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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
521•klaussilveira•9h ago•146 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
855•xnx•14h ago•515 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
68•matheusalmeida•1d ago•13 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
176•isitcontent•9h ago•21 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
177•dmpetrov•9h ago•78 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
288•vecti•11h ago•130 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
67•quibono•4d ago•11 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
342•aktau•15h ago•167 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
336•ostacke•15h ago•90 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
236•eljojo•12h ago•143 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
431•todsacerdoti•17h ago•224 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
6•videotopia•3d ago•0 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
40•kmm•4d ago•3 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
369•lstoll•15h ago•252 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
12•romes•4d ago•1 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
218•i5heu•12h ago•162 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
87•SerCe•5h ago•74 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
17•gmays•4h ago•2 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
38•gfortaine•7h ago•10 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
162•limoce•3d ago•81 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
60•phreda4•8h ago•11 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
126•vmatsiiako•14h ago•51 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
261•surprisetalk•3d ago•35 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1027•cdrnsf•18h ago•428 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
54•rescrv•17h ago•18 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
16•denysonique•5h ago•2 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
106•ray__•6h ago•51 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
44•lebovic•1d ago•14 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
83•antves•1d ago•60 comments
Open in hackernews

Someone got an LLM running on a Commodore 64 from 1982, and it runs as well

https://www.xda-developers.com/llm-running-commodore-64/
52•ghuntley•8mo ago

Comments

JPLeRouzic•8mo ago
Here is the repo:

https://github.com/ytmytm/llama2.c64

Leynos•8mo ago
0.002 tokens per second
JPLeRouzic•8mo ago
Given that it uses a CPU that is one millionth slower than a modern CPU, its performance is impressive.
oac•8mo ago
It runs a model with 260K params, so hardly a "Large" LM. Nevertheless, a cool project.
aaronharnly•8mo ago
And also not exactly a Commodore 64 is it, since it requires an addon with 30x the RAM. Still very cool and impressive though!
actionfromafar•8mo ago
It's a borderline thing. The official Commodore REU only supported 8x the RAM. But you could modify it yourself to 32x. Creative Micro Design also had the third party 1750 REU which supported 32x RAM. (2 megabytes.)

So it is somewhat period accurate, albeit very expensive at the time.

robertlagrant•8mo ago
Imagine if someone had run that LLM on that hardware in the 1980s, though. Incredible!

(Probably couldn't have trained the model, but still.)

bunchofnumbers•8mo ago
You'd have needed a ZX Spectrum for that!
blkhawk•8mo ago
If anyone wants to try it with an esp32:

https://github.com/DaveBben/esp32-llm

needs a board with PSRAM but they are surprisingly plenty these days - almost standard. I tried it a few months back.

Quarrel•8mo ago
I've read the criticisms here, but well, as someone whose first computer was a C64, this is cool as hell.

Like, what?!

On an 8-bit, 64Kb, ~1MHz CPU!

Amazing.

Sure, there are too many caveats, but this isn't really about making this a viable modern alternative.

It's just about, well, being very cool? Nostalgic!

And in that, I think it succeeds.

vardump•8mo ago
Not 64 kelvinbits, but 2 megabytes of RAM.

Or should I say 2 mebibytes. </pedantic>

Quarrel•8mo ago
fairy nuff. Not 64Kb, but 64 kilobytes of RAM, + 20 kilobytes of ROM!

Plus, we had a 320x200 display in a glorious 16 colours!

Revolutionary sprites, too!!

FWIW, my first game, ie all I cared about on a C64 at the time, was the amazing Revenge of the Mutant Camels!

ben_w•8mo ago
> Revenge of the Mutant Camels

The most Jeff Minter name of all Jeff Minter's games.

Quarrel•8mo ago
My kid would think it is the lamest thing ever, but, w/e! :)
vardump•8mo ago
You forgot that 2 MB REU (RAM expansion unit).
johann8384•8mo ago
Imagine where we would be today if this was where we were on the C64 in 1982. If we had the concept and ability to create these models and run them on machines and how much that would have evolved by now.

Amazing.

AndrewOMartin•8mo ago
We did. People have been doing impressive AI demonstrations before they're was hardware to run it. E.g. Turing implemented a chess playing program, but had to have his colleage execute it manually to play a game.