newest I'm familiar with is Valheim.

I'm actually looking for Android (Kindle) game recommendations that are cross platform and allow self-hosted servers.

ThatMedicIsASpy•1h ago
Battlebit, Valheim, Core Keeper, Minecraft, Enshrouded, Palworld, Ark
sorushn•1h ago
Rust!
bigstrat2003•5h ago
I don't think it's just "different times" as you put it. Those kids have had their brains ruined by companies' profit-maximization schemes. It makes me really angry (at these companies) and sad (for the kids) that they have been the victims of such a thing. Every generation before them could just enjoy things without needing endless novelty and updates, but they have apparently been robbed of that.
ivape•5h ago
Quietly? They monopolized the modding community. There is a universe where gamers could sell their weapon skins, but now only Valve sells their own skins. They killed modders.
Insanity•5h ago
Actually that's a really good point on the skins aspect. But I think the community might be in a better shape if the dedicated servers were easier to find.

I miss surf_greatriver and its variants :(

jcalx•6h ago
You'll probably like this short series on fy_iceworld if you haven't seen it already: https://www.rockpapershotgun.com/the-legacy-of-fy_iceworld-c...

But yes, I was never really a 1.6 player but I felt the same way about Garry's Mod maps. Joining a random server and seeing the maps and assets download and never really knowing what you were going to spawn into... it was wonderfully weird in a way that reminds me of the individuality of the Old Internet™. It might be nostalgia talking but there's some crispness and snappiness to the Source engine that games these days don't quite have.

bob1029•5h ago
I think there is still a huge market for this stuff.

An entire shooter based solely upon the principles of fy_iceworld & gun game would wipe the floor with most other AAA titles on offer right now.

w4yai•44m ago
I'm pretty sure Roblox replicates this feeling
coderenegade•20m ago
When CS:Go came out, one of the younger guys on my team got into it, and invited me to come play some rounds at a LAN cafe. A lot of the skills were rusty, but the muscle memory was still there from playing the original starting from beta 0.7. He was stunned, not realizing that I had many more years of practice playing what was essentially the same game.

I don't really play games anymore. The last one I got into was Tribes: Ascend, and when that died, I never started another one. I enjoyed the community aspect of it, and I was never one for RPG elements in games that weren't RPG games, which seemed to become an increasingly emphasized strategy for driving engagement and retention.

I don't recognize the industry anymore, and while I used to feel sad about that, I've since come to realize that, for me at least, the experiences I had playing those games were as much a product of the time and place as they were about the game. I can't go back and see stormwind for the first time again, but I'm sure kids these days are experiencing their own version of that, even if it's not quite the wild west that it used to be. The gambling aspects can piss right off, though.

Insanity•6h ago
Ahh, I started playing CS back in 2004. I go back to it every year for a few weeks / months, but the latest iteration (CS2) leaves some things to be desired from the 'community server' perspective.

No good surf ("TDM") style games anymore, seems like that game mode has mainly died in favour of the timed surf game-mode.

So now I stick to the 'vanilla' game much more, but without a group of friends that plays regularly, it's a bit of a frustrating experience at times.

Simulacra•6h ago
I can't quit, it's the only game I love but my hands are getting old.
newsclues•6h ago
Yeah, I started playing it on vacation in a German lan cafe.

Came back to Canada and asked EB games for a copy but they didn’t know what counter strike was, and I didn’t understand that it was a mod for half life

angrydev•5h ago
Yeah I dabbled with the “competitive” play in 1.6 back in the day when it was finding matches on irc but most of my fun came from the communities I played with consistently. Maybe you can find these in some form but it’s not what most people are talking about these days if they say they “play counter strike”. I don’t really like the seriousness of ranked play so I never got back into it.
hackitup7•6h ago
So many great memories growing up playing this game decades ago, but you can still pick it up and have a blast. Counterstrike is a great example of a simplistic concept executed flawlessly, in a way that a lot of modern games choose not to match. It's the video game equivalent of soccer or beer pong, you can pick it up in 10 minutes and play forever.
princevegeta89•6h ago
Recently I stumbled upon an online port of CS 1.6, called play-cs.com.

It's just great - exactly the same game and works very smooth in a browser. I played it briefly for a few months and was happy I was able to get into the top rankings overall.

