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Voxtral 3

https://mistral.ai/news/voxtral-3/
245•ilreb•2h ago•61 comments

DeepInfer: High-performance inference framework for DeepSeek models

https://github.com/deepseek-ai/DeepInfer
1897•ggcr•9h ago•726 comments

EMudhra Intermediate CA Compromise

https://emudhra.we-have-a-problem.com/
297•galadran•4h ago•144 comments

Google open-sources TorchTPU, a native PyTorch back end for TPUs

https://github.com/google-pytorch/torch_tpu
80•ilreb•1h ago•24 comments

Apple broke an essential presentation feature of iPads

https://teddysvoronos.com/2026-10-19-apple-broke-an-essential-presentation-feature-of-ipads/
327•evanb•6h ago•185 comments

Ofcom concedes defeat in 4chan case

https://prestonbyrne.com/2026/10/20/ofcom-concedes-defeat/
151•iamnothere•3h ago•82 comments

Publish fake stats, get cited in LLMs

https://peec.ai/blog/publish-stats-get-cited-the-tactic-that-put-my-data-all-over-the-web
237•robtherobber•5h ago•128 comments

Facebook Pages require paid subscription to post more than two links per month

https://mastodon.gamedev.place/@AshleyGullen/117473851565913919
327•AshleysBrain•3h ago•271 comments

How I got over 300 Tor exit nodes removed

https://kaba.cx/posts/20261020_Tor/
196•kabakabakaba•4h ago•52 comments

Tsrs: A Port of TypeScript to Rust

https://blog.cloudflare.com/typescript-rust-port/
188•hnisjafx40•5h ago•92 comments

Triplet of 'ghostly' galaxies hints at what dark matter is and isn't

https://www.quantamagazine.org/triplet-of-ghostly-galaxies-hints-at-what-dark-matter-is-and-isnt-...
64•gumby•3d ago•17 comments

Advanced coding in low-resource programming languages

https://openai.com/index/low-resource-programming-languages/
12•sumnole•41m ago•5 comments

JAXA is about to perform a Phobos sample return mission

https://www.science.org/content/article/audacious-space-heist-japan-aims-bring-home-bits-martian-...
36•Muhammad523•2d ago•6 comments

2026 is an exciting year for the Rust compiler (and me)

https://yoyo-code.com/2026-is-exciting-year-for-rust-compiler-and-me/
97•panstromek•4h ago•29 comments

My Friend Bob Cringely

https://tyma.com/my-cringe-story/
106•zinxq•4h ago•33 comments

Demographic "doomsday" misses the mark

https://www.science.org/doi/10.1126/science.ael8752
51•YeGoblynQueenne•6h ago•76 comments

Archive of Our Own

https://archiveofourown.org/
18•debo_•3d ago•1 comments

IKEA – 3D Guide

https://sael.net/flatpack/
50•punnerud•2h ago•13 comments

Hazel (YC W24) Is Hiring

https://www.ycombinator.com/companies/hazel-2/jobs/PpNKYBS-full-stack-engineer-ts-sci
1•augustschen•6h ago

Google Cloud outage affects almost all banking and other operations in Europe

https://www.neowin.net/news/google-cloud-outage-takes-down-hsbc-revolut-bank-of-scotland-llyods-e...
216•paweladamczuk•7h ago•98 comments

Why do we have so many meetings?

https://www.nber.org/papers/w35706
46•ilamont•3h ago•71 comments

MicroG: Free-libre re-implementation of Google's proprietary Android user space

https://github.com/microg/GmsCore/wiki
318•theanonymousone•11h ago•48 comments

NixOS is making me less afraid

https://entropicthoughts.com/nixos-is-making-me-less-afraid
121•ibobev•5h ago•82 comments

Launch HN: Respan (YC W24) – Open-source Rust AI gateway built around plugins

26•Andydy25•3h ago•14 comments

Nordwand Mono – A monospace font for coders and adventurers

https://github.com/tywr/Nordwand-Mono
489•noriax86•2d ago•140 comments

Show HN: Jev Cards, Can you beat a vision model at a picture quiz?

