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An entire Herculaneum scroll has been read for the first time

https://scrollprize.org/firstscroll
676•verditelabs•5h ago•160 comments

Oxide computer 3D rack guided tour

https://explorer.oxide.computer/
205•darthcloud•3d ago•93 comments

IBM debuts sub-1 nanometer chip technology

https://newsroom.ibm.com/2026-06-25-ibm-debuts-worlds-first-sub-1-nanometer-chip-technology
200•porridgeraisin•5h ago•113 comments

Show HN: OpenKnowledge – open source AI-first alternative to Obsidian/Notion

https://github.com/inkeep/open-knowledge
108•engomez•5h ago•52 comments

Un-0: Generating Images with Coupled Oscillators

https://unconv.ai/blog/introducing-un-0-generating-images-with-coupled-oscillators/
17•babelfish•41m ago•1 comments

Show HN: Chess-Inspired Roguelike

https://princechazz.com
141•cowboy_henk•4d ago•53 comments

Zig's new bitCast semantics and LLVM back end improvements

https://ziglang.org/devlog/2026/#2026-06-25
185•kouosi•7h ago•72 comments

Apple raises prices of MacBooks, iPads

https://www.reuters.com/world/asia-pacific/apple-raises-prices-macbooks-ipads-memory-costs-skyroc...
510•virgildotcodes•8h ago•750 comments

The Doorman's Fallacy in Action

https://rozumem.xyz/posts/17
20•rozumem•1h ago•22 comments

OS9Map

https://yllan.org/software/OS9Map/
128•LaSombra•6h ago•19 comments

GloriousEggroll's Proton has been rebased on Proton 11

https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-1
23•d3Xt3r•1d ago•0 comments

The annotated PyTorch training loop

https://idlemachines.co.uk/essays/pytorch-training-loop
37•smaddrellmander•2d ago•9 comments

RRB-Trees: Efficient Immutable Vectors (2012) [pdf]

https://infoscience.epfl.ch/server/api/core/bitstreams/e5d662ea-1e8d-4dda-b917-8cbb8bb40bf9/content
20•azhenley•1d ago•4 comments

The anxiety of the perfect loaf: the illusion of culinary precision

https://iza.ac/posts/2026/06/intuitive-cooking/
15•infinitewalk•2d ago•15 comments

Besimple AI (YC P25) Is Hiring

https://www.ycombinator.com/companies/besimple-ai/jobs/yWfhhOR-strategic-projects-lead-audio-data
1•yzhong94•4h ago

Half-Life 2 in a Browser

https://hl2.slqnt.dev/
619•panza•15h ago•249 comments

Parallel Parentheses Matching

https://williamdue.github.io/blog/parallel-parentheses-matching
11•Athas•1h ago•0 comments

Early adversity leaves lasting molecular imprint across the body: primate study

https://medicalxpress.com/news/2026-06-early-life-adversity-molecular-imprint.html
64•gmays•4d ago•36 comments

Om Malik, 1966-2026

https://om.co/2026/06/24/1966-2026/
71•minimaxir•57m ago•4 comments

You can't unit test for taste

https://dev.karltryggvason.com/you-cant-unit-test-for-taste/
221•kalli•1d ago•100 comments

Advanced Nintendo Entertainment System (ANES) – NES Modded to Use 2 PPUs

https://github.com/decrazyo/anes
72•zdw•1d ago•21 comments

Show HN: I made Google Trends for Hacker News by indexing 18 years of comments

https://hackernewstrends.com
569•ytkimirti•7h ago•138 comments

The last Romans are still around

https://signoregalilei.com/2026/06/20/the-last-romans-are-still-around/
7•surprisetalk•3d ago•5 comments

I built a GPU back end for Emacs

https://en.andros.dev/blog/4b707a03/how-i-built-a-gpu-backend-for-emacs/
148•andros•2d ago•78 comments

Tw-fade: pure CSS scroll-driven edge masking

https://pete.design/tw-fade
70•petekp•3d ago•30 comments

Political bias in AI: Where the AI models stand

https://trakkr.ai/bias
79•mektrik•8h ago•165 comments

How physicists track and trap the elusive neutrino

https://www.quantamagazine.org/how-physicists-track-and-trap-the-elusive-neutrino-20260624/
43•ibobev•6h ago•17 comments

The disappearance of Japan's animators

https://economist.com/interactive/1843/2026/06/19/the-strange-disappearance-of-japans-animators
109•andsoitis•4d ago•86 comments

