> World's First LLM-powered Nintendo 64 Game — nano-GPT running on-cart on a 93MHz VR4300
> This isn't just a tech demo — it's a tool for N64 homebrew developers. Running an LLM natively on N64 hardware enables game mechanics that were impossible in the cartridge era:
> AI analyzes play style and adjusts on the fly
> NPCs that remember previous conversations and reference past events
> In-game level editors where you describe what you want to build
...anyone who has ever used very small language models before should see the problem here. They're fun and interesting, but not exactly, um, coherent.
The N64 has a whopping 8 megabytes (!) of memory, and that's with the expansion pack!
I'm kind of confused, especially since there are no demonstration videos. Is this, um, real? The repository definitely contains source code for something.
https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/b...
great_psy•1h ago
Curious of what we can get out of those constraints.