ldd your-zig-executable :)I can say the same (although my career spans only 30 years), or, more accurately, that it's one of the few languages that surprised me most.
Coming to it from a language design perspective, what surprised me is just how far partial evaluation can be taken. While strictly weaker than AST macros in expressive power (macros are "referentially opaque" and therefore more powerful than a referentially transparent partial evaluation - e.g. partial evaluation has no access to an argument's name), it turns out that it's powerful enough to replace not only most "reasonable" uses of macros, but also generics and interfaces. What gives Zig's partial evaluation (comptime) this power is its access to reflection.
Even when combined with reflection, partial evaluation is more pleasurable to work with than macros. In fact, to understand the program's semantics, partial evaluation can be ignored altogether (as it doesn't affect the meaning of computations). I.e. the semantics of a Zig program are the same as if it were interpreted by some language Zig' that is able to run all of Zig's partial-evaluation code (comptime) at runtime rather than at compile time.
Since it also removes the need for other specialised features (generics, interfaces) - even at the cost of an aesthetic that may not appeal to fans of those specialised features - it ends up creating a very expressive, yet surprisingly simple and easy-to-understand language (Lisps are also simple and expressive, but the use of macros makes understanding a Lisp program less easy).
Being simple and easy to understand makes code reviews easier, which may have a positive impact on correctness. The simplicity can also reduce compilation time, which may also have a positive impact on correctness.
Zig's insistence on explicitness - no overloading, no hidden control flow - which also assists reviews, may not be appropriate for a high-level language, but it's a great fit for an unabashedly low-level language, where being able to see every operation as explicit code "on the page" is important. While its designer may or may not admit this, I think Zig abandons C++'s belief that programs of all sizes and kinds will be written in the same language (hence its "zero-cost abstractions", made to give the illusion of a high-level language without its actual high-level abstraction). Developers writing low-level code lose the explicitness they need for review, while those writing high-level programs don't actually gain the level of abstraction required for a smooth program evolution that they need. That belief may have been reasonable in the eighties, but I think it has since been convincingly disproved.
Some Zig decisions surprised me in a way that made me go more "huh" than "wow", such as it having little encapsulation to speak of. In a high-level language I wouldn't have that (after years of experience with Java's wide ecosystem of libraries, we learned that we need even more and stronger encapsulation than we originally had to keep compatibility while evolving code). But perhaps this is the right choice for a low-level language where programs are expected to be smaller and with fewer dependencies (certainly shallower dependency graphs). I'm curious to see how this pans out.
Zig's terrific support for arenas also makes one of the most powerful low-level memory management techniques (that, like a tracing garbage collector, gives the developer a knob to trade off RAM usage for CPU) very accessible.
I have no idea or prediction on whether Zig will become popular, but it's certainly fascinating. And, being so remarkably easy to learn (especially if you're familiar with low-level programming), it costs little effort to give it a try.
Every language at scale needs a preprocessor (look at the “use server” and “use gpu” silliness happening in TS) - why is it not the the same as the language you use?
I look forward to a future high-level language that uses something like comptime for metaprogramming/interfaces/etc, is strongly typed, but lets you write scripts as easily as python or javascript.
For me it'd be hard to go back to languages that don't have all that. Only swift comes close.
pip install ziglang
Which means you don't even have to install it separately to try it out via uvx. If you have uv installed already try this: cd /tmp
echo '#include <stdio.h>
int main() {
printf("Hello, World!");
return 0;
}' > hello.c
uvx --from ziglang python-zig cc /tmp/hello.c
./a.outI feel what is missing is how each feature is so cool compared to other languages.
As a language nerd zig syntax is just so cool. It doesn’t feel the need to adhere to any conventions and seems to solve the problems in the most direct and simple way.
An example of this declaring a label and referring to a label. By moving the colon to either end it makes labels instantly understood which form it is.
And then there is the runtime promises such as no hidden control flow. There are no magical @decorators or destructors. Instead we have explicit control flow like defer.
Finally there is comptime. No need to learn another macro syntax. It’s just more zig during compilation
https://matklad.github.io/2025/08/09/zigs-lovely-syntax.html
Zig's big feature imo is just the relative absence of warts in the core language. I really don't know how to communicate that in an article. You kind of just have to build something in it.
Programming with it is magical, and its a huge drag to go back to languages without it. Just so much better than common OOP that depends only on the type of one special argument (self, this etc).
