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Introducing architecture variants

https://discourse.ubuntu.com/t/introducing-architecture-variants-amd64v3-now-available-in-ubuntu-...
71•jnsgruk•1d ago•75 comments

How to build silos and decrease collaboration (on purpose)

https://www.rubick.com/how-to-build-silos-and-decrease-collaboration/
14•gpi•19m ago•2 comments

x86 architecture 1 byte opcodes

https://www.sandpile.org/x86/opc_1.htm
34•eklitzke•1h ago•9 comments

AI scrapers request commented scripts

https://cryptography.dog/blog/AI-scrapers-request-commented-scripts/
105•ColinWright•3h ago•32 comments

Nix Derivation Madness

https://fzakaria.com/2025/10/29/nix-derivation-madness
119•birdculture•5h ago•36 comments

Perfetto: Swiss army knife for Linux client tracing

https://lalitm.com/perfetto-swiss-army-knife/
19•todsacerdoti•7h ago•0 comments

Use DuckDB-WASM to query TB of data in browser

https://lil.law.harvard.edu/blog/2025/10/24/rethinking-data-discovery-for-libraries-and-digital-h...
24•mlissner•1h ago•6 comments

My Impressions of the MacBook Pro M4

https://michael.stapelberg.ch/posts/2025-10-31-macbook-pro-m4-impressions/
43•secure•9h ago•43 comments

Another European agency shifts off US Tech as digital sovereignty gains steam

https://www.zdnet.com/article/another-european-agency-ditches-big-tech-as-digital-sovereignty-mov...
152•CrankyBear•2h ago•78 comments

Lording it, over: A new history of the modern British aristocracy

https://newcriterion.com/article/lording-it-over/
15•smushy•5d ago•17 comments

Pangolin (YC S25) Is Hiring a Full Stack Software Engineer (Open-Source)

https://docs.pangolin.net/careers/software-engineer-full-stack
1•miloschwartz•2h ago

Attention lapses due to sleep deprivation due to flushing fluid from brain

https://news.mit.edu/2025/your-brain-without-sleep-1029
415•gmays•6h ago•183 comments

Sustainable memristors from shiitake mycelium for high-frequency bioelectronics

https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0328965
70•PaulHoule•6h ago•43 comments

Just Use a Button

https://gomakethings.com/just-use-a-button/
101•moebrowne•2h ago•56 comments

Addiction Markets: Abolish Corporate-Run Gambling

https://www.thebignewsletter.com/p/addiction-markets-abolish-corporate
48•toomuchtodo•1h ago•22 comments

AMD could enter ARM market with Sound Wave APU built on TSMC 3nm process

https://www.guru3d.com/story/amd-enters-arm-market-with-sound-wave-apu-built-on-tsmc-3nm-process/
263•walterbell•16h ago•207 comments

It's the "hardware", stupid

https://haebom.dev/archive?post=4w67rj24q76nrm5yq8ep
39•haebom•6d ago•82 comments

John Carmack on mutable variables

https://twitter.com/id_aa_carmack/status/1983593511703474196
407•azhenley•17h ago•485 comments

The cryptography behind electronic passports

https://blog.trailofbits.com/2025/10/31/the-cryptography-behind-electronic-passports/
75•tatersolid•8h ago•66 comments

Floppy Disk / Diskettes // retrocmp / retro computing

https://retrocmp.de/fdd/diskette/diskette.htm
26•rbanffy•3d ago•7 comments

Ask HN: Who uses open LLMs and coding assistants locally? Share setup and laptop

142•threeturn•5h ago•104 comments

Claude outage

https://status.claude.com/incidents/s5f75jhwjs6g
102•stuartmemo•9h ago•170 comments

Fire TV: Amazon to block piracy apps in the future

https://www.heise.de/en/news/Fire-TV-Amazon-to-block-piracy-apps-in-the-future-10964878.html
64•speckx•2h ago•45 comments

