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OpenShot 4.0: Record, Edit, and Color Like Never Before

https://www.openshot.org/blog/2026/08/30/openshot-40-record-edit-color-like-never-before/
137•metrofun•2h ago•37 comments

“I just chose words carefully”

https://unsung.aresluna.org/i-just-chose-words-carefully/
886•zdw•13h ago•233 comments

Breaking Claude Code Opus 5 Auto Mode

https://embracethered.com/blog/posts/2026/breaking-claude-code-opus-5-and-automode/
123•Recursing•4h ago•30 comments

Agent Memory as a File Format

https://calpaterson.com/memoryfields.html
8•ingve•55m ago•0 comments

I Think the Military Commissary's Freezers Were Hacked

https://signalandsilence.substack.com/p/i-think-someone-hacked-the-commissary
21•jcurbo•27m ago•11 comments

P99 0 ms* autocomplete for 240M domain names

https://ruurtjan.com/articles/p99-0ms-autocomplete-for-240-million-domain-names
153•dbalatero•8h ago•64 comments

uv: Deduplicate all files in the wheel cache

https://github.com/astral-sh/uv/pull/21327
74•tosh•6h ago•15 comments

My hobby of building miniatures and taking pretty pictures

https://sandyuraz.com/blogs/tiny-cafe/
188•thecsw•2d ago•28 comments

What I Learned About AI Trust from Reconciling over 100B Transactions

https://engineering.moniepoint.com/what-i-learned-about-ai-trust-from-reconciling
4•Cellz•38m ago•2 comments

A CVE Dispute

https://daniel.haxx.se/blog/2026/06/24/a-cve-dispute/
41•theanonymousone•59m ago•4 comments

A 12TB Steam "teraleak" spills more than a decade of lost PC gaming history

https://arstechnica.com/gaming/2026/08/a-12tb-steam-teraleak-spills-more-than-a-decade-of-lost-pc...
198•WithinReason•6h ago•35 comments

Matrox: Graphics for Professionals

https://www.abortretry.fail/p/matrox
141•BirAdam•12h ago•42 comments

Understanding ChatGPT Work

https://simonwillison.net/2026/Aug/30/understanding-chatgpt-work/
218•gmays•10h ago•110 comments

The AI-Native SDLC Starts with Your Infrastructure

https://metalbear.com/blog/ai-native-sdlc-infrastructure/
4•aviramha•1h ago•0 comments

Using floci to emulate Cloud platforms (GCP, AWS, Azure)

https://flowg.cloud/blog/using-floci-local-emulators
7•linkdd•3d ago•0 comments

Haiku R1/beta6 has been released

https://www.haiku-os.org/news/2026-08-26_haiku_r1_beta6
338•metrofun•20h ago•95 comments

How to build a diffusion language model

https://kuleshov-group.github.io/blog/blog/2026/how-to-build-a-diffusion-language-model/
117•volodia•12h ago•12 comments

Malleable software = solid bases and custom code

https://www.mdubakov.me/malleable-software-solid-bases-custom-code/
4•tablet•1h ago•0 comments

Highlighting My Code Based on How Much I Care

https://hank.bond/posts/highlighting-my-code-based-on-how-much-i-care/
82•hankbond•2d ago•45 comments

What 2000 Buried Underpants Revealed About Where Soil Is Most Alive

https://studyfinds.com/what-2000-buried-underpants-revealed-about-where-soil-is-most-alive/
40•mdp2021•4d ago•7 comments

Study: Blue light impairs the eye's ability to distinguish fine detail most

https://research.uga.edu/news/blue-light-has-a-surprising-effect-on-your-eyes-study-finds/
8•giuliomagnifico•3h ago•9 comments

Creepy Crawlies

https://people.kernel.org/monsieuricon/creepy-crawlies
1232•zdw•1d ago•617 comments

Show HN: NFC Energy-Harvesting PCB Business Card with an MCU

https://wilsonharper.net/projects/businesscard/
186•WilsonHarper•2d ago•19 comments

Show HN: Floe – an open-source plugin for sample libraries – CLAP/VST3/AU

https://floe.audio/
4•windell•2h ago•0 comments

Formalization of the Solution to the Hopf Problem

https://github.com/plby/HopfProblem
13•robinhouston•3d ago•7 comments

Cores in space: The core memory module from a 1980 Spacelab computer

https://www.righto.com/2026/08/spacelab-core-memory.html
116•pwg•16h ago•19 comments

Artie (YC S23) Is Hiring Technical AES

https://www.artie.com/careers?ashby_jid=e87b84d2-78b3-41a3-937a-47e83643cdf1
1•j-cheong•19h ago

The startling 1960s theory that Stonehenge was a prehistoric computer

https://www.bbc.com/culture/article/20260828-the-startling-1960s-theory-that-stonehenge-was-a-pre...
5•dabinat•2h ago•0 comments

It takes 5 cloud services to hear my doorbell

https://blog.vghaisas.com/rube-goldberg-doorbell/
191•vghaisas•2d ago•175 comments

Hacking IKEA Furniture

https://greenlightning.eu/diy/hacking-ikea-furniture/
330•greenlightning•1d ago•245 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?