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The Singularity will occur on a Tuesday

https://campedersen.com/singularity
686•ecto•5h ago•385 comments

Waymo exec reveals company uses remote workers in the Philippines

https://people.com/waymo-exec-reveals-company-uses-operators-in-the-philippines-to-assist-autonom...
43•iancmceachern•3d ago•24 comments

Ex-GitHub CEO launches a new developer platform for AI agents

https://entire.io/blog/hello-entire-world/
236•meetpateltech•7h ago•198 comments

How did Windows 95 get permission to put the Weezer video Buddy Holly on the CD?

https://devblogs.microsoft.com/oldnewthing/20260210-00/?p=112052
51•ingve•3h ago•34 comments

Scrap Labs – Metal 3D Printer

https://www.scraplabs3d.com/
17•cgg1•58m ago•4 comments

Mathematicians disagree on the essential structure of the complex numbers (2024)

https://www.infinitelymore.xyz/p/complex-numbers-essential-structure
126•FillMaths•6h ago•154 comments

My eighth year as a bootstrapped founder

https://mtlynch.io/bootstrapped-founder-year-8/
78•mtlynch•2d ago•30 comments

Simplifying Vulkan one subsystem at a time

https://www.khronos.org/blog/simplifying-vulkan-one-subsystem-at-a-time
191•amazari•9h ago•123 comments

Clean-room implementation of Half-Life 2 on the Quake 1 engine

https://code.idtech.space/fn/hl2
301•klaussilveira•11h ago•62 comments

The Little Learner: A Straight Line to Deep Learning

https://mitpress.mit.edu/9780262546379/the-little-learner/
28•AlexeyBrin•2d ago•3 comments

Qwen-Image-2.0: Professional infographics, exquisite photorealism

https://qwen.ai/blog?id=qwen-image-2.0
357•meetpateltech•13h ago•156 comments

Competition is not market validation

https://www.ablg.io/blog/competition-is-not-validation
41•tonioab•6h ago•13 comments

Show HN: Rowboat – AI coworker that turns your work into a knowledge graph (OSS)

https://github.com/rowboatlabs/rowboat
90•segmenta•6h ago•25 comments

Google handed ICE student journalist's bank and credit card numbers

https://theintercept.com/2026/02/10/google-ice-subpoena-student-journalist/
509•lehi•5h ago•178 comments

Markdown CLI viewer with VI keybindings

https://github.com/taf2/mdvi
46•taf2•5h ago•16 comments

A brief history of oral peptides

https://seangeiger.substack.com/p/a-brief-history-of-oral-peptides
54•odedfalik•1d ago•16 comments

The Evolution of Bengt Betjänt

https://andonlabs.com/blog/evolution-of-bengt
33•lukaspetersson•19h ago•2 comments

The Falkirk Wheel

https://www.scottishcanals.co.uk/visit/canals/visit-the-forth-clyde-canal/attractions/the-falkirk...
10•scapecast•2h ago•2 comments

Tambo 1.0: Open-source toolkit for agents that render React components

https://github.com/tambo-ai/tambo
11•grouchy•2h ago•2 comments

Show HN: JavaScript-first, open-source WYSIWYG DOCX editor

https://github.com/eigenpal/docx-js-editor
13•thisisjedr•1d ago•0 comments

Show HN: Goxe 19k Logs/S on an I5

https://github.com/DumbNoxx/goxe
7•nxus_dev•2d ago•1 comments

Launch HN: Livedocs (YC W22) – An AI-native notebook for data analysis

https://livedocs.com
39•arsalanb•4h ago•15 comments

Show HN: Clawe – open-source Trello for agent teams

https://github.com/getclawe/clawe
48•Jonathanfishner•2h ago•30 comments

Show HN: Stripe-no-webhooks – Sync your Stripe data to your Postgres DB

https://github.com/pretzelai/stripe-no-webhooks
33•prasoonds•5h ago•12 comments

Show HN: Distr 2.0 – A year of learning how to ship to customer environments

https://github.com/distr-sh/distr
57•louis_w_gk•10h ago•17 comments

Oxide raises $200M Series C

https://oxide.computer/blog/our-200m-series-c
480•igrunert•8h ago•240 comments

Europe's $24T Breakup with Visa and Mastercard Has Begun

https://europeanbusinessmagazine.com/business/europes-24-trillion-breakup-with-visa-and-mastercar...
556•NewCzech•11h ago•493 comments

