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Fuck it, make it anyway

https://www.joelotter.com/posts/2026/09/make-it-anyway/
68•JayOtter•58m ago

Comments

simonebrunozzi•34m ago
> Through chatting to Shad I came to realise there are only really three paths open to me. I can start using generative AI to feel like I’m “keeping up” or “competing”, but then I won’t enjoy the work. I could stop making things entirely, but as any creative person will know that’s never really an option. Or, I can keep making things the way I enjoy, keep learning, keep doing it the hard way, for no real concrete reason other than I want to do it. That’s why we make games. That’s why we make anything.

So, a very long blurb to simply say that you can avoid using genAI and just do things "the hard way". And why? Just because he wants to do it.

Frankly, I was hoping for a deeper, more interesting conclusion.

mugul•19m ago
I see your point but I'm not sure there is much more to say on the matter: apart from having fun, learning stuff and taking pride in your work, what other reasons do you see for "doing things the hard way"? You could argue that it makes you more competitive because you'll be better at babysitting a coding agent, but this feels less and less true with every new model. Unless you're seeing something else to take into account here?
simonebrunozzi•11m ago
> Frankly, I was hoping for a deeper, more interesting conclusion.

Pretty much this. There was a lot of build up in the first paragraphs, only to conclude something that, at least in my view, is remarkably uninteresting.

ghthor•5m ago
I personally went through the authors dilemma but came out different. I personally don’t care for the writing by hand, but absolutely do read every line produced by AI, because I take pride it a well designed and easy to understand system; well designed abstractions. I’m able to build better and easier to understand software (with better tests!) then I ever was before.

AI is a great editor; I can finally do all the refactors that I wanted to do that were much harder before; would have taken a long time.

AI is great at writing tooling, I love a good tool that gets the task at hand done; encodes a task that others will need to do. Couple that with a skill file and now a fuzzy tech debt migration can actually be completed across many teams at there pace.

I focus on the cheapest model/fastest model (been using Luna). I use pi and don’t try to multiplex my time, and stay in flow on a specific task till it is done. And I’m very happy with this, actually enjoy this more. Vim skills stay useful for editing the prompts/module structure/fixing slop code during review/ and review.

The volume of code is high so reading a diff is suboptimal for review; so I tend to review from local checkout using vim (LSP tooling important during review, go to def, etc).

spicyusername•33m ago
Still, every day, I say to myself out loud, "this is crazy".

It's one of those platitudes that everyone knows, "the only constant is change", but everything feels like it's going be forever anyways.

Your parents will live forever. Your kids will stay young forever. You'll be at this job forever. You'll keep doing this routine you did this week forever.

Quotes, or advice, or history books are just too abstract until you live though them yourself. Looking back at all the history books I've read, I realize that this kind of magnitude of change is the norm. The Industrial Revolution. Colonialism. North Atlantic slavery. Chinese famines. War. Plague. Economic Depressions. To be honest, this is pretty tame, now that I'm making this list.

Nobody thought that the entire industry would just be totally upended in such a short time, but here we are. A job that came into being just a few decades ago disappears just as fast. It happened to all kinds of jobs over the past few centuries, and it'll keep happening.

Time to get back to typing, "Do my job" over and over in a chat window.

FreePalestine1•5m ago
The problem with what you're saying is there has never been a technology that has the potential to disrupt the workforce at this scale. There is also no clear pathway to "this opens up more jobs". This is not a tool the same way an electric saw is a tool. An electric saw replaces a physical thing that we do (manually sawing), but AI replaces our thinking and intelligence.
user43928•33m ago
I liked building apps and helpful tools before AI came around. I've been doing so for 15 years, 10 of them professionally.

Today, I like it even better. It's never been so fun.

What would have taken days of work, if it was feasible at all, I can have implemented in half an hour now and iterate on the result to make it work the way I want.

I stopped reviewing the code at all.

People on here are often saying how that's a disaster, how the result would be unmaintainable, and so on. I think they are clueless.

My app has 200k LOC + 100k in tests, and there is no sign of the AI slowing down or being unable to maintain it.

