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SpaceX catches the Starship to end Flight 15

https://www.spacex.com/launches/starship-flight-15
697•ls612•4h ago•462 comments

Lovable apps expose passport details and more than 200K private messages

https://www.crissyfield.de/research/lovable-en/
644•armcat•7h ago•272 comments

How did Woz write the Apple 1 BASIC before building the computer?

https://retrocomputing.stackexchange.com/questions/17957
87•Skyfall106•3h ago•27 comments

A family tree of software job titles

https://zwischenzugs.com/2026/11/03/a-family-tree-of-software-job-titles/
207•umerf•7h ago•101 comments

Nvidia deliberately kept GPU prices high through circular financing deals

https://www.techspot.com/news/114558-nvidia-deliberately-kept-gpu-prices-high-through-circular.html
174•madihaa•3h ago•93 comments

KDE: The documentary [video]

https://tube.kockatoo.org/w/fFinNHfanLT7aBEb2B8y4c
384•mrkn1•11h ago•83 comments

PyPI's redesigned project pages with clearer security signals are now live

https://blog.pypi.org/posts/2026-11-06-ui-updates-complete/
203•rbanffy•10h ago•93 comments

Can the AI boom make enough money to sustain itself?

https://www.economist.com/briefing/2026/11/12/can-the-ai-boom-make-enough-money-to-sustain-itself
3•svara•17m ago•0 comments

Why get an expensive Pi when I have an old phone?

https://so.long.thanks.fish/why-pi-when-i-have-an-old-phone/
509•casi•4d ago•283 comments

Oxford Molecular Motors

https://www.physics.ox.ac.uk/research/group/oxford-molecular-motors/research/bacterial-flagellar-...
8•handfuloflight•3d ago•1 comments

Show HN: DeepSeek V3 in ~200 lines of pure Jax

https://github.com/Vaibhaav-Tiwari/deepseek-v3-jax
175•VaibhaavTiwari•10h ago•8 comments

Advancing science and engineering with Antigravity's /teamwork

https://research.google/blog/advancing-science-engineering-with-antigravitys-teamwork-feature/
164•acossta•12h ago•37 comments

Seagate's new hybrid drive raises some old questions

https://arstechnica.com/gadgets/2026/11/seagate-resurrects-the-ssd-hdd-hybrid-drive/
70•PaulHoule•3d ago•39 comments

Write your own kernel optimiser

https://blog.csongor.co.uk/cachet-grids-and-tiles/
22•speckx•4d ago•2 comments

Generative AI uses more energy on non-English text

https://news.umich.edu/generative-ai-uses-more-energy-on-non-english-text/
177•DeepLogin•4d ago•97 comments

Reverse engineering a vintage diode-transistor logic chip

https://www.righto.com/2026/11/signetics-st680a-dtl-nand.html
93•dverlaeckt80•6d ago•5 comments

'Grey Rocking': The Life-Improving Power of Being Really, Really Boring (2021)

https://www.esquire.com/uk/life/a38473153/grey-rock-technique-being-boring/
95•NaOH•2d ago•56 comments

Testing a trash can Faraday cage

https://www.jefftk.com/p/testing-a-trash-can-faraday-cage
66•torutofu•2d ago•55 comments

500 Lines or Less A 3D Modeller

https://aosabook.org/en/500L/a-3d-modeller.html
3•myth_drannon•1d ago•0 comments

Project Zero will disclose vulnerabilities 90 days after reporting

https://projectzero.google/2026/11/disclosure-policy.html
161•hacb•14h ago•41 comments

Show HN: A terminal-native idle factory game, written in Rust with ratatui

https://gitlab.com/snipedbywifi/terminactory
137•snipedbywifi•11h ago•28 comments

The Sicilian Citrus Family Tree

https://www.notesfromtheroad.com/europa/citrus-family-tree.html
31•wmchen•3d ago•4 comments

LinkedIn, Monster take down over 1000 fake job postings after CBC investigation

https://www.cbc.ca/news/canada/linkedin-monster-take-down-over-1-000-fake-job-postings-after-cbc-...
188•gnabgib•6h ago•103 comments

L3Harris statement on the Nov. 13 ground stop

https://www.l3harris.com/newsroom/press-release/2026/11/l3harris-statement-nov-13-ground-stop
65•taspeotis•2h ago•36 comments

Demystifying phone unlocking tools: A technical overview

https://osservatorionessuno.org/blog/2026/05/demystifying-phone-unlocking-tools-a-technical-overv...
76•iloveyoutwo•10h ago•6 comments

Tech companies are trying to shift the concept of privacy again

https://www.eff.org/deeplinks/2026/11/tech-companies-are-trying-shift-entire-concept-privacy-again
464•gslin•12h ago•175 comments

A visual explanation of reinforcement learning

https://aatishb.com/myriad/how-brains-learn/
124•aatish•12h ago•6 comments

Let's Write a PostScript Interpreter

https://beyondloom.com/blog/postscript.html
111•RebelPotato•1d ago•18 comments

Italy fines Meta $887M over Android users' data access

https://www.reuters.com/world/italy-fines-meta-887-million-over-android-users-data-access-2026-11...
334•giuliomagnifico•11h ago•223 comments

Creating a self booting ZIP archive

https://goliath32.com/blog/ziphead.html
52•gdgghhhhh•9h ago•7 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?