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AI Is a Tool. Using It Well Takes Skill.

https://yyhh.org/blog/2026/10/ai-is-a-tool/
157•layer8•1h ago•142 comments

GLM-Legal

https://z.ai/blog/glm-legal
387•ilreb•7h ago•220 comments

Who Is Vfmaddrnd231pd?

https://purplesyringa.moe/blog/who-is-vfmaddrnd231pd/
66•pngmangi•2h ago•1 comments

A Modern Web App in C

https://prophitt.me/writing/a-modern-web-app-in-c
346•prophittcorey•7h ago•153 comments

Phreak.ing – Internet Phone Switch

https://phreak.ing/
35•rickcarlino•1h ago•4 comments

Writing a Demoscene Intro for the ZX Spectrum

https://www.markround.com/blog/2026/zx-spectrum-intro
59•zdw•3h ago•6 comments

Hackers activate automatic defrosting in supermarket fridges across Europe

https://www.tomshardware.com/tech-industry/cyber-security/unprecedented-cyberattack-cripples-supe...
368•Zeekaas•11h ago•596 comments

Making big downloads resumable in Firefox

https://lunarwatcher.codeberg.page/til/firefox/resumable-big-downloads.html
49•speckx•3h ago•9 comments

Launch HN: Agent37 (YC F26) – Low-cost agent sandboxes for running agents

80•vishnukool•6h ago•57 comments

Turn a WiFi 7 Router into a 320Msps Software Defined Radio Receiver

https://github.com/h0m3us3r/w1700k-sdr
235•djfergus•10h ago•56 comments

Codex CLI installs a persistent, self-updating background daemon by default

https://github.com/openai/codex/issues/48195
404•whimblepop•4h ago•218 comments

Citroen revives the 2CV for an electric age

https://www.bbc.com/news/articles/c620r33plgppo
241•scrlk•11h ago•289 comments

The Making Of Super Mario 64 – full Giles Goddard interview (2001)

https://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/
208•gregsadetsky•2d ago•82 comments

Muse Wonder

https://research.meta.ai/blog/muse-wonder
489•meetpateltech•6h ago•263 comments

Secret of Orange Cats Revealed After 60-Year Search

https://www.sciencealert.com/secret-of-orange-cats-finally-revealed-after-60-year-search
215•bookofjoe•2d ago•170 comments

Breaking Bad star RJ Mitte dies aged 34

https://news.sky.com/story/breaking-bad-star-rj-mitte-dies-aged-34-13598332
52•austinallegro•1h ago•9 comments

Kevin Kelly's 2016 AI Predictions, 10 Years Later

https://taylor.town/kk-ai-2026
112•surprisetalk•8h ago•35 comments

Solar panels that plug into your wall

https://www.nationalgeographic.com/environment/article/balcony-plug-in-solar-panels-renewable-energy
84•speckx•9h ago•74 comments

Show HN: Brickbrag – A multiplayer brick-building world in the browser

https://brickbrag.com/
13•neuling•2h ago•7 comments

Show HN: PS2 games statically recompiled to WebAssembly

https://github.com/snuri00/ps2-web-recomp
257•deadxwarrior•16h ago•138 comments

Thinking will become a hobby

https://www.spinellis.gr/blog/20261008/?li261008
198•pranitha_m•6h ago•266 comments

AI coding agents generate more code, but not more software

https://arstechnica.com/ai/2026/10/ai-coding-agents-generate-more-code-but-not-more-software/
290•gumby•6h ago•248 comments

'AI' Is Not a Tool by Rich Hickey

https://www.linkedin.com/pulse/ai-tool-rich-hickey-kjl8e
162•svieira•5h ago•78 comments

Show HN: Atticus – Hold-to-talk voice assistant for macOS that runs on Claude -p

https://github.com/SaarthurR/atticus-mac
53•SaarthRanka•23h ago•6 comments

Publishers Killed the Paperback, Then Blamed Readers

https://jacobin.com/2026/10/books-publishing-reading-mass-market-paperback
92•PaulHoule•5h ago•64 comments

America's Longest Highway Tunnel (2025)

https://www.thetravel.com/americas-longest-highway-tunnel-not-for-faint-of-heart/
6•NaOH•1d ago•5 comments

Type-safe HTML templating in Zig

https://lalinsky.com/2026/10/11/type-safe-html-templating-in-zig.html
235•lukaslalinsky•18h ago•83 comments

My Reddit AMA on the Law of Web Scraping

https://blog.ericgoldman.org/archives/2026/10/my-reddit-ama-on-the-law-of-web-scraping.htm
74•speckx•5h ago•13 comments

No portable way to detect string-to-float conversion errors in standard C

https://sebsite.pw/w/20261009-strtod.html
62•signa11•2d ago•81 comments

QGIS enacts moratorium on AI contributions

https://github.com/qgis/QGIS-Enhancement-Proposals/pull/387
361•bwnkl•12h ago•391 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?