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Htmx 4.0, the first JavaScript library to release exclusively on the Game Boy

https://swag.htmx.org/en-cad/products/htmx-4-the-game
66•rcy•4h ago

Comments

rpdillon•44m ago
HTMX's whole vibe is amazing. It's good tech, kept simple, useful in gobs of situations, but doesn't take itself too seriously. I've used it in professional and side projects since intercooler.js, and still love it. Here's a crazy unicorn-laser-eyes mug[0] that evokes the vibes of NROL-39[1]. I adore it.

[0]: https://swag.htmx.org/collections/octohorse

[1]: https://en.wikipedia.org/wiki/USA-247

antihero•30m ago
I was against it for ages but having have claude use it in a simple project and being frankly sick/bored of React, it seems nice.
Incipient•16m ago
I personally find react overly engineered for my projects - vuejs (+quasar on top) is just great. Granted a little boring perhaps, but it just works, behaves as you'd expect, and doing anything just isn't that difficult.
recursivedoubts•42m ago
hello all, we are releasing htmx 4.0 on the Game Boy and Gameboy Color (thank you rcy for submitting)

it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)

if you beat him it unlocks the source code for htmx 4.0

game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game

carts were produced w/the expertise of Jarason Banes who also did the cover design. Cover art is by Ash (https://www.fiverr.com/ae1996/) who also did the soft-cover art for https://hypermedia.systems

Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)

Klonoar•20m ago
How much did this cost to make/produce?
scumdude•13m ago
Wait - you guys got paid?
sroerick•5m ago
Whatever it cost, he also gave out free copies at BSDC, what an unbelievably cool and nice thing to do
iamwil•17m ago
Is it a real physical cartridge? How do you get the source code off the cartridge at the end? Or does it give you a passcode to a git repo or…like an NFT with access to the source?
blister•24m ago
I've been using htmx for three years now, and it's completely unlocked new ways of building software for the web, especially if you use a server-side templating language.

But more importantly (as this "Game Boy" option reveals), the head honcho is really responsive with the items in the store. I had purchased a coffee mug a few years back and complained on Twitter that they need to sell larger mugs instead of only offering little tiny baby mugs that only hold ~8 ounces of liquid. The next day, he added giant 48-ounce monsters to the store and I've been drinking out of that mug every day since.

scumdude•16m ago
Tell me about it. I made a joke about the store selling 'Complexity Bad' onesies, and he started selling them later that day.

https://x.com/scumitchell/status/1886825775560528069?s=20

sroerick•8m ago
It's a real cartridge

There's a source code reader at the end of the game, tbd if there are transfer abilities, I haven't beat it yet

recursivedoubts•7m ago
yep, you'd need to transcribe it
asploder•7m ago
This is too funny, how could I not?

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Htmx 4.0, the first JavaScript library to release exclusively on the Game Boy

https://swag.htmx.org/en-cad/products/htmx-4-the-game
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