frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Inputlag.science – Repository of knowledge about input lag in gaming

https://inputlag.science
38•akyuu•2h ago

Comments

wa008•1h ago
Input lag is one of those things you feel before you can explain it. Good to finally have a resource that breaks down the full chain — controller, engine, display — instead of just blaming the monitor like everyone does

The engine section is the part most developers seem to ignore. A locked 60fps doesn't mean 16ms latency, and that gap make me surprise

tadfisher•1h ago
I used to get into arguments all the time about how triple-buffering reduces latency, and I think it's because we lacked resources like this; people assume it adds the additional back buffer to a queue, when the traditional implementation "renders ahead" and swaps the most recently-completed back buffer. It's a subtle difference but significantly reduces the worst-case latency vs. a simple queue.

I think most people get their information from help blurbs in settings menus for PC games, which are often hilariously vague or incorrect.

hoten•1h ago
One area of focus missing here is game streaming / remote play (Steam Link, Moonlight, etc. over a local network).

I've come to accept input lag, but mostly play games where it doesn't matter (simple platformers, turn-based games, etc). I know steam link from my home desktop to my ~5 year smart TV is adding latency to my inputs – though I can't tell if it's from my router, desktop, or TV – but I've come to accept it for the convenience of playing on the couch (usually with someone watching next to me).

I know some blame is on the TV, as often if I just hard-reset the worst of the lag spikes go away (clearly some background task is hogging CPU). And sometimes the sound system glitches and repeats the same tone until I reset that. Still worth putting up with for the couch.

iknowstuff•20m ago
Build an sffpc, have it by the tv :)
iknowstuff•16m ago
quite a few syntactical errors on this website. I’d suggest running it through an LLM and telling it to fix the mistakes without altering anything else!

EDuke32 – Duke Nukem 3D (Open-Source)

https://www.eduke32.com/
64•reconnecting•1h ago•21 comments

Parse, Don't Validate and Type-Driven Design in Rust

https://www.harudagondi.space/blog/parse-dont-validate-and-type-driven-design-in-rust/
65•todsacerdoti•2h ago•25 comments

I Don't Like Magic

https://adactio.com/journal/22399
52•edent•3d ago•23 comments

I verified my LinkedIn identity. Here's what I handed over

https://thelocalstack.eu/posts/linkedin-identity-verification-privacy/
1014•ColinWright•14h ago•378 comments

Toyota Mirai hydrogen car depreciation: 65% value loss in a year

https://carbuzz.com/toyota-mirai-massive-depreciation-one-year/
36•iancmceachern•3h ago•85 comments

How an inference provider can prove they're not serving a quantized model

https://tinfoil.sh/blog/2026-02-03-proving-model-identity
53•FrasiertheLion•15h ago•28 comments

Inputlag.science – Repository of knowledge about input lag in gaming

https://inputlag.science
38•akyuu•2h ago•5 comments

How far back in time can you understand English?

https://www.deadlanguagesociety.com/p/how-far-back-in-time-understand-english
245•spzb•3d ago•157 comments

What not to write on your security clearance form (1988)

https://milk.com/wall-o-shame/security_clearance.html
328•wizardforhire•4h ago•128 comments

Canvas_ity: A tiny, single-header <canvas>-like 2D rasterizer for C++

https://github.com/a-e-k/canvas_ity
30•PaulHoule•3h ago•13 comments

zclaw: personal AI assistant in under 888 KB, running on an ESP32

https://github.com/tnm/zclaw
26•tosh•9h ago•17 comments

CXMT has been offering DDR4 chips at about half the prevailing market rate

https://www.koreaherald.com/article/10679206
111•phront•7h ago•76 comments

Personal Statement of a CIA Analyst

https://antipolygraph.org/statements/statement-038.shtml
83•grubbs•4h ago•44 comments

Cloudflare outage on February 20, 2026

https://blog.cloudflare.com/cloudflare-outage-february-20-2026/
112•nomaxx117•2h ago•79 comments

MeshTNC is a tool for turning consumer grade LoRa radios into KISS TNC compatib

https://github.com/datapartyjs/MeshTNC
10•todsacerdoti•1h ago•3 comments

Claws are now a new layer on top of LLM agents

https://twitter.com/karpathy/status/2024987174077432126
128•Cyphase•21h ago•540 comments

Loon: A functional lang with invisible types, safe ownership, and alg. effects

https://loonlang.com
50•surprisetalk•1d ago•29 comments

Permacomputing

https://wiki.xxiivv.com/site/permacomputing.html
62•tosh•4d ago•12 comments

Acme Weather

https://acmeweather.com/blog/introducing-acme-weather
149•cryptoz•14h ago•96 comments

A solver for Semantle

https://victoriaritvo.com/blog/semantle-solver/
45•evakhoury•3d ago•11 comments

Online Pebble Development

https://cloudpebble.repebble.com/
3•teekert•1h ago•0 comments

Show HN: Iron-Wolf – Wolfenstein 3D source port in Rust

https://github.com/Ragnaroek/iron-wolf
47•ragnaroekX•6h ago•17 comments

Padlet (YC W13) Is Hiring in San Francisco and Singapore

https://padlet.jobs
1•coffeebite•9h ago

Uncovering insiders and alpha on Polymarket with AI

https://twitter.com/peterjliu/status/2024901585806225723
104•somerandomness•1d ago•98 comments

AI uBlock Blacklist

https://github.com/alvi-se/ai-ublock-blacklist
190•rdmuser•13h ago•79 comments

Be wary of Bluesky

https://kevinak.se/blog/be-wary-of-bluesky
173•kevinak•22h ago•132 comments

Microsoft team creates data-storage system that lasts for millennia

https://www.nature.com/articles/d41586-026-00502-2
65•gnabgib•3d ago•56 comments

A16Z partner says that the theory that we'll vibe code everything is ' wrong'

https://www.aol.com/articles/a16z-partner-says-theory-well-050150534.html
62•paulpauper•23h ago•74 comments

The Software Development Lifecycle Is Dead

https://boristane.com/blog/the-software-development-lifecycle-is-dead/
14•zenon_paradox•3h ago•12 comments

Keep Android Open

https://f-droid.org/2026/02/20/twif.html
1950•LorenDB•1d ago•670 comments