Just sharing it here if anyone wants to try it out.

roflchoppa•5h ago
Dude i love play-cs, I feel like there is a slight lag in the browser compared to the native app that I was playing on Windows back in the day... maybe i gotta switch over to Chrome from FF.
Loudergood•6h ago
Timely, I was just wondering yesterday (as I was launching the BF6 beta) if there was a current FPS with a mod scene like we had for Half Life and BF 1942.

I can't seem to find anything.

redwall_hp•6h ago
The conclusion I came to is that this is due to the availability of game engines and game distribution, which have made modding pointless. Why expend countless hours building a game mode for someone else's game, in a world where that has copyright implications, when you can just build your own game?

The indie scene blew up, modding is less popular.

justinrubek•6h ago
Even if you get by the legal implications, you still have to deal with building a sandcastle on a surface that wasn't designed for it. Yes, that has always been the case to varying degrees, but I think it can make a big difference, too. Factorio has a good modding scene, and it's in part because it was wholly and intentionally embraced by the developers in their engine design.
0cf8612b2e1e•5h ago
Modding is hugely poplar in RPGs like Skyrim and Baldurs Gate.
angrydev•5h ago
A very real impact was that modders got hired for their work. So there are less around from that generation that made literally free games for fun.
Rohansi•2h ago
Modding is a lot more approachable than making a whole new game. The only issue is most games aren't moddable. Some people still try to mod games that don't support modding and that's where you're likely to run into copyright issues.
asabla•5h ago
Squad, Arma (and especially Arma reforger), Dayz, Battlebit, Heretic + Hexen and thr list goes on.

Arma usually gets the more complex and janky stuff (in a fun way). While the others are more modified experiences.

Like Squad, we're they've re-created star wars battlefront

tiborsaas•4h ago
Cyberpunk 2077 does seem to have a large audience making mods: https://www.nexusmods.com/games/cyberpunk2077/mods

edit: actually, I got it backwards, just browse nexus mods :)

waz0wski•2h ago
The gaming isn't quite like CS, more 'tactical' oriented, but the modding scene is good - Ground Branch
Hikikomori•1h ago
Arma games, currently arma reforger which they released as a test before arma 4. Also dayz.
lbrito•6h ago
The background video looks like an AI video for "generate a video of Counter Strike 1.4 gameplay"

Fond memories of 1.4 and 1.5, when it was still a Half-Life mod.

zedascouves•6h ago
I Started with actionquake (aq2). check it out.

Minh “Gooseman” Le, one of CS’s creators, was a fan of AQ2. Counter-Strike (first released in June 1999 as a Half-Life mod) built on AQ2’s ideas but refined them with better hitboxes, buy menus, maps, and more tactical pacing.

AQ2 is often described as “the bridge between Quake and Counter-Strike”.

dtjohnnymonkey•5h ago
AQ2 was such a fun mod. It's been a while since I played, but if I recall you could some real John-Woo style moves as if you are in an action movie.

The article says that Le created it though:

    Two years later he created Action Quake 2, a fast-paced game inspired by “Die Hard”
Melatonic•5h ago
So many good mods back then - "the specialists" I remember being particularly fun as well
jameslk•4h ago
TS was severely underrated. I think it was inspired by Action HL, which of course I can only imagine was inspired by Action Quake. There were so many good ones though, like Natural Selection, Sven Coop, Firearms. It was incredible the quality of mods that were available, all for free
xatxat•5h ago
The AQ2 community perceived CS as way too slow though. No wonder when you are used to strafe jumping through team jungle and urban :-)
Marazan•3h ago
I loved aq2 so much, just an incredible mod with so many gaming moments seared in my memories.

Leaping off the cliff on "cliff" straight through the hatch in the cable car breaking my legs but right next to my opponent and blasting him with the double barrelled shotgun as they turned round. Classic .

minifigone•2h ago
If you haven't seen it, TastySpleen Studios is working on a spiritual successor to aq2 called Midnight Guns.
Simulacra•6h ago
My favorite game. It has singularly kept me fully entertained for 11 years.
Melatonic•6h ago
1.5 was peak CS in my opinion. No shield bullshit and massive amounts of customization and maps and servers.

as_oilrig ftw

ToDougie•2h ago
Used to play CS1.6 for 30-40 hours a week in a DFW-based server called A Better Place to Play. Every time as_oilrig showed up in the rotation, people would scramble to join me on the CTs. We had so many great strategies, we could win almost every round. (And mind you this was a 32-person pub.) Greatest of times, and only possible because the server had a dedicated community and our clan was meticulous.

