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EDuke32 – Duke Nukem 3D (Open-Source)

https://www.eduke32.com/
68•reconnecting•1h ago•21 comments

Parse, Don't Validate and Type-Driven Design in Rust

https://www.harudagondi.space/blog/parse-dont-validate-and-type-driven-design-in-rust/
65•todsacerdoti•2h ago•25 comments

I Don't Like Magic

https://adactio.com/journal/22399
52•edent•3d ago•23 comments

I verified my LinkedIn identity. Here's what I handed over

https://thelocalstack.eu/posts/linkedin-identity-verification-privacy/
1015•ColinWright•14h ago•378 comments

Toyota Mirai hydrogen car depreciation: 65% value loss in a year

https://carbuzz.com/toyota-mirai-massive-depreciation-one-year/
37•iancmceachern•3h ago•87 comments

How far back in time can you understand English?

https://www.deadlanguagesociety.com/p/how-far-back-in-time-understand-english
245•spzb•3d ago•157 comments

How an inference provider can prove they're not serving a quantized model

https://tinfoil.sh/blog/2026-02-03-proving-model-identity
53•FrasiertheLion•15h ago•28 comments

Inputlag.science – Repository of knowledge about input lag in gaming

https://inputlag.science
38•akyuu•2h ago•5 comments

What not to write on your security clearance form (1988)

https://milk.com/wall-o-shame/security_clearance.html
328•wizardforhire•4h ago•128 comments

Canvas_ity: A tiny, single-header <canvas>-like 2D rasterizer for C++

https://github.com/a-e-k/canvas_ity
30•PaulHoule•3h ago•14 comments

zclaw: personal AI assistant in under 888 KB, running on an ESP32

https://github.com/tnm/zclaw
26•tosh•9h ago•18 comments

CXMT has been offering DDR4 chips at about half the prevailing market rate

https://www.koreaherald.com/article/10679206
112•phront•7h ago•78 comments

Personal Statement of a CIA Analyst

https://antipolygraph.org/statements/statement-038.shtml
84•grubbs•4h ago•44 comments

Cloudflare outage on February 20, 2026

https://blog.cloudflare.com/cloudflare-outage-february-20-2026/
112•nomaxx117•2h ago•80 comments

MeshTNC is a tool for turning consumer grade LoRa radios into KISS TNC compatib

https://github.com/datapartyjs/MeshTNC
10•todsacerdoti•1h ago•3 comments

Claws are now a new layer on top of LLM agents

https://twitter.com/karpathy/status/2024987174077432126
128•Cyphase•21h ago•542 comments

Loon: A functional lang with invisible types, safe ownership, and alg. effects

https://loonlang.com
50•surprisetalk•1d ago•29 comments

Permacomputing

https://wiki.xxiivv.com/site/permacomputing.html
62•tosh•4d ago•12 comments

Acme Weather

https://acmeweather.com/blog/introducing-acme-weather
149•cryptoz•14h ago•96 comments

A solver for Semantle

https://victoriaritvo.com/blog/semantle-solver/
45•evakhoury•3d ago•11 comments

Online Pebble Development

https://cloudpebble.repebble.com/
3•teekert•1h ago•0 comments

Show HN: Iron-Wolf – Wolfenstein 3D source port in Rust

https://github.com/Ragnaroek/iron-wolf
47•ragnaroekX•6h ago•17 comments

Padlet (YC W13) Is Hiring in San Francisco and Singapore

https://padlet.jobs
1•coffeebite•10h ago

Uncovering insiders and alpha on Polymarket with AI

https://twitter.com/peterjliu/status/2024901585806225723
104•somerandomness•1d ago•98 comments

AI uBlock Blacklist

https://github.com/alvi-se/ai-ublock-blacklist
190•rdmuser•13h ago•79 comments

Be wary of Bluesky

https://kevinak.se/blog/be-wary-of-bluesky
173•kevinak•22h ago•132 comments

Microsoft team creates data-storage system that lasts for millennia

https://www.nature.com/articles/d41586-026-00502-2
65•gnabgib•3d ago•56 comments

A16Z partner says that the theory that we'll vibe code everything is ' wrong'

https://www.aol.com/articles/a16z-partner-says-theory-well-050150534.html
62•paulpauper•23h ago•75 comments

The Software Development Lifecycle Is Dead

https://boristane.com/blog/the-software-development-lifecycle-is-dead/
14•zenon_paradox•3h ago•12 comments

Don't create .gitkeep files, use .gitignore instead (2023)

https://adamj.eu/tech/2023/09/18/git-dont-create-gitkeep/
116•frou_dh•23h ago•71 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•9mo ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•9mo ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•9mo ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•9mo ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•9mo ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•9mo ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•9mo ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•9mo ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•9mo ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•9mo ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•9mo ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•9mo ago
What are the biggest use cases of GPU accelerated sorting?