https://jevcards.com
46•totisjosema•3h ago•22 comments

Show HN: Penmentor – Claude marks up your handwritten math like a teacher

https://github.com/AbdullahAlhariri/penmentor
33•abdullahalharir•3h ago•2 comments

DeepSeek banned from U.S. federal civilian agencies under new DHS order

https://www.reuters.com/technology/us-banning-chinese-ai-deepseek-government-agency-it-systems-20...
525•cmrdporcupine•1d ago•451 comments

Steam Users Beg for "No AI" Filter as Vibecoders Flood Next Fest

https://www.ign.com/articles/steam-fans-are-begging-for-a-no-ai-filter-as-steam-next-fest-is-fill...
108•4gateftw•2h ago•86 comments

One Manhattan power room took down FAA air traffic control in 1991

https://matthorn.io/posts/2026-10-18-33-thomas-street/
40•spectraldrift•1d ago•7 comments
Open in hackernews

Steam Users Beg for "No AI" Filter as Vibecoders Flood Next Fest

https://www.ign.com/articles/steam-fans-are-begging-for-a-no-ai-filter-as-steam-next-fest-is-filled-with-slop
108•4gateftw•2h ago

Comments

rivetfasten•1h ago
Speaking of low effort, "ban Z" does not constitute a thoughtful and intelligent solution to "Z created a problem."

Z=AI in this case, but lazy solutions are as old as time.

expedition32•1h ago
Nobody browses the Steam store at random we all use filters and recommendations.
yipinwong•1h ago
Not initially but after I gained experience with the store, yes. SEems like AI coders are going for the lowest common denominators (new users)
dofm•1h ago
AI's largest share of any market is users who don't have domain expertise, though.
suburban_strike•7m ago
I assumed the target market was Steam hoarders that buy games when they're cheap but never actually play them.
ncallaway•1h ago
Isn't a user-selectable filter very different from a ban?
simoncion•28m ago
Not to the most aggressive of LLM-based-tooling boosters, no.
23agt•1h ago
It was lazy to ban DDT or X-rays for determining shoe sizes or watches with radium paint.
forgetfreeman•1h ago
Get rid of the thing that's causing problems is both thoughtful and intelligent when the alternative is either ignore the problem or some as of yet undefined activity that is entirely outside the current scope of business. Steam isn't obligated to accommodate AI-generated games or participate in whatever currently undefined process would be required to make them palatable. That's the studios' responsibility.
malfist•1h ago
Not that I agree with your assessment, but why do we need a thoughtful and intelligent solution here? Seems to me people want a simple, easy solution and bans or required disclosure seems to fit quiet well here
yipinwong•1h ago
"Trust (customers) but verify (games)" works but at the cost of Steam/Valve having to implement either human verifiers or AI verifiers.

This will cost with low ROI.

If Steam is indeed customer focused, they might but doubtful.

forgetfreeman•1h ago
Every major gaming outlet and studio has at one time or another decided to try to play chicken with their customers. This never goes well. Historically Steam has been pretty skilled at not finding a hill to die on so one would assume they'll avoid the obvious blunder of ignoring users preferences here.
Tadpole9181•3m ago
This doesn't feel like something I want Steam to do. Valve should not both host the games, profit from sales, and decide winners in the market themselves.

This is really a call for games journalism to step up and try to innovate. Human curators with taste, and a number of them with different mindsets who people can find one that meshes their own, is more important than ever.

j45•1h ago
One of the things that captivates many people who play games is imagining building their own.

It's understood that there's a massive new flood of games from new game creators that are using a higher level abstraction like AI to build games.

At a smaller level, it can sound like the differences between folks that used to build games using assembler only or a higher level programming language, which built to the point until there were higher and higher level tools.

tikhonj•1h ago
Using today's AI models make games is more like doing a Unity Asset Store flip than a higher-level abstraction. I mean, in a sense, just gluing together bought assets is operating at a "higher level of abstraction", but in a categorically different way compared to using a higher-level language or game engine.
mzhaase•1h ago
A lot of those games are attempts at cheap cash grabs more than "I can finally make my dream game".
mysterydip•59m ago
There’s two kinds of people making games (fully) with AI:

- I have a passion for making games but not the skill, and this lets me achieve my dream

