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Creepy Crawlies

https://people.kernel.org/monsieuricon/creepy-crawlies
318•zdw•23h ago•150 comments

Haiku R1/beta6 has been released

https://www.haiku-os.org/news/2026-08-26_haiku_r1_beta6
73•metrofun•1h ago•12 comments

Omarchy: Any User Process Can Escalate to Root

https://0xcc.io/posts/omarchy-root-creds/
140•trap0xcc•1h ago•109 comments

Coordination Headwind: How Organizations Are Like Slime Molds

https://komoroske.com/slime-mold/
21•rzk•1h ago•9 comments

Hacking IKEA Furniture

https://greenlightning.eu/diy/hacking-ikea-furniture/
169•greenlightning•5h ago•91 comments

Electric rain can eat through metal

https://www.scientificamerican.com/article/electric-rain-can-eat-through-metal/
20•sohkamyung•3d ago•4 comments

Artie (YC S23) Is Hiring Technical AES

https://www.artie.com/careers?ashby_jid=e87b84d2-78b3-41a3-937a-47e83643cdf1
1•j-cheong•26m ago

European Commission Revives Push for Encryption Backdoors in ProtectEU Strategy

https://reclaimthenet.org/eu-protecteu-strategy-encryption-backdoor-law-enforcement
126•nickslaughter02•2h ago•32 comments

Casey Muratori – The Root of the Root of All Evil – BSC 2026 [video]

https://www.youtube.com/watch?v=hpj6r6CjJf8
204•surprisetalk•3d ago•97 comments

Arbitrary code execution in QubesOS via copy-to-VM error reporting backchannel

https://www.qubes-os.org/news/2026/08/29/qsb-118/
154•vntok•8h ago•64 comments

Zig: Pointer Stability for ArrayLists

https://ziglang.org/devlog/2026/#2026-08-27
20•tosh•2h ago•1 comments

Longest Straight Line Paths on Water or Land on the Earth (2018)

https://arxiv.org/abs/1804.07389
166•joebig•9h ago•49 comments

Europe's summer drought is so extreme that desertification is a growing threat

https://fortune.com/2026/08/29/europe-summer-drought-desertification-threat-rivers-fish/
101•Brajeshwar•2h ago•96 comments

METR and Redwood Offer Holy %^ Postmortem of the HuggingFace Hack

https://thezvi.wordpress.com/2026/08/29/metr-and-redwood-offer-holy-postmortem-of-the-huggingface...
21•catbird•3h ago•3 comments

Dad's Custom Atari Peripherals – By Jim Trageser

https://www.goto10retro.com/p/dads-custom-atari-peripherals
31•rbanffy•3d ago•8 comments

When fruit is scarce, these monkeys hunt animals

https://www.smithsonianmag.com/smart-news/when-fruit-is-scarce-these-monkeys-hunt-animals-the-beh...
31•cisc•1d ago•8 comments

An implementation of Conway's Game of Life for Windows 3.1x and later

https://www.muppetlabs.com/~breadbox/software/windows.html
37•Bluestein•5h ago•5 comments

What my dad taught me about AI coding in the 90s

https://askmike.org/articles/ai-coding-lessons-in-the-90s-from-my-dad/
84•askmike•6d ago•44 comments

RISC-V is now officially supported by CPython

https://blog.python.org/2026/08/riscv-now-officially-supported/
266•lumpa•5d ago•46 comments

Bug Blindness

https://danluu.com/bug-blind/
344•davidmckenna•17h ago•220 comments

Automating Immersive Reading

https://smoores.dev/post/automating_immersive_reading/
51•smoores•5h ago•17 comments

Building my own network stack

https://blog.lyc8503.net/en/post/dn42-2-dnet/
68•uneven9434•7h ago•61 comments

Claude Session URL appended to commit messages and PR descriptions by default

https://github.com/anthropics/claude-code/issues/66504
113•sparsesignal•4h ago•140 comments

Hy4 preview

https://www.tencent.com/tencent-releases-and-open-sources-tencent-hy4-preview/
362•shenli3514•21h ago•225 comments

monty-go: Pure-Go wrapper for Pydantic's Monty Python Interpreter

https://github.com/fugue-labs/monty-go
35•networked•5h ago•6 comments

Orbs

https://ampcode.com/notes/orbs-explained
76•tosh•5d ago•30 comments

JupyterGIS 0.16: a grammar of graphics for maps, and collaborative story maps

https://blog.jupyter.org/jupytergis-0-16-new-visualization-capabilities-collaborative-story-maps-...
82•arjxn-py•5d ago•9 comments

The Einstein-Szilard Refrigerator (2020)

https://invention.si.edu/invention-stories/einstein-szilard-refrigerator
91•EndXA•3d ago•41 comments

California lawmakers unanimously pass Linux exemption from age-verification law

https://www.tomshardware.com/software/linux/california-lawmakers-unanimously-pass-linux-exemption...
600•shscs911•14h ago•279 comments

One Nix flake to rule them all

https://fzakaria.com/2026/08/28/one-flake-to-rule-them-all
60•ingve•6h ago•6 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?