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Google Hits 50% IPv6

https://blog.apnic.net/2026/04/28/google-hits-50-ipv6/
61•barqawiz•1h ago•35 comments

A 3D voxel game engine written in APL

https://github.com/namgyaaal/avoxelgame
29•sph•1h ago•6 comments

Developers don't understand CORS (2019)

https://fosterelli.co/developers-dont-understand-cors
192•toilet•8h ago•101 comments

Zigzag Decoding with AVX-512

https://zeux.io/2026/06/17/zigzag-decoding-avx512/
73•luu•3d ago•9 comments

Loupe – A iOS app that raises awareness about what native apps can see

https://github.com/mysk-research/loupe
279•Cider9986•21h ago•102 comments

Renting a sewing machine from the library

https://www.bbc.com/future/article/20260618-the-weird-and-wonderful-libraries-of-finland
229•sohkamyung•10h ago•119 comments

Epoll vs. io_uring in Linux

https://sibexi.co/posts/epoll-vs-io_uring/
159•Sibexico•10h ago•37 comments

Slow breathing modulates brain function and risk behavior

https://www.cell.com/neuron/fulltext/S0896-6273(26)00339-9
201•croes•11h ago•48 comments

Show HN: TownSquare, a tiny presence layer for websites

https://townsquare.cauenapier.com/
175•cauenapier•21h ago•86 comments

15-minute at-home Lyme disease tick test

https://www.bostonglobe.com/2026/06/17/business/lyme-disease-tick-test/
113•bookofjoe•2d ago•57 comments

Building reliable agentic AI systems

https://martinfowler.com/articles/reliable-llm-bayer.html
100•sarangk90•5h ago•20 comments

Running MicroVMs in Proxmox VE, the Easy Way

https://taoofmac.com/space/blog/2026/06/18/1845
32•zdw•1d ago•1 comments

Your brain was never designed for this much bad news

https://www.sciencedaily.com/releases/2026/06/260614012006.htm
190•colinprince•5h ago•122 comments

SMPTE Makes Its Standards Freely Accessible

https://www.smpte.org/blog/smpte-makes-its-standards-freely-accessible-openingstandards-library-t...
261•zdw•16h ago•79 comments

Excessive nil pointer checks in Go

https://konradreiche.com/blog/excessive-nil-pointer-checks-in-go/
32•ingve•2d ago•24 comments

UHF X11: X11 Built for VisionOS and Apple Vision Pro

https://www.lispm.net/apps/uhf-x11/
203•zdw•16h ago•39 comments

DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

https://neuviemeporte.github.io/f15-se2/2026/06/20/needyou.html
252•LowLevelMahn•18h ago•65 comments

Guide to the TD4 4-bit DIY CPU

https://www.philipzucker.com/td4-4bit-cpu/
32•andrewstuart•2d ago•3 comments

Unauthorized alert sent to cell phones across Brazil

https://www.cnn.com/2026/06/20/americas/brazil-hackers-unauthorized-alert-latam
132•zdw•13h ago•93 comments

Proportional-Integral-Derivative Controllers

https://en.wikipedia.org/wiki/PID_controller
27•dhorthy•1d ago•10 comments

When I reject AI code even if it works

https://vinibrasil.com/when-i-reject-ai-code-even-if-it-works/
177•vnbrs•8h ago•98 comments

Whole cross-sectional human ultrasound tomography

https://www.nature.com/articles/s41551-026-01660-4
73•lnyan•3d ago•13 comments

The 100k Whys of AI

https://lcamtuf.substack.com/p/the-100000-whys-of-ai
105•surprisetalk•3h ago•55 comments

Linux eliminates the strncpy API after six years of work, 360 patches

https://www.phoronix.com/news/Linux-7.2-Drops-strncpy
201•simonpure•12h ago•175 comments

The Lost Story of Alan Turing's "Delilah" Project

https://spectrum.ieee.org/alan-turings-delilah
21•asdefghyk•4h ago•1 comments

Alice is impatient

https://brooker.co.za/blog/2026/06/19/waiting.html
95•birdculture•13h ago•28 comments

Temporary Cloudflare accounts for AI agents

https://blog.cloudflare.com/temporary-accounts/
206•farhadhf•22h ago•110 comments

