Trust me I love C. Probably over 90% of my lifetime code has been written in C. But python newbies don't get their web frameworks stack smashed. That's kind of nice.
Hah! True :-)
The thing is, smashed stacks are difficult to exploit deterministically or automatically. Even heartbleed, as widespread as it was, was not a guaranteed RCE.
OTOH, an exploit in a language like Python is almost certainly going to be easier to exploit deterministically. Log4j, for example, was a guaranteed exploit and the skill level required was basically "Create a Java object".
This is because of the ease with which even very junior programmers can create something that appears to run and work and not crash.
That’s like driving without a seatbelt - it’s not safe, but it would only matter on that very rare chance you have a crash. I would rather just wear a seatbelt!
This is also the reason why AI will not replace any actual jobs with merit.
There are good reasons for this choice in C (and C++) due to broken integer promotion and casting rules.
See: "Subscripts and sizes should be signed" (Bjarne Stroustrup) https://open-std.org/jtc1/sc22/wg21/docs/papers/2019/p1428r0...
As a nice bonus, it means that ubsan traps on overflow (unsigned overflows just wrap).
The reason you should make length signed is that you can use the sanitizer to find or mitigate overflow as you correctly observe, while unsigned wraparound leads to bugs which are basically impossible to find. But this has nothing to do with integer promotion and wraparound bugs can also create bugs in - say - Rust.
I don’t mean to be disrespectful, but this cavalier attitude towards it reads like vaccine skepticism to me. It is not serious.
Programming can be inconsequential, but it can also be national security. I know which engineers I would trust with the latter, and they aren’t the kind who believe that discipline is “enough”.
That includes being honest about the actual costs of software when you don’t YOLO the details. Zero UB is table stakes now - it didn’t use to be, but we don’t live in that world anymore.
It’s totally fine to use C or whatever language for it, but you are absolutely kidding yourself if you think the cost is less than at least an order of magnitude higher than the equivalent code written in Rust, C#, or any other language that helps you avoid these bugs. Rust even lets you get there at zero performance cost, so we’re down to petty squabbles about syntax or culture - not serious.
I agree. For me that means: software engineering should start taking the same attitude to writing software that structural engineers bring to the table when they talk about bridges, buildings and other structures that will have people's lives depending on them. I'm not sure how we're going to make rings out of bits but we need to realize - continuously - that the price of failure is often paid in blood, or in the best case with financial loss and usually not by us. And in turn we should be enabled to impose that same ethic on management, because more often than not that's the root cause of the problem.
> That includes being honest about the actual costs of software when you don’t YOLO the details.
Does that include development cost?
Maintenance costs?
Or just secondary costs?
Why the focus on costs?
> Zero UB is table stakes now - it didn’t use to be, but we don’t live in that world anymore.
This is because 'Rust and C# exist'? Or is it because Java, Erlang, Visual Basic, Lisp etc exist?
> It’s totally fine to use C or whatever language for it, but you are absolutely kidding yourself if you think the cost is less than at least an order of magnitude higher than the equivalent code written in Rust, C#, or any other language that helps you avoid these bugs.
We were talking about responsibility first, and that goes well beyond just measuring 'cost'. The mistake in bringing cost into it is that cost is a business concept that is used to justify picking a particular technology over another. And just like security is an expense that doesn't show anything on the balance sheet if it works besides that it cost money the same goes for picking a programming language eco-system.
So I think focusing on cost is a mistake. That just allows the bookkeeper to make the call and that call will often be the wrong one.
> Rust even lets you get there at zero performance cost, so we’re down to petty squabbles about syntax or culture - not serious.
The debate goes a lot further than that. You have millions of people that are writing software every day that are not familiar with Rust. To get them to pick a managed language over what they are used to is going to take a lot of convincing.
It starts of with ethics, and I don't think it should start off with picking a favorite language. You educate, show by example and you deliver at or below the same cost that those other eco-systems do and then you slowly eat the world because your projects are delivered on-time, with provably lower real world defects and hopefully at a lower cost.
And then I really couldn't care what language was picked, in the rust world that translates into 'anything but C' because that is perceived to be the enemy somehow, which is strange because there are many alternatives to rust that are perfectly suitable, have much higher mind share already.