- I can crank out games in an hour, and as long as I get 100 purchases over its lifetime I’m making money

cnity•54m ago
You're forgetting one (I think people do this deliberately because they dislike AI, but I'll give you the benefit of the doubt): those who are passionate about games and skillful, and can ship higher _quality_ at the same pace as before.
underyx•1h ago
I don’t have solutions but tagging AI is definitely not easy. A lot of art is expressed via code: particle effects, menu layouts, iconography, animation keyframes. AI having written any of the code would get so many games tagged as AI that the label would lose all meaning. More recently, Opus 5.5 is clearly a model that started to develop visual taste and can draw images with code, as opposed to outputting images as tokens or via diffusion. And these capability gains are still accelerating.

There’s a wide spectrum of AI art between particle effects and a character drawn with brushstrokes via code or computer use and it’s hard to decide what should be labelled and how the labels can be enforced.

Apocryphon•50m ago
Perhaps, but the examples in that article all clearly look like they're using AI-generated art assets. You might as well call that style "slop" in the sense that it is very easy to spot. I don't know if it's possible to create a general AI filter for the actual code, but certainly labelling ones that had AI-made visual and audio assets, with minimal human craftsmanship involved, would be a good first step.
no_multitudes•48m ago
> AI having written any of the code would get so many games tagged as AI that the label would lose all meaning.

It would not lose all meaning. If you don't want to be tagged as AI, don't use AI to write your games. Customers can decide if that matters to them.

Personally, I do not think that Opus 5.5 has visual taste, and I find games with a UI clearly written by Claude to be unplayably ugly. I would love a filter that excluded them.

underyx•40m ago
> If you don't want to be tagged as AI, don't use AI to write your games

I don’t think you understood my point. If 90% of new games get tagged as AI no matter how non-slop they are, no developer will care if they get tagged, and most players will ignore the tags since it carries no meaning about the quality of the games.

deadbabe•58m ago
“No AI” is too simplistic.

Does that mean no AI assistance at all? How is that possible to detect for if someone uses it for code generation and compiles it to a binary?

Do they mean no AI artwork? Maybe easier to detect, but mostly based on vibes still.

Do they mean no AI features? But why, wouldn’t an adventure game where you can talk naturally to NPCs be kind of cool?

Madness.

How about a filter for “No souless shitty copycat games that are pure cash grabs”. I’m sure Jev can help detect these at scale.

mey•52m ago
Steam requires self reporting. You can see their rules described here.

https://store.steampowered.com/news/group/4145017/view/38624...

https://partner.steamgames.com/doc/gettingstarted/contentsur...

sosodev•48m ago
Yeah, what people want is games that aren’t slop. Defining that is probably impossible. We’ve always had shovelware, but the volume now is unsustainable and only going to get worse.
Sohcahtoa82•18m ago
The problem is that in the context of AI, "slop" has lost its definition.

It originally meant low-quality content that was obviously AI that's trying to be passed off as real.

But the anti-AI crowd has co-opted the term to mean any AI-generated content, regardless of quality and the intent of its usage. Some of them refer to Expedition 33 (Which scored as one of the greatest games of 2025) as AI slop, despite AI not even being used for the final product, beyond one in-game poster that accidentally shipped with its AI placeholder rather than the hand-made asset.

dijit•53m ago
Isn't it a gradient? I'd probably rank it like this.

AI Used in back-office administration, internal documentation & presentations

AI Used in research

AI Used for generating placeholders

AI Used for Upscaling (DLSS)

AI Used for translations of UI.

AI Used in the final product (assets incl. textures, 3D, sound and voice)

AI Used in final product (code)

To say nothing of the other disciplines of AI like machine vision or voice recognition or dynamically building a story tree or character response.

debugnik•46m ago
I'd say gen-AI art assets are definitely the deep end, and DLSS-Yassify is right behind it. I'd put code behind them because there's a second gradient within it from Copilot-on-a-short-lease to vibe coding.

