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Honda Civics and the Evil Valet

https://juniperspring.org/posts/honda-evil-valet/
210•librick•6h ago•34 comments

Tribblix: The retro Illumos distribution

http://tribblix.org/
18•naturalmovement•1h ago•6 comments

Pac-Man, but you're the ghost

https://garrit.xyz/posts/2026-06-13-pac-man-but-you-re-the-ghost
52•mindracer•2h ago•23 comments

Noise infusion banned from statistical products published by Census Bureau

https://desfontain.es/blog/banning-noise.html
797•nl•17h ago•496 comments

Phoenix LiveView 1.2 Released

https://phoenixframework.org/blog/phoenix-liveview-1-2-released
13•ksec•2h ago•0 comments

GLM 5.2 Is Out

https://twitter.com/jietang/status/2065784751345287314
503•aloknnikhil•14h ago•270 comments

Free SQL→ER diagram tool, runs in the browser, nothing uploaded

https://sqltoerdiagram.com/
42•robhati•3h ago•11 comments

Every Frame Perfect

https://tonsky.me/blog/every-frame-perfect/
661•ravenical•19h ago•220 comments

Building a serial and VGA "everything console"

http://oldvcr.blogspot.com/2026/06/building-serial-and-vga-everything.html
21•classichasclass•4h ago•0 comments

FreeOberon – Open-Source, Cross-Platform, Free Pascal/Turbo Pascal-Like Language

https://github.com/kekcleader/FreeOberon
69•peter_d_sherman•2d ago•26 comments

Treating pancreatic tumours may have revealed cancer's master switch

https://economist.com/science-and-technology/2026/06/12/treating-pancreatic-tumours-may-have-reve...
344•andsoitis•17h ago•123 comments

(Re//Verse 2026) Taxonomy and Deobfuscation of a Real World Binary Obfuscator [pdf]

https://github.com/AnalogCyberNuke/RE-Verse-2026-Slides/blob/main/Reverse26.pdf
13•not_a9•2d ago•1 comments

Pyodide 314.0: Python packages can now publish WebAssembly wheels to PyPI

https://blog.pyodide.org/posts/314-release/
112•agriyakhetarpal•4d ago•26 comments

Consciousness likely not unique to earthlings, paper says

https://news.ucr.edu/articles/2026/06/10/consciousness-likely-not-unique-earthlings-paper-says
4•giuliomagnifico•1h ago•0 comments

Python 3.14 garbage collection rigamarole

https://theconsensus.dev/p/2026/06/06/python-3-14-garbage-collection-rigamarole.html
36•eatonphil•1d ago•22 comments

Weave: Merging based on language structure and not lines

https://ataraxy-labs.github.io/weave/
20•rohanat•4h ago•9 comments

Making Claude a Chemist

https://www.anthropic.com/research/making-claude-a-chemist
23•gmays•4h ago•12 comments

Software Architecture Guide (2019)

https://martinfowler.com/architecture/
47•laxmena•2h ago•18 comments

Codex for open source

https://openai.com/form/codex-for-oss/
219•EvgeniyZh•2d ago•74 comments

LaserWriter Seeds

https://inventingthefuture.ghost.io/laserwriter-seeds/
6•frizlab•3d ago•0 comments

Amazon CEO's talks with U.S. officials triggered crackdown on Anthropic models

https://www.wsj.com/tech/ai/amazon-ceos-talks-with-u-s-officials-triggered-crackdown-on-anthropic...
639•ls612•13h ago•469 comments

GameBoy Workboy

https://tcrf.net/Workboy
179•tosh•13h ago•62 comments

ReactOS (FOSS "Windows") achieves 3D-accelerated Half-Life on real hardware

https://www.phoronix.com/news/ReactOS-Running-Half-Life
177•jeditobe•7h ago•25 comments

Running DOS on Behringers DDX3216 with a DIY x86-Bios from Scratch

https://chrisdevblog.com/2026/06/08/running-dos-on-behringers-ddx3216-using-a-diy-x86-bios/
88•rasz•12h ago•20 comments

The Neat Little Vehicles That Run a Cemetery

https://www.thedrive.com/news/meet-the-neat-little-vehicles-that-run-a-cemetery
6•PaulHoule•4d ago•0 comments

A low-carbon computing platform from your retired phones

https://research.google/blog/a-low-carbon-computing-platform-from-your-retired-phones/
273•vikas-sharma•21h ago•145 comments

Apt Encounters of the Third Kind

https://igor-blue.github.io/2021/03/24/apt1.html
19•ogurechny•4h ago•4 comments

Appreciating Exif

https://brentfitzgerald.com/posts/appreciating-exif/
150•burnto•4d ago•33 comments