Wheels for free-threaded Python now available for psutil

https://gmpy.dev/blog/2025/wheels-for-free-threaded-python-now-available-in-psutil
55•grodola•6d ago•2 comments

In orbit you have to slow down to speed up

https://www.wired.com/story/in-orbit-you-have-to-slow-down-to-speed-up/
55•beardyw•1w ago•73 comments

History's first public hack: rats, rats, rats

https://www.rigb.org/explore-science/explore/blog/historys-first-public-hack-rats-rats-rats
5•ohjeez•4d ago•0 comments

Rotating Workforce Scheduling in MiniZinc

https://zayenz.se/blog/post/rotating-workforce-scheduling/
42•mzl•5h ago•5 comments

Immutable releases are now generally available on GitHub

https://github.blog/changelog/2025-10-28-immutable-releases-are-now-generally-available/
123•fastest963•5h ago•53 comments

Reasoning models reason well, until they don't

https://arxiv.org/abs/2510.22371
188•optimalsolver•10h ago•176 comments

Bertie the Brain

https://en.wikipedia.org/wiki/Bertie_the_Brain
81•breppp•1w ago•21 comments
Open in hackernews

In orbit you have to slow down to speed up

https://www.wired.com/story/in-orbit-you-have-to-slow-down-to-speed-up/
55•beardyw•1w ago

Comments

brudgers•5d ago
A similar thing is true when cornering a race car when measuring time through the corner.
dotancohen•7h ago
How so?
anonymars•7h ago
"Faster" (higher speed) = wider cornering radius = more distance = slower
wrigby•6h ago
But you exit going faster, which means you make up time on the straight after the corner.
oarsinsync•6h ago
Assuming there is a long enough straight before the next corner
rtkwe•6h ago
It's a balance, many of these cars can accelerate and decelerate very hard so the time to get back to the full speed for the next section is fairly short reducing the effect of slowing down. The effect of taking a too wide racing line though means a large multiple in the distance travelled.
HPsquared•5h ago
Cars can usually brake and turn harder than they can accelerate.

You also tend to spend more time on the straight after the corner, than in the corner itself

So you mostly optimise for corner exit speed, especially if the car has particularly slow acceleration and a long straight comes after the corner.

drivebyhooting•43m ago
For F1 I was under the impression exit speed wasn’t as important as minimizing arc length of the turn.
taneq•5h ago
Yeah depends on the corner but the general thumb-suck approximation is sound.
rascul•6h ago
If there's banking, it can change things.
everyone•6h ago
The distance has no effect.. Its all about speed, you want to take the line that lets you get through the corner while maintaining the highest speed. If you are going faster and spend as little time as possible breaking and accelerating you will gain time. Also a higher exit speed means you will be going faster for the entire straight after the corner making a very big time difference.

Your car, depending on how much grip it has + other variables, will have a theoretical minimum diameter circle it can drive around at various speeds. The higher the speed the bigger the circle. Finding your racing line is just a matter of fitting the biggest circular arc inside the space available in the corner.

Ideally you want to break in a straight line before the corner and reach the speed your car can drive the circle at at just the moment you enter it.

Theres more nuance when it comes to compound corners, FR vs FF cars, oversteer understeer, hills bumps etc. But the basic theory is simply fitting circles.

https://ibb.co/VY11TpTM

bluGill•6h ago
You are generally not taking a perfect circle corner. You can/should be slowing down as you enter the corner and then speeding up even before you exit. In this way you can shorten the distance traveled while getting a higher exit speed - sometimes higher than the largest possible circle corner. Optimizing this for the car/track/conditions is what makes for a great driver.
everyone•5h ago
The distance is irrelevant.. It is true that depending on the car you may gain time breaking and accelerating while turning.

But that is a more subtle and advanced concept though (like dealing with elevation changes).. People should understand the big circle first.

bluGill•5h ago
In the context of winning a race you need to get the subtle and advanced concepts right or you will be in last place. If you are just driving on the street it doesn't matter.
everyone•5h ago
Most times Ive seen anyone playing a racing game they seem to be totally clueless.. They dont even comprehend the big circle. They always go into corners way too fast, break super hard and then crawl out.