I used to assume that low effort indies would be the major force for the game equivalent of gen-AI tiktok fruit slop, but when I saw DLSS 5 I realised it might come for AAA first.

linuxftw•38m ago
Why does art have some different value compared to code?
dgunay•28m ago
It may not, by some philosophical definition, but most consumers (and I'd say most programmers too) place little importance on code as a human artistic expression. In the case of games the art assets are also a much more clear and direct signal that there was AI involved in the creation of the game. A game with handmade art but vibe coded game logic might not be as obvious.
linuxftw•7m ago
nullstyle•52m ago
IMO, We really should be centering these discussions around the lines that separate Remix versus Ripoff. I want to live in an age of less effortful remixes that push the culture forward, but we are mostly getting ripoffs that slopify the culture at the moment. Shun the ripoffs, praise and boost the remixes, same as it ever was.
andai•31m ago
Are you talking about Minecraft in Dark Souls and that kind of thing?
nullstyle•11m ago
I’m speaking about it in the same context as this indie dev: https://youtu.be/3Vm6WqoaNZ4?is=GJh6kjOLA2Rg2WbX

This is just something I’m starting to ruminate on, so I recommend that you go watch the video. As a lifelong gamer and sometimes game developer, I want to live in a world where everybody and their mother can implement a game idea that they have. we just need better mechanisms to critique those games at a similar scale.

XenophileJKO•49m ago
Maybe they should just focus on "is it fun".
legohead•49m ago
maybe judge games by if they are fun or not
cubefox•49m ago
Gamers and game journalists seem to be unaware that most software engineers are using AI now, likely including programmers who work at prestigious AAA games. But they only see the vibecoded slop, and assume that AI=slop, when in reality ~all games use AI coding now, both slop and non-slop.
andai•30m ago
Someone called this a Dark Forest problem recently, where "everyone" is using AI, but nobody wants to admit they're using AI.
ieie3366•11m ago
I'd assume that all major AAA games within few years will have codebase that is heavily generated by Claude/Codex, probably way higher quality than pre-LLM codebases too.

The productivity gains are just that immense, ESPECIALLY for the kind of "brainless plumbing" that a majority of AAA gamedev is

everdrive•49m ago
The video game market was already flooded before LLMs. Now, it's much much worse. I'm not sure that "AI" vs. "no AI" is really the right filter, but I do understand the need to filter out the chaff. There's too much content, and too little time. Even for something that you love, there's more out there than can possibly be managed or enjoyed. This problem will get worse.
jrm4•48m ago
AI or no AI is the wrong metric, of course. I imagine the way to solve this usefully probably goes through something that looks like Reddit. More "meta-moderation."

The problem is "a number of submissions we weren't prepared for," not "AI."

freeone3000•46m ago
There appears to be a lot of calls for nuance here.

This is what people are mad about: https://store.steampowered.com/app/5106420/Leverage_Real_Est... https://store.steampowered.com/app/5155900/Ages_TD_Demo/?cur... https://store.steampowered.com/app/5200920/BATTLE_PARTS__POW... https://store.steampowered.com/app/4609270/Naval_Supremacy/?...

These are, as a whole, poorly-balanced, poorly-implemented, and in some cases poorly-conceived. The art is terrible, but the code is also terrible, and the games are not fun. Not only are we lacking authorial intent, we’re lacking any amount of basic quality. Everything from the code to the store page is AI-generated, and it makes it not only be unfun, it robs you of the usual markers of a low-effort cash-grab asset flip (eg, Stock Car Store Simulator)

And there are a lot this year

binlog•37m ago
So what people are really complaining about is the lack of an approval or curation process on Steam’s end. AI is exposing the problem by making it worse.
jayd16•27m ago
This is like seeing someone get mugged and saying clothes lack stab resistance. The mugger simply exposes the problem.
slowhadoken•
linuxftw•40m ago
I think the number of submissions is fine. It's easy to filter by the type of game you're looking for. If you just want to doom scroll, yeah you're going to have a bad time.
andai•36m ago
They really want a "no dogshit" filter, I imagine. So a filter for actual effort and care.

Slop is inversely proportional to time invested.

But yeah, already a year ago you would see on Steam, twenty almost identical games released on the same day.

--

As a counterpoint, I spent several years working on a game that's absolute shit. (And I can name similar examples but I won't!) Meanwhile I've made much better games with AI. (Or rather, AI made them...)