Show HN: Sol LeWitt-style instruction-based drawings in the browser

https://intervolz.com/sollewitt/
7•intervolz•2h ago•0 comments

Show HN: Multimodal perception system for real-time conversation

https://raven.tavuslabs.org
28•mert_gerdan•3h ago•4 comments

Show HN: I built a macOS tool for network engineers – it's called NetViews

https://www.netviews.app
146•n1sni•17h ago•41 comments
Open in hackernews

CubeCL: GPU Kernels in Rust for CUDA, ROCm, and WGPU

https://github.com/tracel-ai/cubecl
210•ashvardanian•9mo ago

Comments

zekrioca•9mo ago
Very interesting project! I am wondering how it compare against OpenCL, which I think adopts the same fundamental idea (write once, run everywhere)? Is it about CUbeCL's internal optimization for Rust that happens at compile time?
nathanielsimard•9mo ago
A lot of things happen at compile time, but you can execute arbitrary code in your kernel that executes at compile time, similar to generics, but with more flexibility. It's very natural to branch on a comptime config to select an algorithm.
fc417fc802•9mo ago
This appears to be single source which would make it similar to SYCL.

Given that it can target WGPU I'm really wondering why OpenCL isn't included as a backend. One of my biggest complaints about GPGPU stuff is that so many of the solutions are GPU only, and often only target the vendor compute APIs (CUDA, ROCm) which have much narrower ecosystem support (versus an older core vulkan profile for example).

It's desirable to be able to target CPU for compatibility, debugging, and also because it can be nice to have a single solution for parallelizing all your data heavy work. The latter reduces mental overhead and permits more code reuse.

zekrioca•9mo ago
Makes sense. And indeed, having OpenCL as a backend would be a very interesting extension.
ttoinou•9mo ago
Who would use the OpenCL backend rather than the others targets provided ?
wingertge•9mo ago
There's infrastructure in the SPIR-V compiler to be able to target both OpenCL and Vulkan, but we don't currently use it because OpenCL would require a new runtime, while Vulkan can simply use the existing wgpu runtime and pass raw SPIR-V shaders.

One thing I've never investigated is how performance OpenCL actually is for CPU. Do you happen to have any resources comparing it to a more native CPU implementation?

fc417fc802•9mo ago
Sorry my interest there is debugging and I'm not immediately coming across good benchmarks. PoCL [0] seems to have added a TBB backend [1] so I'd expect it to be reasonable (otherwise why bother) but I haven't tested it.

It isn't really related to your question but I think the FluidX3D benchmarks [2] illustrate that OpenCL is at least viable across a wide variety of hardware.

As far as targeting CPUs in a release build it's not a particular backend that's important to me. The issue is at the source code level. Having single source is nice but you're still stuck with these two very different approaches. It means that the code is still clearly segmented and thus retargeting any given task (at least nontrivial ones) involves rewriting it to at least some extent.

Contrast that with a model like OpenMP where the difference between CPU and GPU is marking the relevant segment for offload. Granted that you'll often need to change algorithms when switching to achieve reasonable performance but it's still a really nice quality of life feature not to have to juggle more paradigms and libraries.

[0] https://github.com/pocl/pocl

[1] https://portablecl.org/docs/html/drivers.html

[2] https://github.com/ProjectPhysX/FluidX3D

LegNeato•9mo ago
See also this overview for how it compares to other projects in the Rust and GPU ecosystem: https://rust-gpu.github.io/ecosystem/
qskousen•9mo ago
Surprised this doesn't mention candle: https://github.com/huggingface/candle
the__alchemist•9mo ago
I don't think that fits; that's a ML framework. The others in the link are general GPU frameworks.
the__alchemist•9mo ago
Love it. I've been using cudarc lately; would love to try this since it looks like it can share data structures between host and device (?). I infer that this is a higher-level abstraction.
adastra22•9mo ago
Where is the Metal love…
syl20bnr•9mo ago
It also compiles directly to MSL, it is just missing from the post title.
adastra22•9mo ago
No it compiles indirectly through wgpu, which means it doesn’t have access to any Metal extensions not exposed by the wgpu interface.
syl20bnr•9mo ago
I am the coder of the MSL dialect for the CubeCL CPP compiler. Since 0.5 release it directly compiles to MSL and support simdgroup matrix functions for instance. It does use wgpu for the runtime but without naga as we added msl pass through to wgpu just for this.
adastra22•9mo ago
You should update the README.
syl20bnr•9mo ago
You are right we just released Burn and updated its readme, we were not thinking that CubeCL would be the one that could be featured. ^_^
grovesNL•9mo ago
wgpu has some options to access backend-specific types and shader passthrough (i.e., you provide your own shader for a backend directly).

