An icon is kind of “visual shorthand”: a way to leverage peripheral vision and pre-attentive processing so a user can understand a control's purpose in milliseconds.
The user won't learn a UI from icons alone, but once learned, distinct icons speed up recall massively. The problem with the modern trend of hyper-homogenised, uniform icons is that they destroy this advantage. When every icon has the exact same stroke weight, color, and geometric bounding box, they blur into a useless mush.
ofalkaed•11m ago
I go out of my way to avoid icons everywhere possible and mostly have lived icon free since sometime around the turn of the century. I despise icons, but these old Mac icons do tug some strings, I don't hate them and may even like them, I absolutely have some serious nostalgia for the days they were a part of my life.
riffraff•4m ago
I used to unthinkingly put icons everywhere.
Then, once, a designer friend was doing some UI and I suggested using icons instead of edit/view text or something like that, and he replied "I don't believe in the thaumaturgic power of icons" and that somehow changed my perspective forever.
wgx•54m ago
The user won't learn a UI from icons alone, but once learned, distinct icons speed up recall massively. The problem with the modern trend of hyper-homogenised, uniform icons is that they destroy this advantage. When every icon has the exact same stroke weight, color, and geometric bounding box, they blur into a useless mush.