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xAI joins SpaceX

https://www.spacex.com/updates#xai-joins-spacex
422•g-mork•3h ago•945 comments

The Hot Mess of AI

https://alignment.anthropic.com/2026/hot-mess-of-ai/
44•salkahfi•1h ago•13 comments

The Codex App

https://openai.com/index/introducing-the-codex-app/
507•meetpateltech•7h ago•322 comments

Anki ownership transferred to AnkiHub

https://forums.ankiweb.net/t/ankis-growing-up/68610
203•trms•4h ago•52 comments

GitHub experience various partial-outages/degradations

https://www.githubstatus.com?todayis=2026-02-02
138•bhouston•4h ago•32 comments

The Connection Machine CM-1 "Feynman" T-shirt

https://tamikothiel.com/cm/cm-tshirt.html
19•tosh•3d ago•3 comments

Ask HN: Who is hiring? (February 2026)

236•whoishiring•9h ago•299 comments

Julia

https://borretti.me/fiction/julia
24•ashergill•2h ago•2 comments

Hacking Moltbook

https://www.wiz.io/blog/exposed-moltbook-database-reveals-millions-of-api-keys
237•galnagli•9h ago•151 comments

Court orders restart of all US offshore wind power construction

https://arstechnica.com/science/2026/02/court-orders-restart-of-all-us-offshore-wind-construction/
161•ck2•2h ago•63 comments

Joedb, the Journal-Only Embedded Database

https://www.joedb.org/index.html
34•mci•3d ago•5 comments

Firefox Getting New Controls to Turn Off AI Features

https://www.macrumors.com/2026/02/02/firefox-ai-toggle/
54•stalfosknight•1h ago•11 comments

4x faster network file sync with rclone (vs rsync) (2025)

https://www.jeffgeerling.com/blog/2025/4x-faster-network-file-sync-rclone-vs-rsync/
256•indigodaddy•3d ago•126 comments

Advancing AI Benchmarking with Game Arena

https://blog.google/innovation-and-ai/models-and-research/google-deepmind/kaggle-game-arena-updates/
105•salkahfi•7h ago•46 comments

Nano-vLLM: How a vLLM-style inference engine works

https://neutree.ai/blog/nano-vllm-part-1
216•yz-yu•12h ago•24 comments

The largest number representable in 64 bits

https://tromp.github.io/blog/2026/01/28/largest-number-revised
77•tromp•7h ago•54 comments

Todd C. Miller – Sudo maintainer for over 30 years

https://www.millert.dev/
289•wodniok•8h ago•168 comments

Zig Libc

https://ziglang.org/devlog/2026/#2026-01-31
144•ingve•8h ago•47 comments

Ask HN: Who wants to be hired? (February 2026)

96•whoishiring•9h ago•233 comments

Geologists may have solved mystery of Green River's 'uphill' route

https://phys.org/news/2026-01-geologists-mystery-green-river-uphill.html
140•defrost•12h ago•36 comments

Training a trillion parameter model to be funny

https://jokegen.sdan.io/blog
13•sdan•6d ago•6 comments

Pretty soon, heat pumps will be able to store and distribute heat as needed

https://www.sintef.no/en/latest-news/2026/pretty-soon-heat-pumps-will-be-able-to-store-and-distri...
141•PaulHoule•1d ago•117 comments

Stelvio: Ship Python to AWS

https://github.com/stelviodev/stelvio
27•todsacerdoti•5h ago•38 comments

Why software stocks are getting pummelled

https://www.economist.com/business/2026/02/01/why-software-stocks-are-getting-pummelled
136•petethomas•20h ago•192 comments

The TSA's New $45 Fee to Fly Without ID Is Illegal

https://www.frommers.com/tips/airfare/the-tsa-new-45-fee-to-fly-without-id-is-illegal-says-regula...
177•donohoe•2h ago•163 comments

UK government launches fuel forecourt price API

https://www.gov.uk/guidance/access-the-latest-fuel-prices-and-forecourt-data-via-api-or-email
89•Technolithic•12h ago•103 comments

Nvidia shares are down after report that its OpenAI investment stalled

https://www.cnbc.com/2026/02/02/nvidia-stock-price-openai-funding.html
100•greatgib•5h ago•37 comments

General Graboids: Worms and Remote Code Execution in Command and Conquer

https://www.atredis.com/blog/2026/1/26/generals
29•speckx•6d ago•5 comments

IsoCoaster – Theme Park Builder

https://iso-coaster.com/
98•duck•3d ago•23 comments

Show HN: Adboost – A browser extension that adds ads to every webpage

https://github.com/surprisetalk/AdBoost
87•surprisetalk•12h ago•107 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•9mo ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•9mo ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•9mo ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•9mo ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•9mo ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•9mo ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•9mo ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•9mo ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•9mo ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•9mo ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•9mo ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•9mo ago
What are the biggest use cases of GPU accelerated sorting?