I've been working on the project for four months now. I invested hundreds of hours, and I expect to publish my paid app in the AppStore this month.

It has been fun. I am using the app every day and I look forward to the features I will add in the future.

yoz-y•27m ago
Me too I use my apps every day. But the main thing coming out of this is that they are tailored to me. Turning hobbies into hustles is one of the worse things that happened in the post social media days.
user43928•17m ago
I think selling software that solves your own problems is great and beats trying to develop for customers you do not understand.
mohamedkoubaa•10m ago
>there is no sign of the AI slowing down or being unable to maintain it

This means you designed the system well and made sure the agent implemented it correctly. Even at Big Company the big shot architects don't review every line of code, and nobody seemed to mind that

reticulates•31m ago
Long before generative AI we all knew one absolute truth: ideas don’t matter, it’s the execution. YC marched to the drum. Execution! Execution! Execution! Do things that don’t scale, do the hard things, build something people want.

And then generative AI arrived and suddenly, unless you’re generating the maximum amount of code in the minimum amount of time, you’re going to fail, you’re going to be left behind, programming is dead, do the easy thing, generate! Generate! Generate!

We are years into generative AI and still there is no fundamental change. The most successful businesses are still the businesses doing something well, not businesses doing things easy. Spending hundreds of hours writing every line of code by hand isn’t a competitive weakness, it isn’t foolish, if it creates a good product.

So, I agree, fuck it, type your code line by line. Users don’t care if you spent 1 hour or 100, they care if your product is good, just as they did in 2025, 2020, 2015…

Maybe you’ll get beaten by someone generating a million lines of code. Just as maybe you would have been beaten by someone who typed faster than you in 2020. Nobody worried about increasing WPM in 2020.

dist-epoch•21m ago
> we all knew one absolute truth: ideas don’t matter, it’s the execution

This was never true, otherwise "stealth startups" wouldn't have been a thing.

9dev•15m ago
> Users don’t care if you spent 1 hour or 100

But my purse does, as do my investors. I can no longer justify taking a hundred hours to build a product, even if that makes it materially better than that of my competitor, who spent one hour to build theirs and used the other ninety-nine to sell it.

I don't like that either, but it's the reality we live in now.

mathgeek•30m ago
Makers rediscovering the joy of hobbies is a thing that I'm all in on and here for.
bob1029•28m ago
> I’ve spent years learning how to make games, and it’s been hard, and now it feels like that might have been a waste of time?

Generative AI is really awful at building games that are fun to play.

It is a masterclass at reproducing Minecraft clones and shiny HDRP demo scenes in one shot. But, unless you are a total novice at game dev, you should be able to see through these cheap tricks for what they are.

99% of the game dev AI doomer posts seem to spiral out of vacuous demos posted to social media. None of this AI generated slop is actually playable or marketable.

I just got done talking to chatgpt about progression sequence for a horror game and it is beyond hopeless. It would absolutely ace any mono behavior scripting, but it's totally ass at directing anything that would make it to the front page of Steam.

9dev•10m ago
Are you saying Assassin's Creed 87 or Far Cry 32 aren't cheap clones of its own previous incarnations? The gaming industry is, to a huge extent, just an optimisation problem for MBAs running the major publishers. Most gamers don't really value creativity, but easy rewards and familiar tropes in eternal regurgitation. AI is going to be able to pump out a never-ending stream to satisfy that market rather sooner than later.

That obviously still leaves some space for the occasional streak of creativity or very talented game devs, but that is by and large just a tiny sliver of the industry even today.

MachineMan•26m ago
In general creators must do some honest introspection. Did you enjoy the crafts, or did you enjoy the compliments? Did you enjoy the difficult puzzles or the identity derived from a career that gives you the reputation and perceived value of someone who can do a thing most people can’t? Did you enjoy the code itself or the accomplishment of seeing your ideas brought to life? Who remains when the thing you do no longer is the person you are.

