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Flux 3 X Mimic: The Next Generation of Video-Action Models

https://bfl.ai/blog/flux-3-mimic
164•kensai•3h ago•19 comments

Flux 3

https://bfl.ai/blog/flux-3
399•ThouYS•6h ago•97 comments

It's getting harder to focus every day

https://glyphack.com/attention/
212•peykar•4h ago•118 comments

The case for MUDs in modern times

https://www.andrewzigler.com/feed/the-case-for-muds-in-modern-times
25•bw86•1h ago•21 comments

Buz – A fork of Bun using modern Zig, with sub-1s incremental builds

https://ziggit.dev/t/buz-a-drop-in-replacement-for-bun-using-modern-zig-with-sub-1s-incremental-b...
81•kristoff_it•3h ago•50 comments

The IBM PC, Part 1: Arrival

https://technicshistory.com/2026/07/24/the-ibm-pc-part-1-arrival/
20•cfmcdonald•1h ago•3 comments

Claude Cookbook

https://platform.claude.com/cookbook/
143•saikatsg•7h ago•65 comments

German battery maker Varta files insolvency applications

https://www.reuters.com/business/german-battery-maker-varta-files-insolvency-applications-2026-07...
48•giuliomagnifico•1h ago•38 comments

IRGC Claims It Destroyed Amazon's Bahrain Data Center

https://houseofsaud.com/irgc-claims-destroyed-amazon-bahrain-data-center/
18•thisislife2•3h ago•6 comments

Tangleflow: Converts GitHub Actions workflows to tangled workflows and back

https://github.com/43081j/tangleflow
12•wertyk•2d ago•3 comments

Computational chemistry, Locally? My rant on SSH

https://chillphysicsenjoyer.substack.com/p/computational-chemistry-locally
19•crescit_eundo•2d ago•12 comments

Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models

414•adam_rida•17h ago•199 comments

The Beam Engine

https://glinscott.github.io/beam-engine/
433•glinscott•1d ago•86 comments

The Book Prize Index

https://book-prize-index.vercel.app
30•Luc•4h ago•2 comments

Game of Trees – Git-based version control from OpenBSD folks

https://www.gameoftrees.org/
18•gregnavis•2h ago•1 comments

Nothing works and everyone is euphoric

https://ptrchm.com/posts/nothing-works-and-everyone-is-euphoric/
150•pchm•3h ago•120 comments

Launching Health in ChatGPT to US Users

https://openai.com/index/health-in-chatgpt/
20•mellosouls•2h ago•28 comments

AMD's Instinct MI455X: Aiming for the Sun

https://chipsandcheese.com/p/amds-instinct-mi455x-aiming-for-the
36•ingve•5h ago•12 comments

Writing by hand is good for your brain

https://nealstephenson.substack.com/p/writing-by-hand-is-good-for-your
1358•dwwoelfel•22h ago•619 comments

The day Steve Jobs dissed me in a keynote (2010)

https://sive.rs/itunes
124•downbad_•3h ago•32 comments

India's first privately-developed rocket reaches orbit on dramatic debut launch

https://arstechnica.com/space/2026/07/indias-first-privately-developed-rocket-reaches-orbit-on-dr...
7•sohkamyung•4d ago•1 comments

Hetzner is working on LLM Inference

https://sliplane.io/blog/hetzner-inference
64•jonas_scholz•3h ago•30 comments

Startup founders urge U.S. government not to shut off Chinese open weight AI

https://www.politico.com/news/2026/07/22/startup-founders-urge-trump-not-to-shut-off-chinese-open...
992•theanonymousone•21h ago•801 comments

Why Software Factories Fail (or: harness engineering is not enough)

https://github.com/humanlayer/advanced-context-engineering-for-coding-agents/blob/main/wsff.md
350•dhorthy•21h ago•247 comments

What happened to TheNumbers.com

https://stephenfollows.com/p/what-just-happened-to-thenumberscom-should-worry-us-all
389•nickthegreek•20h ago•184 comments

I regret migrating to Codeberg

https://xn--gckvb8fzb.com/i-regret-migrating-to-codeberg/
391•boramalper•22h ago•296 comments

What else do people draw on gradient.horse?