Its so common it surprises me racing games have always been so popular.

What I have also noticed is that over time racing games have changed their physics to be totally wacky in order to meet the general public's wacky expectations.. (eg. mario kart or GTA5) I cant play those games cus the physics are so strange.

bluGill•4h ago
I was referring to real world races where we cannot ignore physics.

Racing games are very different. They tend to have adaptive AI - you are more likely to win with the naive approach you describe than the physically perfect route. The physically perfect result will get your through the race several minutes faster, but the AI opponents become impossible to beat. Thus the ideal path is the worst thing you can learn. (I haven't played games in years, but IIRC the games you mention don't pretend to be about racing, I wonder how ones that pretend to be a real race compare)

everyone•3h ago
?? I guess you havent played modern racing games. No-one races against AI, its all against other people. Games like Assetto Corsa and iRacing have very good physics models. Real race drivers use them to train and are often seen online.

The circle thing is aimed at most people here. If your average person implemented that they would dramatically improve their times.. All the other stuff (of which of course there is a lot) would result in relatively marginal improvements.

taneq•5h ago
Slow is smooth, smooth is fast.
ChicagoBoy11•7h ago
For anyone who is remotely interested in this, a considerable chunk of the Gemini program was all about solving some of the practicalities involved with Rendezvous, and it is quite interesting even hearing some of the astronauts come to grips with some of the physics while orbiting in space trying the various types of rendezvous and docking maneuvers that were attempted.
stoneforger•7h ago
They should really teach physics using KSP.
delichon•7h ago
I doubt SpaceX could put a satellite in orbit with KSP physics. Just the absence of realistic thermal conduction would prevent it. The outer skin temperature typically peaks around 300–600 °C during the densest part of the atmosphere. If you calculate those forces wrong the rocket has a bad day. Best case it is over engineered and has a reduced payload. They might as well do their calculations with pi equal to 3.
0_____0•7h ago
What does thermal conduction affect? Is it mostly practical spacecraft construction, or actually related to orbital mechanics?
bogzz•7h ago
The FAR mod is touted as being realistic; I haven't played it though.
iso1631•5h ago
https://xkcd.com/2205/ comes to mind with your pi approximation.

Nobody is saying KSP physics is perfect.

Until I played KSP, I had no idea how hard orbit was compared with just going up into space (and generally the greater population thinks the same -- they think that sending New Shephard upto 100km is about the same as sending a Dragon into orbit). I had no idea how you move in orbit, how getting from low earth equitorial orbit to Jupiter takes less energy than getting from the same ship to a polar orbit (and even then that the only real way to change your orbit like that is to go out beyond the moon and back), etc.

vannucci•7h ago
I tried to teach a group of HS students about orbital mechanics as a high school physics teacher using KSP. It was... difficult. Not impossible. But I agree it's an excellent learning tool.
hobs•6h ago
Right, the UI/UX is a lot to just get to the rocket part. KSP is probably the best game that forces that into your head with a classic simulation that's fun, but I gotta say something like Rocket League was better at building my intuition for rocket behaviors.
dabluecaboose•6h ago
I'm a professional astrodynamicist and I owe my base level understanding of orbital mechanics to KSP. It's a fantastic resource for learning the basics of Keplerian motion.

Also, obligatory XKCD: https://xkcd.com/1356/

taneq•5h ago
Arguably aerodynamics is confusing on a whole other level to mere orbital dynamics. :D
M95D•5h ago
No, it's simple. Just make sure the airplane falls nose-first if it ever stops (speed<stall).
dabluecaboose•4h ago
I washed my hands of aerodynamics after I got my first job in satellite navigation. Messy stuff, that Navier-Stokes business
matheusmoreira•6h ago
Yeah, it's amazing. With enough docking and maneuvering practice I developed some kind of intuition for moving in space. I could maneuver without meticulously planning the burns.

