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Using LLMs at Oxide

https://rfd.shared.oxide.computer/rfd/0576
361•steveklabnik•8h ago•138 comments

Kilauea erupts, destroying webcam [video]

https://www.youtube.com/watch?v=TK2N99BDw7A
318•zdw•9h ago•74 comments

Z2 – Lithographically fabricated IC in a garage fab

https://sam.zeloof.xyz/second-ic/
152•embedding-shape•6h ago•24 comments

Screenshots from developers: 2002 vs. 2015 (2015)

https://anders.unix.se/2015/12/10/screenshots-from-developers--2002-vs.-2015/
278•turrini•11h ago•99 comments

GrapheneOS is the only Android OS providing full security patches

https://grapheneos.social/@GrapheneOS/115647408229616018
587•akyuu•19h ago•262 comments

Eurydice: a Rust to C compiler (yes)

https://jonathan.protzenko.fr/2025/10/28/eurydice.html
85•todsacerdoti•7h ago•26 comments

The past was not that cute

https://juliawise.net/the-past-was-not-that-cute/
166•mhb•11h ago•205 comments

Discovering the indieweb with calm tech

https://alexsci.com/blog/calm-tech-discover/
67•todsacerdoti•5h ago•8 comments

Tiny Core Linux: a 23 MB Linux distro with graphical desktop

http://www.tinycorelinux.net/
426•LorenDB•19h ago•191 comments

Perl's decline was cultural

https://www.beatworm.co.uk/blog/computers/perls-decline-was-cultural-not-technical
249•todsacerdoti•15h ago•309 comments

Z-Image: Powerful and highly efficient image generation model with 6B parameters

https://github.com/Tongyi-MAI/Z-Image
297•doener•6d ago•119 comments

What even is "literate programming"?

https://pqnelson.github.io/2024/05/29/literate-programming.html
6•joecobb•4d ago•2 comments

Why does the Salish Sea glow in the dark?

https://www.atlasobscura.com/articles/untold-earth-105-salish-sea-bioluminescence
16•prismatic•2d ago•6 comments

'Vampire Squid from Hell' Reveals the Ancient Origins of Octopuses

https://www.sciencealert.com/vampire-squid-from-hell-reveals-the-ancient-origins-of-octopuses
21•6LLvveMx2koXfwn•5d ago•1 comments

Zebra-Llama – Towards efficient hybrid models

https://arxiv.org/abs/2505.17272
97•mirrir•13h ago•46 comments

United States Antarctic Program Field Manual (2024) [pdf]

https://www.usap.gov/usapgov/travelAndDeployment/documents/Continental-Field-Manual-2024.pdf
91•SheinhardtWigCo•10h ago•17 comments

OMSCS Open Courseware

https://sites.gatech.edu/omscsopencourseware/
176•kerim-ca•14h ago•69 comments

HTML as an Accessible Format for Papers (2023)

https://info.arxiv.org/about/accessible_HTML.html
232•el3ctron•18h ago•113 comments

Bikeshedding, or why I want to build a laptop

https://geohot.github.io//blog/jekyll/update/2025/11/29/bikeshedding-or-laptop.html
112•cspags•6d ago•94 comments

Saving Japan's exceptionally rare 'snow monsters'

https://www.bbc.com/future/article/20251203-japans-disappearing-snow-monsters
78•1659447091•10h ago•6 comments

Recreating the lost SDK for a 42-year-old operating system: VisiCorp Visi On

https://git.sr.ht/~nkali/vision-sdk/tree/main/item/note/index.md
64•nkali•2d ago•6 comments

Autism's confusing cousins

https://www.psychiatrymargins.com/p/autisms-confusing-cousins
271•Anon84•22h ago•267 comments

Trains cancelled over fake bridge collapse image

https://www.bbc.com/news/articles/cwygqqll9k2o
170•josephcsible•8h ago•125 comments

Oblast: A better Blasto game for the Commodore 64

http://oldvcr.blogspot.com/2025/12/oblast-better-blasto-game-for-commodore.html
20•todsacerdoti•7h ago•5 comments

What Is Generative UI?

https://tambo.co/blog/posts/what-is-generative-ui
30•grouchy•3d ago•31 comments

Coffee linked to slower biological ageing among those with severe mental illness

https://www.kcl.ac.uk/news/coffee-linked-to-slower-biological-ageing-among-those-with-severe-ment...
147•bookofjoe•11h ago•79 comments

Mathematics Without Numbers (1959)

https://www.jstor.org/stable/20026529?seq=1
53•measurablefunc•5d ago•15 comments

Dhrystone

https://en.wikipedia.org/wiki/Dhrystone
21•krelian•4d ago•1 comments

The unexpected effectiveness of one-shot decompilation with Claude

https://blog.chrislewis.au/the-unexpected-effectiveness-of-one-shot-decompilation-with-claude/
204•knackers•1w ago•111 comments

Show HN: FuseCells – a handcrafted logic puzzle game with 2,500 levels

https://apps.apple.com/us/app/fusecells-logic-grid-puzzle/id6754704139
28•keini•9h ago•15 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•7mo ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•7mo ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•7mo ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•7mo ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•7mo ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•7mo ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•7mo ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•7mo ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•7mo ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•7mo ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•7mo ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•7mo ago
What are the biggest use cases of GPU accelerated sorting?