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Shipping JPEG XL in Chrome

https://developer.chrome.com/blog/jpeg-xl-in-chrome
255•AshleysBrain•3h ago•132 comments

SynthID Detector

https://synthid.com/
32•ilreb•49m ago•17 comments

Google Playground

https://labs.google/playground
35•trollied•1h ago•16 comments

A font recreated from photographs of classic Commodore 64 keycaps

https://github.com/szabadkai/c64-keyboard-font/
235•sohkamyung•5h ago•43 comments

Nobel Prize in Chemistry 2026 to Henri B. Kagan and Kenso Soai

https://www.nobelprize.org/prizes/chemistry/2026/press-release/
174•sasvari•5h ago•24 comments

Show HN: A walkable 3D art history museum built from Wikipedia

https://artmuseum.artfrompixels.com/
41•jasontr•2h ago•14 comments

Write Like It's 1866: LLMs Relearn Telegraphese

https://fiveminutesforward.com/post/2026-10-04-telegraph-test/
45•Theory42•3h ago•34 comments

AI-assisted proof of optimal packing for 11 squares

https://github.com/Queuingtheorydotcom/11SquaresFormalized
14•bluepeter•54m ago•7 comments

Sharing AI progress in mathematics

https://openai.com/index/sharing-ai-progress-in-mathematics/
1094•OfficialTurkey•16h ago•1164 comments

Device detection and occupancy monitoring for Airbnb hosts

https://www.minut.com/features/occupancy-monitoring
7•mikeodds•46m ago•15 comments

Rust's derive often implies inline

https://yossarian.net/til/post/rust-s-derive-often-implies-inline/
67•woodruffw•3d ago•9 comments

Mallet Head Angle

http://www.timberframe-tools.com/tools/mallet-head-angle/
24•frogulis•1d ago•3 comments

Show HN: AstroHelm – Use your phone camera to aim a telescope or telephoto lens

https://astrohelm.app/
58•HeavenFox•3d ago•14 comments

Southern Olive Oil

https://ambrook.com/offrange/supply-chain/southern-olive-oil
11•surprisetalk•1d ago•4 comments

Strands Decider 2B: a small, open-source, decision model

https://strandsagents.com/blog/introducing-strands-decider/
239•gmays•13h ago•67 comments

Someone has decompiled the Adobe suite, rebuilt in Rust and released it as OSS

https://bsky.app/profile/jamesomalley.co.uk/post/3mxbl36nkms2q
14•jbredeche•10m ago•2 comments

Google Playground: Create and play custom games

https://blog.google/innovation-and-ai/technology/ai/playground-experimental-gaming-platform/
71•acossta•2h ago•55 comments

How many GPUs is 1M/B/T tokens?

https://cedana.com/resources/tokens-to-gpus/
4•kmavm•20h ago•0 comments

House with 15m underground tunnels for sale for 300k

https://www.readingchronicle.co.uk/news/26612080.house-15m-underground-tunnels-sale-300k/
80•librasteve•2h ago•87 comments

Mistral Large 4

https://mistral.ai/news/mistral-large-4/\
1941•Philpax•1d ago•1159 comments

EmbeddingGemma 2: An open, lightweight multimodal embedding model

https://blog.google/innovation-and-ai/technology/developers-tools/embeddinggemma-2/
387•ilreb•23h ago•39 comments

Show HN: Procinsh – A 3D Linux process inspector

https://github.com/akawashiro/procinsh
9•a_kawashiro•2h ago•2 comments

ESP32-C3 Adblock

https://github.com/M-Abozaid/esp32-c3-adblock
154•jayhoon•13h ago•60 comments

Decisions API is in public beta

https://developers.openai.com/api/docs/guides/decisions
366•chiefstorm•18h ago•209 comments

Tell HN: GitHub refuses to remove cracked copies of my software after a month

420•IvanK_net•20h ago•222 comments

What is Codemode

https://lucumr.pocoo.org/2026/10/6/codemode/
130•Tomte•1d ago•58 comments

Gallery of Processor Cache Effects (2010)

https://igoro.com/archive/gallery-of-processor-cache-effects/
38•porridgeraisin•2d ago•4 comments

The cost of lies: A Mineserver story

https://www.jeremyreimer.com/rockets-item.lsp?f=true&p=272
157•luu•3d ago•68 comments

Shaders, WebGPU Components for React, Vue, Svelte, Solid, JavaScript and Framer

https://github.com/shader-effects-inc/shaders
57•jinqueeny•9h ago•27 comments

Show HN: NanoMuse – An open-source AI agent for your phone and computer

https://github.com/nano-muse/nanoMuse
48•ilreb•11h ago•10 comments
Open in hackernews

Linear Programming for Fun and Profit

https://modal.com/blog/resource-solver
62•hmac1282•1y ago

Comments

ayhanfuat•1y ago
> X = [x1, ..., Xn]: instances of each type to launch

Is this a continuous variable? Seems discrete to me. I am surprised it is solved by simplex.

