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(How to Write a (Lisp) Interpreter (In Python))

https://norvig.com/lispy.html
20•tosh•38m ago•6 comments

Beyond All Reason (Free Total Annihilation Inspired RTS)

https://www.beyondallreason.info
243•mosiuerbarso•4h ago•111 comments

Who Owns Your ATProto Identity? Hint: It's Probably Not You

https://kevinak.se/blog/who-actually-owns-your-atproto-identity-hint-its-probably-not-you
72•kevinak•2h ago•59 comments

Commodore Made a Digital Detox Phone That Isn't Dumb

https://www.wired.me/story/commodore-made-a-digital-detox-phone-that-isnt-dumb
44•Audiophilip•3d ago•27 comments

The case against geometric algebra (2024)

https://alexkritchevsky.com/2024/02/28/geometric-algebra.html
94•Hbruz0•5h ago•71 comments

Google Hits 50% IPv6

https://blog.apnic.net/2026/04/28/google-hits-50-ipv6/
308•barqawiz•7h ago•301 comments

A 3D voxel game engine written in APL

https://github.com/namgyaaal/avoxelgame
106•sph•8h ago•9 comments

Loupe – A iOS app that raises awareness about what native apps can see

https://github.com/mysk-research/loupe
427•Cider9986•1d ago•169 comments

Fossil Fuels Are 40% of Freight Shipping Tonnage, but Half Its Fuel Use

https://cleantechnica.com/2026/06/16/shipping-freight-energy-fossil-cargo/
27•choult•1h ago•18 comments

David Ahl's Basic Computer Games Ported to C

https://github.com/proteanthread/bcg
36•theanonymousone•4h ago•18 comments

System call instrumentation on Linux/x86‑64 using memory‑indirect calls, part I

https://www.humprog.org/~stephen/blog/2026/06/15/#system-call-instrumentation-on-intel-negative-r...
5•matt_d•4d ago•1 comments

Two Qwen3 models on one DGX Spark: the residency math

https://www.devashish.me/p/two-qwen3-models-on-one-dgx-spark
40•devashish86•2d ago•22 comments

Running MicroVMs in Proxmox VE, the Easy Way

https://taoofmac.com/space/blog/2026/06/18/1845
149•zdw•2d ago•17 comments

Renting a sewing machine from the library

https://www.bbc.com/future/article/20260618-the-weird-and-wonderful-libraries-of-finland
292•sohkamyung•17h ago•167 comments

Slow breathing modulates brain function and risk behavior

https://www.cell.com/neuron/fulltext/S0896-6273(26)00339-9
308•croes•17h ago•85 comments

Zigzag Decoding with AVX-512

https://zeux.io/2026/06/17/zigzag-decoding-avx512/
109•luu•3d ago•21 comments

Epoll vs. io_uring in Linux

https://sibexi.co/posts/epoll-vs-io_uring/
219•Sibexico•17h ago•52 comments

A tale of two path separators

https://alexwlchan.net/2021/slashes/
52•dbaupp•4d ago•21 comments

Developers don't understand CORS (2019)

https://fosterelli.co/developers-dont-understand-cors
281•toilet•14h ago•220 comments

Rare medieval bookmark exceeds expectations at auction

https://www.thehistoryblog.com/archives/76314
30•speckx•4d ago•9 comments

SMPTE Makes Its Standards Freely Accessible

https://www.smpte.org/blog/smpte-makes-its-standards-freely-accessible-openingstandards-library-t...
276•zdw•23h ago•94 comments

DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

https://neuviemeporte.github.io/f15-se2/2026/06/20/needyou.html
269•LowLevelMahn•1d ago•69 comments

15-minute at-home Lyme disease tick test

https://www.bostonglobe.com/2026/06/17/business/lyme-disease-tick-test/
171•bookofjoe•3d ago•125 comments

Unauthorized alert sent to cell phones across Brazil

https://www.cnn.com/2026/06/20/americas/brazil-hackers-unauthorized-alert-latam
173•zdw•20h ago•124 comments

UHF X11: X11 Built for VisionOS and Apple Vision Pro

https://www.lispm.net/apps/uhf-x11/
218•zdw•23h ago•49 comments

Windows UI evolution: Clicking an unassociated file

https://movq.de/blog/postings/2026-06-20/0/POSTING-en.html
101•jandeboevrie•9h ago•69 comments

Proportional-Integral-Derivative Controllers

https://en.wikipedia.org/wiki/PID_controller
58•dhorthy•1d ago•31 comments

Guide to the TD4 4-bit DIY CPU

https://www.philipzucker.com/td4-4bit-cpu/
56•andrewstuart•2d ago•6 comments

Whole cross-sectional human ultrasound tomography

https://www.nature.com/articles/s41551-026-01660-4
99•lnyan•3d ago•19 comments

Alice is impatient

https://brooker.co.za/blog/2026/06/19/waiting.html
135•birdculture•19h ago•36 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?