C is - even today - at 10x the popularity that rust is, it will take a massive amount of resources to switch those people over, and likely it will take more than one generation. In the meantime all of the C code in the world will have to be maintained, which means there is massive job security for people learning C. For people learning rust to the exclusion of learning C that situation is far worse. This needs to be solved.
These are not 'petty squabbles' about syntax or culture. They are the harsh reality of the software development world at large, which has seen massive projects deployed at scale developed with those really bad languages full of undefined behavior (well, that's at least one thing that Assembly Language has going for it, as long as the CPU does what it says in the book undefined behavior doesn't exist). People are going to point at that and say 'good enough'. And they see all those memory overflows, CVEs etc as a given, and they realize that in spite of all of those the main vector for security issues is people, and configuration mistakes not so much the software itself.
This is not ideal, obviously, but C, like any bad habit, is very hard to dislodge if your main argument is 'you should drop this tool because mine is better'. Then you need to show that your tool is better, so much better that it negates the cost to switch. And that's a very tall order, for any programming language, much more so for one that is struggling for adoption in the first place.
> This is because 'Rust and C# exist'? Or is it because Java, Erlang, Visual Basic, Lisp etc exist?
Things have changed for three important reasons: (1) C/C++ compilers have evolved, and UB is significantly more catastrophic than it was in the 90s and early 00s. (2) As societies digitize, the stakes are higher than even - leaking personal data has huge legal and moral consequences, and system outages can have business-killing financial consequences. (3) There are actual, viable alternatives - GC is no longer a requirement for memory safety.
> To get them to pick a managed language over what they are used to is going to take a lot of convincing.
Perhaps you didn't mean to say so, but Rust is not a managed language (that's a .NET term referring to C#, F#, etc.).
Me and other Rust users are obviously trying to convince even more people to use the language, and that's because we are having a great time over here. It's a very pleasant language with a pleasant community and a high level of technical expertise, and it allows me to get significantly closer to living up to my own ideals. I'm not making a moral argument here, trying to say that you or anyone is a bad person for not using Rust, but I am making a moral argument saying that denying the huge cost and risk associated with developing software in C and C++ is bullshit.
> And then I really couldn't care what language was picked, in the rust world that translates into 'anything but C' because that is perceived to be the enemy somehow, which is strange because there are many alternatives to rust that are perfectly suitable, have much higher mind share already.
The point here is that, until Rust came along, you had the choice between wildly risky (but fast) C and C++ code, or completely safe (but slow) garbage collected languages with heavy runtimes and significant deployment challenges.
C is certainly not "the enemy" - I never said that, and I wouldn't. But that old world is gone. The excuse of picking risky, problem-riddled languages that we know are associated with extreme costs for reasons of performance no longer has any technical merit. There can be other reasons, but this isn't it.
> C is - even today - at 10x the popularity that rust is, it will take a massive amount of resources to switch those people over [...]
It's insane to me that anyone would limit themselves to a single language. Every competent programmer I know knows at least a handful. Why are we worried about this? I'm a decent C programmer, and a very good C++ programmer - better at both because I'm also fairly good at Rust.
> And they see all those memory overflows, CVEs etc as a given, and they realize that in spite of all of those the main vector for security issues is people, and configuration mistakes not so much the software itself.
"Pobody's nerfect." I'm sorry, I really dislike this attitude. We can't let the fact that security is hard, or that perfection is unattainable, be an excuse to deliver more crap.
> This is not ideal, obviously, but C, like any bad habit, is very hard to dislodge if your main argument is 'you should drop this tool because mine is better'
Again, that's not my argument. My argument is that you should be honest about what the actual costs, or alternatively the actual quality.
You are missing the cost to switch and that's a massive one and the one that I think most parties are using to decide whether or not to stick with what they know or to try something that is new to them. If you have a team of 50 embedded C++ developers and a deadline 'let's use rust' is a gamble very few managers will make.
> Things have changed for three important reasons: (1) C/C++ compilers have evolved, and UB is significantly more catastrophic than it was in the 90s and early 00s.