Frummy•1y ago
It's the answer, a vector of integers
ayhanfuat•1y ago
Simplex cannot give a vector of integers though, unless the constraint matrix is unimodular. Maybe the integrality constraint was relaxed.
cweld510•1y ago
You're right -- we do relax the integrality constraint, gaining performance at the expense of some precision, and we're generally able to paper over the difference at scheduling time. We've investigated integer linear programming for some use cases, but for solves to run quickly, we have to constrain the inputs significantly.
ayhanfuat•1y ago
Thanks for the clarification. I guess it wouldn’t matter much if the numbers are large. Initially I thought they were mostly ones and zeros.
stncls•1y ago
If this is business critical for you, you may want to switch to a faster solver. Glop is very nice, but it would be reasonable to expect a commercial solver (Gurobi, XPress, COpt) to be 60x faster [1]. By the same measure, the best open source solvers (CLP, HiGHS) are 2-3x faster than Glop.

Actually, the commercial solvers are so fast that I would not be surprised if they solved the IP problem as fast as Glop solves the LP. (Yes, the theory says it is impossible, but in practice it happens.) The cost of a commercial solver is 10k to 50k per license.

[1] ... this 60x number has very high variance depending on the type of problem, but it is not taken out of nowhere, it comes from the Mittelmann LP benchmarks https://plato.asu.edu/ftp/lpopt.html There are also benchmarks for other types of problems, including IP, see the whole list here: https://plato.asu.edu/bench.html

petters•1y ago
If you are able to paper over the fractional numbers and get a usable solution, an integer solver should also be able to find a feasible solution easily. Perhaps not optimal, but better than just solving the LP and rounding
hustwindmaple1•1y ago
You are basically doing a heurstic. Your solutions are not guaranteed to be optimal. Integer programming is the way to do.
cweld510•1y ago
Great to see this post here -- really enjoyed writing it! I think it's really cool how an algorithm from an operational research context can play a critical role in a high-availability large-scale cloud service.
sumtechguy•1y ago
LP is a shockingly good way to optimize a system. If you can put inputs/outputs into the correct form. Had an econ prof that loved these things for doing supply/demand maxima and minimum finding. He didnt outright say it but I think it was his current line of study when I was taking classes from him the 90s. I thought that, as he managed to bring it up in every class he taught.
Onavo•1y ago
Well, kantorovich did win the Nobel for inventing that.
underanalyzer•1y ago
Neat article. I do wish it mentioned that there are polynomial time algorithms to solve linear programming problems. According to the Google ortools docs it has the option to use those as well (but not with the GLOP solver). Might be good for when simplex is struggling (https://developers.google.com/optimization/lp/lp_advanced)
stncls•1y ago
You're right, but it's very subtle and complicated.

In theory, the simplex method is not known to be polynomial-time, and it is likely that indeed it is not. Some variants of the simplex method have been proven to take exponential time in some worst cases (Klee-Minty cubes). What solvers implement could be said to be one such variant ("steepest-edge pricing"), but because solvers have tons of heuristics and engineering, and also because they work in floating-point arithmetic... it's difficult to tell for sure.

In practice, the main alternative is interior-point (aka. barrier) methods which, contrary to the simplex method, are polynomial-time in theory. They are usually (but not always) faster, and their advantage tends to increase for larger instances. The problem is that they are converging numerical algorithms, and with floating-point arithmetic they never quite 100% converge. By contrast, the simplex method is a combinatorial algorithm, and the numerical errors it faces should not accumulate. As a result, good solvers perform "crossover" after interior-point methods, to get a numerically clean optimal solution. Crossover is a combinatorial algorithm, like the simplex method. Unlike the simplex method though, crossover is polynomial-time in theory (strongly so, even). However, here, theory and practice diverge a bit, and crossover implementations are essentially simplified simplex methods. As a result, in my opinion, calling iterior-point + crossover polynomial-time would be a stretch.

Still, for large problems, we can expect iterior-point + crossover to be faster than the simplex method, by a factor 2x to 10x.

There is also first-order methods, which are getting much attention lately. However, in my experience, you should only use that if you are willing to tolerate huge constraint violations in the solution, and wildly suboptimal solutions. Their main use case is when other solvers need too much RAM to solve your instance.

Onavo•1y ago
The most interesting question is how you scrape the prices. The cloudprovider really need to provide an API.
underanalyzer•1y ago
Very interesting! Thanks for the reply. I wonder if they tried these other solvers and decided they were either too slow b/c their problems were too small or the answers were too inaccurate