Also there were some killer WC3 mod servers out there. My goodness the fun that was had....

Nemi•1h ago
1.5, where pulling the knife made you run faster. I really missed that when they removed it. Pulling the knife in CQC when you emptied your clip was a valid strategy before they changed it to keep the run speed the same in laster versions.
simlevesque•5h ago
Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014.

Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.

number6•4h ago
That's already over ten years ago... Wow CS:GO is still the new CS for me, that never catched on and everybody played 1.6
simlevesque•4h ago
It's a new game now, CS2. CS:GO isn't accessible anymore. But the loot carried on to the new game.
johng•3h ago
Where would I check to see if I have any of these crates?
richwater•3h ago
Go to your Steam inventory and look for Crates.
me_online•3h ago
I did this too! A few hundred dollars in my steam wallet now. Wonder how that compares to the money I would've made/lost by opening all of them.
jjcm•3h ago
Likewise for Dota 2 players. Some of those old / early cosmetics have shot up in price. A friend of mine I used to play with had a $500 item. Getting rid of them may fund your game purchases for a bit.

There are plenty of sites out there that can give you a value of your inventory. Just make sure your privacy settings for your inventory are set to "public": https://steamcommunity.com/my/edit/settings (though I'd recommend changing it back to private after you use one of the tools, since scammers will try and target you if you have public high value items).

DaiPlusPlus•30m ago
> Some of those old / early cosmetics have shot up in price

"Back in my day" you brought your own skins, maps, and mods to your clan's Quake 2 server and they'd be automatically copied-into other players' q2base profile directories when they connected: free and fast. Making skins in a cracked copy of Photoshop 5.5 or PaintShopPro (don't forget to save to PCX!) was trivial and because nothing really mattered no-one could possibly get angry at anything.

...but now you're telling me that if I want to add custom skins to CounterStrike I have to pay other people hugely inflated sums for the privilege of something that was still free and open to all only yesteryear? And we're surprised at how toxic the "gamer" community has become over the past 15 years since tradable lootboxes, cosmetics, and microtransactions became the norm?

evilkorn•2h ago
Made $350 selling all my crates when csgo 2 came out
echelon_musk•2h ago
Did this a few years ago and made close to $350.

However, if I reflect on how much time I spent in the game in order to receive that much money it's laughable as it was easily 2 thousand hours of game play.

I have two tips:

Sell hardware and then you can get real cash. For example, use the Steam Wallet balance to buy Steam Deck Docks which you ship directly from Steam to your customer on eBay.

Secondly, use Steam Economy Enhancer.

Gunax•2h ago
I have some old crates, including the oroginal 'Weapons crate'. But looking at the steam store, it's only worth about $100 usd.

Is there a more valuable one?

skeaker•30m ago
If your inventory is set to public you can calculate its value with a third party tool like backpack.tf.
hotgeart•1h ago
Same for TF2. I got like ~300€
koakuma-chan•1h ago
We're in a bubble.
ManlyBread•5h ago
I was looking forward towards the Classic Offensive mod but then Valve DMCA'd it just a few days before the release. Awful move considering that not only they've okayed it before but also completely ignored the developers when they were trying to contact them. 8 years of development for nothing.
andrepd•1h ago
Valve gets away with murder for some reason even though the "gAMeR" community loves to get the pitchforks out for several minor controversies per month.
GlobalElite•5h ago
I grew up with CS1.6 and spent what must be thousands of hours on it before I turned 18. But I can't stand what Valve did to modern versions of CS. The reason? Gambling. So much fucking gambling everywhere. Other games have lootboxes, I hate them, but they are usually "contained" in the sense that you do not see them in every context surrounding the game. But because CS skins can be traded between players, there is now an entire third party ecosystem for skin trading and worse, skin gambling. Lootboxes inside lootboxes. And now it feels like every CS YouTuber, streamer and even teams at lower tiers is sponsored by a skin casino. I remember dropping into a stream of a professional player only to watch him throw $500 (God knows where the money comes from) away playing what is basically a CS skin roulette. WTF.