That depends on what industry you are looking at. For instance, in aviation the cost of undefined behavior, crashing software or wrong calculations was always that high. The difference is that in that industry (and a handful of others) there is enough budget to do it right resulting in far fewer in production issues than what we have come to accept in the 'always online, auto-update' world. That whole attitude is as much or more to blame for this than any particular language.
> (2) As societies digitize, the stakes are higher than even - leaking personal data has huge legal and moral consequences, and system outages can have business-killing financial consequences.
Show me the names of the businesses that have died because of data leaks or UB. See, the problem is that for those businesses it usually is just a speedbump. They don't care and no matter what the size of the breach the consequences are usually minor.
The employee sticking a USB drive found on the street into their laptop causing a cryptolocker incident is a much more concrete problem.
> (3) There are actual, viable alternatives - GC is no longer a requirement for memory safety.
GC is a convenience, and if you're going to switch languages you might as well pick one that is is more convenient. Java for instance is suitable now for 90% or so of the use cases where C or C++ would be your only option 15 years ago.
> Perhaps you didn't mean to say so, but Rust is not a managed language (that's a .NET term referring to C#, F#, etc.).
I know, but Java, Lisp and so on are managed languages, and they offer both safety and convenience. Rust only offers safety, other than that it is only marginally more convenient than C and some would argue less so.
> Me and other Rust users are obviously trying to convince even more people to use the language, and that's because we are having a great time over here.
Show, don't tell.
> It's a very pleasant language with a pleasant community and a high level of technical expertise, and it allows me to get significantly closer to living up to my own ideals.
Yes, but those are your ideals, which don't necessarily overlap with mine. I don't particularly care about one programming language or another, I've learned enough of them by now to know that all of them have their limitations, their warts, their good bits and their bad bits. I also know that the size of the eco-system is a large function in whether or not I'll be able to get through the day in a productive way.
> I'm not making a moral argument here, trying to say that you or anyone is a bad person for not using Rust, but I am making a moral argument saying that denying the huge cost and risk associated with developing software in C and C++ is bullshit.
See, your use of the word 'bullshit' triggers me in a way that you probably do not intend, but it is exactly that attitude that turns me off the language that you would like me to switch to. I don't particularly see that huge cost and risk as applied to myself because I'm not currently writing code that is going to be part of some network service. If I see an embedded shop doing their work in Rust then I'm happy because I can ignore at least one small aspect of the source of bugs in such software. But there are plenty remaining and Rust - no matter what you think - is not a silver bullet for all of the things that can go wrong with low level software. There are other, better alternatives for most of those applications, I'd be more inclined to use Java or Erlang if those are available, and Go if they are not. The speed at which I can develop software is a massive factor in that whole 'cost' evaluation for me.
> The point here is that, until Rust came along, you had the choice between wildly risky (but fast) C and C++ code, or completely safe (but slow) garbage collected languages with heavy runtimes and significant deployment challenges.
That just isn't true. There are more languages besides Rust that allow for low level and fast work. Go for instance is an excellent contender. And for long running processes Java is excellent, it is approaching C levels of throughput and excels at networked services.
> C is certainly not "the enemy" - I never said that, and I wouldn't. But that old world is gone.
Sorry, but this is not a realistic stance. That old world is not gone, and it is likely here to stay for many more decades. There is so much inertia here in terms of invested capital that you can't just make declarations like these and expect to be taken serious.
> The excuse of picking risky, problem-riddled languages that we know are associated with extreme costs for reasons of performance no longer has any technical merit. There can be other reasons, but this isn't it.
Do you realize that this is just your opinion and not a statement of fact?
> It's insane to me that anyone would limit themselves to a single language.
'Insane' is another very loaded word. Is this really the kind of language you want to be using while advocating for Rust? There are many programmers that learn one eco system well enough to carve out a career for themselves, and I'm not going to be the one to judge them for that. I'm not one of them, but I can see how it happens and I would definitely not label everybody that's not a polyglot as not entirely right in the head.
> Every competent programmer I know knows at least a handful.
