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Tiny C Compiler

https://bellard.org/tcc/
91•guerrilla•2h ago•36 comments

The silent death of Good Code

https://amit.prasad.me/blog/rip-good-code
22•amitprasad•1h ago•3 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
176•valyala•7h ago•31 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
106•surprisetalk•6h ago•110 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
41•gnufx•5h ago•43 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
95•zdw•3d ago•44 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
127•mellosouls•9h ago•268 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
876•klaussilveira•1d ago•268 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
165•AlexeyBrin•12h ago•29 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
124•vinhnx•10h ago•15 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
56•randycupertino•2h ago•61 comments

First Proof

https://arxiv.org/abs/2602.05192
93•samasblack•9h ago•62 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
81•thelok•8h ago•16 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
263•jesperordrup•17h ago•84 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
26•mbitsnbites•3d ago•2 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
161•valyala•6h ago•143 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
546•theblazehen•3d ago•201 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
47•momciloo•6h ago•9 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
3•todsacerdoti•4d ago•1 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
8•sridhar87•4d ago•3 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
239•1vuio0pswjnm7•13h ago•377 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
22•languid-photic•4d ago•6 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
70•josephcsible•4h ago•97 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
107•onurkanbkrc•11h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
137•videotopia•4d ago•43 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
56•rbanffy•4d ago•15 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
46•marklit•5d ago•6 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
119•speckx•4d ago•169 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
299•alainrk•11h ago•472 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
682•nar001•11h ago•293 comments
Open in hackernews

Working through 'Writing A C Compiler'

https://jollygoodsw.wordpress.com/2025/03/13/working-through-writing-a-c-compiler/
180•AlexeyBrin•7mo ago

Comments

mkw5053•7mo ago
Sounds like a great book. I worked through nand2tetris ages ago and remember enjoying it as well.
jokoon•7mo ago
The crafting interpreting asks the reader to use the visitor pattern, and this was quite a turn off for me, I stopped there.
quibono•7mo ago
Couldn't you write the interpreter without it?
markus_zhang•7mo ago
This part confused me quite a bit so I turned it into the more verbose format by copy-pasting. I don’t like the boilerplate code generation either so I converted that part too. The whole book is still pretty interesting though.
almostgotcaught•7mo ago
Lolol weirdest reason to reject that book - 90% of production parsers are recursive descent parsers.
markus_zhang•7mo ago
It probably has nothing to do with recursive descent parsing, which is intuitive, but with the visitor pattern as mentioned. I myself find it very distracting too.
almostgotcaught•7mo ago
.... They're the same thing....
ossopite•7mo ago
What?

The visitor pattern is a technique for dynamic dispatch on two values (typically one represents 'which variant of data are we working with' and the other 'which operation are we performing'). You would not generally use that in recursive descent parsing, because when parsing you don't have an AST yet, so 'which variant of data' doesn't make sense, you are just consuming tokens from a stream.

almostgotcaught•7mo ago
> you are just consuming tokens from a stream.

My guy... Do you think that parsers just like... concat tokens into tuples or something....??? Do you not understand that after lexing you have tokens (which are a "type") and AST node construction (an "operation") and that the grammar of a language is naturally a graph.... Like where else would you get the "recursion" from....

If that doesn't make sense I invite you to read some literature:

> makeAST():

> asks the tokenizer for the next token t, and then asks t to call the appropriate factory method the int token and the id token call makeLeaf(), the left parenthesis token calls makeBinOp() all other tokens should flag an error! does the above "smell" like the visitor pattern to you or not? Who are the hosts and who are the visitors?

https://www.clear.rice.edu/comp212/02-fall/labs/11/

ossopite•7mo ago
I see that you've found an example of how recursive descent parsing actually can be implemented with the visitor pattern, which I've never come across before, and I didn't read it carefully enough to understand the motivation - but that doesn't mean they are the same thing - the recursive descent parsers I've seen before just inspect which tokens are seen and directly construct AST nodes

as an adendum, the reason I don't understand the motivation is that the visitor pattern in the way I described it is useful when you have many different operations to perform on your AST. If you have only one operation on tokens - parsing into an AST - I'm not sure why you need dynamic dispatch on a second thing, the first thing being the token type. Maybe the construction is that different operations correspond to different 'grammar rules'?

almostgotcaught•7mo ago
> just inspect which tokens are seen and directly construct AST nodes

I'll repeat myself: this is not possible because you need to recursively construct the nodes (how else would you get a tree...).

ossopite•7mo ago
I think I'm missing something here. if you have a grammar rule R with children A and B, and a function in your recursive descent parser that corresponds to R, why can R not call the parser functions for A and B, which return AST nodes themselves, and then construct another AST node using the result of those? Where was the visitor pattern required here?
mrkeen•7mo ago
Me too. No-one's denying that recursion is happening. We're just not sure about it being synonymous with the Visitor Pattern.
almostgotcaught•7mo ago
> why you need dynamic dispatch on a second thing

You're overindexing on maximally generic visitor pattern. If you have one type of visitor but nonetheless dispatch based on type that's still visitor pattern.