And there is also the typical sports gambling shit. HLTV the main news source of the pro CS scene is full of gambling ads. Higher tier tournaments often give a segment to gambling people talking about odds between matches. And as you would expect in a scene with rampant gambling there is match fixing. The serious media and the authorities will not look into it because esports is not serious stuff, but people know it’s there. Whenever you see a tier 2 team throw a most winnable match in the weirdest fashion you can see a stream of Twitch chat messages calling it rigged. People know but nothing will be done against it. Check out Richard Lewis if you want more information on that.

https://richardlewis.substack.com/p/prologue-no-one-really-c...

I would love to see a modern shooter with nice graphics and self hostable servers in the same niche as the old CS. But all we got is Valorant and its kernel spyware (oops I mean anticheat). Guess I should just keep player CS1.6 until I die shrug

pityJuke•5h ago
> I would love to see a modern shooter with nice graphics and self hostable servers in the same niche as the old CS.

I mean, that is still CS: you want one without gambling (which is reasonable!)

stillthat•5h ago
#priming

Uhm, wow. Most winnable matches often enough end when the drugs wear off for hundreds of reasons.

You are looking at it from the wrong angle. From what I have seen, it's rarely a whole team that fucks up while winning. Also: often enough: they don't seem to be aware of the pattern that just occurred in their brains (are not, as far as I learned from Paul E.). I believe these kids are put on drugs without consent.

I have no proof, of course.

I noticed it first in soccer back in '16, I think. Which surprised me because it was not boxing or wrestling or the UFC, where such things are the standard.

mervz•5h ago
Hate it all you want, but it's the sole reason Counter-Strike still exists today. Without skins, Valve would have shut the door on the game (and quite possibly the company entirely).

Skins is literally a money printing machine.

Loudergood•4h ago
You don't think they make more money with Steam?
kube-system•2h ago
Yeah... selling games other than CS. The reason CS is still under active development is because the market economy rakes in huge amounts of money. Some analysts have added up figure for the numbers of case keys sold, and those alone sell $1 billion / year. Plus they take cut of all of the other market transactions.
pityJuke•4h ago
> sole reason Counter-Strike still exists today

Every other live service manages with non-gambling skins. They have their own problems (usually around FOMO), but nowhere near the literal gambling that is CS.

> Valve would have shut the door on the game

In terms of not having any developers on it, sure, not impossible.

> (and quite possibly the company entirely)

Ahahahaha come on man, even without CS, Valve is one of the most profitable companies of all time.

kube-system•2h ago
> Every other live service manages with non-gambling skins.

Most games that are that old, don't survive.

pityJuke•2h ago
Arms Deal came out in 2013 [0]. 1.6 came out in 2000, so that is 13 years (not considering CSS came out in 2004, and CS:GO was in 2012, without any monetization).

Fortnite is coming onto 8 years old now. The idea of it being around for 5 years longer is not particularly alien.

[0]: https://blog.counter-strike.net/2013/08/7425/

e: Actually, I should really be focusing on the time from Arms Deal to the present, which is 12 years. So, Fortnite has even less time to catch up to CS' current lifespan with gambling.

andrepd•1h ago
That's, excuse my French, fucking ridiculous. Steam is a money printing machine that affords Valve the capital to run its CS servers 100 over.

Skins are also a money machine but it's just false to claim without it Valve would close its doors.

IncreasePosts•2h ago
Why does the gambling side affect you? Just don't care what your gun or your body armor looks like, and you can play the game normally. As far as I understand it, at least the way it was the last time I played like 7 years ago, the loot boxes didn't give you special powers in the game, they were just skins
TheAceOfHearts•5h ago
Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it.

There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans.

I wonder if de_dust2 is the most played FPS map or if it has been dethroned by something like Fortnite or some other shooter map.

[0] https://www.youtube.com/watch?v=FWWhxfGq_yk

ViktorRay•4h ago
Thanks for sharing this! Very interesting!

I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so.

I guess Blood Gulch from the time when Halo was super popular was a very popular map as well.

Then you also have 2fort from the Team Fortress games.

But yes I would say de_dust2 is very likely still the most played FPS map and it will likely stay that way.

spacecadet•3h ago
Yeah 2fort damn, servers been running 2fort only games 24/7 for decades...
trenchpilgrim•1h ago
FY_iceworld maybe, if we count number of rounds played?
rzzzt•1h ago
q3dm17?
monkeywork•1h ago
The only other map that started in a non-CS game that I think has even a slightly close level of fame would be COD Nuketown.
frou_dh•2h ago
> If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it.

