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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
38•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
51•samasblack•3h ago•37 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•242 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
38•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
62•onurkanbkrc•5h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
462•theblazehen•2d ago•165 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
506•nar001•4h ago•234 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
48•mellosouls•3h ago•49 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
183•jesperordrup•10h ago•65 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
63•1vuio0pswjnm7•7h ago•59 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
186•alainrk•5h ago•280 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
15•0xmattf•2h ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
58•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•20h ago•34 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•152 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
197•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
548•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
37•matt_d•4d ago•13 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
341•eljojo•23h ago•209 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments
Open in hackernews

NesDev.org – A community of homebrew game devs for NES and other retro consoles

https://www.nesdev.org/
82•ibobev•7mo ago

Comments

ibobev•7mo ago
A community of homebrew game developers and hardware researchers for the Nintendo Entertainment System (NES) and other retro consoles.
noobermin•7mo ago
The tab next to HN in my current window is literally nesdev.org. It really is an invaluable resource and has taught me only as much as running code on the machine itself has taught me, you have to hand it to the community for putting a lot of this technical knowledge out there.
qprofyeh•7mo ago
If you're into handheld console emulation then definitely check out https://gbadev.org as well. I remember their forums were epically filled with reverse engineering knowledge.
svennidal•7mo ago
Got the family a couple of Anbernics and we wanted to see if we could make our own Game Boy Advance games. I started out checking out gbadev.org but found everything there a little dated and getting a devkit set up on macOS looked messy.

Ended up using GB Studio instead. I don’t love low-code or no-code envs, but the community there is very active on Discord and Youtube.

gauauu•7mo ago
Sadly, the gbadev forums have been broken and offline for ages.
zeta0134•7mo ago
Oh fun, we were wondering where all the traffic was coming from. :P

After finding it 5 or so years ago, NESDev rapidly evolved into my full time hobby, and I couldn't be more thrilled. The community is full of knowledgable nerds, and for a 40+ year old console (... that statement that is distressing on many levels) we're somehow still discovering new things daily.

Right now I'm researching esoteric behavior of the lesser known Famicom Disk System, whose disks are rapidly being lost to time, and which is still quite tricky to emulate properly. Because I can't write my own disks yet[0], that currently means doing fun things like running out of console WRAM while I switch from my devcart to the "RAM Adapter" (which plugs into the cartridge slot), then communicating with my hopefully still running program via an arduino plugged into the controller port. It's wild. :D

[0] Not for lack of ability but a lack of "spare" FDS disks I'm willing to overwrite. I want to study the ones I have, not clobber their contents.

techwritescode•7mo ago
So cool to see the nesdev community getting a shout out here!

I’ve been part of this group for years and it’s been a great learning experience of engineering for limited hardware and making the most of it. The nesdev community has been super friendly and welcoming and helped me get up to speed very quickly.

Currently a lot of NES homebrew is written in assembly due to hardware and compiler limitations. While you can write C oftentimes it’s simpler and faster to use assembly with some classic optimization techniques.

For anyone interested in low level coding or getting started with 6502 development, NES is a great platform to start with.

While not fully complete yet, there is a project that I work on with a couple of other folks to bring better editor support for 6502 assembly to a bunch of common code editors.

https://github.com/techwritescode/ca65-lsp

Have fun building!