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OpenWrt One – Open Hardware Router

https://openwrt.org/toh/openwrt/one
401•peter_d_sherman•6h ago•160 comments

Fable turned remarkable into Tom Riddle's diary from Harry Potter

https://github.com/MaximeRivest/Riddle
62•modinfo•1h ago•27 comments

CoMaps – FOSS Offline Maps

https://www.comaps.app/
280•basilikum•5h ago•59 comments

Ternlight – 7 MB embedding model that runs in browser (WASM)

https://ternlight-demo.vercel.app/
41•soycaporal•1h ago•9 comments

GLM 5.2 and the coming AI margin collapse

https://martinalderson.com/posts/the-upcoming-ai-margin-collapse-part-1-glm-5-2/
108•martinald•4h ago•69 comments

A global workspace in language models

https://www.anthropic.com/research/global-workspace
248•in-silico•6h ago•84 comments

Pruning RAG context down to what the answer actually needs

https://www.kapa.ai/blog/how-we-prune-rag-context
42•emil_sorensen•4h ago•3 comments

A 2048-spin bulk acoustic wave Ising machine for number partitioning and Sudoku

https://arxiv.org/abs/2607.02112
14•Jimmc414•2d ago•0 comments

Full Writeup of the Windows GDID

https://github.com/SmtimesIWndr/gdid-reversal
27•typeofhuman•2h ago•13 comments

Linux on the Atari Jaguar

https://cakehonolulu.github.io/linux-for-jaguar/
98•cakehonolulu•5h ago•16 comments

AI: The ROI Runway Could Be Long Outside the Tech Sector

https://www.apollo.com/wealth/insights-news/insights/daily-spark/ai-the-roi-runway-could-be-long-...
39•u1hcw9nx•3h ago•23 comments

Resetting Xbox

https://news.xbox.com/en-us/2026/07/06/resetting-xbox/
452•dijksterhuis•10h ago•418 comments

AMD Ryzen AI Halo – $4k AI Dev Kit

https://www.lttlabs.com/articles/2026/07/06/amd-ryzen-ai-halo
265•LabsLucas•9h ago•194 comments

Stealth robotics startup (YC S26) is hiring principal engineers (Palo Alto)

1•david-venegas•7h ago

Evaluation order and nontermination in query languages

https://www.rntz.net/post/2026-06-11-datalog-nontermination.html
16•luu•4d ago•1 comments

Vessel An EGA adventure about whether machines can grieve

https://claude.ai/public/artifacts/2c647671-3f94-4d22-b3c1-f2b5a0e17b6e
14•schwarzarno•1h ago•4 comments

OfficeCLI: Office suite for AI agents to read and edit Microsoft Office files

https://github.com/iOfficeAI/OfficeCLI
113•maxloh•7h ago•33 comments

OpenSSH 10.4/10.4p1 Released

https://www.openssh.org/txt/release-10.4
13•throw0101a•1h ago•3 comments

The LLVM Compiler Infrastructure

https://cacm.acm.org/federal-funding-of-academic-research/the-llvm-compiler-infrastructure/
34•tosh•2d ago•4 comments

M/PC – A Concatenative OS

https://wiki.xxiivv.com/site/m_pc.html
30•caminanteblanco•4h ago•3 comments

Using precision editing to study human embryo development shows master gene

https://www.cam.ac.uk/research/news/first-use-of-precision-editing-to-study-human-embryo-developm...
39•gmays•3d ago•18 comments

Januscape: Guest-to-Host Escape in KVM/x86 [CVE-2026-53359]

https://github.com/V4bel/Januscape
70•Imustaskforhelp•6h ago•22 comments

Rotman Lens

https://en.wikipedia.org/wiki/Rotman_lens
67•thomasjb•5d ago•17 comments

Aluminum foil (2021)

https://dernocua.github.io/notes/aluminum-foil.html
228•firephox•10h ago•101 comments

Poly/ML – A Standard ML Implementation

https://github.com/polyml/polyml
9•Lyngbakr•1h ago•2 comments

Kani: A Model Checker for Rust

https://arxiv.org/abs/2607.01504
121•Jimmc414•8h ago•7 comments

Road to Elm 1.0

https://elm-lang.org/news/faster-builds
298•wolfadex•12h ago•148 comments

Real-time map of Great Britain's rail network

https://www.map.signalbox.io
382•scrlk•14h ago•140 comments

Acronym Fatigue Series Introduction: why I'm wary of acronyms

https://devz.cl/posts/acryonym-fatigue-series-why-i-m-wary-of-engineering-acronyms/
5•DanielVZ•1h ago•0 comments

Taiganet.com, Home of the WS4000 Simulator

https://www.taiganet.com/
12•Aloha•3h ago•2 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?