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I've factored the RSA keys of a Certificate Authority from the 90s

https://mcpherrin.ca/2026/09/07/rsa.html
161•ahlCVA•2h ago•31 comments

TALA Is Open-Source

https://d2lang.com/blog/tala-is-open-source/
128•alixanderwang•4h ago•10 comments

Jellyfin 12.0

https://jellyfin.org/posts/jellyfin-release-12.0/
153•0xC0ncord•2h ago•62 comments

Watch Los Angeles get built, one building at a time (1880–2026)

https://lax-skyline.parcelscope.net/
245•rustywasm•9h ago•126 comments

John Margolies' photographs of roadside America

https://publicdomainreview.org/collection/john-margolies-photographs-of-roadside-america/
46•duck•3d ago•13 comments

Leaving VMware just got harder after Broadcom pulled VDDK downloads

https://www.virtualizationhowto.com/2026/09/leaving-vmware-just-got-harder-after-broadcom-pulled-...
134•josephcsible•7h ago•55 comments

A Screensaver for LG's Spying Smart TVs

https://weowntheglass.com
6•taylorfinley•52m ago•0 comments

WeatherNext 3

https://deepmind.google/science/weathernext/
269•matthieu_bl•4d ago•63 comments

Scientists observe Einstein's gravity in the quantum world

https://www.ox.ac.uk/news/2026-08-28-scientists-observe-einsteins-gravity-in-the-quantum-world
173•mudil•3d ago•43 comments

Trusting-Trust Attack against an Entire Linux Distribution

https://arxiv.org/abs/2607.24888
176•signa11•2d ago•38 comments

216M Spy TVs – The LG Smart TV Problem [video]

https://www.youtube.com/watch?v=6IFVTcM28KA
609•treve•1d ago•839 comments

Show HN: Jigsaw Haiku

https://jigsawhaiku.com/
70•windowshopping•3d ago•23 comments

Show HN: Stuxnet – A reconstructed source code of the infamous cyber-weapon

https://github.com/Sadpainy/Stuxnet
126•CMDDestory•6h ago•45 comments

Everything is free now, so why not a floating orb in my IDE

https://eighttrigrams.net/post/79
8•eighttrigrams•2d ago•1 comments

Prompting Is Dead in 6 Months. Andrew Ng, Stanford [video]

https://www.youtube.com/watch?v=9EuNUe-CJRM
20•thelastgallon•1h ago•10 comments

Colorlight 5A-75B: A dive into a popular low-cost ECP5 (FPGA) development board

https://blog.yosyshq.com/p/colorlight-part-1/
16•gregsadetsky•3d ago•5 comments

Show HN: Interactive Tree of Life

https://ptree.org/
76•Lucent•4d ago•22 comments

Emacs Bedrock 2.0

https://lambdaland.org/posts/2026-09-06-bedrock-v2/
64•ashton314•8h ago•2 comments

Caltech Mathathon – first hackathon ever devoted to research level mathematics

https://mathathonchallenge.com/index.html
245•astroanax•18h ago•84 comments

Finding a bug in Dummit and Foote's Abstract Algebra

https://kallus.org/blog/dummit_and_foote.html
74•evakhoury•3d ago•34 comments

This Month in Ladybird – August 2026

https://ladybird.org/newsletter/2026-08-31/
194•exploraz•3d ago•46 comments

Icy Moons Are Ocean Worlds

https://mceglowski.substack.com/p/icy-moons-are-ocean-worlds
141•worldvoyageur•1d ago•15 comments

Show HN: NYC MapTap – Learn NYC neighborhoods (with subway routes when you miss)

https://albertjoseph0.github.io/nyc-maptap/
5•abj908•1h ago•2 comments

Decoding the NEC V20 Microcode

https://martypc.blogspot.com/2026/09/decoding-nec-v20-microcode.html
129•mariuz•3d ago•9 comments

Keep Our Servers Running

https://blog.archive.org/2026/09/01/keep-our-servers-running-your-recurring-donation-goes-3x-this...
970•sonicrocketman•1d ago•252 comments

Simple Is Not Small

https://jyn.dev/simple-is-not-the-same-as-small/
218•zdw•4d ago•67 comments

Catching Crumbs from the Table (2000)

https://www.nature.com/articles/35014679
15•stefanpie•1d ago•5 comments

Macbeth and His Problems

https://porticoquarterly.com/essay/macbeth-and-his-problems/
47•apophatic•7h ago•18 comments

Methods for Random Gradients (2024)

https://justinjay.wang/methods-for-random-gradients/
47•nickswalker•4d ago•5 comments

bzip3

https://github.com/iczelia/bzip3
392•tosh•14h ago•111 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?