It’s possible that some of the engine improvements could be easily back-ported to BG3. Or even just compiler improvements could be a little more oomph.
Edit:
> Our Proton version runs on the Steam Deck via the Proton compatibility layer, which requires extra CPU processing power. Running the game natively on the Steam Deck requires less CPU usage and memory consumption overall!
Workaround for a performance regression helps some but I suspect more has gone on.
I would really love them to do a Fallout game. The original two games had a lot of properties to them that 3 and subsequent games just ignored or straight up went against, including NV. To me, as a fan who grew up with the first two, it's like a different game series.
I suspect not wanting to do BG4 is at the end of the day a negotiation tactic. There’s an amount of money and consideration that will make them put it back in the queue. But it’s likely at least five years out before they start on such a thing.
They’ll want to avoid the Torchlight trap, where the team got sick of doing Diablo clones and the company kind of cratered afterward.
Here's a review of Steam Deck performance from early 2024: https://steamdeckhq.com/game-reviews/baldurs-gate-3/
I'm assuming this is just an effort to slightly improve things.
I feel like this describe how I feel about life in general. maybe we really are living in a simulation.
There are some hiccups at times, but it is acceptable, IMO.
You seem to comment with generalizations a lot.
Here is some data:
https://steamcommunity.com/stats/1086940/achievements
"The City Awaits (40.3%)"
So 59.7% of all players didn't make it to Act 3 on Steam, a bit under a "vast majority".
For the first few months, act 3 (in the city) was legitimately hard to play. Performance, stability, visual glitches, all pervasive. But later patches did do a better job of improving those points.
Act 3's still the most intensive part of the game by far so on many setups it's still wise to at least crank down the crowd density, but it's come a long way since the launch version of the game.
Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting.
The Deck is amazing but a hardware refresh would be helpful
The Switch 2 and the Steam Deck are hugely different machines, despite sharing a form factor.
Obviously SD can be more than just "handheld console", but a lot of people won't need that.
Yeah, I know most people will say the Deck is already too slow for 800p, so why would it pull 1080p well?
I have two decks, one's got Deck HD, the other doesn't. I render the Deck HD one at 540 native and upscale 2x with FSR. It looks way better than the stock display one and runs better as well. Similar with HZD and other highly demanding games.
That said, 99% of my time on the Deck is spent playing retro games. Does that need 1080p? No. Can it use it? Yes, very much so.
I never pick up the original deck anymore - the Deck HD modded one is just better.
- https://www.lenovo.com/us/en/p/handheld/legion-go/len106g000...
- https://rog.asus.com/gaming-handhelds-group/
Honestly, I think a gaming laptop and a controller makes more sense for most things, if you don't need that little bit of increased portability.
huh? but Steam Deck is just normal Arch Linux with x86_64 ~~aarch64~~?...
snvzz•2h ago
>>Now that there is a Steam Deck Native build, is Baldur’s Gate 3 supported on Linux?
>Larian does not provide support for the Linux platform. The Steam Deck Native build is only supported on Steam Deck.
Only half a step forward.
gbraad•2h ago
babuloseo•53m ago
gbraad•46m ago
My question was about; do they enforce a device label?
SchemaLoad•2h ago
I'm just happy the Steam Deck seems to be pushing devs to make sure their games run on low power hardware. Really any game should be able to run fine on the Steamdeck, there's no gameplay that isn't possible to run on the hardware. It's just the lack of engineering time spent on making sure the graphics have a proper low option.
extraduder_ire•1h ago
jchw•2h ago
saubeidl•2h ago
bigstrat2003•1h ago
recursivecaveat•1h ago
Gigachad•1h ago
The window manager, package manager, etc are completely custom. The OS is a read only image based system.
AceJohnny2•2h ago
Gaming on Linux is hard because there's not one Linux, there's tons of Linuses. What version of the glibc/libstdc++/mesa/xorg/wayland/kernel/drivers are you running?
The Linux ecosystem is fragmented in such a way that only open-source and an army of volunteers can really work around. It is really not binary-friendly at a fundamental, philosophical level.
(You're not going to get game companies to open-source their games, except as an exception, and after their economic life is finished)
The Steam Deck provides one well-known hardware and software platform that a vendor can reasonably target. Don't expect much more except by the most dedicated developer.
hurricanepootis•1h ago
As of right now, proton and proton-ge both build in and require Steam Runtime Version 3 to run in. The steam client itself is running in a runtime, and I think it is the scout runtime, so LD_PRELOAD based. This means that steam has its own common platform to "deploy" against, and all Linux native games have a common platform to deploy against.
It used to be that games had to be compiled in a chroot for Steam runtime 1.0, but now with Steam runtime 3.0, developers are heavily recommended to build their game in a "OCI-based container framework"—so podman basically—and enable the Steam Runtime 3.0 on steam. I know that TF2 and Dota 2 use steam runtime 3.0, and apparently so does Retroarch. Of course, since there is a podman/docker image, you can also test existing games to see if they run in the runtime too.
You can find a lot of more information about the steam runtime 3.0 here: https://gitlab.steamos.cloud/steamrt/sniper/sdk
Valve has a gitlab with lots of great docs for developers who want to publish a linux native game.
I think all native linux games will run in the Scout 1.0 runtime by default
Edit: I will say that as an end-user, running an up-to-date Linux kernel and Mesa stack is important for gaming. I know some people who run Mint and are surprised that their Radeon RX 9060 runs like ass. As long as you aren't using a Debian based LTS distro, like mint or ubuntu lts, or you are running those distro but get a newer kernel, you should be fine. This matters less for older hardware, but having a newer kernel and especially a newer mesa version is important.
babuloseo•1h ago
hurricanepootis•58m ago
babuloseo•42m ago
MindSpunk•44m ago
The alternative is using (what is effectively) a cross compiling toolchain to target Linux from itself! Or spin up an ancient Debian image (including ancient compiler) to build against ancient glibc.
It's hard to blame anyone for just using Proton, with the perma-stable Win32 API. No build containers, no chroot, no locking the build to Steam. Just the same build infra you already have.
babuloseo•1h ago
chowells•1h ago
jakebasile•1h ago
Anyways, BG3 runs perfectly fine, natively, on my Ubuntu 25.04 RTX 4090 rig.