frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

AMD acquires Taalas to boost inference performance by etching models in silicon

https://www.theregister.com/systems/2026/08/06/amd-acquires-ai-chip-startup-taalas-to-boost-infer...
250•itvision•2h ago•189 comments

Scientists discover Kelvin-Helmholtz Instability on the surface of the Sun

https://nso.edu/press-release/nsf-inouye-solar-telescope-enables-major-discovery-of-a-hidden-sola...
100•neversaydie•1d ago•14 comments

Welcoming the Nepalese Government to Have I Been Pwned

https://www.troyhunt.com/welcoming-the-nepalese-government-to-have-i-been-pwned/
41•gnabgib•1h ago•11 comments

Mario Meets Pareto

https://www.mayerowitz.io/blog/mario-meets-pareto
833•theanonymousone•11h ago•145 comments

Herdr is joining Y Combinator. The runtime stays open

https://herdr.dev/blog/herdr-is-joining-y-combinator/
106•collinmanderson•4h ago•69 comments

Inside vLLM: Anatomy of a High-Throughput LLM Inference System (2025)

https://www.aleksagordic.com/blog/vllm
29•sebg•1h ago•1 comments

Launch HN: ProvenMetal (YC S26) delivers circuit boards in days instead of weeks

https://provenmetal.com
174•willcarkner•7h ago•120 comments

Taste Is All That's Left

https://notashelf.dev/posts/taste-is-all-thats-left
137•tsak•6h ago•101 comments

Show HN: Pokémon Emerald Ported to Raspberry Pi Pico 2

https://github.com/mattdeeds/pokeemerald-rp2350
25•mdeeds•1h ago•7 comments

Almost no skill required to cook a steak

https://blog.sydorets.com/en/posts/almost-no-skill-required-to-cook-a-steak/
249•yusyd•7h ago•286 comments

GitHub Actions and Pages are experiencing degraded availability

https://www.githubstatus.com/incidents/qcvjkzcs7j74
288•Footkerchief•7h ago•244 comments

I stopped trusting USB-C cable labels and started testing them

https://www.makeuseof.com/i-stopped-trusting-usb-c-cable-labels-started-testing-with-meter-instead/
29•baranul•3d ago•16 comments

Improving GPT‑5.6 Sol in ChatGPT, expanding GPT‑5.6 Luna access for free users

https://openai.com/index/improving-gpt-5-6-sol-in-chatgpt/
120•tedsanders•6h ago•86 comments

Quake – 30th Anniversary Update

https://slayersclub.bethesda.net/en-US/news/quake-30th-anniversary-update
177•dsubburam•2h ago•76 comments

My phone detects going on a run as “someone snatching my phone and running off”

https://mastodon.gamedev.place/@rygorous/117047697255584965
65•luu•4h ago•109 comments

Can you reverse engineer an ASIC?

https://blog.janestreet.com/can-you-reverse-engineer-an-asic/
47•bschne•4h ago•26 comments

Learn how chips are made with this Rollercoaster Tycoon-inspired animation

https://laurentiugabriel.github.io/ChipTycoon/
95•laurentiurad•6d ago•15 comments

Humans missed 1 in 3 threats approving AI agent commands across 40k game runs

https://scalex.dev/blog/ai-agent-permissions-stats/
233•Wirbelwind•11h ago•182 comments

Show HN: The Channels SDK – Bring Any Agent to Any Channel (Slack, MS Teams)

https://github.com/CopilotKit/channels-sdk
79•davidmckayv•7h ago•20 comments

Spin audit of SQD/QSCI quantum-chemistry benchmarks on iron–sulfur clusters

https://zenodo.org/records/21359923
3•purestatelabs•30m ago•0 comments

Crime Pays but Botany Doesn't

https://www.crimepaysbutbotanydoesnt.com/reading-list
635•DarkContinent•18h ago•198 comments

STV: A full-motion video codec for the Atari ST

https://medium.com/@jonas.eschenburg/stv-a-video-codec-for-the-atari-st-6e46355c50e4
5•indyjo•1w ago•0 comments

How to Make a Nintendo 64 Game in 2026

https://phoboslab.org/log/2026/08/xibalba64-making-of
451•atan2•2d ago•243 comments

The simple elegance of the integrated timing belt loopback fastener

https://danielmangum.com/posts/integrated-timing-belt-loopback-fastener/
89•hasheddan•4d ago•18 comments

Qwen3.8 Max now ranked as the best overall model by agentic index

https://artificialanalysis.ai/?intelligence=agentic-index
385•apitman•4h ago•244 comments

Building Progressively Enhanced Forms Using htmx

https://www.rafa.ee/articles/progressive-enhanced-forms-htmx/
45•mpweiher•1w ago•7 comments

Towards Bottom-Up Enumeration in miniKanren via Pruning and Memoization

https://arxiv.org/abs/2607.25373
8•Jimmc414•3d ago•1 comments

Pareto Front

https://en.wikipedia.org/wiki/Pareto_front
212•binyu•1w ago•91 comments

Bioengineered chewing gum may offer a way to fight microbes linked to cancers

https://www.sciencedaily.com/releases/2026/08/260803080917.htm
28•Audiophilip•2h ago•0 comments

Federal Communications Commission scraps limit on broadcast TV ownership

https://www.nbcnews.com/business/media/federal-communications-commission-scraps-limit-broadcast-t...
113•pseudolus•4h ago•88 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?