Still can't leave Eve though...

aaronblohowiak•6h ago
I wish ksp 2 hadn't been a boondoggle
mikkupikku•5h ago
I haven't kept up with it, but hopefully Kitten Space Agency will be able to take up the torch.
pfdietz•7h ago
This is a consequence of the virial theorem of mechanics.

https://en.wikipedia.org/wiki/Virial_theorem

This theorem also lets you conclude that as a nondegenerate star becomes more tightly bound (smaller, for a given mass) it must also become hotter.

(Why did someone downvote this?)

terminalbraid•6m ago
I'll posit it's because the virial theorem is applicable to the time average of a stable system and is therefore a specific case. The time average is not a requirement for this discussion (i.e. dynamics) and invoking that theorem is unnecessary. Ergo it is not a consequence.
everyone•6h ago
I thought I understood all this until I played Kerbal Space Program.
elephanlemon•6h ago
Obligatory: https://xkcd.com/1356/
ralfd•6h ago
I have a hard time imagining physics. For example take a train moving 100 kmh to the north which wants to reverse direction to the south. It has to break and then accelerate again, a very costly operation. Except when the tracks make a turn? But how can a northward momentum change to a southward momentum?

The same confusion I have when trying to imagine satellites going around Earth or slingshot maneuvers. Would an X-Wing turn in space differently than in the atmosphere of Hoth? Would it in space just rotate, but keep its forward (now backwards) momentum instead of turning like a fighter jet?

aaronblohowiak•6h ago
play KSP, it will click after a few days.
ambicapter•6h ago
In your train example, the rails exert a force on the train as it turns. In orbit, the planets are constantly exerting a force on the satellite.
Xerox9213•5h ago
When you brake you generate a ton of heat.

Doing a U-turn generates less heat, but still quite a bit. The train will have to slow down depending on the radius of the curve, and even then the turn will slow it down some more.

But yeah, less heat generation means kinetic energy is conserved.

Cars have to slow down when they turn because it’s too much to ask of the tires to accelerate (throttle) and turn, since turning is in itself acceleration.

NetMageSCW•5h ago
Caveat: when the tires are already at the limit of adhesion (e.g. on an F1 car). In a road car, you are not normally turning at 1g and probably can’t accelerate at 1g so you can turn and accelerate when you have enough margin.

It’s just the average driver doesn’t realize how much margin is available.

NitpickLawyer•5h ago
> The same confusion I have when trying to imagine satellites going around Earth or slingshot maneuvers.

I can't recommend KSP enough. It's a "silly" game with "on rails physics" (so not exactly 100% accurate wrt general relativity stuff) but it's got a very nice interface and it will make you "get" orbital mechanics by dragging stuff around. You'll get an intuition for it after a few hours of gameplay / yt video tutorials. Really cool game.

montagg•5h ago
This is how I now “get” orbital mechanics better than I ever did trying to study it. Play is the best education.
wongarsu•5h ago
A train has momentum in the direction of the track. If the track makes a 180° turn the train will lose some momentum to increased friction with the track during the turn, but essentially the momentum still follows the track.

A fighter jet (or X-Wing in orbit) kind of generates its own "track" with the guiding forces of the wings. You can still do a 180° turn and keep a significant part of your momentum. Though the guiding effects are a lot softer, so your losses are a lot worse

A satellite (or an X-Wing in orbit) has no rails that can go in arbitrary directions. Any momentum is in "orbit direction", but orbits work in weirder ways. If you make your orbit highly elliptical then at the highest point you will have traded nearly all your kinetic energy for potential energy and can make a 180° turn pretty cheaply (because it's only a small change in speed)

btilly•5h ago
What's going on here is that your momentum changes whenever you experience a force. Your energy changes whenever you experience a force towards or from the direction that you are traveling.

The force from the rails at all points is at right angles to the direction of motion. So your energy doesn't change. Your momentum is constantly changing. And you're doing it by shoving the Earth the other way. But the Earth is big enough that nobody notices.

