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Linux 7.3 improves performance when running out of vRAM

https://pixelcluster.dev/VRAM-Overcommit/
65•flaburgan•1h ago

Comments

Lunar5227•22m ago
Well written and very informative. I am glad we have these enthusiastic people around for Linux kernel development!
cubefox•15m ago
Enthusiasm seems proportional to the number of exclamation marks (28)! (:
imfemambocus•10m ago
This is a nice blog and it makes sense to me now. As a gamer and linux user myself, I've previously had to do tweaks and go-arounds without really understanding what was going on behind the scenes. :)
skew-aberration•9m ago
Great writeup, gpuvis looks particularly interesting and glad the kernel is providing tracepoints for performance events.

> Not only does the display hardware like scanned-out images to be in VRAM, it also completely skips past the GPU’s virtual memory architecture and works with physical addresses exclusively.

Well there's your problem. Only so smart your memory management can be when you have to pay the cost of doing it manually. Although presumably this only applies to a small fraction of the VRAM?

NekkoDroid•1m ago
> Although presumably this only applies to a small fraction of the VRAM?

They did mention they saw 4GiB of eviction for a single 32MiB scan out image.

So while I would call the image allocation small, it seems to cause an avalanche of evictions. Amplified by the fact that each frame has one of these images, though I expect subsequent frames might have a better chance of already fitting into evicted space.

What I don't exactly understand is: doesn't it make sense to always reserve the contiguous physical memory for this case and not allow anything else to be put in it?

hypfer•8m ago
I'll be the one to ask the obvious question:

What does this mean for compute workloads? Specifically, LLM inference.

Does it mean anything at all, or is this purely a games-thing?

skew-aberration•4m ago
I doubt it makes much of a difference, and you can always manually manage what data lives in the GPU when if you 100% have to overcommit. Games have a much larger and more diverse set of objects in the VRAM, and their usage is less predictable, so manual scheduling of the memory is infeasible typically.

Linux 7.3 improves performance when running out of vRAM

https://pixelcluster.dev/VRAM-Overcommit/
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