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Grapevine cellulose makes stronger plastic alternative, biodegrades in 17 days

https://www.sdstate.edu/news/2025/08/can-grapevines-help-slow-plastic-waste-problem
133•westurner•3h ago•79 comments

Betty Crocker broke recipes by shrinking boxes

https://www.cubbyathome.com/boxed-cake-mix-sizes-have-shrunk-80045058
149•Avshalom•3h ago•149 comments

Rebutting 33 False Claims About Solar, Wind, and Electric Vehicles

https://scholarship.law.columbia.edu/cgi/viewcontent.cgi?article=1218&context=sabin_climate_change
42•toomuchtodo•1h ago•17 comments

OCSP Service Has Reached End of Life

https://letsencrypt.org/2025/08/06/ocsp-service-has-reached-end-of-life
111•pfexec•5h ago•32 comments

Titania Programming Language

https://github.com/gingerBill/titania
44•MaximilianEmel•3h ago•6 comments

Website is hosted on a disposable vape

http://ewaste.fka.wtf/
111•BogdanTheGeek•3h ago•45 comments

Repetitive negative thinking associated with cognitive decline in older adults

https://bmcpsychiatry.biomedcentral.com/articles/10.1186/s12888-025-06815-2
329•redbell•13h ago•127 comments

Writing an operating system kernel from scratch

https://popovicu.com/posts/writing-an-operating-system-kernel-from-scratch/
242•Bogdanp•9h ago•47 comments

Gentoo AI Policy

https://wiki.gentoo.org/wiki/Project:Council/AI_policy
11•simonpure•2h ago•0 comments

Irrlicht Engine – a cross-platform realtime 3D engine

https://irrlicht.sourceforge.io/?page_id=45
30•smartmic•3d ago•17 comments

Trigger Crossbar

https://serd.es/2025/09/14/Trigger-crossbar.html
25•zdw•3h ago•2 comments

Why We Spiral

https://behavioralscientist.org/why-we-spiral/
222•gmays•10h ago•69 comments

Models of European metro stations

http://stations.albertguillaumes.cat/
674•tcumulus•18h ago•132 comments

Cannabis use associated with quadrupled risk of developing type 2 diabetes

https://medicalxpress.com/news/2025-09-cannabis-quadrupled-diabetes-million-adults.html
74•geox•3h ago•47 comments

You’re a slow thinker. Now what?

https://chillphysicsenjoyer.substack.com/p/youre-a-slow-thinker-now-what
255•sebg•4d ago•113 comments

FakeIt: C++ Mocking Made Easy

https://github.com/eranpeer/FakeIt
7•klaussilveira•3d ago•5 comments

Nicu's test website made with SVG (2007)

https://svg.nicubunu.ro/
139•caminanteblanco•10h ago•76 comments

AMD Turin PSP binaries analysis from open-source firmware perspective

https://blog.3mdeb.com/2025/2025-09-11-gigabyte-mz33-ar1-blob-analysis/
12•pietrushnic•3h ago•1 comments

J-Link RTT for the Masses using Semihosting on ARM

https://bogdanthegeek.github.io/blog/insights/jlink-rtt-for-the-masses/
9•kristianp•1h ago•2 comments

California age verification bill backed by Google, Meta, OpenAI heads to Newsom

https://www.politico.com/news/2025/09/13/california-advances-effort-to-check-kids-ages-online-ami...
52•heavyset_go•2h ago•33 comments

Introduction to GrapheneOS

https://dataswamp.org/~solene/2025-01-12-intro-to-grapheneos.html
125•renehsz•4d ago•138 comments

Read to forget

https://mo42.bearblog.dev/read-to-forget/
131•diymaker•12h ago•38 comments

La-Proteina

https://github.com/NVIDIA-Digital-Bio/la-proteina
18•birriel•3d ago•3 comments

Geedge and MESA leak: Analyzing the great firewall’s largest document leak

https://gfw.report/blog/geedge_and_mesa_leak/en/
395•yourapostasy•1d ago•118 comments

Observable Notebooks Data Loaders

https://observablehq.com/notebook-kit/data-loaders
68•mbostock•4d ago•16 comments

ChatControl update: blocking minority held but Denmark is moving forward anyway

https://disobey.net/@yawnbox/115203365485529363
446•nickslaughter02•6h ago•314 comments

Fukushima insects tested for cognition

https://news.cnrs.fr/articles/fukushima-insects-tested-for-cognition
112•nis0s•14h ago•59 comments

SpikingBrain 7B – More efficient than classic LLMs

https://github.com/BICLab/SpikingBrain-7B
142•somethingsome•19h ago•38 comments

Implementing namespaces and coding standards in WordPress plugin development

https://developer.wordpress.org/news/2025/09/implementing-namespaces-and-coding-standards-in-word...
22•taubek•2d ago•3 comments

A single, 'naked' black hole confounds theories of the young cosmos

https://www.quantamagazine.org/a-single-naked-black-hole-rewrites-the-history-of-the-universe-202...
181•pykello•21h ago•81 comments
Open in hackernews

Irrlicht Engine – a cross-platform realtime 3D engine

https://irrlicht.sourceforge.io/?page_id=45
30•smartmic•3d ago

Comments

jsheard•2h ago
Now there's a blast from the past. Irrlichts heyday was around ~2010, but it looks like there's still a few people keeping the lights on.

