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“I just chose words carefully”

https://unsung.aresluna.org/i-just-chose-words-carefully/
524•zdw•7h ago•129 comments

P99 0 ms* autocomplete for 240M domain names

https://ruurtjan.com/articles/p99-0ms-autocomplete-for-240-million-domain-names
46•dbalatero•2h ago•22 comments

OpenClaw 2.0, Accidentally

https://openclaw.ai/blog/openclaw-2-accidentally
23•doppp•2h ago•13 comments

My hobby of building miniatures and taking pretty pictures

https://sandyuraz.com/blogs/tiny-cafe/
36•thecsw•2d ago•4 comments

Creepy Crawlies

https://people.kernel.org/monsieuricon/creepy-crawlies
1027•zdw•1d ago•515 comments

It takes 5 cloud services to hear my doorbell

https://blog.vghaisas.com/rube-goldberg-doorbell/
86•vghaisas•2d ago•65 comments

Matrox: Graphics for Professionals

https://www.abortretry.fail/p/matrox
68•BirAdam•6h ago•14 comments

Internet centralization and the original sin of NAT

https://dreamstation.systems/personal/ntppost.html
26•robinpie•3h ago•13 comments

Why OOP Exists

https://mathspp.com/blog/why-oop-exists
6•lumpa•3d ago•4 comments

Haiku R1/beta6 has been released

https://www.haiku-os.org/news/2026-08-26_haiku_r1_beta6
283•metrofun•13h ago•85 comments

Understanding ChatGPT Work

https://simonwillison.net/2026/Aug/30/understanding-chatgpt-work/
114•gmays•4h ago•42 comments

Cores in space: The core memory module from a 1980 Spacelab computer

https://www.righto.com/2026/08/spacelab-core-memory.html
97•pwg•9h ago•16 comments

How to build a diffusion language model

https://kuleshov-group.github.io/blog/blog/2026/how-to-build-a-diffusion-language-model/
45•volodia•6h ago•4 comments

Show HN: NFC Energy-Harvesting PCB Business Card with an MCU

https://wilsonharper.net/projects/businesscard/
144•WilsonHarper•2d ago•15 comments

Transfer files over an Ethernet patch cable

https://maurycyz.com/misc/etherfiles/
10•jllyhill•2h ago•0 comments

Sort branches by last commit date

https://ryangreenberg.com/til/git-branches-by-commit-date/
106•speckx•5d ago•40 comments

Why open source rocks – a new SM750 (Silicon Motion GPU) HDMI Driver

https://github.com/KodeMunkie/sm750hdmifb
96•SillyUsername•11h ago•35 comments

Hacking IKEA Furniture

https://greenlightning.eu/diy/hacking-ikea-furniture/
290•greenlightning•18h ago•197 comments

Continuous Diffusion Language Models (CDLM's)

https://sander.ai/2026/08/24/continuous-dlms.html
74•peter_d_sherman•9h ago•30 comments

Relm4 makes developing beautiful cross-platform applications idiomatic

https://relm4.org/
26•Bluestein•4d ago•15 comments

Coordination Headwind: How Organizations Are Like Slime Molds

https://komoroske.com/slime-mold/
144•rzk•13h ago•45 comments

Commercially Available Bike Generators Are Not Sustainable (2011)

https://solar.lowtechmagazine.com/2011/05/bike-powered-electricity-generators-are-not-sustainable/
40•baud147258•4d ago•33 comments

How would you know whether an ancient culture had zero?

https://www.johndcook.com/blog/2026/08/21/ancient-number-system/
45•ibobev•3d ago•17 comments

Startup Anti-Patterns

https://www.itamarnovick.com/intro-to-startup-anti-pattern-series/
124•rzk•14h ago•65 comments

Racter (1984)

https://www.ubu.com/historical/racter/index.html
20•buescher•2d ago•6 comments

Show HN: Prove your code produced your claims without making reviewers rerun it

https://github.com/27-GROUP/kveritas-go/
4•Mkld27•3h ago•0 comments

Dad’s Custom Atari Peripherals

https://www.goto10retro.com/p/dads-custom-atari-peripherals
121•rbanffy•3d ago•16 comments

Arbitrary code execution in QubesOS via copy-to-VM error reporting backchannel

https://www.qubes-os.org/news/2026/08/29/qsb-118/
217•vntok•21h ago•89 comments

Zig: Pointer Stability for ArrayLists

https://ziglang.org/devlog/2026/#2026-08-27
97•tosh•15h ago•65 comments

Longest Straight Line Paths on Water or Land on the Earth (2018)

https://arxiv.org/abs/1804.07389
200•joebig•21h ago•58 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?