I gotta imagine that sucks to play in most of them. Maybe it occasionally 'works' in another game?

daviding•2h ago
The most fun one I've used is that it is my home environment in VR. In 3D it is a weird feeling to walk around and see how all the old sight lines are. I still duck a bit walking past mid doors :)

https://steamcommunity.com/sharedfiles/filedetails/?id=21021...

fleebee•2h ago
Well, not just FPS games. It got ported to Assetto Corsa[1], which is a driving simulator.

[1]: https://www.youtube.com/watch?v=Yeh5vFG1GK0

brummm•2h ago
Always enjoyed de_dust more than de_dust2. But I am clearly in the minority on that one.
kubectl_h•48m ago
I also liked de_dust more because a well executed T rush to site A was as fun as it got on random servers before voice chat. Was awesome when it all came together and everybody worked together.
epolanski•42m ago
It was way too CT favorable, dust2 offered more balance.
saubeidl•2h ago
I'd like to throw Facing Worlds in the ring...
zingababba•2h ago
I still don't get how dust2 became more popular than the original dust.
pityJuke•2h ago
Dave Johnston also has a write up on his blog, for those interested: https://www.johnsto.co.uk/design/making-dust2/
bigstrat2003•14m ago
Blood Gulch from Halo has to be up there, they remade it in a few of the other games due to its popularity.
pityJuke•5h ago
> At the end of June, Le was asked to join a handful of professional gamers onstage for a round of Counter-Strike at a game conference in Austin, Texas.

Conference isn't really the right term here: it's more equivalent to a sports tournament (it was the BLAST Austin Major, with a $1.2 million prize pool). Also, round is confusing given the dual usage, he played for an entire showmatch.

jameslk•4h ago
> After several other versions, Valve released Counter-Strike 2 in 2023 without Le’s direct handiwork.

This is closest the article gets to mentioning css and csgo. Both of those games were like 90% of my teens

Lots of history glossed over. Like the maps and plugins/addons. The mappers were legends in their own right

thinkingQueen•4h ago
Beta 5.2 was when I had the best time with Counter-Strike. de_dust with a Colt was fun. Never forget the AWP snipers lurking near the big front door in cs_assault. There were some weird maps like cs_siege — I think it had some sort of a moving vehicle there somewhere in a tunnel.
rimunroe•3h ago
I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience. Without a small community it becomes much harder to ensure you're not playing with people who make the game less fun by whatever metric you care about.

I used to be an admin on a group of about 18 or so connected Counter-Strike 1.6 servers called T3Houston*. We ran modified versions of various Warcraft 3 mods which added persistent XP/leveling, as well as integration with an external item store and player database the owner maintained. Most of those servers were filled to the brim during peak US gaming times, and our forum was quite active.

There aren't many games these days where you could do something like that. I discovered the community because one day I was just looking for a server with open slots for me to join. I was fairly skeptical of whatever a Warcraft mod would be like, but ended up enjoying it so I added it to my favorites. Eventually I got to know the regulars and joined the forum. Notably, the place felt far less toxic than the average server I'd join back then. I can completely believe this is just me looking at the past through rose tinted glasses, but it feels like the general toxicity has gotten worse at the same time as we've lost a lot of tools to manage it.

* If anyone else here remembers the name T3Houston: hi! I'm Stealth Penguin

spacecadet•3h ago
I was involved with the Quake/HL modding community in the late 90s and I fully agree! I hate matchmaking, but I get it too... but nothing compares to finding that dedicated server and joining regularly until you notice other regulars, and then you have friends... Shout out to #PVK and #Mastersword, great mods that had awesome dedicated server based communities.
ToDougie•2h ago
Played an insane amount of WC3 mod with you guys. Thank you for all the memories.
rimunroe•2h ago
Wait really?! Do you remember your handle?
dcherman•1h ago
Can't recall if I played on your servers, but I know I played an unreasonable amount of CS 1.6, including on a bunch of WC3 servers when I wasn't playing on ESEA.

If you happen to remember someone going by `nJs` - hi!

Gunax•2h ago
Im also chiming in to say i remember these servers.

Frankly, i never liked the mod very much and only advanced a few levels. But i distinctly remember trying to kill enemies with some sort of lighting bolt move.

rimunroe•1h ago
> i distinctly remember trying to kill enemies with some sort of lighting bolt move.

