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How to Make a Nintendo 64 Game in 2026

https://phoboslab.org/log/2026/08/xibalba64-making-of
119•atan2•1d ago•33 comments

Crime Pays but Botany Doesn't

https://www.crimepaysbutbotanydoesnt.com/reading-list
256•DarkContinent•6h ago•102 comments

Discovery Loop

https://www.discoveryloop.com/
772•xtreak29•18h ago•485 comments

Let's all meet up in the Y2K

https://blog.gingerbeardman.com/2026/08/06/lets-all-meet-up-in-the-y2k/
61•msephton•4h ago•25 comments

Changes at Google DeepMind: Demis Hassabis from CEO to Chair, Jeff Dean departs

https://blog.google/company-news/inside-google/message-ceo/next-chapter-ai-momentum/
677•colesantiago•19h ago•729 comments

Zed DeltaDB

https://zed.dev/deltadb
443•ahamez•16h ago•236 comments

Pareto Front

https://en.wikipedia.org/wiki/Pareto_front
10•binyu•1w ago•1 comments

What I love about Django

https://buttondown.com/blog/what-i-love-about-django
74•j4mie•3h ago•49 comments

The title cards in Blade Runner are amazing

https://randsinrepose.com/archives/blade-runner-title-cards/
288•ExMachina73•13h ago•139 comments

Muse Code and Muse Spark 1.2

https://research.meta.ai/blog/introducing-muse-code-and-muse-spark-1-2
266•paulkrush•15h ago•167 comments

Beating GPT-5.6 Sol on retrieval with 100x cheaper open models

https://neon.com/blog/how-castform-neon-beats-frontier-models-on-price-and-efficiency
327•moonikakiss•16h ago•81 comments

Branchless Rust: Making a Filter 4x Faster by Removing an If

https://www.greyblake.com/blog/branchless-rust/
197•greyblake•3d ago•50 comments

Born Against, or why hobby programming communities are against LLM usage

https://blog.fogus.me/llm/born-against.html
284•lladnar•16h ago•283 comments

Cloudflare OS: an open platform for agents, apps, and work

https://blog.cloudflare.com/cloudflare-os/
567•speckx•21h ago•274 comments

Prime Agent: A self-improving RLM agent

https://www.primeintellect.ai/blog/prime-agent
186•Xeophon•13h ago•38 comments

Morioka Shoten

https://www.takram.com/projects/a-single-room-with-a-single-book-morioka-shoten
16•skogstokig•5d ago•7 comments

Quantego: A Family of Lego Models of IBM Quantum Computers

https://quantego.org/
34•rbanffy•6d ago•19 comments

Atlassian Rovo Exfiltrates Data, Bypassing Controls

https://www.promptarmor.com/resources/atlassian-rovo-exfiltrates-data
242•hackerBanana•17h ago•97 comments

Celld: Self-hosted, distributed Durable Objects

https://github.com/denoland/celld
226•calvinfo•18h ago•38 comments

GNU Hurd News 2026-Q2

https://www.gnu.org/software/hurd/news/2026-q2.html
182•plaguna•3d ago•122 comments

NVIDIA’s Vera Whitepaper Has a Thread Loose

https://chipsandcheese.com/p/nvidias-vera-whitepaper-has-a-thread
133•pella•13h ago•28 comments

Launch HN: HyperProbe (YC S26) – Agents that do read-only debugging in prod

https://www.hyperprobe.co
59•shailendraht•18h ago•41 comments

Decimen Optical Transfer: fountain-coded QR file transfer

https://github.com/bashalarmistalt/decimen-optical-transfer
30•ksec•2d ago•11 comments

Nashville uses eminent domain to block data center near zoo

https://www.costar.com/article/970809918/nashville-council-approves-eminent-domain-action-to-halt...
241•mapping365•8h ago•308 comments

I'm switching my phone from Android to Linux

https://runarcn.no/android-to-linux/
350•speckx•15h ago•349 comments

Sycophantic AI Decreases Prosocial Intentions and Promotes Dependence (2025)

https://arxiv.org/abs/2510.01395
129•robin_reala•16h ago•71 comments

Position: LLMs Can't Jump

https://openreview.net/challenge?redirect=%2Fforum%3Fid%3DklU4737opt
283•theanonymousone•1d ago•185 comments

On non-rooted Android 17, ADB uninstall of system apps fails

https://github.com/Universal-Debloater-Alliance/universal-android-debloater-next-generation/issue...
11•microtonal•4h ago•1 comments

The Cipher Behind Qsyrupwd: Reconstructing IBM i Password Hashes

https://blog.silentsignal.eu/2026/07/28/the-cipher-behind-qsyrupwd-reconstructing-ibm-i-password-...
8•jandeboevrie•1w ago•1 comments

Discovery of a multicomponent alloy forged by the Hiroshima atomic blast

https://www.science.org/doi/10.1126/sciadv.aeg8299
138•_____k•6d ago•63 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?