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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
39•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
51•samasblack•3h ago•38 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•243 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
39•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
63•onurkanbkrc•5h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
462•theblazehen•2d ago•165 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
509•nar001•4h ago•235 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
184•jesperordrup•10h ago•65 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
63•1vuio0pswjnm7•7h ago•59 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
187•alainrk•5h ago•280 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
50•mellosouls•3h ago•51 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
17•0xmattf•2h ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
58•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•20h ago•34 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
197•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•152 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
549•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
39•matt_d•4d ago•14 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
341•eljojo•23h ago•210 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments
Open in hackernews

Bertie the Brain

https://en.wikipedia.org/wiki/Bertie_the_Brain
92•breppp•3mo ago

Comments

Syzygies•3mo ago
A December 1956 cover feature article in Radio-Electronics magazine describes "Relay Moe" which plays tic tac toe with adjustable levels of skill. It used 90 relays.

<https://www.vintagecomputer.net/cisc367/Radio%20Electronics%...>

Here is the full text, for discussing with agents:

https://archive.org/stream/RadioElectronics195701/Radio%20El...

This is a subject dear to my heart. I'm a mathematician who routinely uses symmetry in counting problems. As a kid I remember writing out a tic tac toe game tree in about ten pages. I must have used symmetry, and I must have only mapped a winning strategy, not all 765 game states up to symmetry.

So my first reaction to now reading that Bertie the Brain used "addition tubes" was "Really? Can't you do that with relays?" And the reality is that Bertie the Brain was a solution looking for a problem, a demo project for these tubes, not an attempt at the simplest way to implement such a machine.

Still, looking at the numbers, I'm impressed that Relay Moe managed multiple levels of game play using only 90 relays. The design exploited symmetry.

croes•3mo ago
Additron not addition.
ASalazarMX•3mo ago
> The Additron was an electron tube designed by Dr. Josef Kates, circa 1950, to replace the several individual electron tubes and support components required to perform the function of a single bit digital full adder.

TIL

ck2•3mo ago
the mechanical chess computer was even more impressive imho

https://en.wikipedia.org/wiki/El_Ajedrecista

early 1900s, that's incredible

the first electronic computer playing chess was almost 50 years away

Sharlin•3mo ago
Note that it only played a single endgame scenario consisting of three pieces.
rob74•3mo ago
Still more difficult than Tic-Tac-Toe...
Sharlin•3mo ago
Granted.
taneq•3mo ago
What, no small-statured chess mastermind hidden in there? :D
marshavoidance•3mo ago
I miss the days when video games were used to showcase technical advances.

"Kates built the game to showcase his additron tube, a miniature version of the vacuum tube, though the transistor overtook it in computer development shortly thereafter."

embedding-shape•3mo ago
They sort of still are (Witcher 4 being used to showcase new UE features and software+hardware optimizations is just one example), but we're getting close to the point where we cannot really add more details and realism to video games and they still don't really hammer the hardware. Seems ML is the new showcase if anything :)
vntok•3mo ago
> but we're getting close to the point where we cannot really add more details and realism to video games

Lots of human senses aren't tackled by video games yet. Smell, taste, balance, cardioception, proprioception, pain, temperature, pressure are all missing. Where are the immersive tanks or piezzoelectric coveralls that stimulate all of our senses coherently? I bet adding those would hammer the hardware.

aethrum•3mo ago
Man Canada used to be so impressive. We need to get back there
ge96•3mo ago
RIP Avro Arrow
srcreigh•3mo ago
2014 interview with the creator: https://spacing.ca/toronto/2014/08/13/meet-bertie-brain-worl...
whycome•3mo ago
> “If the solid-state revolution had started ten years later, I would have been a billionaire,” he says. “Everybody would have used Additrons instead of these big circuits.”

I feel like this is the sentiment on HN for so many startup projects that seem adjacent to other innovations

imchillyb•3mo ago
It’s also blame shifting. Had these folks been more aware of trends and their own industry, the prospects of billionairhood could have been non zero. Instead, Additrons and similarly outdated modes of operation kept pushing technologies that were rapidly becoming the past and irrelevant.
satiated_grue•3mo ago
On the tic tac toe topic, MENACE is just startlingly cool:

https://en.wikipedia.org/wiki/Matchbox_Educable_Noughts_and_...

moralestapia•3mo ago
Toronto leading AI since the 50s woo!
NoSalt•3mo ago
So ... Joshua was the next evolution of Bertie?
krustyburger•3mo ago
https://youtube.com/watch?v=UOAdGjj-hIg
arionmiles•3mo ago
As I was reading through this, I came to the part that mentions the cathode-ray tube amusement device and the words instantly unlocked a long forgotten memory I had as a child reading DK illustrated books on science and tech (I can't recall what the book was called) and it's where I learnt about it being the first video game ever.

Only tangentially related to this article but it took me back!

svat•3mo ago
The article says this was for the 1950 Canadian National Exhibition, and it appears that a high-schooler Donald Knuth got to see one such machine in Chicago (possibly on a school trip; he grew up in Milwaukee) long before his first encounter with a computer, as documented in TAOCP vol 4A:

> This setup is based on an exhibit from the early 1950s at the Museum of Science and Industry in Chicago, where the author was first introduced to the magic of switching circuits. The machine in Chicago, designed by researchers at Bell Telephone Laboratories, allowed me to go first; yet I soon discovered there was no way to defeat it. Therefore I decided to move as stupidly as possible, hoping that the designers had not anticipated such bizarre behavior. In fact I allowed the machine to reach a position where it had two winning moves; and it seized both of them! Moving twice is of course a flagrant violation of the rules, so I had won a moral victory even though the machine had announced that I had lost.

Later, a program for playing tic-tac-toe was one of the first programs he wrote, after he entered college and discovered computers. (He also quotes Charles Babbage! https://research.swtch.com/tictactoe)

B1FF_PSUVM•3mo ago
SF author Fred Saberhagen used an "automated" tic-tac-toe in one of the first Berserker (intelligent machines bent on wiping out organic life) stories.

The protagonist was a scout spaceship pilot, who for plot reasons had to simulate being alert in communication with a Berserker that could kill him if it determined he wasn't.

If memory serves, he devised some sort of branch elimination algorithm using matchsticks, so that his tic-tac-toe games improved with iteration...

That was 1963: https://en.wikipedia.org/wiki/Berserker_(novel_series)