I know some very competent programmers that only know one. But they know that one better than I know any of the ones that I'm familiar with. For instance, I know a guy that decided early on that if nobody wants to work on COBOL projects that that is exactly what he's going to do: become a world class expert in COBOL to help maintain all that old stuff. At a price. He's making very good money with that, far more than he'd have ever made by going with something more popular. I know plenty of Java only programmers and a couple that have decided that python is all they need. That's their right and it isn't up to me to look down on them or call them incompetent because they can do something that I apparently can't: focus, and get really good at one thing.
> Why are we worried about this? I'm a decent C programmer, and a very good C++ programmer - better at both because I'm also fairly good at Rust.
I would not label myself as 'very good' in any language, I always hope to get better and in spite of doing this for 4+ decades I have never felt that I was 'good enough'.
> "P[sic]obody's nerfect." I'm sorry, I really dislike this attitude.
Again, why the antagonism. We have many different classes of issues, and depending on the context some of them may not be a problem at all. I've built stuff in JavaScript because it was the most suitable for the job. But I stay the hell away from node and anything associated with it because I don't consider myself qualified to audit all of the code that could be pulled in through a dependency. And that's a good chunk of this: just know your limitations, and realize that not just 'nobody's perfect' but also that you yourself are not perfect and more than likely to mess up when you go into territory that is unfamiliar to you.
> We can't let the fact that security is hard, or that perfection is unattainable, be an excuse to deliver more crap.
Ok. So now you are labeling what other people produce as 'crap'. This isn't helping.
> Again, that's not my argument. My argument is that you should be honest about what the actual costs, or alternatively the actual quality.
So I'm not honest. If you are wondering what I meant when I wrote earlier that it is the attitude of some of the Rust advocates that turns me off then here in this thread you have a very nice example of that. All of this pontification and emotionally laden language serves nobody, least of all Rust.
If you want to win people over try the following:
- refrain from insulting your target audience
- respect the fact that your opinions are just that
- understand that there may be factors outside of your view that are part of the decision making process
- understand that you may not have a complete understanding of the problem domain or the restrictions involved (is a variation on the previous one)
- try to not use emotional language to make your point
- showing beats telling any day of the week
Of course, if you consistently treat unsigned wraparound as a bug in your code, you can also use a sanitizer to screen for it. But in general I find it more practical to use signed integers for everything except for modular arithmetic where I use unsigned (and where wraparound is then expected and not a bug)
The issues really arise when you mix signed/unsigned arithmetic and end up promoting everything to signed unexpectedly. That's usually "okay", as long as you're not doing arithmetic on anything smaller than an int.
As an aside, if you like C enough to have opinions on promotion rules then you might enjoy the programming language Zig. It's around the same level as C, but with much nicer ergonomics, and overflow traps by default in Debug/ReleaseSafe optimization modes. If you want explicit two's complement overflow it has +%, *% and -% variants of the usual arithmetic operations, as well as saturating +|, *|, -| variants that clamp to [minInt(T), maxInt(T)].
EDIT to the aside: it's also true if you hate C enough to have opinions on promotion rules.
The "promoting unexpectedly" is something I do not think happens if you know C well. At least, I can't remember ever having a bug because of this. In most cases the promotion prevents you from having a bug, because you do not get unexpected overflow or wraparound because your type is too small.
Mixing signed and unsigned is problematic, but I see issues mostly in code from people who think they need to use unsigned when they shouldn't because they heard signed integers are dangerous. Recently I saw somebody "upgrading" a C code basis to C++ and also changing all loop variables to size_t. This caused a bug which he blamed on working on the "legacy C code" he is working on, although the original code was just fine. In general, there are compiler warnings that should catch issues with sign for conversions.
I had the same experience about 10 years back when a colleague "upgrade" code from using size_t to `int`; on that platform (ATMEGA or XMEGA, not too sure now) `int` was too small, overflowed and bad stuff happened in the field.
The only takeaway is "don't needlessly change the size and sign of existing integer variables".
We can argue til we're blue in the face that people should just not make any mistakes, but history is against us - People will always make mistakes.