Generally wgpu is open to supporting any Metal extensions you need. There's usually an analogous extension in one of the other backends (e.g., Vulkan, DX12) anyway.

moffkalast•9mo ago
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine.
Almondsetat•9mo ago
Why would anyone love something born out of pure spite for industry standards?
pjmlp•9mo ago
For the same reason CUDA and ROCm are supported.
miohtama•9mo ago
Apple is known to be not that great contributor to open source, unlike Nvidia, AMD, Intel.
pjmlp•9mo ago
You should check Linus opinion on those.

Also, to whom do you have to thank LLVM exists in first place, and has not fizzled out as yet another university compiler research project?

m-schuetz•9mo ago
To be fair, the industry standards all suck except for CUDA.
gitroom•9mo ago
Gotta say, the constant dance between all these GPU frameworks kinda wears me out sometimes - always chasing that better build, you know?
nathanielsimard•9mo ago
The need to build CubeCL came from the Burn deep learning framework (https://github.com/tracel-ai/burn), where we want to easily build algorithms like in CUDA with a real programming language, while also being able to integrate those algorithms inside a compiler at runtime to fuse dynamic graphs.

Since we don't want to rewrite everything multiple times, it also has to be multi-platform and optimal, so the feature set must be per-device, not per-language. I'm not aware of a tool that does that, especially in Rust (which Burn is written in).

fc417fc802•9mo ago
> I'm not aware of a tool that does that

Jax? But then you're stuck in python. SYCL?

But yeah not for Rust. This project is filling a prominent hole IMO.

rowanG077•9mo ago
Futhark immediately came to mind. It's designed to be able to be trivially integrated into a package.
kookamamie•9mo ago
This reminds me of Halide (https://halide-lang.org/).

In Halide, the concept was great, yet the problems in kernel development were moved to the side of "scheduling", i.e. determining tiling/vectorization/parallellization for the kernel runs.

rfoo•9mo ago
I'd recommend having a "gemm with a twist" [0] example in the README.md instead of having an element-wise example. It's pretty hard to evaluate how helpful this is for AI otherwise.

[0] For example, gemm but the lhs is in fp8 e4m3 and rhs is in bf16 and we want fp32 accumulation, output to bf16 after applying GELU.

ashvardanian•9mo ago
Agreed! I was looking through the summation example < https://github.com/tracel-ai/cubecl/blob/main/examples/sum_t...> and it seems like the primary focus is on the more traditional pre-2018 GPU programming without explicit warp-level operations, asynchrony, atomics, barriers, or countless tensor-core operations.

The project feels very nice and it would be great to have more notes in the README on the excluded functionality to better scope its applicability in more advanced GPGPU scenarios.

0x7cfe•9mo ago
CubeCL is the computation backend for Burn (https://burn.dev/) - ML framework done by the same team which does all the tensor magic like autodiff, op fusion and dynamic graphs.
nathanielsimard•9mo ago
We support warp operations, barriers for Cuda, atomics for most backends, tensor cores instructions as well. It's just not well documented on the readme!
ashvardanian•9mo ago
Amazing! Would love to try them! If possible, would also ask for a table translating between CubeCL and CUDA terminology. It seems like CUDA Warps are called Planes in CubeCL, and it’s probably not the only difference.
nathanielsimard•9mo ago
One of the main author here, the readme isn't really well up-to-date. We have our own gemm implementation based on CubeCL. It's still moving a lot, but we support tensor cores, use warp operations (Plane Operations in CubeCL), we even added TMA instructions for CUDA.
wingertge•9mo ago
We don't yet support newer types like fp8 and fp4, that's actually my next project. I'm the only contributor with the hardware to actually use the new types, so it's a bit bottlenecked on a single person right now. But yes, the example is rather simplistic, should probably work on that some time once I'm done updating the feature set to Blackwell.
lostmsu•9mo ago
Isn't there a CPU-based "emulator" in Nvidia dev tools?
wingertge•9mo ago
From what I can tell it's not accurate enough to catch a lot of errors in the real world. Maybe an illegal instruction, but not a race condition from a missing sync or a warp divergence on a uniform instruction or other potential issues like that.
bionhoward•9mo ago
Praying to the kernel gods for some Rust FP8 training
DarkmSparks•9mo ago
wow, what's the downsides to this? It feels like it could be one of the biggest leaps in programming in a long time, does it keep rusts safety aspects? How does it compare with say openCL?
nathanielsimard•9mo ago
We have safe and unsafe version for launching kernels where we can ensure that a kernel won't corrupt data elsewhere (and therefore won't create memory error or segfaults). But within a kernel ressources are mutable and shared between GPU cores, since that's how GPUs work.