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SWE-CI: Evaluating Agent Capabilities in Maintaining Codebases via CI

https://arxiv.org/abs/2603.03823
22•mpweiher•1h ago•2 comments

Cloud VM benchmarks 2026

https://devblog.ecuadors.net/cloud-vm-benchmarks-2026-performance-price-1i1m.html
214•dkechag•8h ago•99 comments

"Warn about PyPy being unmaintained"

https://github.com/astral-sh/uv/pull/17643
165•networked•7h ago•50 comments

Show HN: Curiosity – DIY 6" Newtonian Reflector Telescope

https://curiosity-telescope.vercel.app/
13•big_Brain69•2h ago•0 comments

From RGB to L*a*b* color space (2024)

https://kaizoudou.com/from-rgb-to-lab-color-space/
27•kqr•3d ago•5 comments

CasNum

https://github.com/0x0mer/CasNum
276•aebtebeten•12h ago•36 comments

MonoGame: A .NET framework for making cross-platform games

https://github.com/MonoGame/MonoGame
71•azhenley•7h ago•40 comments

How to run Qwen 3.5 locally

https://unsloth.ai/docs/models/qwen3.5
136•Curiositry•9h ago•32 comments

Emacs internals: Deconstructing Lisp_Object in C (Part 2)

https://thecloudlet.github.io/blog/project/emacs-02/
70•thecloudlet•2d ago•1 comments

A decade of Docker containers

https://cacm.acm.org/research/a-decade-of-docker-containers/
295•zacwest•16h ago•203 comments

Dumping Lego NXT firmware off of an existing brick (2025)

https://arcanenibble.github.io/dumping-lego-nxt-firmware-off-of-an-existing-brick.html
200•theblazehen•2d ago•11 comments

Yoghurt delivery women combatting loneliness in Japan

https://www.bbc.com/travel/article/20260302-the-yoghurt-delivery-women-combatting-loneliness-in-j...
282•ranit•20h ago•153 comments

Show HN: A weird thing that detects your pulse from the browser video

https://pulsefeedback.io/
73•kilroy123•3d ago•37 comments

Autoresearch: Agents researching on single-GPU nanochat training automatically

https://github.com/karpathy/autoresearch
112•simonpure•12h ago•31 comments

The surprising whimsy of the Time Zone Database

https://muddy.jprs.me/links/2026-03-06-the-surprising-whimsy-of-the-time-zone-database/
115•jprs•14h ago•35 comments

Best performance of a C++ singleton

https://andreasfertig.com/blog/2026/03/best-performance-of-a-cpp-singleton/
30•jandeboevrie•1d ago•22 comments

Ten years of deploying to production

https://brandonvin.github.io/2026/03/04/ten-years-of-deploying-to-production.html
25•mooreds•2d ago•5 comments

In 1985 Maxell built a bunch of life-size robots for its bad floppy ad

https://buttondown.com/suchbadtechads/archive/maxell-life-size-robots/
108•rfarley04•3d ago•13 comments

FLASH radiotherapy's bold approach to cancer treatment

https://spectrum.ieee.org/flash-radiotherapy
211•marc__1•17h ago•62 comments

macOS code injection for fun and no profit (2024)

https://mariozechner.at/posts/2024-07-20-macos-code-injection-fun/
93•jstrieb•3d ago•15 comments

Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
3•surprisetalk•3d ago•1 comments

Llm9p: LLM as a Plan 9 file system

https://github.com/NERVsystems/llm9p
5•mleroy•29m ago•2 comments

New Research Reassesses the Value of Agents.md Files for AI Coding

https://www.infoq.com/news/2026/03/agents-context-file-value-review/
10•noemit•1h ago•8 comments

To the Polypropylene Makers

https://www.lesswrong.com/posts/HQTueNS4mLaGy3BBL/here-s-to-the-polypropylene-makers
26•raldi•2h ago•3 comments

Lisp-style C++ template meta programming

https://github.com/mistivia/lmp
46•mistivia•10h ago•7 comments

Files are the interface humans and agents interact with

https://madalitso.me/notes/why-everyone-is-talking-about-filesystems/
216•malgamves•22h ago•118 comments

How important was the Battle of Hastings?

https://www.historytoday.com/archive/head-head/how-important-was-battle-hastings
32•benbreen•4d ago•30 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
111•PaulHoule•4d ago•9 comments

Revisiting Time: UT1, UTC, NTP and NTS

https://www.potaroo.net/ispcol/2026-03/nts.html
9•pabs3•6h ago•0 comments

LLM Writing Tropes.md

https://tropes.fyi/tropes-md
189•walterbell•12h ago•77 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•10mo ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•10mo ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•10mo ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•10mo ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•10mo ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•10mo ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•10mo ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•10mo ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•10mo ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•10mo ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•10mo ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•10mo ago
What are the biggest use cases of GPU accelerated sorting?