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Phyllotaxis: An audio-reactive LED display

https://jagi.studio/posts/phyllotaxis/
124•evakhoury•16h ago•13 comments

The systems that no one will test

https://blog.christianperone.com/2026/09/the-systems-that-no-one-will-test/
37•perone•21h ago•11 comments

Booted up in 1993, this server still runs – but not for much longer (2017)

https://www.computerworld.com/article/1673071/booted-up-in-1993-this-server-still-runs-but-not-fo...
21•doener•1d ago•4 comments

Pirating the Pirates

https://mubi.com/en/notebook/posts/pirating-the-pirates
558•piotrgrabowski•16h ago•272 comments

California farmers are struggling to sell grapes as demand for wine drops

https://www.kqed.org/news/12101534/california-farmers-are-struggling-to-sell-grapes-as-demand-for...
197•randycupertino•12h ago•430 comments

MicroLLM Lab – Try 7 tiny LLM's in the browser

https://stateofutopia.com/experiments/microllmlab/
226•logicallee•13h ago•81 comments

Tank Body Problem

http://www.jimsitu.com
94•jimbooonooo•7h ago•21 comments

ESP32S3 cluster running 1.58-bit (BitNet) Language model

https://github.com/Low-Zi-Hong/ESP32s3-LLM-Cluster
90•nkko•11h ago•18 comments

Jeff – Jev-compatible 0.8B decision models, trained at home, ~30 ms

https://github.com/firelex/jeff
479•firelex•12h ago•179 comments

OpenAI: Tomorrow we are re-opening the Pro $200 subscription

https://twitter.com/thsottiaux/status/2104823812042940713
41•tosh•1h ago•35 comments

12,000-year-old Göbeklitepe burials explain scattered bones

https://archaeologymag.com/2026/09/gobeklitepe-burials-hundreds-of-scattered-bones/
130•yusufaytas•2d ago•30 comments

Show HN: Pac-Bench – How well can models one-shot a Pac-Man game?

https://jonclegg.github.io/pacman-bakeoff/
51•thefourthchime•9h ago•34 comments

Sonnet 5.5

https://www.anthropic.com/claude-sonnet-5-5
761•D2OQZG8l5BI1S06•14h ago•505 comments

Hijacking the PS5's RTMP stream

https://yashgarg.dev/posts/hijacking-ps5-rtmp-stream/
250•ibobev•16h ago•79 comments

Simulating Airband AM Radios

https://bitbashing.io/am-radio.html
31•shellpipe•2d ago•3 comments

Scientists solve 1840s space weather mystery

https://arstechnica.com/science/2026/09/scientists-solve-1840s-space-weather-mystery/
103•gumby•12h ago•46 comments

Kids turned low-traffic NPR Spotify comments into a secret group chat

https://www.thisamericanlife.org/897/transcript
384•simonpure•16h ago•214 comments

Updated Google Maps shows destruction of the city of Rafah

https://twitter.com/AliAbunimah/status/2103890594137309425
503•slowin•16h ago•307 comments

Who Killed Paulina Borsook's Career?

https://www.wired.com/story/paulina-borsook-profile/
48•danielmorozoff•1d ago•17 comments

Nvidia wants to put a watchdog chip next to every AI agent

https://www.cnbc.com/2026/09/28/nvidia-releases.html
160•jonbaer•16h ago•202 comments

World Labs is Joining AMD

https://www.worldlabs.ai/blog/amd-announcement
269•mfiguiere•12h ago•110 comments

1996 chat room simulator connected to Win95 and System 7 web desktops

https://lolchat.rip/
106•henrychannel•8h ago•44 comments

Uncensored and Offensive Security AI Models Benchmark

https://github.com/JoasASantos/Offensive-Security-AI-Models
3•soltanov•2h ago•0 comments

Show HN: Museum of Numbers

https://numbermuseum.com/2147483647
21•rhl314•2d ago•8 comments

It's Time to Investigate the AI Labs

https://calnewport.com/its-time-to-investigate-the-ai-labs/
463•ibobev•12h ago•184 comments

How to win a beer with high-dimensional statistics

https://jamiesimon.io/blog/how-to-win-a-beer-with-high-dimensional-statistics/
66•jamie-simon•2d ago•8 comments

Show HN: HN.watch – Videos of all Hacker News posts

https://hn.watch/
168•mrborgen•17h ago•90 comments

Does Reddit have an astroturfing problem? What the data suggests

https://www.petervijeh.com/projects/reddit-astroturf
204•p-s-v•18h ago•257 comments

What is the best shape of a city? Modelling effect of urban form on distance

https://journals.sagepub.com/doi/10.1177/23998083261458842
34•rustoo•2d ago•20 comments

Behold the pawpaw

https://www.cbc.ca/radio/thecurrent/pawpaw-tropical-fruit-canada-9.7356882
70•BiraIgnacio•1d ago•32 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?