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Show HN: Pardonned.com – A searchable database of US Pardons

106•vidluther•7h ago•34 comments

Show HN: Hormuz Havoc, a satirical game that got overrun by AI bots in 24 hours

https://www.hormuz-havoc.com/
27•kupadapuku•3h ago•6 comments

Show HN: Waffle – Native macOS terminal that auto-tiles sessions into a grid

https://waffle.baby
2•olleeolleeollee•35m ago•0 comments

Show HN: The Musical Manifold [pdf]

https://esenbilproductions.replit.app/The_Musical_Manifold.pdf
2•ersinesen•38m ago•0 comments

Show HN: I'm organizing a vibe coding game dev competition

https://vibej.am/2026/
4•pieterhg•1h ago•0 comments

Show HN: Bunqueue – Saga workflow engine for Bun with embedded SQLite

https://bunqueue.dev/guide/workflow/
2•kernelvoid•1h ago•0 comments

Show HN: I rebuilt a 2000s browser strategy game on Cloudflare's edge

https://kampfinsel.com/
4•parzivalt•1h ago•1 comments

Show HN: FluidCAD – Parametric CAD with JavaScript

https://fluidcad.io/
136•maouida•19h ago•32 comments

Show HN: Eve – Managed OpenClaw for work

https://eve.new/login
62•zachdive•20h ago•33 comments

Show HN: A WYSIWYG word processor in Python

https://codeberg.org/chrisecker/miniword
74•chrisecker•19h ago•33 comments

Show HN: Marimo pair – Reactive Python notebooks as environments for agents

https://github.com/marimo-team/marimo-pair
132•manzt•3d ago•34 comments

Show HN: Keeper – embedded secret store for Go (help me break it)

https://github.com/agberohq/keeper
61•babawere•1d ago•32 comments

Show HN: I built a Cargo-like build tool for C/C++

https://github.com/randerson112/craft
168•randerson_112•1d ago•164 comments

Show HN: CSS Studio. Design by hand, code by agent

https://cssstudio.ai
163•SirHound•2d ago•106 comments

Show HN: Druids – Build your own software factory

https://github.com/fulcrumresearch/druids
61•etherio•2d ago•13 comments

Show HN: Moon simulator game, ray-casting

https://mooncraft2000.com
111•JKCalhoun•4d ago•25 comments

Show HN: HyperFlow – A self-improving agent framework built on LangGraph

6•lablnet•10h ago•0 comments

Show HN: Unlegacy – document everything, from COBOL to AI generated code

https://www.unlegacy.ai/
8•Absonsonson•21h ago•0 comments

Show HN: Lmscan – Detect AI text and fingerprint which LLM wrote it (zero deps)

https://github.com/stef41/lmscan
3•zach22•10h ago•0 comments

Show HN: Do All the Things

https://www.doallthethings.app/
20•brainbun•1d ago•6 comments

Show HN: Rust based eBook library for Python, with MIT license

https://github.com/arc53/fast-ebook
33•larry-the-agent•1d ago•3 comments

Show HN: Figma for Coding Agents

https://getdesign.md
11•omeraplak•22h ago•6 comments

Show HN: Brutalist Concrete Laptop Stand (2024)

https://sam-burns.com/posts/concrete-laptop-stand/
785•sam-bee•4d ago•236 comments

Show HN: QVAC SDK, a universal JavaScript SDK for building local AI applications

29•qvac•1d ago•13 comments

Show HN: Orange Juice – Small UX improvements that make HN easier to read

http://oj-hn.com/
143•latchkey•2d ago•157 comments

Show HN: Guruka.com – free guided mediations. No signup, private, works offline

https://guruka.com/
35•eummm•1d ago•16 comments

Show HN: I pipe free sports streams into Jellyfin – no ads, just HLS

https://github.com/pcruz1905/hls-restream-proxy
115•pruz•3d ago•36 comments

Show HN: We built a camera only robot vacuum for less than $300 (well almost)

https://indraneelpatil.github.io/blog/2026/robot-vacuum/
108•indraneelpatil•5d ago•55 comments

Show HN: Unicode Steganography

https://steganography.patrickvuscan.com
56•PatrickVuscan•4d ago•14 comments

Show HN: Zeroclawed: Secure Agent Gateway

https://github.com/bglusman/zeroclawed
6•bglusman•1d ago•3 comments
Open in hackernews

Show HN: I rebuilt a 2000s browser strategy game on Cloudflare's edge

https://kampfinsel.com/
4•parzivalt•1h ago
I grew up in Germany in the early 2000s playing a browser game called Inselkampf. You built up an island, mined gold and stone, cut down trees for wood, raised armies, sent fleets across an ocean grid, joined alliances and got betrayed by them. Same genre as OGame or Travian. It shut down in 2014 and I never found anything that replaced that feeling of checking in before school to see if your fleet had arrived and your alliance was still alive.

I finally built the version I wanted to play. Kampfinsel is live at kampfinsel.com right now with real players on it. It's not a straight copy of the old game. I gave it its own world. No magic, no gunpowder – just ballistas, fire pots, and slow ships crossing huge distances. Three resources: gold, stone, wood. Travel between islands takes hours, not seconds. It's slow on purpose.

The whole thing runs on Cloudflare's edge. Workers for the game logic and API, D1 for the database, KV for sessions and caching, R2 for assets and Durable Objects for per-island state and the tick system (fleet arrivals, combat, resource generation). There's no origin server at all. Making a stateful multiplayer game work inside Workers' CPU limits and D1's consistency model meant some non-obvious choices: resources are calculated on-read from timestamps instead of being ticked into the database, fleet movements live in Durable Object alarms and combat writes are batched. This helped me a lot!

The look is intentionally rough and text-heavy (Hi HN!): server-rendered HTML, tables, a parchment color palette, Unicode icons, no frontend framework, no build step. The only JavaScript is for countdown timers and auto-refresh. I wanted it to feel the way I remember these games looking, not how they actually looked. Honestly, it looks a lot like HN itself - tables, monospace, no chrome. If you like how this site looks, you'll probably feel at home.

No signup wall, no premium currency, no pay-to-win. Feedback very welcome, especially from anyone who played this kind of game back in the day or has opinions on running stateful stuff on Workers + D1 + Durable Objects. I'll be around for the next few hours.

Comments

parzivalt•10m ago
Did anyone here actually played Inselkampf, OGame or Travian back then? If you have recommendation or the one and only feature you still remember.