https://rybakov.com/blog/what_else_do_people_draw_on_gradient-copy.horse/
151•spython•5d ago•32 comments

Why Sony can't bring back its classic Walkman models

https://obsoletesony.substack.com/p/why-sony-cant-bring-back-classic-walkman
162•speckx•18h ago•167 comments

Show HN: Audio Player with "Binaural Beats" tuned to the same key as your music

https://github.com/henrygabriels/binaural-studio
4•gabriel666smith•2h ago•0 comments

Show HN: Palmier Pro – Open-source macOS video editor built for AI

https://github.com/palmier-io/palmier-pro
175•harrisontin•21h ago•26 comments
Open in hackernews

The case for MUDs in modern times

https://www.andrewzigler.com/feed/the-case-for-muds-in-modern-times
24•bw86•1h ago

Comments

moralestapia•56m ago
Yes! Check out wafertown.com :)
arglebarnacle•55m ago
I learned to touch-type by accident as a kid playing MUDs—no time to look at your hands while you’re under attack! I made friends, discovered things about myself, and even got brought on to start writing room descriptions. Totally formative for me in so many ways.

I logged back on a year or two ago, now in my late thirties, and the sense of community and a critical mass of others who were invested in the game and eager to have me join just wasn’t there. It’s a shame because I agree MUDs have so much unique value to offer. Maybe it’s too much to hope for their return to former glory but I hope at least some flavor of them can rise again as a new form of mostly text oriented multiplayer game.

charcircuit•52m ago
Can't you have multiple users in a dungeon in non text based games? See WoW and RuneScape.

Roguelikes have evolved from being text based long ago, so I don't see why MUDs have to be.

black_knight•43m ago
Because then it would be a different thing?

WoW and RuneScape exist. But MUDs exist too, and text and graphics have different possibilities. So it makes sense to have some of both in this rich world.

trashb•10m ago
Indeed, text and graphics are different styles and there are pro's and con's to either one. Similar to how some people enjoy ps1 style games over "modern graphics". One of the major pro's for text based games is accessibility.

It's in a way comparable to the difference between a novel and a movie or a novel and a comic/manga.

Really before the term MMO was coined these type of games where called "graphical MUDs"

Also Runescape started as "DeviousMUD".

Neverwinter, Runescape, Tibia, Ultima online, Everquest and more all formed from MUD lineage.

https://en.wikipedia.org/wiki/Category:Graphical_MUDs

https://en.wikipedia.org/wiki/History_of_massively_multiplay...

bowsamic•42m ago
Roguelikes use text as symbols, rather than being primarily literary. This comparison doesn’t make sense
vintermann•41m ago
So you say, but I notice you made a text post and not a reaction vlog.
bovermyer•40m ago
jdw64•49m ago
I once made a web-based MUD game. The response in Korea was surprisingly low. I concluded that MUD games weren't popular in my country, and the people who actually played them were mostly in their 40s and 50s, while general consumers preferred GUI.

These days, I sometimes think about whether I could make a MUD game that interacts with AI, but I wonder if it would appeal to a generation that has no memory of MUD games

jgalt212•48m ago
I'd be keen for a MUD accessed via WhatsApp.
jauntywundrkind•41m ago
I do think MUD's really have a lot of opportunity to be interesting/fun buildable worlds. That they can be delightful and instructive. Especially with LLMs, the sitting there hand crafting zone after zone after zone forever and ever: that part can take more of a backseat (even though it's also some of the best part).

There's a MUD inside it, but the late.sh ssh-able bbs with it's door games that got submitted 2 days ago is incredible. It's such a wonderful little text world there. https://news.ycombinator.com/item?id=49001127 https://late.sh/

bkingfilm•40m ago
One part of MUD history that rarely gets told in English: the Chinese game industry basically started there. In the mid 90s Chinese students overseas ran wuxia MUDs like Xiakexing (侠客行, 1995), all text, built on the LPMud family.

Wuxia fit text games perfectly because every player already had the whole world in their head from Jin Yong novels, so zero graphics needed. A lot of the people who built the first Chinese online games came out of those communities.

King of Kings (万王之王, 1999), usually counted as the first Chinese graphical MMORPG, was a Taiwanese MUD team putting a graphical client on their existing game.