I believe you were playing as an orc then

nullandvoid•2h ago
Similar story, running modded COD4 dedicated servers largely got me into programming.

It's depressing the modern COD lobbies - chucked in with skill matched randoms on a small range of gamemodes, comms kept to a minimum so no one gets offended.

Then don't get me started how 50% of playtime is spent loading / in lobbies so eye balls on store can be maximised - I'll pass.

andrepd•1h ago
Overoptimization truly squeezes the health and fun and soul out of everything.
time0ut•2h ago
I have so much nostalgia for that time period.

Counter-strike was my introduction to how the Internet and TCP/IP worked. I built my first PC to play it. I learned linux to run servers for it. It inspired me and my friends to learn C to try and make our own mod. I made a website for my clan, self hosted it, and registered a domain for it.

The community was incredible, partly because of the server browser, as you point out. There was also a massive IRC community around it that was way more cohesive than what exists today. So CS was also my on ramp to IRC and the technology communities there.

I don't play a lot of games any more. Every now and then I'll try something. I have the GPU anyway and everything works great on Linux now. I found out there are third party server browsers for CS2 with modded servers. It is so tiny compared to the old days, but they exist. I played around on a couple around a year ago and had a good time. If you are feeling nostalgic, you should check it out.

rimunroe•2h ago
Counter-Strike was my introduction to actual programming! I learned to write AMX mods to help make administering our servers (banning cheaters and whatnot) mid-match possible without having to interrupt playing to open the console.

> I found out there are third party server browsers for CS2 with modded servers. It is so tiny compared to the old days, but they exist. I played around on a couple around a year ago and had a good time. If you are feeling nostalgic, you should check it out.

Thanks for the tip!

SimianSci•2h ago
In general I see this as an issue of gaming becoming more professionally run and maturing over time.

Server Browsers make sense in a world in which members of the community are self-hosting their own infrastructure for others to play on. While a great way to build community, it can be a problem when it comes to player retention and competitive mechanics.

Player retention can often suffer over the long-term as such communities establish boundaries and rules, eventually orienting around a small clique of individuals, increasing the friction for integrating new members into the community.

Additionally, the competitive mechanics, which often draw a large amount of players, can suffer as player-run infrastructure can vary wildly in its connection, uptime, speed, etc. and bring a risk of unsanctioned modifications, cheats, and hacks, all negatively affecting the player experience.

Overall, its a tradeoff, the community building aspects of player run servers can truly build colorful and vibrant communities, but this can be at the expense of overall player retention, trading a large and accessible playerbase for a small dedicated community.

Most game companies choose the route of building and running dedicated server infrastructure. Which of course, internally run servers tend to be built with a set image that gets cloned each time more are needed, making each one indistinguishable and fungible. The only problem becomes assigning the players accross servers depending on which ones have available capacity, which is where matchmaking comes in.

harpiaharpyja•2h ago
I'm sure that's how companies these days justify their choices, but I don't see those problems as being inevitable on self-hosted infrastructure
rimunroe•2h ago
> In general I see this as an issue of gaming becoming more professionally run and maturing over time.

I don't think anyone is confused about why this happened. It's obvious why a game company which is trying to make money in an extremely competitive field would prefer it. Having a good reason doesn't mean that there isn't reason to mourn the loss of what came before. Some things have improved! We should celebrate that gaming is more accessible now. It's been a long time since I've been kicked from a competitive shooter mid-match because a server crashed.

> Overall, its a tradeoff, the community building aspects of player run servers can truly build colorful and vibrant communities, but this can be at the expense of overall player retention, trading a large and accessible playerbase for a small dedicated community.

I don't run a business. I'd rather have a game with small communities of players which peters out over a few years than a game with millions of players for a decade+. Toward the end of a game's life player run servers allow the game to last potentially forever. The problem of games alienating newcomers is still a problem with matchmaking systems. Your community's average skill goes up over time once the rate of new players joining slows down.

> Additionally, the competitive mechanics, which often draw a large amount of players, can suffer as player-run infrastructure can vary wildly in its connection, uptime, speed, etc. and bring a risk of unsanctioned modifications, cheats, and hacks, all negatively affecting the player experience.

