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Claude Opus 4.8

https://www.anthropic.com/news/claude-opus-4-8
439•craigmart•1h ago•300 comments

Show HN: Continue? Y/N: A 60-second game about AI agent permission fatigue

https://llmgame.scalex.dev
95•Wirbelwind•4h ago•50 comments

Indoor Wi-Fi Roaming with OpenWRT

https://taoofmac.com/space/blog/2026/05/26/1730
122•zdw•2d ago•51 comments

Dynamic Workflows in Claude Code

https://claude.com/blog/introducing-dynamic-workflows-in-claude-code
65•mil22•1h ago•48 comments

US's big bet on quantum computing may not be legal

https://arstechnica.com/tech-policy/2026/05/uss-big-bet-on-quantum-computing-may-not-be-entirely-...
38•Bender•2d ago•35 comments

Show HN: Ktx – Open-source executable context layer for data agents

https://github.com/Kaelio/ktx
10•lucamrtl•2h ago•0 comments

YouTube to automatically label AI-generated videos

https://blog.youtube/news-and-events/improving-ai-labels-viewers-creators/
1213•nopg•21h ago•716 comments

The Permanent Upper Crow

https://permanent-upper-crow.jasonwu.ink/
52•whiteblossom•2h ago•17 comments

Trivial Pursuits

https://www.lrb.co.uk/the-paper/v48/n10/david-runciman/trivial-pursuits
7•diodorus•1h ago•1 comments

EU fines Temu €200M for allowing sale of illegal products

https://www.bbc.co.uk/news/articles/c1k2ydn1rz8o
177•jjp•3h ago•110 comments

Boston and Bermuda

https://askthepilot.com/boston-and-bermuda/
28•dangle1•2d ago•5 comments

Show HN: Hallucinate – Massively Multiplayer Online Rave

https://hallucinate.site
353•stagas•14h ago•153 comments

News about Raspberry Pi 6 and Microcontroller Development

https://www.jeffgeerling.com/blog/2026/news-about-raspberry-pi-6-and-microcontroller-development/
15•rbanffy•2d ago•6 comments

Show HN: Open-Source AI Racing Harness

https://www.elodin.systems/post/elodin-ai-grand-prix-race-sim-harness
45•danAtElodin•21h ago•5 comments

Bttf is a command line datetime Swiss army knife

https://github.com/BurntSushi/bttf
102•burntsushi•14h ago•71 comments

I'm Getting into Mesh Networks (Meshtastic, MeshCore, and Reticulum)

https://www.jonaharagon.com/posts/im-getting-into-mesh-networks-meshtastic-meshcore-and-reticulum/
322•Panda_•22h ago•120 comments

SimCity 3k in 4k (2025)

https://www.thran.uk/writ/hdid/2025/12/simcity-3k-in-4k.html
458•speckx•1d ago•183 comments

What Apple and Google are doing to push notifications

https://www.jacquescorbytuech.com/writing/what-apple-and-google-are-doing-your-push-notifications
385•iamacyborg•22h ago•375 comments

Thornton Wilder's Last Play Vanished into Thin Air. Or Did It?

https://www.nytimes.com/2026/05/27/theater/thornton-wilder-emporium-last-play.html
3•lermontov•22h ago•0 comments

Creusot helps you prove your Rust code is correct

https://github.com/creusot-rs/creusot/tree/master
53•fanf2•3h ago•5 comments

Show HN: TapToyPia

https://memalign.github.io/m/taptoypia/index.html
4•memalign•4d ago•0 comments

Using Tailscale with an OrbStack VM on macOS

https://github.com/highpost/tailscale-macos-vm
4•highpost•2d ago•0 comments

Disagreement among frontier LLMs on real-world fact-checks

https://lenz.io/research/llm-disagreement
451•kostaj•5h ago•309 comments

Ruby vs. Java vs. TypeScript: my experience on building a Cowork DOCX plugin

https://tanin.nanakorn.com/ruby-java-typescrip-claude-docx-plugin/
53•theanonymousone•2d ago•32 comments

Seeing Around Corners Using Smartphone-Grade Lidar

https://spectrum.ieee.org/smartphone-grade-lidar
61•marc__1•3d ago•16 comments

RamAIn (YC W26) Is Hiring

https://www.ycombinator.com/companies/ramain/jobs/hqvmyKN-founding-gtm-engineer
1•svee•15h ago

New York passes pied-a-terre tax

https://www.cnbc.com/2026/05/28/new-york-mamdani-pied-a-terre-tax-passes.html
194•proofofcontempt•3h ago•241 comments

The Ask

https://randsinrepose.com/archives/the-ask/
132•digitallogic•3d ago•91 comments

Rust (and Slint) on a Jailbroken Kindle

https://sverre.me/blog/rust-on-kindle/
223•homarp•22h ago•34 comments

More Whimsical OEIS Sequences

https://www.jeremykun.com/shortform/2026-05-22-1528/
46•surprisetalk•2d ago•8 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?