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Claude Code sends your email address to websites

https://github.com/anthropics/claude-code/issues/107757
1005•motoroco•10h ago•321 comments

sshole

https://sshhole.com
2630•josemrb•20h ago•631 comments

MS Paint Remote Code Execution Vulnerability

https://www.cve.org/CVERecord?id=CVE-2026-83844
504•kuberwastaken•11h ago•180 comments

App Store 2026 in numbers: AI, pricing, abandoned apps

https://obelisk.club/research/app-store-2026
5•Peter216•21m ago•1 comments

Pwn.college

https://pwn.college/
130•tripdout•4h ago•13 comments

Kugelblitz – Mac-Native Google Earth Alternative

https://apps.metaebene.me/en/kugelblitz
10•luoc•33m ago•0 comments

Nvidia Kubernetes Engine (NVKE)

https://github.com/dsx-ai-factory/nvke
67•gkapur•5h ago•19 comments

Blender's UI and Runtime: Much Faster Than GPUI

https://github.com/ppmpreetham/BUI
9•ppmpreetham•40m ago•1 comments

Britain to make salary disclosure in job ads mandatory

https://www.reuters.com/business/world-at-work/britain-make-salary-disclosure-job-ads-mandatory-2...
53•1659447091•59m ago•39 comments

I struggle to believe that AI R&D is ingenious

https://www.lesswrong.com/posts/DALNiKBjMGMF8grme/arjun-panickssery-s-shortform?commentId=fJtaHHH...
56•porridgeraisin•3h ago•31 comments

Hardcoded credentials and other issues in Tata Motors App

https://www.cert-in.org.in/s2cMainServlet?pageid=PUBVLNOTES01&VLCODE=CIVN-2026-0537
5•qtqtqt•52m ago•2 comments

From Linux to Wikipedia: How Volunteers Build the Internet

https://thereader.mitpress.mit.edu/from-linux-to-wikipedia-how-volunteers-build-the-internet/
55•jonbaer•4h ago•24 comments

Inkling 2 Small

https://thinkingmachines.ai/news/inkling-2-small/
180•Philpax•8h ago•63 comments

Multiplayer tanks that demolish real buildings from OpenStreetMap

https://worldstrike.fun/
6•n4ze3m•25m ago•0 comments

The Hackintosh Reborn

https://www.naut.ca/blog/2026/11/05/the-hackintosh-reborn-with-ai/
301•rubatuga•13h ago•158 comments

Window Sweaters

https://github.com/saragordic/window-sweaters
322•nickswalker•15h ago•97 comments

Show HN: Firenook – Firebase emulators in Rust: 40× faster writes, 10× less RAM

https://firenook.dev/
108•sanjevirau•19h ago•16 comments

Launch HN: Rivet (YC W23) – Scale and Orchestrate Agents on S3

https://github.com/rivet-dev/rivet
94•NathanFlurry•15h ago•50 comments

MoofTCP – A modern replacement for MacTCP on 68k Macs

https://github.com/matthewmrichter/mooftcp
40•marcusbasant•7h ago•20 comments

Cuban: Facebook knowingly runs AI deepfake scam ads; docs say $16B fraud revenue

https://finance.yahoo.com/technology/ai/articles/mark-cuban-says-facebook-knowingly-213000020.html
294•randycupertino•9h ago•136 comments

Motorola Signature 27 with GrapheneOS support

https://motorolanews.com/motorola-signature-27-2/
465•monneyboi•16h ago•334 comments

Show HN: A decent text-to-image model trained for ~$20K (Apache 2.0 Weights)

https://www.linum.ai/field-notes/pjit-21k
214•schopra909•1d ago•19 comments

September in Servo: <progress>, rounded rectangles, and more

https://servo.org/blog/2026/11/05/september-in-servo/
227•iamnothere•17h ago•56 comments

I wish tech companies knew more about me

https://rakhim.exotext.com/i-wish-tech-companies-knew-more-about-me
394•freetonik•18h ago•331 comments

Download your favourite YouTube videos

https://criminallyvulgar.dev/you-should-absolutely-download-your-favourite-youtube-videos/
336•surprisetalk•19h ago•155 comments

Bild AI (YC W25) Is Hiring Founding Product Engineers

https://www.ycombinator.com/companies/bild-ai/jobs
1•rooppal•15h ago

Goodbye from Salon

https://www.salon.com/2026/11/05/goodbye-from-salon/
567•mkeeter•12h ago•215 comments

Pangram Image 1.0

https://www.pangram.com/blog/introducing-pangram-image-1-0
98•gmays•12h ago•44 comments

The Poison and the Cure the Life and Afterlife of French Theory

https://www.theideasletter.org/essay/the-poison-and-the-cure/
3•pepys•1h ago•0 comments

MCP Explained

https://mcp-explained.com/
292•rwilinski•18h ago•123 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?