Now to the orbital example. In the Newtonian approximation, an orbit works similarly. In a circular orbit, you're exchanging momentum with the planet, but your energy remains the same. The closer the orbit, the more speed you need to maintain this against a stronger gravity, and the faster you have to move.

In an elliptical orbit, you're constantly exchanging momentum with the planet, but now you're also exchanging between gravitational potential energy, and kinetic energy. You speed up as you fall in, and slow down as you move out. Which means that you are moving below orbital speed at the far end of your orbit, and above when you are close.

Now to this paradox. Slowing down causes you to shift which elliptical orbit you are in, to one which is overall faster. Therefore slowing down puts you ahead in half an orbit, and then you'll never stop being ahead.

exe34•5h ago
I feel like none of the answers have addressed you train example correctly. The momentum is exchanged with the Earth. So the Earth+train still have the same total momentum. The energy is mostly conserved (ignoring the friction that's needed to stay on the track). You can do the same by running past a lamp post and extending a hand to grab it - you'll change direction.
lucianbr•5h ago
You too can change direction easier if there is an object (like a pole or something) you can push/pull against. Try it, maybe it will help your intuition.

Run towards a pole and then try to come back around it, once without touching it and once using it to swing around. That's the role the curved tracks play. You exchange momentum with the object, and in the end with the Earth.

ErroneousBosh•4h ago
> For example take a train moving 100 kmh to the north which wants to reverse direction to the south. It has to break and then accelerate again, a very costly operation. Except when the tracks make a turn? But how can a northward momentum change to a southward momentum?

Your train is decelerating, and then accelerating southwards. It really is.

If you were on a train that was travelling in a straight line northwards and the driver applied the brakes, it would decelerate, which really is acceleration with a negative value (and I can hear that in my old high school physics teacher's voice, hope you're doing well, Mr Siwek). You would feel yourself being thrown forwards if the acceleration was strong enough because your momentum wants to keep you moving north.

If you were on a train that was travelling around a U-shaped bit of track looping from northbound to southbound, then you'd be thrown towards the outside of the curve. Guess what? The train is not moving north so fast, and your momentum is trying to keep you moving north.

The difference here is that if you brake the train to a stop and throw it in reverse then you're dissipating energy as heat to stop it, and then applying more energy from the drivetrain to get it moving again, but if you go round a U-shaped track the energy going north is now energy going east. You have not added or removed energy, just pointed it a different direction.

GeneralMayhem•4h ago
Turning around a track definitely dissipates some heat energy through increased friction with the rails. Imagine taking a semicircle turn and making it tighter and tighter. At the limit, the train is basically hitting a solid wall and rebounding in the other direction, which would certainly transfer some energy.

The energy question is this: going from a 100kmh-due-north momentum to a 100kmh-due-south momentum via slowing, stopping, and accelerating again clearly takes energy. You can also switch the momentum vector by driving in a semicircle. Turning around a semicircle takes some energy, but how much - and where does it come from? Does it depend on how tight the circle is - or does that just spread it out over a wider time/distance? If you had an electric train with zero loss from battery to wheels, and you needed to get it from going north to going south, what would be the most efficient way to do it?

floxy•1h ago
There is no "required" energy to change direction, even for a zero-radius change, think of a bouncing ball:

https://www.youtube.com/watch?v=QpuCtzdvix4

altcognito•49m ago
A bouncing ball is elastic. There is some loss in the process of storing the energy from the movement into the ball and then releasing it into the opposite direction. Good example though!
10000truths•42m ago
This only applies in perfectly elastic systems, where the bodies can convert kinetic energy to potential energy and back with perfect restitution. Which, thanks to the second law of thermodynamics, doesn't exist in reality. It's only a question of how much energy is lost. (Unless, of course, you include the medium into which the energy dissipates as heat into the system itself. But such a model is not useful in almost all practical scenarios.)
ErroneousBosh•47m ago
> Turning around a track definitely dissipates some heat energy through increased friction with the rails.