Carlo Ginzburg, Who Told the History of the Obscure, Dies at 87

https://www.nytimes.com/2026/06/17/books/carlo-ginzburg-dead.html
5•benbreen•3d ago•1 comments

Windows UI evolution: Clicking an unassociated file

https://movq.de/blog/postings/2026-06-20/0/POSTING-en.html
5•jandeboevrie•3h ago•0 comments

Project Fetch: Phase Two

https://www.anthropic.com/research/project-fetch-phase-two
58•stopachka•9h ago•21 comments
Open in hackernews

Faster sorting with SIMD CUDA intrinsics (2024)

https://winwang.blog/posts/bitonic-sort/
92•winwang•1y ago
Code at https://github.com/wiwa/blog-code/

Comments

ashvardanian•1y ago
The article covers extremely important CUDA warp-level synchronization/exchange primitives, but it's not what is generally called SIMD in the CUDA land .

Most "CUDA SIMD" intrinsics are designed to process a 32-bit data pack containing 2x 16-bit or 4x 8-bit values (<https://docs.nvidia.com/cuda/cuda-math-api/cuda_math_api/gro...>). That significantly shrinks their applicability in most domains outside of video and string processing. I've had pretty high hopes for DPX on Hopper (<https://developer.nvidia.com/blog/boosting-dynamic-programmi...>) instructions and started integrating them in StringZilla last year, but the gains aren't huge.

winwang•1y ago
Oh wow, TIL, thanks. I usually call stuff like that SWAR, and every now-and-then I try to think of a way to (fruitfully) use it. The "SIMD" in this case was just an allusion to warp-wide functions looking like how one might use SIMD in CPU code, as opposed to typical SIMT CUDA.

Also, StringZilla looks amazing -- I just became your 1000th Github follower :)

ashvardanian•1y ago
Thanks, appreciate the gesture :)

Traditional SWAR on GPUs is a fascinating topic. I've begun assembling a set of synthetic benchmarks to compare DP4A vs. DPX (<https://github.com/ashvardanian/less_slow.cpp/pull/35>), but it feels incomplete without SWAR. My working hypothesis is that 64-bit SWAR on properly aligned data could be very useful in GPGPU, though FMA/MIN/MAX operations in that PR might not be the clearest showcase of its strengths. Do you have a better example or use case in mind?

winwang•1y ago
I don't -- unfortunately not too well-versed in this field! But I was a bit fascinated with SWAR after I randomly thought of how to prefix-sum with int multiplication, later finding out that it is indeed an old trick as I suspected (I'm definitely not on this thread btw): https://mastodon.social/@dougall/109913251096277108

As for 64-bit... well, I mostly avoid using high-end GPUs, but I was of the impression that i64 is just simulated. In fact, I was thinking of using the full warp as a "pipeline" to implement u32 division (mostly as a joke), almost like anti-SWAR. There was some old-ish paper detailing arithmetic latencies in GPUs and division was approximately more than 32x multiplication (...or I could be misremembering).

bobmcnamara•1y ago
Parallel compares: https://graphics.stanford.edu/~seander/bithacks.html#ZeroInW...
DennisL123•1y ago
Interesting stuff. Not sure if I read this right that it‘s 16 und 32 bit values of integers that get sorted. If yes, I‘d love to see if the GPU implementation can beat a competitive Radix sort implementation on a CPU.
winwang•1y ago
It's 32 32-bit values which get sorted. I don't think a GPU sort would beat a CPU sort at this scale, even if you don't take kernel launch time into account. CPUs are simply too fast for (super-)small data, especially with AVX-512. But if we're talking about a larger amount of data, that would be a different story, i.e. as part of a normal gpu mergesort.
maeln•1y ago
It is also useful if your data already lives on the GPU memory. For example, when you need to z-sort a bunch of particles in a 3d renderer particle system.
exDM69•1y ago
A 32 way GPU sorting algorithm might be just what I need for sorting and deduplicating triangle id's in a visibility buffer renderer I am working on.

Thanks for sharing.

winwang•1y ago
As someone who doesn't know very much about graphics (ironically), you're welcome and hope it helps!
fourseventy•1y ago
What are the biggest use cases of GPU accelerated sorting?