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Lines of Code Got a Better Publicist

https://curlewis.co.nz/posts/lines-of-code-got-a-better-publicist/
152•RyeCombinator•2h ago•80 comments

Nextcloud Hub 26 Spring: Built together, designed for the future

https://nextcloud.com/blog/nextcloud-hub26-spring/
22•doener•28m ago•2 comments

US-Canada border library gets new Quebec-only entrance

https://www.bbc.com/news/videos/clyrvrde160o
57•NalNezumi•1h ago•25 comments

Pokémon Go Scans Trained the Navigation Tech for Military Drones

https://dronexl.co/2026/06/09/pokemon-go-scans-niantic-vantor-military-drone-navigation/
515•vrganj•8h ago•235 comments

MapComplete – Contibute to OpenStreetMaps

https://mapcomplete.org/
21•GTP•42m ago•3 comments

Open Reproduction of DeepSeek-R1

https://github.com/huggingface/open-r1
40•yogthos•1h ago•5 comments

MiMo Code Is Now Released and Open-Source

https://mimo.xiaomi.com/mimocode
9•apeters•18m ago•2 comments

Workers are spending over 6 hours a week botsitting AI, fueling job frustration

https://www.businessinsider.com/botsitting-ai-hidden-human-labor-at-work-2026-6
95•ZeidJ•1h ago•49 comments

AI agent runs amok in Fedora and elsewhere

https://lwn.net/SubscriberLink/1077035/c7e7c14fbd60fae9/
498•tanelpoder•14h ago•227 comments

Web Browsers on Video Game Consoles

https://vale.rocks/posts/game-console-browsers
102•robin_reala•5h ago•53 comments

Build a Basic AI Agent from Scratch: Long Task Planning

https://medium.com/@rogi23696/build-a-basic-ai-agent-from-scratch-long-task-planning-14e803f9bd6d
90•ruxudev•2d ago•32 comments

Cybersecurity researchers aren't happy about the guardrails on Anthropic's Fable

https://techcrunch.com/2026/06/10/cybersecurity-researchers-arent-happy-about-the-guardrails-on-a...
529•speckx•22h ago•466 comments

πFS

https://github.com/philipl/pifs
869•helterskelter•19h ago•195 comments

Anthropic requires 30 day data retention for Fable and Mythos

https://support.claude.com/en/articles/15425996-data-retention-practices-for-mythos-class-models
547•lebovic•1d ago•272 comments

Supporting Exchange and beyond

https://brendan.abolivier.bzh/exchange-pt-2/
5•babolivier•2d ago•0 comments

Linux latency measurements and compositor tuning

https://farnoy.dev/posts/linux-latency
90•GalaxySnail•2d ago•24 comments

I'm Eric Ries, author of "The Lean Startup" and new book "Incorruptible" – AMA

736•eries•23h ago•512 comments

Why AI hasn't replaced software engineers, and won't

https://www.normaltech.ai/p/why-ai-hasnt-replaced-software-engineers
152•trueduke•6h ago•168 comments

The Economics of Speculative Decoding

https://fergusfinn.com/blog/economics-of-speculative-decoding/
13•kkm•2d ago•1 comments

Reverse engineering the Creative Katana soundbar to control it from Linux

https://blog.nns.ee/2026/02/20/katana-v2x-re/
117•theanonymousone•4d ago•9 comments

Starfish by Peter Watts (1999)

https://www.rifters.com/real/STARFISH.htm#prelude
107•zetalyrae•2d ago•39 comments

Sequoyah’s syllabary created a written language for the Cherokee

https://www.smithsonianmag.com/innovation/man-created-written-language-cherokee-did-efficiently-e...
178•grahambargeron•16h ago•111 comments

PgDog is funded and coming to a database near you

https://pgdog.dev/blog/our-funding-announcement
508•levkk•1d ago•241 comments

Sweet Jeebus, macOS 27 Golden Gate Removes the Dumb Icons from Menu Items

https://daringfireball.net/2026/06/macos_27_golden_gate_removes_the_dumb_icons_from_menu_items
237•epaga•7h ago•103 comments

How JPL keeps the 13-year-old Curiosity rover doing science

https://spectrum.ieee.org/curiosity-rover-jpl-mars-science
258•pseudolus•21h ago•77 comments

L'Affaire Siloxane

https://mceglowski.substack.com/p/laffaire-siloxane
267•idlewords•2d ago•46 comments

Making a Shading Language for My Offline Renderer

https://agraphicsguynotes.com/posts/making_a_shading_langauge_for_my_offline_renderer/
33•ibobev•3d ago•3 comments

The Life and Works of Raoul Bott (2002)

https://arxiv.org/abs/math/0201027
16•mindcrime•2d ago•1 comments

Vacuum-Form Signage

https://bethmathews.substack.com/p/the-history-behind-the-signs-lighting
95•benbreen•1d ago•18 comments

GeoLibre 1.0

https://geolibre.app/
281•jonbaer•21h ago•23 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?