The Coke Studios effort is interesting because there were no "private servers" developed at the time, unlike Habbo which had many, and there are Shockwave Xtras that no open runtime supports currently.
There's several attempts at a full runtime as well, that run in-browser.
Projector Rays (decompiler) really was the biggest release to date, and recently people have been really hacking at it, to some extent AI has helped to reverse engineer bytecode far as I can tell.
For anyone curious, one of the runtimes is called DirPlayer:
Edit: fun memory. I figured out how scamming works at some point. IIRC (and I may not) I set up a minigame in my studio, and contestants had to give me their furniture to participate in a game. Since furniture could stack weirdly, people made all sorts of crazy mazes that were actually quite difficult to navigate due to the fixed isometric perspective.
Each stage required handing over a more expensive item than the last. At some point someone handed over a super rare/expensive piece of furniture.
Not gonna erase that. ACTUALLY I think I figured out how to clone items due to a bug. Or mine infinite DBs. Used that as cover to get someone to give me their item. Was a long time ago.
Anyways, a user handed me their super rare item and I then gave them a stern warning on how this is a common scam and I just stole their item(s). Then I handed everything back over to them and they profusely thanked me. lol
andrewstuart•1h ago
fwip•1h ago
MisterTea•1h ago
kaladin-jasnah•51m ago
[1] https://github.com/N64Recomp/N64Recomp