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SimCity, but with Permits

https://permit.petercai.com/
306•pcai•2h ago•151 comments

Voxtral 3

https://mistral.ai/news/voxtral-3/
419•ilreb•5h ago•113 comments

DeepInfer: High-performance inference framework for DeepSeek models

https://github.com/deepseek-ai/DeepInfer
2018•ggcr•12h ago•788 comments

Google open-sources TorchTPU, a native PyTorch back end for TPUs

https://github.com/google-pytorch/torch_tpu
195•ilreb•4h ago•47 comments

SlopCodeBench 10/2026 – Opus 5.5, Astra wins overall, xhigh considered harmful

https://github.com/humanlayer/advanced-context-engineering-for-coding-agents/blob/main/benchmarki...
87•dhorthy•5d ago•32 comments

What shall I teach my son?

https://stevekrouse.com/ends
122•Curiositry•3h ago•213 comments

Deepfake of Washington County, Oregon, Candidate Goes Viral Nationwide

https://www.oregonjournalismproject.org/deepfake-of-washington-county-oregon-candidate-goes-viral...
10•aliasxneo•28m ago•4 comments

Apple broke an essential presentation feature of iPads

https://teddysvoronos.com/2026-10-19-apple-broke-an-essential-presentation-feature-of-ipads/
415•evanb•8h ago•230 comments

On AI writing

https://www.bolkunov.com/p/on-ai-writing
39•dbolkunov•1h ago•8 comments

Ofcom concedes defeat in 4chan case

https://prestonbyrne.com/2026/10/20/ofcom-concedes-defeat/
263•iamnothere•6h ago•168 comments

EMudhra Intermediate CA Compromise

https://emudhra.we-have-a-problem.com/
461•galadran•7h ago•251 comments

Tsrs: A Port of TypeScript to Rust

https://blog.cloudflare.com/typescript-rust-port/
285•hnisjafx40•7h ago•135 comments

How I got over 300 Tor exit nodes removed

https://kaba.cx/posts/20261020_Tor/
267•kabakabakaba•7h ago•64 comments

Jepsen: Orkes Conductor 5.3.2

https://jepsen.io/analyses/orkes-conductor-5.3.2
41•aphyr•8h ago•0 comments

IKEA – 3D Guide

https://sael.net/flatpack/
105•punnerud•5h ago•29 comments

Sixteen Years After Deepwater Horizon, Deep Sea Life Shows Few Signs of Recovery

https://e360.yale.edu/digest/deepwater-horizon-deep-sea-recovery
95•speckx•5h ago•47 comments

Claude designed protein binders against scorpion neurotoxins

https://www.anthropic.com/research/claude-scorpion-toxin-binder-design
51•artninja1988•3h ago•22 comments

Google Cloud outage affects almost all banking and other operations in Europe

https://www.neowin.net/news/google-cloud-outage-takes-down-hsbc-revolut-bank-of-scotland-llyods-e...
272•paweladamczuk•10h ago•138 comments

JAXA is about to perform a Phobos sample return mission

https://www.science.org/content/article/audacious-space-heist-japan-aims-bring-home-bits-martian-...
69•Muhammad523•2d ago•11 comments

Meta's GB{2,3}00 Cluster

https://engineering.fb.com/2026/10/19/data-center-engineering/inside-prometheus-meta-gigawatt-sca...
13•stokedmartin•1d ago•0 comments

'Der Viener Schlinger': The meat cannon that launched 20k hot dogs

https://flatwaterfreepress.org/der-viener-schlinger-the-meat-cannon-that-launched-20000-hot-dogs/
76•NaOH•1d ago•46 comments

Facebook Pages require paid subscription to post more than two links per month

https://mastodon.gamedev.place/@AshleyGullen/117473851565913919
375•AshleysBrain•6h ago•326 comments

My Friend Bob Cringely

https://tyma.com/my-cringe-story/
138•zinxq•7h ago•37 comments

Hazel (YC W24) Is Hiring

https://www.ycombinator.com/companies/hazel-2/jobs/PpNKYBS-full-stack-engineer-ts-sci
1•augustschen•9h ago

Launch HN: Respan (YC W24) – Open-source Rust AI gateway built around plugins

32•Andydy25•6h ago•14 comments

Archive of Our Own

https://archiveofourown.org/
73•debo_•3d ago•17 comments

2026 is an exciting year for the Rust compiler (and me)

https://yoyo-code.com/2026-is-exciting-year-for-rust-compiler-and-me/
126•panstromek•7h ago•51 comments

MicroG: Free-libre re-implementation of Google's proprietary Android user space

https://github.com/microg/GmsCore/wiki
352•theanonymousone•14h ago•75 comments

Publish fake stats, get cited in LLMs

https://peec.ai/blog/publish-stats-get-cited-the-tactic-that-put-my-data-all-over-the-web
293•robtherobber•8h ago•164 comments

Triplet of 'ghostly' galaxies hints at what dark matter is and isn't

https://www.quantamagazine.org/triplet-of-ghostly-galaxies-hints-at-what-dark-matter-is-and-isnt-...
85•gumby•3d ago•57 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?