frontpage.
newsnewestaskshowjobs

Open Source @Github

fp.

Claude Fable 5.1 and Claude Mythos 5.1

https://www.anthropic.com/claude-fable-and-mythos-5-1
787•denysvitali•4h ago•747 comments

How accurate have Ed Zitron's AI skeptic predictions been?

https://danluu.com/zitron/
257•jatins•4h ago•300 comments

Show HN: Weedout – Safari extension that hides YouTube AI-labeled videos

https://masteranza.github.io/weedout/
18•masteranza•38m ago•2 comments

Hang on to Your Firefox

https://www.newsonaut.com/articles/hang-on-to-your-firefox
48•speckx•2h ago•23 comments

The ChatGPT/Codex app bundles a full copy of LibreOffice

https://simonwillison.net/2026/Sep/1/codex-libreoffice/
175•timpera•2h ago•93 comments

The creator of Jujutsu has joined ERSC

https://ersc.io/blog/martin-joins-ersc
155•steveklabnik•4h ago•119 comments

Refurbishing a Tektronix TDS7104 Oscilloscope

https://tomverbeure.github.io/2026/08/23/Tektronix-TDS7104-Refurbishing.html
54•jwise0•2h ago•24 comments

AnkiDroid: Google Play no longer allowing Open Collective donation link

https://github.com/ankidroid/Anki-Android/issues/21656
798•hexa555•12h ago•231 comments

Introducing Ad Blocker for Firefox on iOS

https://blog.mozilla.org/en/firefox/ad-blocker-on-ios/
255•HieronymusBosch•8h ago•89 comments

Launch HN: Nori Robotics (YC S26) – A low-cost humanoid robot for development

https://www.norirobotics.com/
98•AntonioLi•5h ago•37 comments

Show HN: Running 104GB Qwen3.8-Flash-Next on 48GB Mac with at ~12 tok/s

https://github.com/carloslfu/slotstream
123•carloslfu•6h ago•81 comments

Ambient CSS v3 – Blender meets CSS

https://ambientcss.vercel.app/
170•kikkupico•7h ago•64 comments

Movie Scene Map – 13,312 films, series, games, anime and manga

https://moviescenemap.com/
128•Flightmussy•6h ago•28 comments

Show HN: HN Match Maker – Matching "Who Wants to Be Hired?" With "Who's Hiring?"

https://hnmatchmaker.com/
15•all2•1h ago•7 comments

I trained a small transformer in 1.5hrs and it beats many LLMs

https://mvakde.github.io/blog/44-on-arc-1/
531•porridgeraisin•12h ago•146 comments

Path to Astra: critical capabilities and frontier safeguards

https://openai.com/index/path-to-astra/
56•jithinraj•2h ago•16 comments

Ask HN: Who is hiring? (September 2026)

171•whoishiring•7h ago•186 comments

Quill (YC W20) Is Hiring a Fullstack SWE

1•R_R•5h ago

Play Store blocks AuroraStore, hurting GrapheneOS users

https://gitlab.com/AuroraOSS/AuroraStore/-/work_items/1566
439•erikvanoosten•6h ago•179 comments

Apple reveals 'shocking evidence' from ex-employee's MacBook in OpenAI suit

https://9to5mac.com/2026/08/31/apple-openai-forensic-macbook-evidence/
124•colinprince•2h ago•59 comments

Make a Portable Wide-screen Mechanical TV

https://spectrum.ieee.org/mechanical-tv-2677767814
8•Brajeshwar•4d ago•0 comments

Magic eye tube

https://en.wikipedia.org/wiki/Magic_eye_tube
62•peter_d_sherman•3d ago•17 comments

Fluorescent lamps (don't) have ears

https://blog.coredump.cx/p/fluorescent-lamps-dont-have-ears
11•zdw•1h ago•1 comments

Atlas: A World Model for Spatial Intelligence

https://www.worldlabs.ai/blog/atlas
114•johnsutor•5h ago•23 comments

How bicycle coaster brakes work (2018)

https://www.dougbarnesauthor.com/2018/06/how-bicycle-coaster-brakes-work.html
35•Vedor•3d ago•33 comments

Specifications Don't Exist (2025)

https://www.galois.com/articles/specifications-dont-exist
35•surprisetalk•6d ago•2 comments

American Airlines mechanic Azriel “Al” Blackman has died

https://simpleflying.com/american-airlines-mechanic-passes-away-100-record-80-years/
361•NaOH•3d ago•148 comments

Show HN: Newton's Orchard – Browser-based space/gravity playground

https://newtonsorchard.app
11•andrewchilds•6h ago•1 comments

Dyson CameraJet electric toothbrush

https://www.dyson.com/oral-care/electric-toothbrush/camerajet/ceramic-ultra-blue
79•noja•2h ago•87 comments

Ask HN: Who wants to be hired? (September 2026)

55•whoishiring•7h ago•210 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?