AI is not perfect, I remain convinced that handcrafted will always beat AI generated crafts. The IKEA vs the carpenter analogy fails because a carpenter has to create each piece of furniture from scratch, serving only a single customer, where digital products by definition are near zero marginal cost, so it is worth it to throw large amount of human hours at proper code vs AI generated code if the quality is better.

PS: You have intrinsic value, and your skills will also remain valuable, if even for how it teaches you to approach complex problems and think deeply.

Fraterkes•20m ago
One of the big points of art is expressing something to other people. Tired of this sort of shallow dismissal where wanting recognition, or for your art to reach people is cast as a kind of vanity that real artists ought to get over.
FeteCommuniste•6m ago
Exactly. Motivation is rarely a question of either/or (art for art's sake / art for recognition). And for many practitioners, being part of a community of fellow artists who "know the struggle" is also part of the fun.
nrjames•5m ago
I don't think that an artist or game developer wanting recognition is the problem here. I think it's the reflection of their intentions on the consumer in an environment where it's increasingly difficult to separate the cash grabs from the craft.
brador•25m ago
Hobby stuff- I found slowing down works best. Just enjoy spending time in the evening picking the colors for my little project that will never ship. Genuinely relaxing, had some random boomer sitcom as background noise.

Work - max adhd no brakes cat stand dog stand satellites.

Honestly loving software engineering right now. The age of magic incantations and magic meat is over. I’m the wizard now. We all are.

And it’s awesome.

temac•18m ago
I spend so much more time with generative IA thinking and iterating over design details (or even overall design) than before, when part was consumed by writing the implementation. Bots are often terrible and/or don’t have all your requirements available on this subject, or even your are discovering them along the way and you don’t all the time want the recommendation of the machine.

From my experience not iterating enough and leaving high level decision to generative IA yield shit. Maybe this is not the case in all projects. But in my work, it would be absurd to complain about not having to know random API details anymore, unless when they actually matter.

The thing is that I’ve been programming for more than 30 years. Maybe I would have another opinion if I was still learning the things I was learning 20 years ago.

bbor•14m ago
Pretty unusual to see the /r/aiwars slapfights (here presented without touching on any of the obvious rebuttals) make it HN, but I guess it makes sense. I'm sure a sizeable majority of the US population agrees that visual art that involves neural networks at any point is dogmatically Satanic, so that probably includes at least ~40-60% of this crowd, too.

It's also a little disheartening for me to see people crashing out about philosophy of aesthetics at a time when I'm terrified of grey goo and killer drones, but that's more on me than him. I'm not exactly doing much to prevent it either, so staying on the previous societal crisis seems defensible!

On the (well written!) post's particulars:

I can't help but feel like this attitude is... "myopic" is too far, but perhaps... intensive? Namely, it seems to be treating the contemporary craft of game design as some hallowed pursuit that artificial claws are ripping away from us, when in fact I'd argue it's one of the most recent and most rapidly-changing SWE subfields around. Yes, a lot of the skills he learned will be useless. Yes, that is inherently embarassing and anxiety-inducing and enraging, and no, none of us saw this coming (don't believe the scruffies, their fingers were crossed up till ~2018, too!).

But is a world in which video game designers get to make higher quality games faster really such a bad one? I've felt frustrated with the scope and polish of AAA games for years, and the quintessential indie dev story involves way too many years of toil.

Of course that falls apart if you assume that involving neural networks at any point in the process necessarily leads to worse outcomes, but... well, don't? That's clearly just a dogma, so either open it up to actual scientific experimentation or just adopt a different, more reality-amenable dogma. Living life as an anti-AI purist (or Luddite, I say with the utmost respect for King Ludd) puts you in a cognitive place where the soul of humanity is under seige by shadowy, chrome figures, and the only way to get to a healthier place is to examine that assumption.

Like, clearly, software made with Soul and Taste and Intuition and Experience and Consciousness can still be published -- and I'm glad the author and his friend are doing so! The threat is that they might not perform as well in a marketplace ruled by capital, but, I mean... did they ever? Writing your own game engine in C++ was already the equivelant of going to university for Tuba, or striking out as a full-time landscape painter; it was mostly for the children of the rich.

