frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
46•valyala•2h ago•19 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
228•ColinWright•1h ago•248 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
31•valyala•2h ago•4 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
9•gnufx•1h ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
128•AlexeyBrin•8h ago•25 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
132•1vuio0pswjnm7•9h ago•161 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
71•vinhnx•5h ago•9 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
836•klaussilveira•22h ago•251 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
181•alephnerd•2h ago•125 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1064•xnx•1d ago•613 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
85•onurkanbkrc•7h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
493•theblazehen•3d ago•178 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
215•jesperordrup•12h ago•77 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
15•momciloo•2h ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
231•alainrk•7h ago•366 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
578•nar001•6h ago•261 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
9•languid-photic•3d ago•1 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
41•rbanffy•4d ago•8 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
30•marklit•5d ago•3 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•35 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
80•speckx•4d ago•91 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
278•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
289•dmpetrov•23h ago•156 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
558•todsacerdoti•1d ago•272 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
431•ostacke•1d ago•111 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•12 comments
Open in hackernews

Deterministic multithreading is hard (2024)

https://www.factorio.com/blog/post/fff-415
115•adtac•3mo ago

Comments

adtac•3mo ago
if you haven't read the factorio devblog before, please do!

after HN, it's one of my favourite places on the internet because i constantly learn new, random, insane things almost every time. imho it teaches you how to think + shows you what great engineering taste looks like. sorry if i'm overly effusive but each post is so deeply technical and well-written that i can't believe it's free.

you don't need to know anything about factorio or gamedev btw (i don't), just pick a random number between 1 to 438 and start reading :)

hinkley•3mo ago
I used to say the same about the Eve Online dev blog, but at some point I stopped reading because they were creating an ad hoc, informally-specified, bug-ridden, slow implementation of half of Erlang.

Concurrency is hard. Blizzard added progressively more and more concurrency over time to rescue orphaned resources assigned to a single shard that was undersubscribed while another shard in the same AZ was seeing flash mobs. But the way they documented it was more of a tea leaves situation. Only enough data to guess what they had done if you were familiar with the space.

AuthAuth•3mo ago
Yep FFF is such a treat to read. They do an amazing job of explaining complex problems and their solution in a way where anyone can understand.
nickpsecurity•3mo ago
My favorite paper on it doing a clever workaround:

https://github.com/emeryberger/dthreads

btown•3mo ago
Paper link (2011): https://people.cs.umass.edu/~emery/pubs/dthreads-sosp11.pdf

> DTHREADS works by exploding multithreaded applications into multiple processes, with private, copy-on-write mappings to shared memory... Experimental results show that DTHREADS substantially outperforms a state-of-the-art deterministic runtime system, and for a majority of the benchmarks evaluated here, matches and occasionally exceeds the performance of pthreads.

OskarS•3mo ago
Never heard of this, I’m really interested in digging into this paper. Thank you both for the tip!
vlovich123•3mo ago
What’s interesting to me about Prof Berger’s work is that while many of his ideas are seemingly powerful and should be very impactful, it’s underutilized in practice. I think that’s because he’s failed to figure out how to really make it easy to use and productized. For example, Coz should be the definitive tool and mechanism people use to do performance analysis. However because it’s so hard to use and fails in various ways and is barely maintained if at all it ends up seeing limited use.

It’s a shame. The real world of development would be significantly richer if these ideas had better funding and dedicated long term development.

nickpsecurity•3mo ago
Good points. Thanks for the reference to Coz.

One of the researchers behind either rump kernels or unikernels talked to us here about making it usable. He said he was discouraged by his advisors from doing that. He could write more papers instead.

The reason they think that was is it's quantity over quality in much of academia, esp citation scores and funding for new research. Some groups seem to have their researchers use some of their time to build useful software. Most isn't production quality or maintained because they're basically paid not to do that. It's why many don't join academic research and others supported funding cuts or reform.

Jyaif•3mo ago
Note that this wouldn't have been useful for Factorio, because Factorio deals with the harder problem of needing deterministic results with varying amount of parallelism, whereas from what I understand Dthread only give the same results if you run the program with the same number of "threads".
seg_lol•3mo ago
Emery Berger is one of my favorite researchers, his work has a fun bright quality that delights!
nickpsecurity•3mo ago
I agree. I skimmed so many of his team's papers one night. I could've submitted a bunch of them.
wppick•3mo ago
One of the most interesting things to me when reading this was that it was treated as a bug even though it was that hard to reproduce. Most dev shops would not have the bandwidth and management but in to spend the time to dig into something like that unless it was high severity, and also it sounds like it was also getting caused from a modded version of the software
Iwan-Zotow•3mo ago
Almost impossible