The redistribution of housing wealth caused by rent control [pdf]

https://www.rhawa.org/file/secure/shs-the-impact-of-rent-control-in-st-paul.pdf
66•luu•3h ago•93 comments

RTX 5080 and RTX 3090 Setup: 80 Tok/s on Qwen 3.6 27B Q8

https://imil.net/blog/posts/2026/rtx-5080-+-rtx-3090-setup-80+-tok-s-on-qwen-3.6-27b-q8/
229•iMil•21h ago•76 comments
Open in hackernews

Pac-Man, but you're the ghost

https://garrit.xyz/posts/2026-06-13-pac-man-but-you-re-the-ghost
51•mindracer•2h ago

Comments

Teknomadix•2h ago
Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
omoikane•1h ago
I find that you have to decide which direction to turn before the turn.

Once I got that figured out, it was mostly a race to catch pacman along the long straight path at the bottom edge with the ghost's superior speed.

serious_angel•1h ago

    The code was written by Claude, unfortunately, and hence no controls were probably even considered, or no tokens were left.
    I jumped in with the love in mind, too, but when I checked the source repository, and saw the actual source... and then the contributors... it was... I am sorry... it hit hard...
VectorLock•1h ago
Yeah its AI slop without the corner easing. But maybe they can AI it better.
fphhotchips•1h ago
> Horrible controls.

Interesting! I found them mostly ok, but I was playing with a keyboard. They definitely remind me of the controls of Pacman games I grew up with where (as sibling comment notes), you have to decide where you're going before you get there.

I wonder if tweaking the input buffering or adding some frames after the turn where you 'snap-back' would help, similar to ghost jumps in Mario.

vunderba•42m ago
I grew up playing Pac-Man and Ms. Pac-Man in dimly lit arcade parlors and bowling alleys.

The controls in this version are, for lack of a better word, sluggish compared to the tight responsiveness of the originals on a four-way joystick or using a keyboard with MAME. Even when you press an arrow key to "move" the ghost, there’s a noticeable delay, almost like it’s polling for the key-up event instead of the key-down.

asadm•1h ago
pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.
vunderba•1h ago
I think at one point Namco had a multiplayer Pacman Party Game which had a similar premise - whoever manages to eat Pacman gets to be him in the next round.

EDIT: Found it.

https://en.wikipedia.org/wiki/Pac-Man_Vs%2E

ofrzeta•21m ago
Your link is cut off or something. EDIT: the dot at the end is being cut off by the forum software it seems
vunderba•15m ago
Thanks - link updated, went ahead and just percent-encoded the damn thing.

For reference - it's a Gamecube game where the other players play as ghosts released all the way back in 2003.

tommypham•1h ago
haha just played so cool. I'm thinking of making online multiplayer game for this haha
VectorLock•1h ago
Cool AI slop but the lack of corner easing like the original game makes it less fun.
ares623•1h ago
Taste and care? In my slop? How dare you sir.
epcoa•53m ago
Are you talking about for the AI Pac-Man or the ghosts? Because the ghosts in real Pac-Man don’t have cornering.
pmontra•1h ago
Sometimes I manage to make the ghost move on mobile but I don't understand how to do it in a consistent way. Maybe there should be a tap area of 90 degrees above the ghost (from -45 to +45) to move it upwards, 90 to the right to move it rightwards, etc.
arcastroe•57m ago
You just swipe in the direction you want to move (e.g. swipe up to go up). You can also queue up the move ahead of time. So even if you are nowhere near the turn yet, you can swipe up and trust that it will turn (up) when it reaches the intersection.
3-cheese-sundae•1h ago
"Think about it. It's like Kafka wrote a Lovecraft story."

https://www.smbc-comics.com/index.php?db=comics&id=2736#comi...

dfordp•58m ago
kind of like the movie pixels :)
lowlevel•53m ago
I had this idea a very long time ago.. well before AI... so it was fun to see. Thanks... too easy tho.
deadbabe•48m ago
Why are people still upvoting obvious AI slop garbage?

1. Claude couldn’t do a proper fence algorithm for the walls?

2. Controls feel horrible.

3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.

4. The tile based movement is not smooth, very stuttery.

Fine for a prototype, but we could do so much better. This is not a particular hard game to code up in an afternoon or even an hour if you’re experienced.

Reubend•46m ago
> It’s literally impossible to catch Pac-Man?

I caught him! So it's definitely possible. You move a little bit faster than he does so you need to anticipate where he's going.

csomar•44m ago
> 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.

It's not impossible. I just did. You just have to corner the man into an impossible situation. But I agree on the AI-slop or lack of quality production.