52-hertz whale

https://en.wikipedia.org/wiki/52-hertz_whale
91•brightbeige•1d ago•14 comments

An oral history of Bank Python (2021)

https://calpaterson.com/bank-python.html
6•tosh•1h ago•2 comments
Open in hackernews

CubeCL: GPU Kernels in Rust for CUDA, ROCm, and WGPU

https://github.com/tracel-ai/cubecl
210•ashvardanian•1y ago

Comments

zekrioca•1y ago
Very interesting project! I am wondering how it compare against OpenCL, which I think adopts the same fundamental idea (write once, run everywhere)? Is it about CUbeCL's internal optimization for Rust that happens at compile time?
nathanielsimard•1y ago
A lot of things happen at compile time, but you can execute arbitrary code in your kernel that executes at compile time, similar to generics, but with more flexibility. It's very natural to branch on a comptime config to select an algorithm.
fc417fc802•1y ago
This appears to be single source which would make it similar to SYCL.

Given that it can target WGPU I'm really wondering why OpenCL isn't included as a backend. One of my biggest complaints about GPGPU stuff is that so many of the solutions are GPU only, and often only target the vendor compute APIs (CUDA, ROCm) which have much narrower ecosystem support (versus an older core vulkan profile for example).

It's desirable to be able to target CPU for compatibility, debugging, and also because it can be nice to have a single solution for parallelizing all your data heavy work. The latter reduces mental overhead and permits more code reuse.

zekrioca•1y ago
Makes sense. And indeed, having OpenCL as a backend would be a very interesting extension.
ttoinou•1y ago
Who would use the OpenCL backend rather than the others targets provided ?
wingertge•1y ago
There's infrastructure in the SPIR-V compiler to be able to target both OpenCL and Vulkan, but we don't currently use it because OpenCL would require a new runtime, while Vulkan can simply use the existing wgpu runtime and pass raw SPIR-V shaders.

One thing I've never investigated is how performance OpenCL actually is for CPU. Do you happen to have any resources comparing it to a more native CPU implementation?

fc417fc802•1y ago
Sorry my interest there is debugging and I'm not immediately coming across good benchmarks. PoCL [0] seems to have added a TBB backend [1] so I'd expect it to be reasonable (otherwise why bother) but I haven't tested it.

It isn't really related to your question but I think the FluidX3D benchmarks [2] illustrate that OpenCL is at least viable across a wide variety of hardware.

As far as targeting CPUs in a release build it's not a particular backend that's important to me. The issue is at the source code level. Having single source is nice but you're still stuck with these two very different approaches. It means that the code is still clearly segmented and thus retargeting any given task (at least nontrivial ones) involves rewriting it to at least some extent.

Contrast that with a model like OpenMP where the difference between CPU and GPU is marking the relevant segment for offload. Granted that you'll often need to change algorithms when switching to achieve reasonable performance but it's still a really nice quality of life feature not to have to juggle more paradigms and libraries.

[0] https://github.com/pocl/pocl

[1] https://portablecl.org/docs/html/drivers.html

[2] https://github.com/ProjectPhysX/FluidX3D

LegNeato•1y ago
See also this overview for how it compares to other projects in the Rust and GPU ecosystem: https://rust-gpu.github.io/ecosystem/
qskousen•1y ago
Surprised this doesn't mention candle: https://github.com/huggingface/candle
the__alchemist•1y ago
I don't think that fits; that's a ML framework. The others in the link are general GPU frameworks.
the__alchemist•1y ago
Love it. I've been using cudarc lately; would love to try this since it looks like it can share data structures between host and device (?). I infer that this is a higher-level abstraction.
adastra22•1y ago
Where is the Metal love…
syl20bnr•1y ago
It also compiles directly to MSL, it is just missing from the post title.
adastra22•1y ago
No it compiles indirectly through wgpu, which means it doesn’t have access to any Metal extensions not exposed by the wgpu interface.
syl20bnr•1y ago
I am the coder of the MSL dialect for the CubeCL CPP compiler. Since 0.5 release it directly compiles to MSL and support simdgroup matrix functions for instance. It does use wgpu for the runtime but without naga as we added msl pass through to wgpu just for this.
adastra22•1y ago
You should update the README.
syl20bnr•1y ago
You are right we just released Burn and updated its readme, we were not thinking that CubeCL would be the one that could be featured. ^_^
grovesNL•
gitroom•1y ago
Gotta say, the constant dance between all these GPU frameworks kinda wears me out sometimes - always chasing that better build, you know?
nathanielsimard•1y ago
The need to build CubeCL came from the Burn deep learning framework (https://github.com/tracel-ai/burn), where we want to easily build algorithms like in CUDA with a real programming language, while also being able to integrate those algorithms inside a compiler at runtime to fuse dynamic graphs.