Grombobulous•36m ago
MUDs are really cool, but for anyone looking for a narrative fantasy experience, my first recommendation is going to be The Elder Scrolls 3: Morrowind, but more specifically the mod scene around that game as well as the OpenMW replacement game engine.

Bethesda’s game was a gem that was full of rich lore, plenty of readying, and very flexible RPG systems (although being a magical glass cannon does tend to be the best build). However, it was also a relatively flawed game (which Bethesda game isn’t?) that the community has expanded and fixed into a juggernaut.

I recommend picking up a mod pack from modding-openmw.com and checking it out. Tamriel Rebuilt is particularly impressive: fans have added a massive bank of new maps, quests, etc.

Something cool about the OpenMW engine is that it supports scripting that exceeds the original engine so that new quests are more rich and dynamic than original ones in the game. They are even starting to expand into custom spell effects (as the original game had a rigid list of spell effects that wasn’t malleable).

fusslo•31m ago
Between this and the previous MUD post about LLM MUDs I'd love to see a comeback.

A few months ago I tried out my old (1999-2004) hang, wocmud.org

Some of the quests were still sometimes broken. auto attacking mobs were still unfairly strong. But, there were a couple people more than willing to help me get my gear back from my corpse. They helped me remember the areas, quests, syntax, etc that I had BURNED into my memory when I was 14. We chatted and got caught up in the 20 years of updates. Oh, and I didn't get banned for being out-of-character. overall a 10/10 nostalgic experience

I started working on my own with Evennia and claude. I was hoping to hook up an LLM for MOBs but had to put it down when life got busy again.

ervine•23m ago
I'm sure you mean wotmud.org, and I always look for someone to mention this one in MUD threads, but rarely see it.

Man I was hooked on that game in high school. Joined the Lion Wardens, multiple high level characters, knew the zones. Nothing has come close since then.

That feeling of leveling in a safe zone when your screen fills with red names of opposing faction characters and you just get deleted and lose all your gear and a level... so good.

fusslo•15m ago
nope! wocmud, worlds of carnage. `telnet wocmud.org 4000` or https://www.wocmud.org/welcome.php

I think wocmud is one of the smaller muds out there but for whatever reason my brother and I were obsessed!

I learned about Wheel of Time much later in life so I missed out on WoTMUD

ervine•10m ago
Ah! Well, enjoying a MUD is still a great shared experience haha. Nothing like them since. I still gravitate to punishing games with obscure mechanics and steep learning curves, and I imagine I'm still chasing that MUD high.

I think what made them special was that they were populated by others that put in that effort, and so the community felt invested. And you'd see the same names every time you logged on cause there was a single server, and reputation mattered. Ah man, what a time of life haha.

mickeyp•6m ago
I miss MUDs. My old MUD went through a rename, a fork, and what have you --- but it's limping on, though with few playing it. The cost of hosting these things are so cheap today that you can just let it sit and mind its own business.

Back in the 90s you needed a permanent internet connection (rare!) and fast enough to handle all the usually uncompressed text, so it had to be a - shocker - T1 or better. Then you needed a server.

My old MUD has a discord; turns out a lot of the people I knew 25 years ago were there and remembered the my nick if not a little about myself back then. That was a fun nostalgia trip.

MUDs will eventually see a resurgence, I think. Mobiles with little language models to give flavour text and quests, plus a little tool calling language behind it to make it happen? I can see it working; in fact, I might just myself...

flir•2m ago
I think one of the very first public demos for GPT was a text adventure game?
agentultra•4m ago
Building a MUD engine is quite an endeavour in itself. Let alone the game! A good way to test your skills in networking, parsing, databases, and data structures.

I’ve been chipping away at one on my stream using Haskell. Experimenting with Lua integration, parsing, networking, STM and concurrency… currently hacking on Entity Component Systems and unboxed vectors and all kinds of stuff.

Thing is you can start small. Start with a chat server. Add character registration. Add a mob. Add some commands to interact with the mob. Just keep adding things on.

There’s a community for mud coders too. There are dozens of us.

https://mudcoders.com/

You seem to be suffering from the misconception that text-only is a _bad_ thing.
enneff•39m ago
What’s the point of books? Can’t you just watch a movie?