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Anthropic officially bans using subscription auth for third party use

https://code.claude.com/docs/en/legal-and-compliance
43•theahura•50m ago•30 comments

Sizing chaos

https://pudding.cool/2026/02/womens-sizing/
333•zdw•6h ago•200 comments

27-year-old Apple iBooks can connect to Wi-Fi and download official updates

https://old.reddit.com/r/MacOS/comments/1r8900z/macos_which_officially_supports_27_year_old/
191•surprisetalk•6h ago•103 comments

Cosmologically Unique IDs

https://jasonfantl.com/posts/Universal-Unique-IDs/
299•jfantl•9h ago•89 comments

How to Choose Between Hindley-Milner and Bidirectional Typing

https://thunderseethe.dev/posts/how-to-choose-between-hm-and-bidir/
44•thunderseethe•3d ago•4 comments

15 years of FP64 segmentation, and why the Blackwell Ultra breaks the pattern

https://nicolasdickenmann.com/blog/the-great-fp64-divide.html
25•fp64enjoyer•1h ago•4 comments

Zero-day CSS: CVE-2026-2441 exists in the wild

https://chromereleases.googleblog.com/2026/02/stable-channel-update-for-desktop_13.html
269•idoxer•11h ago•144 comments

Tailscale Peer Relays is now generally available

https://tailscale.com/blog/peer-relays-ga
345•sz4kerto•10h ago•180 comments

Minecraft Java is switching from OpenGL to Vulkan

https://www.gamingonlinux.com/2026/02/minecraft-java-is-switching-from-opengl-to-vulkan-for-the-v...
74•tuananh•1h ago•19 comments

DNS-Persist-01: A New Model for DNS-Based Challenge Validation

https://letsencrypt.org/2026/02/18/dns-persist-01.html
221•todsacerdoti•9h ago•102 comments

Closing this as we are no longer pursuing Swift adoption

https://github.com/LadybirdBrowser/ladybird/issues/933
224•thewavelength•4h ago•169 comments

The Perils of ISBN

https://rygoldstein.com/posts/perils-of-isbn
85•evakhoury•10h ago•44 comments

R3forth: A concatenative language derived from ColorForth

https://github.com/phreda4/r3/blob/main/doc/r3forth_tutorial.md
64•tosh•8h ago•9 comments

Making a font with ligatures to display thirteenth-century monk numerals

https://digitalseams.com/blog/making-a-font-with-9999-ligatures-to-display-thirteenth-century-mon...
49•a7b3fa•3d ago•8 comments

Step 3.5 Flash: Fast Enough to Think. Reliable Enough to Act

https://static.stepfun.com/blog/step-3.5-flash/
5•kristianp•1h ago•2 comments

Show HN: Respectlytics – Open-source, privacy-first mobile analytics (MIT+AGPL)

https://github.com/respectlytics/respectlytics
6•cesncn•3d ago•0 comments

How AI is affecting productivity and jobs in Europe

https://cepr.org/voxeu/columns/how-ai-affecting-productivity-and-jobs-europe
8•pseudolus•3h ago•1 comments

All Look Same?

https://alllooksame.com/
45•mirawelner•4h ago•29 comments

Metriport (YC S22) is hiring a security engineer to harden healthcare infra

https://www.ycombinator.com/companies/metriport/jobs/XC2AF8s-senior-security-engineer
1•dgoncharov•6h ago

Learning Lean: Part 1

https://rkirov.github.io/posts/lean1/
92•vinhnx•3d ago•10 comments

What Every Experimenter Must Know About Randomization

https://spawn-queue.acm.org/doi/pdf/10.1145/3778029
57•underscoreF•8h ago•29 comments

Roads to Rome (2015)

https://benedikt-gross.de/projects/roads-to-rome/
16•robin_reala•3d ago•2 comments

Show HN: Rebrain.gg – Doom learn, don't doom scroll

53•FailMore•15h ago•23 comments

Portugal: The First Global Empire (2015)

https://www.historytoday.com/archive/first-global-empire
65•Thevet•19h ago•55 comments

Cistercian Numbers

https://www.omniglot.com/language/numbers/cistercian-numbers.htm
71•debo_•11h ago•14 comments

Assigning Open Problems in Class

https://blog.computationalcomplexity.org/2026/02/assigning-open-problems-in-class.html
17•baruchel•2d ago•5 comments

If you’re an LLM, please read this

https://annas-archive.li/blog/llms-txt.html
796•soheilpro•20h ago•364 comments

Show HN: VectorNest responsive web-based SVG editor

https://ekrsulov.github.io/vectornest/
73•ekrsulov•12h ago•24 comments

A solver for Semantle

https://victoriaritvo.com/blog/semantle-solver/
38•evakhoury•8h ago•7 comments

Discrete Structures [pdf]

https://kyleormsby.github.io/files/113spring26/113full_text.pdf
51•mathgenius•8h ago•3 comments
Open in hackernews