That's why surgeons are supposed to follow checklists and count their sponges in and out
What?
unsigned sizes are way easier to check, you just need one invariant:
if(x < capacity) // good to go
Always works, regardless how x is calculated and you never have to worry about undefined behavior when computing x. And the same invariant is used for forward and backward loops - some people bring up i >= 0 as a problem with unsigned, but that's because you should use i < n for backward loops as well, The One True Invariant.
Actually, unchecked math on an integer is going to be bad regardless of whether it's signed or unsigned. The difference is that with signed integers, your sanity check is simple and always the same and requires no thought for edge cases: `if(index < 0 || index > max)`. Plus ubsan, as mentioned above.
My policy is: Always use signed, unless you have a specific reason to use unsigned (such as memory addresses).
Wait, what? How is that easier than `if (index > max)`?
And what about escapes?
That kills any non-allocation dreams. Moment you have "Hi \uxxxx isn't the UTF nice?" you will probably have to allocate. If source is read-only you have to allocate. If source is mutable you have to waste CPU to rewrite the string.
Depends on what you are doing with it. If you aren't displaying it (and typically you are not in a server application), you don't need to unescape it.
Same goes for other characters such as \n, \0, \t, \r, etc. All half in native byte representation.
The voice of experience appears. Upvoted.
It is conceivable to deal with escaping in-place, and thus remain zero-alloc. It's hideous to think about, but I'll bet someone has done it. Dreams are powerful things.
If the source JSON/XML is in a writeable buffer, with some helper functions you can do it. I've done it for a few small-memory systems.
Not sure why many people seem fixated on the idea that using a programming language must follow a particular approach. You can do minimal alloc Java, you can simulate OOP-like in C, etc.
Unconventional, but why do we need to restrict certain optimizations (space/time perf, "readability", conciseness, etc) to only a particular language?
In Java, you don't care because the GC cleans after you and you don't usually care about millisecond-grade performance.
GP didn't say "zero-alloc", but "minimal alloc"
> Why should "nice" javaesque make little sense in C?
There's little to no indirection in idiomatic C compared with idiomatic Java.
Of course, in both languages you can write unidiomatically, but that is a great way to ensure that bugs get in and never get out.
I've upvoted you, but I'm not so sure I agree though.
Sure, each allocation imposes a new obligation to track that allocation, but on the downside, passing around already-allocated blocks imposes a new burden for each call to ensure that the callees have the correct permissions (modify it, reallocate it, free it, etc).
If you're doing any sort of concurrency this can be hard to track - sometimes it's easier to simply allocate a new block and give it to the callee, and then the caller can forget all about it (callee then has the obligation to free it).
struct parsed_data * = parse (...);
struct process_data * = process (..., parsed_data);
struct foo_data * = do_foo (..., process_data);
you can do parse (...) {
...
process (...);
...
}
process (...) {
...
do_foo (...);
...
}
It sounds like violating separation of concerns at first, but it has the benefit, that you can easily do procession and parsing in parallel, and all the data can become readonly. Also I was impressed when I looked at a call graph of this, since this essentially becomes the documentation of the whole program.LLMs are fundamentally probabilistic --- not deterministic.
This basically means that anything produced this way is highly suspect. And this framework is an example.
Show HN: I built a web framework in C - https://news.ycombinator.com/item?id=45526890 - Oct 2025 (208 comments)
HttpParser parser = {
.isValid = true,
.requestBuffer = strdup(request),
.requestLength = strlen(request),
.position = 0,
};
All the kids are doing it now!> it took 25 years for C coders to embrace the C99 named struct designator feature
Not sure if this actually true, but this is kind of the feature of C, 20 years old code or compiler is supposed to work just fine, so you just wait for some time to settle things. For fast and shiny, there is Javascript.
Also not mentioned, is that atoi() can return a negative number -- which is then passed to malloc(), that takes a size_t, which is unsigned... which will make it become a very large number if it's negative.
It's better to use strtol(), but even that is a bit tricky to use, because it doesn't touch errno when there's no error but you need to check errno to know if things like overflow happened, so you need to set errno to 0 before calling the function. The man page explains how to use it properly.