No it doesn't, but we're talking about identical spherical frictionless trains in a vacuum.

heavenlyblue•2m ago
You are also talking about a track with infinite mass because otherwise the reason train can change direction is because it's pushing the track northwards
kbelder•3h ago
A very related physics issue that boggles my mind is when you roll a disk, like a wheel. You can roll the disk north, and it'll lean, curve, and end up going south. What force changed the direction of the wheel?

I understand it, intellectually. It's pushing sideways against the surface as it leans and spins, but it just doesn't feel right. I have no intuition for it.

max51•15m ago
If you are talking about the gyroscopic precession effect that happens when you push on a spinning disc, this is the best video I've seen so far that explains it in an intuitive way: youtube.com/watch?v=n5bKzBZ7XuM
boothby•3h ago
What's happening is that you exchange forward momentum for angular momentum. When the track straightens out again, you trade the angular momentum for forward momentum again. The train pays for this in friction losses; the orbital maneuver costs some fuel for steering.
yabones•6h ago
Forwards is up, up is back, back is down, down is forwards.
geon•6h ago
Or in the words of Larry Niven (The integral trees)

East takes you Out

Out takes you West

West takes you In

In takes you East

NitpickLawyer•5h ago
Down is where the enemy gate is.
taneq•5h ago
So precise, he piss on a plate and never splash.
jayknight•1h ago
How related to this is the helicopter 90-degree phase lag thing?
nomel•20m ago
It's much easier to reason about when you frame it closer to reality: you're not on a circular path, you're continuously falling, and because you're moving forward, you're continuously missing the earth, with its pull decreasing with distance.
QuiCasseRien•5h ago
could it be possible to flag a thread when you need to pay or register to read an article ??

very annoyoing, the subject looks good, open tab and rohhhhhhhh... paid or register.

ceejayoz•5h ago
https://archive.is/

Paste link, good to go. https://archive.is/qrP0p

embedding-shape•5h ago
Allowing paywalls vs not been discussed for a long time. Latest comment from dang about it seems to be this:

> The answer is that paywalls are allowed when there are workarounds (such as archive links) which allow ordinary readers to read the article without paying or subscribing, while hardwalled domains (i.e., without such workarounds) are banned. - https://news.ycombinator.com/item?id=43876575

https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...

f4uCL9dNSnQm•4h ago
There is the small, tiny issue of people commenting just based on title, without even reading the article.

In this case I expected it just links to https://www.youtube.com/watch?v=bcvnfQlz1x4 and didn't even notice in links to Wired.

HPsquared•5h ago
Life and business are often the same.
lproven•5h ago
As Larry Niven wrote in The Smoke Ring and The Integral Trees...

"West takes you In, In takes you East, East takes you Out, Out takes you West, North and South bring you back again."

https://forum.nasaspaceflight.com/index.php?topic=3341.0

Scubabear68•4h ago
This brings back fond memories of Heinlein's juvenile sci fi series.
ubj•1h ago
Buzz Aldrin (who was the second person to walk on the moon) wrote his MIT thesis on methods for astronauts to handle the complexities of orbital dynamics when performing rendezvous maneuvers in orbit:

https://dspace.mit.edu/handle/1721.1/12652

austin-cheney•16m ago
I have always wondered about this with regard to Newton's Third law:

    For every action there is an equal and opposite reaction.
So if a craft departs from rendezvous with another craft it must do so by pushing away from that other craft. That means it is equally pushing on both crafts. If the rendezvous was in orbit does that mean departing from rendezvous pushes both crafts out of orbit? If so does the other craft have to correct for this to reestablish orbit or is orbit self-correcting as if in a third body scenario?

I ask because Earth is an third body scenario between the sun and Jupiter. Jupiter has enough gravity to occasionally pull the Earth slightly (not significantly) out of orbit from the Sun, but Earth's orbit to the Sun is self-correcting due to the difference in mass between the Sun and Jupiter. Quick web searching reveals Jupiter's pull on Earth is only approximately 0.005% of the Sun's after accounting for both mass and distance, but that number rises to 0.011% after accounting for syzygy with the moon.