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I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
46•valyala•2h ago•19 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
228•ColinWright•1h ago•250 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
31•valyala•2h ago•4 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
9•gnufx•1h ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
128•AlexeyBrin•8h ago•25 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
133•1vuio0pswjnm7•9h ago•161 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
72•vinhnx•5h ago•9 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
836•klaussilveira•22h ago•251 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
181•alephnerd•2h ago•124 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1064•xnx•1d ago•613 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
85•onurkanbkrc•7h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
493•theblazehen•3d ago•178 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
215•jesperordrup•12h ago•77 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
15•momciloo•2h ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
231•alainrk•7h ago•366 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
578•nar001•6h ago•261 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
9•languid-photic•3d ago•1 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
41•rbanffy•4d ago•8 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
30•marklit•5d ago•3 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•35 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
80•speckx•4d ago•91 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
278•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
289•dmpetrov•23h ago•156 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
558•todsacerdoti•1d ago•272 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
431•ostacke•1d ago•111 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•12 comments
Open in hackernews

NesDev.org – A community of homebrew game devs for NES and other retro consoles

https://www.nesdev.org/
82•ibobev•7mo ago

Comments

ibobev•7mo ago
A community of homebrew game developers and hardware researchers for the Nintendo Entertainment System (NES) and other retro consoles.
noobermin•7mo ago
The tab next to HN in my current window is literally nesdev.org. It really is an invaluable resource and has taught me only as much as running code on the machine itself has taught me, you have to hand it to the community for putting a lot of this technical knowledge out there.
qprofyeh•7mo ago
If you're into handheld console emulation then definitely check out https://gbadev.org as well. I remember their forums were epically filled with reverse engineering knowledge.
svennidal•7mo ago
Got the family a couple of Anbernics and we wanted to see if we could make our own Game Boy Advance games. I started out checking out gbadev.org but found everything there a little dated and getting a devkit set up on macOS looked messy.

Ended up using GB Studio instead. I don’t love low-code or no-code envs, but the community there is very active on Discord and Youtube.

gauauu•7mo ago
Sadly, the gbadev forums have been broken and offline for ages.
zeta0134•7mo ago
Oh fun, we were wondering where all the traffic was coming from. :P

After finding it 5 or so years ago, NESDev rapidly evolved into my full time hobby, and I couldn't be more thrilled. The community is full of knowledgable nerds, and for a 40+ year old console (... that statement that is distressing on many levels) we're somehow still discovering new things daily.

Right now I'm researching esoteric behavior of the lesser known Famicom Disk System, whose disks are rapidly being lost to time, and which is still quite tricky to emulate properly. Because I can't write my own disks yet[0], that currently means doing fun things like running out of console WRAM while I switch from my devcart to the "RAM Adapter" (which plugs into the cartridge slot), then communicating with my hopefully still running program via an arduino plugged into the controller port. It's wild. :D

[0] Not for lack of ability but a lack of "spare" FDS disks I'm willing to overwrite. I want to study the ones I have, not clobber their contents.

techwritescode•7mo ago
So cool to see the nesdev community getting a shout out here!

I’ve been part of this group for years and it’s been a great learning experience of engineering for limited hardware and making the most of it. The nesdev community has been super friendly and welcoming and helped me get up to speed very quickly.

Currently a lot of NES homebrew is written in assembly due to hardware and compiler limitations. While you can write C oftentimes it’s simpler and faster to use assembly with some classic optimization techniques.

For anyone interested in low level coding or getting started with 6502 development, NES is a great platform to start with.

While not fully complete yet, there is a project that I work on with a couple of other folks to bring better editor support for 6502 assembly to a bunch of common code editors.

https://github.com/techwritescode/ca65-lsp

Have fun building!