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Open Source Low Tech

https://opensourcelowtech.org/
93•grep_it•4d ago•21 comments

Qwen 3.6 27B is the sweet spot for local development

https://quesma.com/blog/qwen-36-is-awesome/
889•stared•15h ago•600 comments

.self: A new top-level domain designed to support self-hosting

https://hccf.onmy.cloud/2026/06/21/reclaiming-our-digital-selves-hccfs-vision-for-a-human-centere...
489•HumanCCF•12h ago•276 comments

Free the Icons

https://weblog.rogueamoeba.com/2026/06/26/free-the-icons/
423•zdw•2d ago•115 comments

Memory Safe Context Switching

https://fil-c.org/context_switches
111•modeless•7h ago•23 comments

LongCat-2.0, a large-scale MoE model with 1.6T total and 48B Active

https://longcat.chat/blog/longcat-2.0/
122•benjiro29•7h ago•38 comments

Old Computer Challenge

http://occ.sdf.org/
56•wrxd•2d ago•15 comments

Exploring PDP-1 Lisp (1960)

https://obsolescence.dev/pdp1-lisp-introduction.html
63•ozymandiax•7h ago•16 comments

Rocketlab acquires Iridium

https://investors.rocketlabcorp.com/news-releases/news-release-details/rocket-lab-acquire-iridium...
405•everfrustrated•18h ago•266 comments

US Supreme Court Just Blew Up EU-US Data Transfers

https://noyb.eu/en/us-supreme-court-just-blew-eu-us-data-transfers
118•tomwas54•3h ago•58 comments

The end of the AArch64 desktop experiment

https://marcin.juszkiewicz.com.pl/2026/06/26/the-end-of-the-aarch64-desktop-experiment/
27•signa11•3h ago•9 comments

Linux for the Sega MegaDrive

https://github.com/LinuxMD/linuxmd
96•HardwareLust•17h ago•12 comments

Popping the GPU Bubble

https://moondream.ai/blog/popping-the-gpu-bubble
109•radq•3h ago•20 comments

Ornith-1.0: self-improving open-source models for agentic coding

https://github.com/deepreinforce-ai/Ornith-1
205•danboarder•15h ago•39 comments

Logical Physical Clocks and Consistent Snapshots in Globally Distributed DB [pdf]

https://cse.buffalo.edu/tech-reports/2014-04.pdf
4•teleforce•2d ago•0 comments

US Supreme Court rules geofence warrants require constitutional protections

https://www.theguardian.com/us-news/2026/jun/29/supreme-court-geofence-warrants-case-decision
516•cdrnsf•16h ago•244 comments

One million passports leaked online

https://www.theverge.com/tech/947157/passports-data-breach-cannabis-club-systems-nefos-puffpal
250•jruohonen•1d ago•134 comments

Zig – SPIR-V Backend Progress

https://ziglang.org/devlog/2026/#2026-06-26
59•Retro_Dev•4d ago•20 comments

How to corrupt an SQLite database file

https://www.sqlite.org/howtocorrupt.html
69•tosh•3d ago•15 comments

Alan Kay on the meaning of "object-oriented programming" (2003)

https://notes.shixiangxi.com/en/docs/appendix/alan-kay-on-oop/
60•sxx0•2d ago•18 comments

Apple Neural Engine: Architecture, Programming, and Performance

https://arxiv.org/abs/2606.22283
162•Jimmc414•2d ago•22 comments

British Origami: the 1955 exhibition by Akira Yoshizawa (2005)

https://www.britishorigami.org/cp-lister-list/the-1955-exhibition-by-akira-yoshizawa/
31•dang•1d ago•3 comments

Dark Sky Lighting

https://www.savingourstars.org/darkskylighting#whatisdarkskylighting
201•alexandrehtrb•4d ago•35 comments

WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter

https://humphri.es/blog/WATaBoy/
203•energeticbark•17h ago•33 comments

A native graphical shell for SSH

https://probablymarcus.com/blocks/2026/06/28/native-graphical-shell-for-SSH.html
298•mrcslws•16h ago•160 comments

What happens when you run a CUDA kernel?

https://fergusfinn.com/blog/what-happens-when-you-run-a-gpu-kernel/
253•mezark•19h ago•30 comments

Kb – Prolog Knowledge Base

https://github.com/mat-mgm/kb-prolog
70•triska•2d ago•7 comments

South Korea to spend $1T on more memory chip production and humanoid robots

https://arstechnica.com/ai/2026/06/south-korea-to-spend-1t-on-more-memory-chip-production-and-hum...
219•jnord•10h ago•142 comments

30-year sentence for transporting zines is a five-alarm fire for free speech

https://theintercept.com/2026/06/26/daniel-sanchez-estrada-zines-prairieland-free-speech/
539•xrd•1d ago•332 comments

Wallace the 6 inch f/2.8 telescope, building it, and hiking with it

https://lucassifoni.info/blog/hiking-with-wallace/
136•chantepierre•4d ago•24 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?