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Serving a Website on a Raspberry Pi Zero Running in RAM

https://btxx.org/posts/memory/
81•xngbuilds•2h ago•27 comments

Google Cloud Fraud Defence is just WEI repackaged

https://privatecaptcha.com/blog/google-cloud-fraud-defence-wei/
202•ribtoks•3h ago•83 comments

Cartoon Network Flash Games

https://www.webdesignmuseum.org/flash-game-exhibitions/cartoon-network-flash-games
37•willmeyers•44m ago•12 comments

An Introduction to Meshtastic

https://meshtastic.org/docs/introduction/
223•ColinWright•5h ago•88 comments

PC Engine CPU

https://jsgroth.dev/blog/posts/pc-engine-cpu/
66•ibobev•2h ago•17 comments

A web page that shows you everything the browser told it without asking

https://sinceyouarrived.world/taken
182•mwheelz•4h ago•106 comments

Poland is now among the 20 largest economies

https://apnews.com/article/poland-economy-growth-g20-gdp-26fe06e120398410f8d773ba5661e7aa
633•surprisetalk•4h ago•546 comments

Podman rootless containers and the Copy Fail exploit

https://garrido.io/notes/podman-rootless-containers-copy-fail/
59•ggpsv•3h ago•7 comments

Show HN: Git for AI Agents

https://github.com/regent-vcs/re_gent
43•doshay•2h ago•25 comments

Rumors of my death are slightly exaggerated

928•CliffStoll•2d ago•122 comments

Cloudflare to cut about 20% of its workforce

https://www.reuters.com/business/world-at-work/cloudflare-cut-over-1100-jobs-2026-05-07/
1141•PriorityLeft•20h ago•793 comments

Canvas online again as ShinyHunters threatens to leak schools’ data

https://www.theverge.com/tech/926458/canvas-shinyhunters-breach
864•stefanpie•18h ago•569 comments

Mojo 1.0 Beta

https://mojolang.org/
104•sbt567•14h ago•112 comments

US Government releases first batch of UAP documents and videos

https://www.war.gov/UFO/
93•david-gpu•5h ago•155 comments

GeoJSON

https://geojson.org/
114•tosh•7h ago•53 comments

Maybe you shouldn't install new software for a bit

https://xeiaso.net/blog/2026/abstain-from-install/
746•psxuaw•18h ago•396 comments

Dirtyfrag: Universal Linux LPE

https://www.openwall.com/lists/oss-security/2026/05/07/8
744•flipped•21h ago•305 comments

The surprisingly complex journey to text-selectable client-side generated PDFs

https://sdocs.dev/blogs/journey-to-pdf-generation
48•FailMore•1d ago•45 comments

ClojureScript Gets Async/Await

https://clojurescript.org/news/2026-05-07-release
234•Borkdude•10h ago•56 comments

Ask HN: We just had an actual UUID v4 collision...

100•mittermayr•9h ago•115 comments

The map that keeps Burning Man honest

https://www.not-ship.com/burning-man-moop/
729•speckx•1d ago•336 comments

The Disappearance of the Public Bench

https://placesjournal.org/article/the-disappearance-of-the-public-bench/
86•cainxinth•1d ago•103 comments

Pinocchio is weirder than you remembered

https://storica.club/blog/pinocchio-in-italian/
257•cemsakarya•2d ago•106 comments

Dithering with CSS

https://ikesau.co/blog/dithering-with-css/
97•speckx•4d ago•28 comments

Inventing Cyrillic (2024)

https://www.historytoday.com/archive/history-matters/inventing-cyrillic
31•lermontov•2d ago•66 comments

Agents need control flow, not more prompts

https://bsuh.bearblog.dev/agents-need-control-flow/
552•bsuh•1d ago•268 comments

Hackers breach JDownloader's website to serve malware-laced downloads

https://www.neowin.net/news/if-you-downloaded-this-popular-software-recently-you-might-have-insta...
86•bundie•4h ago•25 comments

QBE – Compiler Back End

https://c9x.me/compile/
62•smartmic•10h ago•17 comments

GPT-5.5 Price Increase: What It Costs

https://openrouter.ai/announcements/gpt55-cost-analysis
168•gmays•16h ago•49 comments

Hallucinations Undermine Trust; Metacognition Is a Way Forward

https://arxiv.org/abs/2605.01428
3•gmays•1h ago•0 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?