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Commodore 64 released September 1, 1982

https://dfarq.homeip.net/commodore-64-released-september-1-1982/
124•giuliomagnifico•3h ago•39 comments

Claude Fable 5.1 and Claude Mythos 5.1

https://www.anthropic.com/claude-fable-and-mythos-5-1
1291•denysvitali•18h ago•1204 comments

The Emergent Symbolic Structure of Artificial Neural Networks

https://arxiv.org/abs/2608.29530
178•schmuhblaster•7h ago•62 comments

LLM Judges Verify Presence, Not Absence: Omission Blindness in AI Clinical Notes

https://arxiv.org/abs/2608.31016
14•sbulaev•48m ago•2 comments

How accurate have Ed Zitron's AI skeptic predictions been?

https://danluu.com/zitron/
749•jatins•17h ago•821 comments

Why are there no flow batteries with symmetric ferrocyanide electrolytes?

https://chemisting.com/2026/09/02/why-are-there-no-flow-batteries-with-symmetric-ferrocyanide-ele...
8•DamonHD•1h ago•0 comments

It's OK to hardcode feature flags (2025)

https://code.mendhak.com/hardcode-feature-flags/
6•biscuits1•54m ago•1 comments

Fine, I'll build my own text editor

https://dbushell.com/2026/09/01/text-editor/
156•Alephinitesimal•18h ago•139 comments

Open Battery Information

https://github.com/mnh-jansson/open-battery-information
20•toomuchtodo•3d ago•8 comments

FBI Probes Service Selling 153M+ Drivers Licenses

https://krebsonsecurity.com/2026/09/fbi-probes-service-selling-153m-drivers-licenses/
261•tatersolid•12h ago•125 comments

You Know Who Hates AI? Insurance Claims Adjusters

https://www.wired.com/story/insurance-claims-adjusters-really-hate-ai/
33•joozio•2d ago•6 comments

Telli (YC F24) is hiring engineers and designers [Berlin, on-site]

https://careers.telli.com/
1•sebselassie•3h ago

Introducing Ad Blocker for Firefox on iOS

https://blog.mozilla.org/en/firefox/ad-blocker-on-ios/
511•HieronymusBosch•22h ago•168 comments

Sweden pauses Denmark power cable over EU grid rules

https://www.nordiskpost.com/2026/05/08/sweden-power-cable-dispute-freezes-link-to-denmark/
24•leonidasrup•2h ago•2 comments

WebFPGA (2019)

https://webfpga.io/
92•gurjeet•8h ago•32 comments

Sonic Pi

https://sonic-pi.net/
184•Bluestein•4d ago•40 comments

Show HN: Weedout – Safari extension that hides YouTube AI-labeled videos

https://masteranza.github.io/weedout/
157•masteranza•13h ago•70 comments

The efficient frontier of LLM inference

https://www.baseten.co/blog/the-efficient-frontier-of-llm-inference/
130•philipkiely•12h ago•35 comments

Launch HN: Nori Robotics (YC S26) – A low-cost humanoid robot for development

https://www.norirobotics.com/
178•AntonioLi•18h ago•55 comments

Movie Scene Map – 13,312 films, series, games, anime and manga

https://moviescenemap.com/
273•Flightmussy•19h ago•38 comments

My local model setup on an M4 Pro Mac Mini

https://lws.io/blog/my-local-model-setup/
229•raybb•13h ago•138 comments

Ambient CSS v3 – Blender meets CSS

https://ambientcss.vercel.app/
282•kikkupico•20h ago•82 comments

Draft Punk – The Campaign for Alive 2027 – Alive2027.com

https://alive2027.com/
4•alexmolas•2h ago•6 comments

The ChatGPT/Codex app bundles a full copy of LibreOffice

https://simonwillison.net/2026/Sep/1/codex-libreoffice/
432•timpera•15h ago•197 comments

Path to Astra: critical capabilities and frontier safeguards

https://openai.com/index/path-to-astra/
162•jithinraj•15h ago•78 comments

Refurbishing a Tektronix TDS7104 Oscilloscope

https://tomverbeure.github.io/2026/08/23/Tektronix-TDS7104-Refurbishing.html
133•jwise0•15h ago•56 comments

The creator of Jujutsu has joined ERSC

https://ersc.io/blog/martin-joins-ersc
245•steveklabnik•18h ago•190 comments

True Rate of Unemployment

https://www.lisep.org/tru
256•ptrhvns•9h ago•226 comments

Show HN: HN Match Maker – Matching "Who Wants to Be Hired?" With "Who's Hiring?"

https://hnmatchmaker.com/
97•all2•15h ago•41 comments

How bicycle coaster brakes work (2018)

https://www.dougbarnesauthor.com/2018/06/how-bicycle-coaster-brakes-work.html
70•Vedor•4d ago•62 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?