Quality is decoupled from time invested. That was already true before AI. But time is still probably the best proxy we have.

Maybe bringing back Greenlight would be good. Nobody would Greenlight 10 identical puzzle games uploaded on the same day. But they would accept high quality games, regardless of how they were made.

joshstrange•33m ago
What Steam users want is a way to filter out crap but crap existed well before AI (trust me, I've spent a _lot_ of time scrolling through games on Steam both for "Fests" and just in general). And unfortunately, there isn't an easy way to filter "crap" out. There as good games that use AI, there are bad games that use AI, there are good games that don't use AI, there are bad games that don't use AI. I don't think "AI" is a good filter.

Thankfully Steam has easy refunds if you don't like a game or it doesn't live up to it's marketing page.

freeone3000•31m ago
The screenshots and description used to be a good filter - stock unity assets and poor copyediting meant low-effort game. This is no longer the case.
oneeyedpigeon•11m ago
Why doesn't Steam's rating system work to filter out the crap? Does this problem only exist for new games, are the ratings being gamed, or is something else going on?
joshstrange•9m ago
I really like small indie games, sometimes there just aren't enough reviews or the reviews are inconclusive. Sometimes when I read reviews that are negative they're actually something that I _do_ want in a game, and so it's actually a sign that I do want to play that. So you can't just trust the review #/rating alone. And they're probably being gamed as well.
computably•3m ago
> There as good games that use AI

[citation needed]

There theoretically could be - and I don't have an issue with an otherwise competent dev/artist making use of AI tools - but I know no examples of good games that also deserve a "made with AI"/"uses AI" badge.

POiNTx•27m ago
I'm participating with my game in this Next Fest and I don't really think this is much of a problem. The amount of games presented doesn't seem significantly higher than last Next Fest. Games that are good get boosted after 2 days (first 2 days everyone gets featured randomly) so low quality AI slop won't get much of attention. And the way they check if a game is popular is wishlist count and player/install count as far as I understand. I don't think low quality slop will get much of boost, and if it does it probably is deserved unless the wishlist count/player count gets botted somehow, but I haven't really seen this happen but who knows. For most people I think it's best to wait until after the second day to see which demo's are worth checking out, there won't be much AI slop there.
tintor•25m ago
How would no-AI filter be implemented by Steam at all?

Do people expect Steam to proctor the entire development process?

Issue here is not AI use, but very low amount of creative human effort that went into making some games.

There are three existing realistic solutions for this problem:

- raise SteamWorks deposit of $100 for launching a new game on Steam (to reflect lower cost of making games with coding agents)

- reviews by users and pro game critics

- users can request refunds under 2 hours of playtime

Lucasoato•22m ago
> users can request refunds under 2 hours of playtime

This already exists (or did)

oneeyedpigeon•11m ago
> reviews by users

So does this!

jjice•4m ago
The parent comment specifies they're existing solutions:

> There are three existing realistic solutions

slowhadoken•20m ago
People are proud to use AI but don’t want the AI label. Seems sus.
vegnus•8m ago
Maybe it has to do with people losing their minds at the mention of it? Spend however long on a game, for some random to come out the woodwork and attempt to invalidate everything because you decided to disclose.
rvz•15m ago
This is your "abundance".
BoggleOhYeah•11m ago
The expectation of quality is slowly being chipped away. And it appears the HN community is prepared to “nuance” that expectation out of existence.
mysterydip•24m ago
That’s why I caveated it with fully using AI. If they’re using AI as a tool within their workflow, it doesn’t fall into the same bin as the vibecoded games that are being referenced in the article.
quicklywilliam•53m ago
There are three kinds of people:

- those who needlessly reduce things to binaries

- those who articulate nuanced positions that tend to confuse and bore people

- those who lose the plot entirely by making self-referential meta-points

mcphage•43m ago
- those that tremble as if mad
wincy•47m ago
As an experienced dev but who hasn’t done any game dev since my teenage years (I’m 40 now), I can say that getting anything that meets my standard for “this is worth showing to anyone” is really high and I’ve spent dozens of hours working on a few games and don’t really like any of them yet. But it’s been a lot of fun. The open models and an RTX 5090 can crank out models that are good enough that Astra can clean them up in Blender and get you a pretty good asset pipeline. But good looking assets do not a fun game make. That requires a lot of patience and small tweaks to get something that feels fun. But if you want a full 3D game with ray tracing and beautiful HDR visuals and particle effects, that stuff is easy.
j45•4m ago
This is a good point, if you could describe it sufficiently to that standard, do you think it might be able to get close?
j45•4m ago
The latter is definitely the challenge.