I think it would be a very interesting exercise for that web framework to make its HTTP request parser go through a fuzz-tester; clang comes with one that's quite good and easy to use (https://llvm.org/docs/LibFuzzer.html), especially if used alongside address sanitizer or the undefined behavior sanitizer. Errors like the one I mentioned will most likely be found by a fuzzer really quickly. :)
So three references give three different answers.
You could always use sscanf instead, which tells you how many values were scanned (e.g. zero or one).
[1]: https://en.cppreference.com/w/c/string/byte/atoi.html
[2]: https://pubs.opengroup.org/onlinepubs/9799919799/functions/a...
[3]: https://www.open-std.org/jtc1/sc22/wg14/www/docs/n2310.pdf
jacquesm•18h ago
As a learning exercise it is useful, but it should never see production use. What is interesting is that the apparent cleanliness of the code (it reads very well) is obscuring the fact that the quality is actually quite low.
If anything I think the conclusion should be that AI+novice does not create anything that is useable without expert review and that that probably adds up to a net negative other than that the novice will (hopefully) learn something. It would be great if someone could put in the time to do a full review of the code, I have just read through it casually and already picked up a couple of problems, I'm pretty sure that if you did a thorough job of it there would be many more.
drnick1•18h ago
I think this is a general feature and one of the greatest advantages of C. It's simple, and it reads well. Modern C++ and Rust are just horrible to look at.
messe•18h ago
jacquesm•18h ago
I don't remember any other language's proponents actively attacking the users of other programming language.
imtringued•17h ago
messe•17h ago
01HNNWZ0MV43FF•17h ago
I just saw someone on Hacker News saying that Rust was a bad language because of its users
jacquesm•16h ago
LexiMax•41m ago
I have noticed my fair share of Rust Derangement Syndrome in C++ spaces that seems completely outsized from the series of microaggressions that they eventually point out when asked "Why?"
lelanthran•14h ago
I second this; for a few years it was impossible to have any sort of discussion on various programming places when the topic was C: the conversation would get quickly derailed with accusations of "dinosaur", etc.
Things have gone quiet recently (last three years, though) and there have been much fewer derailments.
LexiMax•42m ago
What seems to have changed in recent years is the buy-in from corporations that seemingly see value in its promises of safety. This seems to be paired with a general pulling back of corporate support from the C++ world as well as a general recession of fresh faces, a change that at least from the sidelines seems to be mostly down to a series of standards committee own-goals.
LexiMax•52m ago
It's very strange to witness. Annoying advocacy of languages is nothing new. C++ was at one point one of those languages, then it was Java, then Python, then Node.js. I feel like if anything, Rust was a victim of a period of increased polarization on social media, which blew what might have been previously seen as simple microaggressions completely out of proportion.
hu3•20m ago
These days Go/Zig/Nim/C#/Java/Python/JS and other languages are fast enough for most use cases.
And Rust learning curve doesn't help either. C++ was basically C with OOP on steroids. Rust is very different.
I say that because I wouldn't group Rust opposition with any of those languages you cited. It's different for mostly different reasons and magnitudes.
citbl•18h ago
uecker•17h ago
jacquesm•15h ago
And this goes for almost all programming languages. Each and every one of them has warts and issues with syntax and expressiveness. That holds true even for the most advanced languages in the field, Haskell, Erlang, Lisp and more so for languages that were originally designed for 'readability'. Programming is by its very nature more akin to solving a puzzle than to describing something. The puzzle is to how to get the machine to do something, to do it correctly, to do it safely and to do it efficiently, and all of those while satisfying the constraint of how much time you are prepared (or allowed) to spend on it. Picking the 'right' language will always be a compromise on some of these, there is no programming language that is perfect (or even just 'the best' or 'suitable') for all tasks, and there are no programming languages that are better than any other for any subset of all tasks until 'tasks' is a very low number.
moefh•14h ago
With that `char msg[static 1]` you're telling the compiler that `msg` can't possibly be NULL, which means it will optimize away any NULL check you put in the function. But it will still happily call it with a pointer that could be NULL, with no warnings whatsoever.
The end result is that with an "unsafe" `char *msg`, you can at least handle the case of `msg` being NULL. With the "safe" `char msg[static 1]` there's nothing you can do -- if you receive NULL, you're screwed, no way of guarding against it.