Games have handled this before with "official" servers or ones run by tournament hosts. I actually had fewer trouble with hacks on heavily moderated small servers because so many people knew each other and would catch onto cheaters quickly. Services like VAC help block repeat cheaters from joining in the future. I like having access to mods and to sometimes join a server and find something completely unexpected. I don't care much about competitive play, though I do like a fair number of e-sports-y games. I never had trouble finding vanilla CS servers back in the day.

Spunkie•2h ago

    > Player retention can often suffer over the long-term as such communities establish boundaries and rules, eventually orienting around a small clique of individuals, increasing the friction for integrating new members into the community.
This sentence applied to community moderated servers and server browsers in general is just FUD. These communites are often the exact opposite and take on the roll of getting new players up to speed and properly integrated into the existing community, they absolutely increase player retention.

Also, I find it really ironic that you can come to this conclusion and then talk about pandering to the "competitive" crowd in the same response. Pandering to the try hards has done more damage to the fun/community aspects of gaming than hackers ever could.

KronisLV•1h ago
I think both should be a thing.

SBMM on official servers for those who want to just jump into a game and are there for the game loop, alongside whatever other features the official servers might have enabled, like progression or item drops.

Alongside those, the ability to self-host servers for those who crave more of a community aspect and even things like custom modes or mods.

Since my hand eye coordination sucks, I’d hate playing without SBMM and being in games where I get stomped every time, especially when it comes to competitive shooters - playing CS or Valorant without ranks would be suffering.

On the other hand, discovering that even games like Enlisted have community servers running a zombie mod, or the endless modes of the Arma series is immensely cool. Or just the ability to have a more chill custom server if the main game’s population is toxic.

Sometimes you get wildcards like SPT-AKI where the modders give you more control over the game than the devs ever would. Either way, having any sort of control is better than giving it all up to a company that sees you as a bag of money to be squeezed.

epolanski•49m ago
> they absolutely increase player retention

This, this, this, this and this.

I remember people being GLUED to their favorite servers due to community reasons. In Italy we used to have hundreds, of which at least few dozen popular open community-driven servers.

Actually, server hosting CS instances was a thing, so each provider had their own to show they had the most performing, so you played for free, and to get the best thing people in the same country gathered around the same set of servers.

I to this day remember countless of player nicknames from these times, oddly, I don't remember some of my school teammates from the time.

bluefirebrand•2h ago
I miss this old internet and gaming experience so much

I made so many friends by joining a lobby and just playing a game for a few nights in a row or whatever

Now I don't know how to really connect with people online anymore or build any kind of community

Discord servers don't seem like the right way, they are too busy and chaotic for me

I miss making friends online and gaming with them

OliveMate•2h ago
I have close friends from a TF2 community server that's been dead for over a decade now, but I can't think of anyone I've met via random matchmaking since.

Game servers are the perfect digital third space, it starts off with random players but as you log in each night, you see more and more familiar faces pop up and before you know it you're all regulars popping in to chat while playing a few rounds, learning more about your new friends and praying to god that you've got the godlike Finnish sniper player on your team.

By comparison, modern matchmaking-lead multiplayer feels gentrified and - for lack of a better term - soulless. You're blindly shuffled between random players each game, and there's no way to properly build a connection with players or a community out of it. There's a vacuous and temporary nature to it all that just feels cold.

Edit: also the fact that things like skins & sprays - player controlled ways of expressing themselves - have been neatly packaged by gamedevs and sold back to players at a premium. It feels completely antithetical to the player-led nature of what such games used to be.

GloriousKoji•1h ago
What baffles me is that Discord is basically mIRC with some extra features but the culture just isn't the same.
monkeywork•1h ago
It's not a discord problem it's an online culture problem. People now are addicted to trying to find things to be upset about and put people on blast for - make an off coloured joke in the old days and you may suddenly find your new best friend, now it's being clipped and shared on twitter and some one is calling your boss to try and get you fired.

It's not the tools it's the people

foobarian•2h ago
I loved that time too, as well as the time before it when we used to run text-based MMOs until Origin, Everquest, and Blizzard stole the technology and put a 3D UI on it :-)
chrisoconnell•1h ago
I used to play on T3Houston every once in a while! Great times!
rimunroe•1h ago
By any chance do you remember your handle?
zoobaloo•1h ago
I did as well! @rimunroe I don't remember my handle, but you took me down a nice little path on memory lane.

