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XSLT RIP

https://xslt.rip/
57•edent•38m ago•30 comments

Realtime BART Arrival Display

https://filbot.com/real-time-bart-display/
40•Jadrago•1h ago•10 comments

Marble Fountain

https://willmorrison.net/posts/marble-fountain/
665•chris_overseas•15h ago•77 comments

Beets: The music geek's media organizer

https://beets.io/
19•hyperific•1h ago•4 comments

Ask HN: What Are You Working On? (Nov 2025)

238•david927•11h ago•660 comments

How the UK lost its shipbuilding industry

https://www.construction-physics.com/p/how-the-uk-lost-its-shipbuilding
69•surprisetalk•6h ago•110 comments

Montana becomes first state to enshrine 'right to compute' into law

https://montananewsroom.com/montana-becomes-first-state-to-enshrine-right-to-compute-into-law/
426•bilsbie•19h ago•225 comments

Drilling down on Uncle Sam's proposed TP-Link ban

https://krebsonsecurity.com/2025/11/drilling-down-on-uncle-sams-proposed-tp-link-ban/
188•todsacerdoti•14h ago•207 comments

Building a 2.5kWh battery from disposable vapes to power my workshop [video]

https://www.youtube.com/watch?v=dy-wFixuRVU
187•rsanek•6d ago•104 comments

Itiner-e: the Google Maps of Roman Roads

https://itiner-e.org/
75•helsinkiandrew•22h ago•15 comments

JVM exceptions are weird: a decompiler perspective

https://purplesyringa.moe/blog/jvm-exceptions-are-weird-a-decompiler-perspective/
116•vrnvu•5d ago•28 comments

DEC64: Decimal Floating Point (2020)

https://www.crockford.com/dec64.html
17•vinhnx•1w ago•9 comments

The Manuscripts of Edsger W. Dijkstra

https://www.cs.utexas.edu/~EWD/
216•nathan-barry•16h ago•83 comments

Today I Learned: Binfmt_misc

https://dfir.ch/posts/today_i_learned_binfmt_misc/
50•malmoeb•6d ago•14 comments

The Linux Kernel Looks to "Bite the Bullet" in Enabling Microsoft C Extensions

https://www.phoronix.com/news/Linux-6.19-Patch-Would-MS-Ext
4•keyle•8m ago•0 comments

A brief history of Time Machine (2024)

https://eclecticlight.co/2024/09/07/a-brief-history-of-time-machine/
13•firloop•6d ago•5 comments

The Principles of Diffusion Models

https://arxiv.org/abs/2510.21890
180•Anon84•16h ago•18 comments

Show HN: DroidDock – A sleek macOS app for browsing Android device files via ADB

https://rajivm1991.github.io/DroidDock/
59•rajivm1991•7h ago•25 comments

Lee Felsenstein

https://en.wikipedia.org/wiki/Lee_Felsenstein
11•nickt•6d ago•0 comments

Understanding Financial Functions in Excel

https://ciju.in/writings/understanding-financial-functions-excel-sheets
23•ciju•5d ago•0 comments

Bumble Berry Pi – A Cheap DIY Raspberry Pi Handheld Cyberdeck

https://github.com/samcervantes/bumble-berry-pi
132•MakerSam•15h ago•28 comments

The Sega Master System

https://bumbershootsoft.wordpress.com/2025/11/08/the-sega-master-system/
86•ibobev•13h ago•28 comments

Former Nintendo employees reveal what it took to launch the NES

https://hanafuda.report/articles/former-nintendo-employees-reveal-what-it-took-to-launch-the-nes-...
129•brandrick•6d ago•22 comments

Sued by Nintendo

https://www.suedbynintendo.com/
155•notepad0x90•8h ago•44 comments

Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology

https://vejeta.com/reviving-classic-unix-games-a-20-year-journey-through-software-archaeology/
148•mwheeler•19h ago•60 comments

Email verification protocol

https://github.com/WICG/email-verification-protocol
167•sgoto•1w ago•120 comments

Zensical – A modern static site generator built by the Material for MkDocs team

https://squidfunk.github.io/mkdocs-material/blog/2025/11/05/zensical/
141•japhyr•19h ago•49 comments

Solving Every Sudoku Puzzle (2006)

https://norvig.com/sudoku.html
53•djoldman•5d ago•8 comments

Work after work: Notes from an unemployed new grad watching the job market break

https://urlahmed.com/2025/11/05/work-after-work-notes-from-an-unemployed-new-grad-watching-the-jo...
353•linkregister•7h ago•289 comments

When your hash becomes a string: Hunting Ruby's million-to-one memory bug

https://mensfeld.pl/2025/11/ruby-ffi-gc-bug-hash-becomes-string/
117•phmx•5d ago•59 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•6mo ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•6mo ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•6mo ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•6mo ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•6mo ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•6mo ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•6mo ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•6mo ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•6mo ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•6mo ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•6mo ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•6mo ago
What are the biggest use cases of GPU accelerated sorting?