Common Lisp has had it forever, and Dylan transferred that to a language with more conventional syntax -- but is very near to dead now, certainly hasn't snowballed.
On the other hand Julia does it very well and seems to be gaining a lot of traction as a very high performance but very expressive and safe language.
a few of those decisions seem radical, and I often disagreed with them.. but quite reliably, as I learned more about the decision making, and got deeper into the language, I found myself agreeing with them afterall. I had many moments of enlightenment as I dug deeper.
so anyways, if you're curious, give it an honest chance. I think it's a language and community that rewards curiosity. if you find it fits for you, awesome! luckily, if it doesn't, there's plenty of options these days (I still would like to spend some quality time with Odin)
https://tigerbeetle.com/blog/2025-10-25-synadia-and-tigerbee...
for IO, which is new and I have not actually used yet, here are some relevant paragraphs:
The new Io interface is non-generic and uses a vtable for dispatching function calls to a concrete implementation. This has the upside of reducing code bloat, but virtual calls do have a performance penalty at runtime. In release builds the optimizer can de-virtualize function calls but it’s not guaranteed.
...
A side effect of proposal #23367, which is needed for determining upper bound stack size, is guaranteed de-virtualization when there is only one Io implementation being used (also in debug builds!).
https://kristoff.it/blog/zig-new-async-io/have you checked out `river` the Wayland window compositor written in Zig? https://codeberg.org/river/river
also i'm starting to wonder about how one would write a refactored monolith kernel for Framework open-hardware laptops in Zig, and also porting s6 process management to Zig!
Isn't cross compilation very, very ordinary? Inline C is cool, like C has inline ASM (for the target arch). But cross-compiling? If you built a phone app on your computer you did that as a matter of course, and there are many other common use cases.
Working cross compilation out of the box any-to-any still isn't.
From helicoptering folks onto steering committee and indoctrination of young CS majors.
ForHackernews•2h ago
I don't understand how the things presented in this article are surprising. Zig has several nice features shared by many modern programming languages?
raincole•2h ago
That the author feels the need to emphasize this means either that they haven't paid attention to modern languages for a very long time, or this article is for people who haven't paid attention to modern languages for a very long time.
Type inference has left academy and proliferated into mainstream languages for so many years that I almost forgot that it's a worth mentioning feature.
> One is Zig’s robustness. In the case of the shift operation no wrong behavior is allowed and the situation is caught at execution time, as has been shown.
Panicking at runtime is better than just silently overflowing, but I don't know if it's the best example to show the 'robustness' of a language...
fuzzy_biscuit•1h ago
Or it's hyperbolic.
moralestapia•1h ago
I got that impression as well.
Xi's impressed about types being optional because they can be inferred.
That's ... hardly a novelty ...
blahgeek•1h ago
chrisco255•1h ago
What Zig really does is make systems programming more accessible. Rust is great, but its guarantees of memory safety come with a learning curve that demands mastering lifetimes and generics and macros and a complex trait system. Zig is in that class of programming languages like C, C++, and Rust, and unlike Golang, C#, Java, Python, JS, etc that have built-in garbage collection.
The explicit control flow allows you as a developer to avoid some optimizations done in Rust (or common in 3rd party libraries) that can bloat binary sizes. This means there's no target too small for the language, including embedded systems. It also means it's a good choice if you want to create a system that maximizes performance by, for example, preventing heap allocations altogether.
The built-in C/C++ compiler and language features for interacting with C code easily also ensures that devs have access to a mature ecosystem despite the language being young.
My experience with Zig so far has been pleasurable. The main downside to the language has been the churn between minor versions (language is still pre-1.0 so makes perfect sense, but still). That being said, I like Zig's new approach to explicit async I/O that parallels how the language treats Allocators. It feels like the correct way to do it and allows developers again the flexibility to control how async and concurrency is handled (can choose single-threaded event loop or multi-threaded pool quite easily).
fleventynine•15m ago
I don't think there's is any significant different here between zig, C and Rust for bare-metal code size. I can get the compiler to generate the same tiny machine code in any of these languages.
bsder•33m ago
Zig feels like one of the few programming languages that mostly just avoids gigantic blunders.
I have some beefs with some decisions, but none of them that are an immutable failure mode that couldn't be fixed in a straightforward manner.