The Warcraft mod was a little goofy, but as a younger kid who couldn't appreciate the hardcore competitive scene I liked the variety and silliness it brought.

I spent way too much time finding custom skins online to keep things interesting. Good times.

jokoon•1h ago
People would practice 5v5 and find an opponent team on irc around 2002 2004
epolanski•44m ago
#5on5 or #pcw on irc.quakenet.org

Also, there were multiple tournament websites out there: ESL and another one I don't remember the name anymore, that hosted tournaments all time.

I remember lan tournaments in Italy with more than 60+ Counter Strike teams like Smau 2002, and you had to bring your own computer nonetheless.

It was really a golden age for gaming I swear.

People that didn't live that think that gaming is better now are severely mistaken.

Playing online videogames today is a solo experience, 20+ years ago it was the very opposite, even if you played alone you met people on the same hosted servers you liked, on forums, on IRC, in lan.

Today it's really sad.

icar•54m ago
I also miss this. I used to be an admin of a popular Spanish community for Garry's Mod, TTT specifically. The whole community existed because we had our own server(s), and then added a BBS forum. It's impossible to do that anymore, afaik.
epolanski•52m ago
I legit miss early 2000s gaming.

1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people.

2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet.

3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter Strike teams from *Italy alone*. And it was a bring your own computer event[1].

I know it's part nostalgia but I legit think it is borderline impossible to have anywhere near the same level of interactions with people today. Reddit is just not a good substitute for legacy threaded forums. Discussions die fast, they don't even have the material time to develop meaningfully.

[1] https://www.aspidetr.com/images/immagini/blu/varie/smau02_03...

jokoon•48m ago
Toxicity is what killed the game for me.

I was really involved in how serious cs was being played in 2002 or 2003, but valve did not seize the opportunity. 5v5 is the best format.

Even today, the matchmaking is horrendous and toxic teammates ruin the fun.

When you solo queue, individual performance is ignored, so you must carry your whole team if you want to gain rank.

The game is great but generates too much frustration for me.

Lammy•12m ago
> toxic teammates ruin the fun

Relevant myg0t: https://www.newgrounds.com/portal/view/171762 (2004, NSFW)

This Flash was my introduction to Refused though so that's cool

dbalatero•42m ago
I've been playing a lot of Half-Life 1 deathmatch on the few servers left for the last year and a half, and have been having a lot of fun!
daviding•2h ago
I had a mild addiction to this game about 7 or so years ago. Purely casual but lots of hours. I found it sort of a stress relief.

On the upside it gave me all sorts of free items as in-game 'drops'. I ignored them all at the time as didn't care about buying keys or cosmetics. Last year I saw that they'll worth a bunch of money now (!) and had about $1500 if sold on the steam marketplace. I got a Steam Deck with money from some of them, and it's basically my C:S 401k for steam games. What a weird world.

hvgenrbrbdh•2h ago
I feel like a modern CS1.6 clone that is open-source, community run servers (only), no match-making, modable by design, could actually work. Even in 2025. Just needs some internet meme magic and a few dedicated devs
IncreasePosts•2h ago
The problem with mods is that there will be a million different mods with a million different rules A million different levels and behaviors, and you won't get good traction on any any specific style of gameplay, and people will not keep coming back.
zokier•1h ago
There is not only one but actually two separate CS 1.6 recreation projects floating around. CS: Legacy and Classic Offensive
tpae•1h ago
I used to be an admin in CAL (Cyber Athlete League), wrote my own mIRC scripts for support desk tickets and had a janky PHP interface for managing scores. Good times!
softwaredoug•1h ago
I used to do homework while waiting for the next round to start. Homework, round, homework, round. The game was perfect for a few minutes of excitement than enough time to solve the next math problem.

I don’t know but it was less intimidating than trying to focus JUST on the homework. It’s always made me wonder if there are kinds of multitasking that actually work to overcome the when to work feels intimidating.

PicassoCTs•33m ago
Counter-strike is a industry nightmare. Endless fun, with almost no need for upgrades, hat-sales etc. A game like that eats int a whole industries subsections revenue for years and years.
skeaker•9m ago
I can't really agree. If you mean specifically the tac FPS industry, similar games have since broken through and do plenty well, such as Valorant. If you mean the games industry in general, CS isn't really relevant to its current state in the grand scheme.