frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Tiny C Compiler

https://bellard.org/tcc/
70•guerrilla•2h ago•26 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
155•valyala•6h ago•29 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
84•zdw•3d ago•37 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
90•surprisetalk•5h ago•93 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
122•mellosouls•8h ago•249 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
868•klaussilveira•1d ago•266 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
161•AlexeyBrin•11h ago•29 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
117•vinhnx•9h ago•14 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
4•sridhar87•4d ago•2 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
39•randycupertino•1h ago•40 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
42•mltvc•1h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
24•mbitsnbites•3d ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
83•samasblack•8h ago•59 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
28•swah•4d ago•30 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
74•thelok•7h ago•14 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
256•jesperordrup•16h ago•83 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
37•gnufx•4h ago•42 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•6h ago•136 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
539•theblazehen•3d ago•197 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
42•momciloo•6h ago•5 comments

Washington Post CEO Will Lewis Steps Down After Stormy Tenure

https://www.nytimes.com/2026/02/07/technology/washington-post-will-lewis.html
8•jbegley•22m ago•1 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
100•onurkanbkrc•10h ago•5 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•4d ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
220•1vuio0pswjnm7•12h ago•338 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
58•josephcsible•3h ago•71 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
43•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
281•alainrk•10h ago•462 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•42 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
53•rbanffy•4d ago•15 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
659•nar001•10h ago•287 comments
Open in hackernews

Visualizing entire Chromium include graph

https://blog.bkryza.com/posts/visualizing-chromium-include-graph/
72•bkryza•8mo ago

Comments

adrian_b•8mo ago
When I have reached the first image shown after "Visualization", I have chuckled, thinking "Yeah… this is not going to be very useful".

However, immediately after that image the author has written exactly the same thought, then further in TFA much more interesting images are shown, so I have been impressed.

kloud•8mo ago
Great work, very cool trick using the clang commands output to get the data.

In my experiments with software visualization I found that generic graph tools like Graphviz or Gephi do not produce useful visualizations for anything beyond trivial size projects. In systems there is always a hierarchical aspect, so hierarchical graphs seem to be clearer as in comparison [0].

Unfortunately, I am not aware of a good open source hierarchical graph tool. Only one seems to be a proprietary Visual Studio DGML renderer. However, this Chrome graph with 140k nodes would also be too much, VS chokes around 25k nodes+links.

[0] https://github.com/dundalek/stratify?tab=readme-ov-file#extr...

dekhn•8mo ago
It's dated: https://lgl.sourceforge.net/
simpaticoder•8mo ago
>this Chrome graph with 140k nodes would also be too much

I've heard the rule of thumb from Tufte is that a visualization cannot have more than 1000 elements and still be useful. However, I'm not sure he said that and I cannot find supporting evidence...but it seems right to me.

Consider that mapping programs maintain the same level of information density at every level of zoom. I'm not sure, but this might be called "semantic zoom". I remember Microsoft doing a demo of Photosynth (now defunct) years ago which demonstrated impressive results.

One approach would be to play around with grouping nodes in useful ways, perhaps even dynamically according to user input, such that the resulting bundles represent ~100 raw nodes on average yielding ~1000 bundle nodes in the top-level visualization.