For a demonstration, see[1]. Both gcc and clang are passed `-Wall -Wextra`. Note that the NULL check is removed in the "safe" version (check the assembly). See also the gcc warning about the "useless" NULL check ("'nonnull' argument 'p' compared to NULL"), and worse, the lack of warnings in clang. And finally, note that neither gcc or clang warn about the call to the "safe" function with a pointer that could be NULL.
[1] https://godbolt.org/z/qz6cYPY73
lelanthran•14h ago
Yup, and I don't even need to check your godbolt link - I've had this happen to me once. It's the implicit casting that makes it a problem. You cannot even typedef it away as a new type (the casting still happens).
The real solution is to create and use opaque types. In this case, wrapping the `char[1]` in a struct would almost certainly generate compilation errors if any caller passed the wrong thing in the `char[1]` field.
OneLessThing•18h ago
I suppose I was just surprised to find this code promoted in my feed when it's not up to snuff. And I'm not hating, I do in fact love the project idea.
lifthrasiir•18h ago
[1] https://github.com/lifthrasiir/wah/blob/main/wah.h
jacquesm•18h ago
One good defense is to reduce your scope continuously. The smaller you make your scope the smaller the chances of something escaping your attention. Stay away from globals and global data structures. Make it impossible to inspect the contents of a box without going through a well defined interface. Use assertions liberally. Avoid fault propagation, abort immediately when something is out of the expected range.
uecker•17h ago
OneLessThing•17h ago
jacquesm•15h ago
But the lack of a good string library is by itself responsible for a very large number of production issues, as is the lack of foresight regarding de-referencing pointers that are no longer valid. Lack of guardrails seems to translate in 'do what you want' not necessarily 'build guard rails at the right level for you', most projects simply don't bother with guardrails at all.
Rust tries to address a lot of these issues, but it does so by tossing out a lot of the good stuff as well and introducing a whole pile of new issues and concepts that I'm not sure are an improvement over what was there before. This creates a take-it-or-leave it situation, and a barrier to entry. I would have loved to see that guard rails concept extended to the tooling in the form of compile time flags resulting in either compile time flagging of risky practices (there is some of this now, but I still think it is too little) and runtime errors for clear violations.
The temptation to 'start over' is always there, I think C with all of its warts and shortcomings is not the best language for a new programmer to start with if they want to do low level work. At the same time, I would - still, maybe that will change - hesitate to advocate for rust, it is a massive learning curve compared to the kind of appeal that C has for a novice. I'd probably recommend Go or Java over both C and rust if you're into imperative code and want to do low level work. For functional programming I'd recommend Erlang (if only because of the very long term view of the people that build it) or Clojure, though the latter seems to be on its retour.
OneLessThing•17h ago
I do think that LLM C code if made with great testing tooling in concert has great promise.
jacquesm•14h ago
lelanthran•14h ago
How are you doing your fuzzing? You need either valgrind (or compiler sanitiser flags) in the loop for a decent level of confidence.
lifthrasiir•13h ago
citbl•18h ago
nurettin•17h ago
I have an issue with high strung opinions like this. I wrote plenty of crappy delphi code while learning the language that saw production use and made a living from it.
Sure, it wasn't the best experience for users, it took years to iron out all the bugs and there was plenty of frustration during the support phase (mostly null pointer exceptions and db locks in gui).
But nobody would be better off now if that code never saw production use. A lot of business was built around it.
zdragnar•17h ago
Once upon a time, you could put up a relatively vulnerable server, and unless you got a ton of traffic, there weren't too many things that would attack it. Nowadays, pretty much anything Internet facing will get a constant stream of probes. Putting up a server requires a stricter mindset than it used to.
jacquesm•16h ago
nurettin•15h ago
I guess the question at spotlight is: At what point would your custom server's buffer overflow when reading a header matter and would that bug even exist at that point?
Could a determined hacker get to your server without even knowing what weird software you cooked up and how to exploit your binary?
We have a lot of success stories born from bad code. I mean look at Micro$oft.
Look at all the big players like discord leaking user credentials. Why would you still call out the little fish?
Maybe I should create a form for all these ahah.