Since we don't want to rewrite everything multiple times, it also has to be multi-platform and optimal, so the feature set must be per-device, not per-language. I'm not aware of a tool that does that, especially in Rust (which Burn is written in).

fc417fc802•1y ago
> I'm not aware of a tool that does that

Jax? But then you're stuck in python. SYCL?

But yeah not for Rust. This project is filling a prominent hole IMO.

rowanG077•1y ago
Futhark immediately came to mind. It's designed to be able to be trivially integrated into a package.
kookamamie•1y ago
This reminds me of Halide (https://halide-lang.org/).

In Halide, the concept was great, yet the problems in kernel development were moved to the side of "scheduling", i.e. determining tiling/vectorization/parallellization for the kernel runs.

rfoo•1y ago
I'd recommend having a "gemm with a twist" [0] example in the README.md instead of having an element-wise example. It's pretty hard to evaluate how helpful this is for AI otherwise.

[0] For example, gemm but the lhs is in fp8 e4m3 and rhs is in bf16 and we want fp32 accumulation, output to bf16 after applying GELU.

ashvardanian•1y ago
Agreed! I was looking through the summation example < https://github.com/tracel-ai/cubecl/blob/main/examples/sum_t...> and it seems like the primary focus is on the more traditional pre-2018 GPU programming without explicit warp-level operations, asynchrony, atomics, barriers, or countless tensor-core operations.

The project feels very nice and it would be great to have more notes in the README on the excluded functionality to better scope its applicability in more advanced GPGPU scenarios.

0x7cfe•1y ago
CubeCL is the computation backend for Burn (https://burn.dev/) - ML framework done by the same team which does all the tensor magic like autodiff, op fusion and dynamic graphs.
nathanielsimard•1y ago
We support warp operations, barriers for Cuda, atomics for most backends, tensor cores instructions as well. It's just not well documented on the readme!
ashvardanian•
bionhoward•1y ago
Praying to the kernel gods for some Rust FP8 training
DarkmSparks•1y ago
wow, what's the downsides to this? It feels like it could be one of the biggest leaps in programming in a long time, does it keep rusts safety aspects? How does it compare with say openCL?
nathanielsimard•1y ago
We have safe and unsafe version for launching kernels where we can ensure that a kernel won't corrupt data elsewhere (and therefore won't create memory error or segfaults). But within a kernel ressources are mutable and shared between GPU cores, since that's how GPUs work.
1y ago
wgpu has some options to access backend-specific types and shader passthrough (i.e., you provide your own shader for a backend directly).

Generally wgpu is open to supporting any Metal extensions you need. There's usually an analogous extension in one of the other backends (e.g., Vulkan, DX12) anyway.

moffkalast•1y ago
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine.
Almondsetat•1y ago
Why would anyone love something born out of pure spite for industry standards?
pjmlp•1y ago
For the same reason CUDA and ROCm are supported.
miohtama•1y ago
Apple is known to be not that great contributor to open source, unlike Nvidia, AMD, Intel.
pjmlp•1y ago
You should check Linus opinion on those.

Also, to whom do you have to thank LLVM exists in first place, and has not fizzled out as yet another university compiler research project?

m-schuetz•1y ago
To be fair, the industry standards all suck except for CUDA.
1y ago
Amazing! Would love to try them! If possible, would also ask for a table translating between CubeCL and CUDA terminology. It seems like CUDA Warps are called Planes in CubeCL, and it’s probably not the only difference.
nathanielsimard•1y ago
One of the main author here, the readme isn't really well up-to-date. We have our own gemm implementation based on CubeCL. It's still moving a lot, but we support tensor cores, use warp operations (Plane Operations in CubeCL), we even added TMA instructions for CUDA.
wingertge•1y ago
We don't yet support newer types like fp8 and fp4, that's actually my next project. I'm the only contributor with the hardware to actually use the new types, so it's a bit bottlenecked on a single person right now. But yes, the example is rather simplistic, should probably work on that some time once I'm done updating the feature set to Blackwell.
lostmsu•1y ago
Isn't there a CPU-based "emulator" in Nvidia dev tools?
wingertge•1y ago
From what I can tell it's not accurate enough to catch a lot of errors in the real world. Maybe an illegal instruction, but not a race condition from a missing sync or a warp divergence on a uniform instruction or other potential issues like that.