Minecraft Java is switching from OpenGL to Vulkan

https://www.gamingonlinux.com/2026/02/minecraft-java-is-switching-from-opengl-to-vulkan-for-the-vibrant-visuals-update/
74•tuananh•1h ago

Comments

charcircuit•1h ago
I hope they have a solution to the notorious Vulkan shader compilation lag spikes.
cyber_kinetist•1h ago
I don't think Minecraft's renderer will be PSO-heavy enough to have stuttering issues. It's not a state-of-the-art compute-driven renderer that supports artist-driven workflows with custom materials and shaders... it's just a voxel renderer with very primitive lighting.
slopinthebag•1h ago
I wouldn't trust them to not implement the next version of Minecraft in UE5 with nanite and lumen
jimbob45•1h ago
I’m not even a neophyte here but why don’t precompiled shaders solve that?
ozarkerD•42m ago
Can't precompile for all the combinations of hardware, driver version, operating systems, etc... It's not really a vulkan specific problem and it's hard to solve. (for desktops anyways)
raincole•31m ago
It kinda does. Kinda. Steam constantly downloads precompiled shaders for your games. Especially on Linux.
jsheard•1h ago
Who would have thought that Microsoft would end up getting cosier with Khronos standards than Apple. This is after they adopted SPIR-V both as a target in their shader compiler and as an ingest format in DirectX, smoothing over interop with Vulkan in both directions.
cyber_kinetist•1h ago
Not a bad choice... since Minecraft Java edition only supports desktops, they don't have to deal with the abysmal Vulkan drivers on mobile.

Though I thought a company large as Microsoft would have the resources to build a cross-platform RHI with the most stable API available for each platform (DX12 for Windows and Metal for macOS)...

pdpi•47m ago
A company as large as Microsoft has resources to do a lot of things, but you’re not borrowing resources from the Office team to help on this project.

The relevant measurement is the resources Mojang has as a studio. And I expect the decision here is that they don’t want to commit to the long term maintenance of three renderer implementations on the Java side.

Another concern is that modding is a major part of why Java Edition is so popular, and that includes shaders specifically. This is already going to cause chaos in the modding world as it is, no need to compound that by making shader mods that much more burdensome to maintain.

ozarkerD•46m ago
They use bgfx for bedrock edition.

https://github.com/bkaradzic/bgfx

https://www.minecraft.net/en-us/attribution

Svoka•20m ago
Honestly pick between Vulkan and DX12 is very superficial.

But you can easily make Vulkan run on macOS. Not sure what would be the reason to use DX12 in the new project today given free choice of technology, especially when team comes from OpenGL.

charcircuit•7m ago
On mobile 3rd party launchers use ANGLE to use EGL or Metal drivers.
throwaway27447•1h ago
I'm frankly shocked microsoft has a java implementation. I thought they were the type of organization to pretend it didn't exist!
pridkett•1h ago
Java is the original version from Mojang/Notch. There’s always been enough of a community that killing it off to move away from Java would break so many extensions and servers would see an active revolt.

There is the non-Java version (Bedrock), but that’s not nearly as extensible.

throwaway27447•1h ago
Ah, I had misread "minecraft" as "microsoft". I wasn't aware minecraft java was a thing. Crazy they have their own java implementation!
muststopmyths•57m ago
It’s the Java version of the game, not a game version of Java.

There’s a native version called bedrock

Xorlev•56m ago
Not a Java implementation, but the original game was written in Java. Later, Microsoft bought Minecraft and rewrote it (Bedrock edition) which runs on Xbox, tablets, etc. But, the community writes mods in Java.

Now both exist and get roughly the same feature set now, but the Java version remains popular given the vast variety of mods and servers.

RiverCrochet•36m ago
While you meant Minecraft here, to shock you further, please enjoy this:

https://en.wikipedia.org/wiki/Microsoft_Java_Virtual_Machine

PaulKeeble•55m ago
I hope this reduces the CPU overhead a bit on the main thread with some time. Quite a few games that ported from DX11 to 12 and openGL to Vulkan didn't just gain performance from the API swap it required taking advantage of the new higher parallel draw call capabilities. #

The main thread is often the limiting factor in minecraft. Minecraft just can't go as fast as the GPU could render the scene and even with quite a lot of shaders things are CPU bottlenecked. Hopefully this changes with time as modding minecraft could certainly do with a bit more CPU time free.