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There Are Magic Hexagons of Every Order

https://gukov.dev/math/2026/08/02/new-magic-hexagons.html
42•gukoff•3h ago•7 comments

Microsoft Word for Windows 1.1a, Native X64 Port

https://github.com/jmarshall23/msword
83•BruceEel•5h ago•35 comments

My server is a phone now

https://seg6.space/posts/phone-server/
344•seg6•12h ago•136 comments

Os8088: A powerful Mac-like OS for the IBM XT, 286, 386

https://os8088.com/
181•jggonz•11h ago•98 comments

Shopify replaced Redis with MySQL for inventory reservations–and it scaled

https://shopify.engineering/scaling-inventory-reservations
218•adletbalzhanov•12h ago•130 comments

Improving Heuristics for A* Pathfinding

https://www.redblobgames.com/pathfinding/heuristics/differential.html
254•bobbiechen•1w ago•25 comments

Fastmail offers EU data region

https://www.fastmail.com/blog/fastmail-offers-eu-data-region/
430•groomlake•18h ago•225 comments

Dithered QR Codes

https://www.andrewt.net/dithered-qr-codes/wtf/
224•jmusall•11h ago•17 comments

The Grid That Doubles the Strength of the Ground

https://practical.engineering/blog/2026/8/4/the-grid-that-doubles-the-strength-of-the-ground
20•michaefe•4d ago•3 comments

The Alpha 21264 CPU: NT's Greatest RISC (1998)

https://halfhill.com/byte/1998-12_alpha.html
5•Lammy•57m ago•2 comments

Melatonin impairs morning cognition in healthy young adults (2023)

https://academic.oup.com/sleep/article/46/Supplement_1/A34/7181621
133•bohaska•10h ago•110 comments

The original URL for this prediction will no longer be available in 11 years (2011)

http://longbets.org/601/
151•doubletwoyou•6h ago•68 comments

Protopia

https://kevinkelly.substack.com/p/protopia
16•surprisetalk•4d ago•9 comments

_for-sale DNS records

https://specification.website/spec/foundations/for-sale-dns/
401•shaunpud•21h ago•156 comments

Stylized GGX Shading

https://alexandrelamure.github.io/graphics-posts/stylized-ggx-shading.html
31•ibobev•4d ago•0 comments

How to Survive in a Louisiana Swamp

https://unherd.com/2026/08/how-to-survive-on-a-louisiana-swamp/
5•bookofjoe•3d ago•0 comments

Unexpected events and prosocial behavior: the Batman effect (2025)

https://www.nature.com/articles/s44184-025-00171-5
63•davidbarker•6d ago•20 comments

CSS: The bomb inside your inbox

https://portswigger.net/research/css-the-bomb-inside-your-inbox
8•ashurandi•46m ago•0 comments

Making difficulty curves in games

http://www.davetech.co.uk/difficultycurves
122•hakkikonu•4d ago•49 comments

Open-source interactive map for the Aug 12 total solar eclipse

https://eclipsefan.org/?v=2&t=max&layers=eclipse%2Cbesselian%2Cumbra-live%2Cshadow-3d%2Ccloud-pro...
154•MarcoDewey•15h ago•40 comments

Should you stop cracking your knuckles?

https://www.bbc.com/future/article/20260807-should-i-stop-cracking-my-knuckles
64•tchalla•12h ago•71 comments

TheoremDB – A public workspace for machine mathematics

https://theoremdb.org/
43•frozenseven•9h ago•2 comments

Software Giant SAP Stops Most Travel and Hiring Because of AI's Soaring Cost

https://www.404media.co/software-giant-sap-stops-most-travel-and-hiring-because-of-ais-soaring-cost/
32•theanonymousone•3h ago•10 comments

Why MySpace fans want it back as relaunch hinted

https://www.bbc.com/news/articles/c4g64152v71o
16•1659447091•6h ago•12 comments

Retraction: The App Store Rejection of the Week That Was a Correct Rejection

https://daringfireball.net/2026/08/retraction_app_store_rejection_of_the_week
201•minimaxir•7h ago•24 comments

Building a local positioning system to track runners using Ultra-Wideband

https://zeus.ugent.be/blog/25-26/12urenloop-uwb/
89•robinpdev•1w ago•7 comments

Triton: DirectX 11 Driver for QEMU

https://blog.getutm.app/2026/introducing-triton-directx-11-driver-for-qemu/
185•electricant•21h ago•39 comments

Assert(): A Modern How To

https://fiberfs.io/blog/assert_a_modern_how_to
11•nyc_pizzadev•5d ago•15 comments

Incentives are for losers

https://www.experimental-history.com/p/incentives-are-for-losers
125•bkudria•9h ago•85 comments

Finding zombies in our systems: A real-world story of CPU bottlenecks

https://medium.com/pinterest-engineering/finding-zombies-in-our-systems-a-real-world-story-of-cpu...
53•fagnerbrack•6d ago•9 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?