I suppose these will work on Analogue 3D when it gets released?
In general, if you can play the game on the system you can probably get the randomized ROM to play on it.
You can also build an actual N64 rom and play in an emulator or on a real N64 using a flashcart. RetroArch N64 cores will work fine with it.
There are people that do "No Logic" randomizers. That's a very different kind of game than the original base game.
[1] https://github.com/OoTRandomizer/OoT-Randomizer/blob/d1bb6c2...
I don't know the specifics of the OoTR algorithm but in general they work by considering a set of items which are currently "available", and then progressively picking a random item to place only in locations which are reachable with that current set of available items (which is expanded with each placement).
Now does the DAG make sense to humans? Does it ever put things in absurd places, eg. a necessary dungeon key in a random grotto halfway across the map (or in another time)? Without clues, how would you know where to check next? Does the game help at all?
How out of sequence can the game get?
Is Master Quest just the moral equivalent of a single static random roll of the Randomizer?
Someone should do this with Majora's Mask, but in a way that can somehow combine the two games.
I haven't played this OOT randomizer, but with the Wind Waker randomizer I've been playing, you can configure things like that - so dungeon keys could spawn in their own dungeon only, or literally anywhere in the world, or just other dungeons. It also has settings that allow you to talk to an NPC to get hints where game-progressing items are.
It can be configured with options as to how items are distributed. But yeah, in general anything can be anywhere. Without clues: sometimes there are clues, those silly gossip stones in OoT can output a message about the general location of a thing, but you check everything you can. You learn which items open up each logic path and then open every chest, do every quest, etc.
>How out of sequence can the game get?
Completely. There are randomizer settings that require glitches and sometimes if the logic is wrong (it is sometimes) there are unwinnable seeds.
> Someone should do this with Majora's Mask, but in a way that can somehow combine the two games.
Someone did:
There are a few multi-game randomizers out there.
Some of them even run on real SNES hardware
Do users still need to obtain (an obviously legal, Nintendo approved) ROM of classic OOT to use the randomizer?
Edit: I own a Wii U, I'm not trying to be a hater. For years, it really was the ultimate Zelda box.
The Wii U was indeed a fantastic Zelda box though.
Does cemu not provide comparable preservation for the HD versions? I played through both WW:HD and TP:HD on my Steam Deck using cemu and found it a great experience.
It's possible I just had a Wii U with an unusually tight joystick or something.
It would be fun to play Windwaker someday with my kids. I never played it.
I played through a Dark Souls randomizer a few years ago and it really made me explore a lot more like I haven't really done since my first playthrough, since I eventually learned where to get all the equipment I like and which areas aren't worth going to.
For quite awhile there, a lot of randomizers would include potential requirements like knowing how to do some arbitrary wrong warp, or some highly technical unintended interaction. They felt like toys only for the speedrunning community.
And then it runs perfectly on the Steam Deck for example.
An example No Logic run he did at Awesome Games Done Quick 2025 (which required shenanigans): https://www.youtube.com/watch?v=u-lBi4_g6HQ
Happy to see Clint streaming a bit again.
What I like most about it is the "Container Appearance Matches Content" option, which specifically colors every randomizable element and makes the run-throughs feel very dynamic. The last time I tried Ship of Harkanian, I was disappointed to see it missing.
This is a multi-game randomizer, where items will be scattered accross all games in the multiworld, and so players will have to find items in their own games, but for eachother.
It's really fun, and I am just amazed by the fact that it works so well for a ton of games.
2OEH8eoCRo0•5h ago
https://www.youtube.com/@GoodOldDaysGaming