Someone who's played a lot of games and can keep iterating seems like not always a bad thing.

bananaflag•58m ago
I remember reading a lament by a journalist in a video game magazine like 25 years ago "why don't they invent tools that would make game making easier for people like us who don't know programming?"

Well it seems we are here now.

andai•28m ago
You know it's an interesting question. If an amateur makes a terrible game and puts it on Steam, is that slop? If they use AI to make a better game, is that somehow worse?
j45•3m ago
Good point, slop isn't new, it's the volume and speed that has changed.
jerf•26m ago
Here's an 11 year old video trying to educate people who think they "hate CGI" just how much CGI they've been watching, just without realizing it, because it was actually quite good: https://www.youtube.com/watch?v=bL6hp8BKB24

We are almost certainly already there with AI coding, and if we aren't I give it six months to a year tops. AI is being used for coding everywhere now. The difference between the slop and non-slop isn't whether or not AI is being used. It's how much care is being taken by the developer. But it's no longer a question of whether new code had AI contributions. It did.

By the simple mechanics of information theory, there's always going to be certain common grain to what you get if you try to prompt entire massive systems into existence with minimal human input as to what the system should be. You'll always be able to type in "give me a 2D platformer like Mario but with cats and barn animals instead" and get some sort of slop result, no matter how good that slop result may eventually become in the abstract. It'll take more information from somewhere to make it something other than that slop result.

(Though that information may not all source from a human sitting there and batting things back and forth with an AI, though that will be an effective method.)

I'm confining myself to "code" here, which is mostly useful to a game because of the results of the code. Gamers do not sit there and actually admire the cleverness or cleanliness of the code. I'm not speaking to art, which is a more complicated scenario. You can make a similar case for visual and audio art, but I also don't think the AI stuff is as far along relatively speaking as it is for code.

vegnus•13m ago
You know you can make your UI not look like AI wrote it, with AI, right?
freeone3000•30m ago
Steam requires any use of AI art or code to be disclosed in the steam description. No vs yes is a simple toggle that can be added, similar to sexual content.
I disagree. The core of gameplay is handled in the code. Art by itself doesn't make a game fun. Think about card games like Poker, Black Jack, Spades, you name it. Nobody plays those games because the cards are a particular art style, they play them because the rules and strategy are fun.

You can have AI create the rules for you, or you can have the AI create the code that implements the rules. It's not different for art. You can have the AI create concepts for your, or you can direct the AI towards a specific vision.

spencerflem•27m ago
Art is more artistic, it’s more of an expression of human ideas.

I don’t want AI either but I find AI art more offensive

dugidugout•14m ago
Because value in this case is particular to the engagement of a player.

Most playing a video game know nothing of programming let alone the specific architecture or development process, so I am not sure how you would expect them to express feelings about the code.

Narrarive or script is still in the same artistic consideration though, so say if the game was a sort of meta exploration of the code, this might expose the same sort of "value" over code.

21m ago
Valve is just as much of a victim.
falcor84•8m ago
Valve takes a 30% cut and makes eye watering profits. I don't feel it's fair to characterize them as a victim for having to put in some effort to mention a basic standard of quality on their platform.
summermusic•35m ago
> There appears to be a lot of calls for nuance here.

I see no calls for nuance, just calls for Valve to reduce slop visibility or to provide a simple way to ignore slop. A filter for games made with AI is probably all that most players want. Perhaps some folks would find value in more distinctions (say, separate tags for AI art assets vs AI code), but right now Steam Next Fest is drowning.

freeone3000•32m ago
“Here” being HN - curse of an early comment, the “both sides” and “you can’t really tell” got downvotes fast
pennomi•23m ago
As always, MOST people don’t hate AI, they hate slop. Slop has always existed in video games, it’s just faster to create now. So, so much faster.