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GPT-5.6 Sol Ultra will be in Codex

https://twitter.com/thsottiaux/status/2073933490513752151
283•mfiguiere•8h ago•211 comments

Has_not_been_viewed_much

https://iamwillwang.com/notes/has-not-been-viewed-much/
297•wxw•9h ago•79 comments

Organic Maps

https://organicmaps.app/
985•tosh•19h ago•295 comments

Generate parametric, manufacturable 3D models in seconds

https://kyrall.com/
25•OsamaAtwi•2h ago•13 comments

It's not about physical vs. digital games, it's about ownership

https://popcar.bearblog.dev/its-about-ownership/
485•popcar2•18h ago•368 comments

Building relationships with customers through support didn't turn out as hoped

https://www.uncommonapps.nyc/p/castro-podcasts-things-i-got-wrong-support
119•dabluck•7h ago•78 comments

OpenPrinter

https://www.opentools.studio/
845•bouh•12h ago•211 comments

Show HN: Homegames. An open-source game platform I've been making for 8 years

https://homegames.io
180•homegamesjoseph•12h ago•42 comments

Does code cleanliness affect coding agents? A controlled minimal-pair study

https://arxiv.org/abs/2605.20049
121•softwaredoug•10h ago•65 comments

Behind the scenes with the Midjourney scanner [video]

https://www.youtube.com/watch?v=4nzzpUKhj1M
20•Semkas•2d ago•4 comments

When AI Costs More Than the Engineer

https://tomtunguz.com/ai-spend-breakeven-2029/
78•kiyanwang•2h ago•67 comments

The Private Capture of Public Genius

https://www.wysr.xyz/p/the-private-capture-of-public-genius
108•martialg•9h ago•53 comments

Zuckerberg says AI agent development going slower than expected

https://www.reuters.com/business/zuckerberg-says-ai-agent-development-going-slower-than-expected-...
225•cwwc•3d ago•391 comments

Starring the Computer

https://www.starringthecomputer.com/computers.html
228•gitowiec•16h ago•51 comments

Completing a computer science degree on Coursera

https://notesbylex.com/completing-a-computer-science-degree-on-coursera
205•lexandstuff•12h ago•130 comments

The Age of Personalized Hardware Is Coming

https://geastack.com/blog-the-age-of-personalized-hardware-is-coming
61•arbayi•4d ago•40 comments

The future of Flipper Zero development

https://blog.flipper.net/future-of-flipper-zero-development/
325•croes•15h ago•138 comments

New AI tutor achieves 0.71-1.30 SD effect size in Dartmouth course [pdf]

https://intextbooks.science.uu.nl/workshop2026/files/itb26_s1s2.pdf
164•jonahbard•14h ago•99 comments

Mr. Baby Paint and accidentally discovering a new cellular automata

https://tekstien-marginaalien-keskus.aalto.fi/residenssi/heikki/blog/004-december-2/
178•jfil•3d ago•38 comments

Introduction to Genomics for Engineers

https://learngenomics.dev/docs/biological-foundations/cells-genomes-dna-chromosomes/
3•yreg•3d ago•0 comments

Composite Video on the NES: Why's it so wobbly?

https://nicole.express/2026/phase-altering-by-line.html
94•zdw•11h ago•7 comments

DNSGlobe – Rust TUI to watch DNS propagate around the world

https://github.com/514-labs/dnsglobe
63•Callicles•11h ago•43 comments

Modernizing a 25-year-old minimal C++ unit testing framework (Part 2)

https://freshsources.com/code-capsules/test-part2/
16•chuckallison•3d ago•1 comments

Delta flight hit by firework while landing at Midway Airport on Fourth of July

https://www.nbcchicago.com/news/local/delta-flight-hit-by-firework-while-landing-at-midway-airpor...
124•randycupertino•14h ago•217 comments

The great blogging collapse: What happened to 100 successful blogs?

https://danielstanica.com/posts/Great-Blogging-Collapse
178•thm•4d ago•134 comments

Cursed circuits #5: capacitance multiplier

https://lcamtuf.substack.com/p/cursed-circuits-capacitance-multiplier
91•surprisetalk•13h ago•11 comments

The Sneakerweb

https://sneakerweb.org/
58•GalaxyNova•8h ago•15 comments

Dungeon Proof Crawler: learn how to write proofs with RPG

https://dhilst.github.io/algae/game/index.html
63•SchwKatze•12h ago•15 comments

Show HN: Visualize Model Spikiness in 3D

https://www.modelmap.tech/
7•afunk•3d ago•2 comments

Run Windows 2000 on a DEC Alpha with a new es40 fork

https://raymii.org/s/blog/Run_Windows_2000_for_Dec_Alpha_on_a_new_es40_fork.html
118•jandeboevrie•19h ago•68 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?