TIL it was actually used in a commercial game (Bugsnax) relatively recently, although the devs said that it will be their final release on the engine.

https://xcancel.com/luthyr/status/1271866001467080705

garaetjjte•2h ago
Ogre3d also seems to be alive.
steve_taylor•1h ago
I remember a time when the topic of a lot of forum posts was Irrlicht vs. Ogre3D. If I recall correctly, Ogre3D was harder to get started with and had a smaller scope (just the scene graph), but was the better of the two 3D scene graph implementations.
skocznymroczny•1h ago
I miss the era of websites like flipcode (archives are still available https://www.flipcode.com/ ), people sharing screenshots of their OpenGL/DirectX engines. Nowadays making a 3D engine is more of a hobby, because you'll never catch up with the big ones.
thegeomaster•1h ago
Well this was a trip down the memory lane. I built a small game on Irrlicht at the time and I remember these discussions also.

Irrlicht had its editor (irrEdit), a sound system (irrKlang), and some basic collision detection and FPS controller was built right into the engine. This was enough to get you a considerable way through a fully featured tech demo, at the very least. (I even remember Irrlicht including a beautiful first-person tech demo of traversing a large BSP-partitioned castle level.)

However, for those not afraid to stitch these additional parts from other promising libraries (or derive them from first principles, as was fashionable), OGRE offered more raw rendering prowess: a working deferred shading system (this was the heyday of deferred shading), a pop-less terrain implementation with texture splatting, and more impressive shader and rendering pipeline support, with the Cg multi-platform shading language. I remember a fairly impressive ocean surface and Fresnel refraction/reflection demos from OGRE at the time.

protocolture•50m ago
Yeah classic haha. I think the Ogre forums especially had quite a few of these comparison threads.

"Ogre3d is a graphics engine, if you want to spend the time to strap a game to it, go for it."

frainfreeze•1h ago
Blast from the past indeed! I ve toyed around with it, Ogre3D and others, finally setting down on P3D. Over a decade ago I maintained unofficial Panda3D Facebook page, and had page analytics track followers count again Ogre3D and Irrlicht Engine pages, trying to surpass them..
monkeyelite•33m ago
In retrospect, I think you are far better off forking Quake rather than messing with these kinds of 2010 projects which attempt to solve all problems, and do none of them very well.
jsheard•28m ago
The problem with forking IdTech is that it's GPL, which is a problem if you ever want to release your game on consoles. The vast majority of new Quake-inspired boomer shooters take the pragmatic approach and just use Unity or Unreal instead.
monkeyelite•24m ago
> which is a problem if you ever want to release your game on consoles

The direction of dependency is from your program to the console specific stuff. You can write a platform library which is linked to your program without releasing that library.

> modern boomer shooters

I didn't say for boomer shooters. It's a general 3D game engine.

> just use Unity, Unreal or occasionally Godot instead of the actual Quake engine.

Because they are popular and familiar, not because they did a serious evaluation.

Also my comment was about Irrlicht/Ogre, etc.

jsheard•21m ago
If you know of an example of GPL code being cleared for release on consoles I'd be interested to hear it because I'm not aware of any. The game Wrath: Aeon of Ruin was built on the original Quake engine, but then they had to spend years rebuilding it from scratch in Unity for the console releases because GPL was verboten.
monkeyelite•12m ago
Maybe you're right. I have not tried this and don't know someone who has.

I am reasoning with the example of DirectX. You should be able to release a GPL program that uses DirectX, even though nobody has the source code for it.

If some version of that is not right, it's impossible to make a GPL windows or Mac UI application.

emmelaich•10m ago
The news page mentions a few games released last year (2024).
gatane•2h ago
Luanti (ex Minetest) also uses this engine btw

https://www.luanti.org/

jsheard•2h ago
Kind of, they forked Irrlicht and took it in their own direction.

https://github.com/luanti-org/luanti/tree/master/irr

brcmthrowaway•1h ago
How does this compare to Godot
monkeyelite•35m ago
Not at all similar. Godot follows the Unity model of focusing around a GUI editor. This is a set of cpp libraries.