*TL;DR:* Would a radical shakeup of the video game world really be such a disaster? Assuming we aren't just assuming a disaster, that is.

el1s7•13m ago
It's kinda reassuring to see that a lot of devs feel this way.

A related discussion I saw before: https://news.ycombinator.com/item?id=49340013

molteanu•13m ago
I've only found one answer to the "creative work" struggle now, after code writing as an art seems to have died.

Start to write. Or continue to write. Or consider writing as the place to explore and develop your ideas. They're just words. There is even more freedom there to create. Not restricted by a compiler. Not restricted by the shape of the final product. Words can be written anywhere. Sometimes on a paper, even. On my phone while strolling and ideas pop up.

Give it a go!

conmod278•13m ago
With AI story telling, lot of people can tell their stories. Democratization of story telling. Earlier we just used words, now people can make others imagine the words with AI art. Honestly I want the best story to win. Anybody can be a storyteller.
theplumber•10m ago
I like the craft but I enjoy making products more. Working for 5 years on some tool chain/libraries has been great in terms of “technical” satisfaction but it would have been even more rewarding to build successful products with all that.

And I think this is really the best of both worlds because AI coding works best when you give it constrains and without my toolchain the AI is generating crap code I wouldn’t ever want to read but using the libs I wrote and know I can constrain it to write decent code that works “at scale” . The more opinionated the tools/libraries the better outcome you can expect.

realaleris149•9m ago
I can create the programming part of the game. I have done a couple. Where it stops working for me is at the visual assets. And especially sewing the code to the art.

Also tried it with AI generated art. Is not there yet. I can generate a beautiful image but then cut it to pieces so I ca use it in a game breaks apart.

It can be done but it looks obviously underwhelming.

lloydatkinson•8m ago
Off topic but is there anything like Hacker News but without AI posts?
raddan•3m ago
My friends and I have been asking this exact question lately. I’m sure people are still working on interesting things that AREN’T AI. I too would love a HN-minus-AI.
tananan•6m ago
AI didn’t take initiative, circumspection, effort and thoughtfulness away. At the end of the day, those are the qualities you can rely on. Pats on the head from others come and go.
Fraterkes•6m ago
These articles are frustrating on HN because it's quite common for programmers to tinker on small projects in solitude, so when artists complain about ai you get all these "just make stuff for your own sake, or where you in it for the fame?" reactions.
dist-epoch•20m ago
There is an old saying in creative fields, long before AI: you can make art, or you can make money. It's rare that you can combine the two.
MachineMan•3m ago
Not to derail the conversation, but the concept of money itself is on loose screws. One might argue that compute and energy (dare I say expressed in BTC?) is arguably the (world reserve) currency of the future. The current system discounts the value of the hours of the artist based on where that artist was born, rather than on merit, and is the source of a lot of problems including trade wars, extreme globalization, offshoring, mercantilism and the entire industrial stripping of developed nations by those who purposely keep their currencies low and their exploit their own population.
adrianN•19m ago
Very skilled assembly programmers still can beat compilers, but nearly no assembly is written by humans anymore.
realaleris149•14m ago
Do they? It might have been true month ago, not sure right now.
layer8•3m ago
This is a tired non-analogy.
whstl•17m ago
Someone once told me

"Some people like writing books. Other people wish they had written a book."

People who don't enjoy the craft are not bothered by AI and will replace manual labour with AI.

There's nothing with that, but what I don't enjoy about this recent discussion is the assumption that anyone doing things by hand is wasting their time. "You're gonna be obsolete".

But that was the reality before, with the stream of criticism directed at people writing game engines, of doing new programming languages, new web frameworks, or anything new really.

molteanu•11m ago
I did. I did think I enjoyed the craft.

Maybe I enjoyed the compliments, the stars, the glory, the God status I always imagined will come my way but never did. Except burnout. That did come my way.

A good question.

Fuck it, make it anyway

https://www.joelotter.com/posts/2026/09/make-it-anyway/
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