Benchmarks like 7Zip compression/decompression, LAME encoding, Blackmagic RAW video encoding, Cinebench, x265 encoding, Blender encoding, Y Cruncher, and any of the built-in video game benchmarks make much more sense than Geekbench.
Some good benchmark options here https://hwbot.org/benchmarks
https://www.pcgamingwiki.com/wiki/List_of_games_with_built-i...
geerlingguy•1h ago
Geekbench 5 is famously much better than Geekbench 6 for benchmarking these workstation-class CPUs (though many other benchmarks are better still, especially if you can grab the source code and compile them yourself).
I still like having a set of benchmarks that run across Android, iOS, Windows, macOS, Linux, and on Arm, X86, RISC-V, etc... even if imperfect, it's a point of reference to get a general feel. And the single core scores are a great representation of a 'feel' against baseline in day-to-day use.
wtallis•42m ago
The Geekbench 5 approach of pretending Amdahl's Law doesn't exist is sometimes a valid benchmarking strategy, but generally is the wrong choice for benchmarking consumer workloads and devices, and that's what Geekbench is ostensibly targeting.
The fact that Geekbench 6 scores don't increase linearly with the addition of more CPU cores is not a weakness of the benchmark, it's the benchmark demonstrating an important real-world effect.
The change that Geekbench 7 makes to exclude some subtests from the multicore suite entirely will definitely have the effect of making the overall multicore score scale better with the addition of more cores, but most of the audience for those scores is going to miss out on the fact that the multicore test now measures a narrower range of tasks than the single-core test suite.
jchw•37m ago
osti•32m ago
osti•33m ago
zamadatix•1m ago