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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
367•klaussilveira•4h ago•76 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
735•xnx•10h ago•451 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
127•isitcontent•4h ago•13 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
103•dmpetrov•5h ago•48 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
46•jnord•3d ago•3 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
230•vecti•6h ago•108 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
17•quibono•4d ago•0 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
300•aktau•11h ago•148 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
300•ostacke•10h ago•80 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
151•eljojo•7h ago•116 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
370•todsacerdoti•12h ago•214 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
41•phreda4•4h ago•7 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
298•lstoll•11h ago•222 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
98•vmatsiiako•9h ago•32 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
164•i5heu•7h ago•118 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
134•limoce•3d ago•75 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
221•surprisetalk•3d ago•29 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
32•rescrv•12h ago•14 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
948•cdrnsf•14h ago•409 comments

The Oklahoma Architect Who Turned Kitsch into Art

https://www.bloomberg.com/news/features/2026-01-31/oklahoma-architect-bruce-goff-s-wild-home-desi...
15•MarlonPro•3d ago•2 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
21•ray__•1h ago•3 comments

Claude Composer

https://www.josh.ing/blog/claude-composer
89•coloneltcb•2d ago•65 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
76•antves•1d ago•56 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
31•lebovic•1d ago•10 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
36•nwparker•1d ago•7 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
22•betamark•11h ago•20 comments

The Beauty of Slag

https://mag.uchicago.edu/science-medicine/beauty-slag
26•sohkamyung•3d ago•3 comments

Evolution of car door handles over the decades

https://newatlas.com/automotive/evolution-car-door-handle/
37•andsoitis•3d ago•59 comments

Planetary Roller Screws

https://www.humanityslastmachine.com/#planetary-roller-screws
33•everlier•3d ago•6 comments

Masked namespace vulnerability in Temporal

https://depthfirst.com/post/the-masked-namespace-vulnerability-in-temporal-cve-2025-14986
29•bmit•6h ago•3 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•9mo ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•9mo ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•9mo ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•9mo ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•9mo ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•9mo ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•9mo ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•9mo ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•9mo ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•9mo ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•9mo ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•9mo ago
What are the biggest use cases of GPU accelerated sorting?