EDIT: to be honest who even cares. My initial point was why in the hell would you stop reading a book because a particular "pattern" offends you. And I'll reassert it here: who cares whether a recursive descent parser fits the exact definition of visitor pattern or not - you have members of a class that do stuff (construct AST nodes) and possibly track other data and then call other members. I usually call that a visitor class even if it's the only one that ever exists <shrug>

ossopite•7mo ago
Ok, that's true, but my claim is that recursive descent parsing does not have to use the visitor pattern and indeed using recursive descent parsing is not the same as using the visitor pattern (you can do the former without the latter and I claim that you usually do)
markus_zhang•7mo ago
OK I might be wrong about the visitor pattern, but what I really did not like is to use the accept() and visitBlah() way to execute AST nodes: https://craftinginterpreters.com/representing-code.html#the-...

I did continue reading the book (not the original author of that reply) but I do think it is distracting for newbies. I had to come back to this page over and over again to recollect memory about the pattern, because I usually read it one chapter or a few sections every week, so every time I had to remind myself how this visitBlah() and accept() pair works. I really think a big switch() (or anything that works but is simpler) would be a lot easier to understand.

The other reason I dislike this kind of stuffs is that I have someone in the team who really likes to use patterns for every piece of code. It's kinda difficult to tell whether it is over-engineering or not, but my principle is that intuition always beats less lines of code (or DRY), unless it is absurdly more lines of code or repetition. And to test that principle you just grab a newbie and see which one makes more sense to him.

almostgotcaught•7mo ago
> I really think a big switch() (or anything that works but is simpler) would be a lot easier to understand.

It's much easier conceptually to implement this using recursion instead of a while loop and a token stack (it's basically DFS). So I disagree with you there.

> The other reason I dislike this kind of stuffs is that I have someone in the team who really likes to use patterns for every piece of code. It's kinda difficult to tell whether it is over-engineering or not, but my principle is that intuition always beats less lines of code (or DRY), unless it is absurdly more lines of code or repetition. And to test that principle you just grab a newbie and see which one makes more sense to him

I'm with you - I really don't give a shit about patterns (which was my whole original point - who cares). But that last part I don't agree with - systems code (like a parser) doesn't need to be legible to a noob. Of course we're talking about a textbook so your probably right but like I said most production parsers and AST traversals are written exactly this same way. So anyone learning this stuff hoping to get a job doing it should just get used to it.

mrkeen•7mo ago
Nope, you had it right.

Visitor thoroughly confuses me in the context of parsing (maybe in all contexts.)

visit and accept are not the verbs I want to be seeing in the code. I want to see then, or, and try.

almostgotcaught•7mo ago
Parsers "accept" or "reject" programs. It's completely standard language.
mrkeen•6mo ago
Alright, so where can I read more about the visitor pattern's "reject" method?
almostgotcaught•6mo ago
> all other tokens should flag an error

Ie the link I posted above

jpc0•6mo ago
> so every time I had to remind myself how this visitBlah() and accept() pair works. I really think a big switch()…

This is just and alternative implementation of the visitor pattern. Whether you implement it using dynamic dispatch or a switch or an if stack its all the same pattern…

jokoon•6mo ago
I think the book claims to be accessible and easy

The visitor pattern is not something I find simple and easy to approach

UncleEntity•7mo ago
> The crafting interpreting asks the reader to use the visitor pattern...

...or just a big old, plain jane switch statement.

In my current project I modified my ASDL generator to output a C instead of C++ AST and the visitor pattern carried over until realizing a switch statement is just as good (or better) in C so I ripped out that part of the template file. The choice was to write a dispatch function which called the various methods based on the AST node type or have a generated struct full of function pointers with a generated dispatch function which calls the various methods based on the AST node type. Same difference, really, just one has an added level of indirection.

The amazing part is I didn't rewrite the ASDL generator for the fifth time and just decided it's 'good enough' for what I need it for. Aside from one small C++ism, which is easily worked around and turns out wasn't even needed in the C++ template, the thing is 100% language and 'access pattern' agnostic in generating the output code.

There was probably a point I was trying to make when I started typing, dunno?

grg0•7mo ago
My takeaway from your verbose description is:

- You don't need a visitor pattern if you have predetermined the data you are going to work with and all the operations on it (i.e., the open/closed principle does not apply.)

- For the same reason, you don't need dynamic dispatch, which is often how the visitor (and other) pattern(s) are implemented.

- The code is much simpler to understand (and debug) because it's all there in once place. It's also faster than the dynamic dispatch version because it's all known at compile-time.

- Personally: OOP is stupid, confusing, and inefficient; I think universities should only teach it as an optional course. These patterns are 50% lack of functional programming features and 50% sheer stupidity. Universities should go back to teaching real abstraction with Scheme and SICP, a MIPS-style assembly language, and stop confusing students.

markus_zhang•7mo ago
I think I did something similar for an emulator. Instead of using a big switch I simply used a big array of function pointers. So if it is a BLAH opcode, the execution code simply call fp_list[BLAH](op). But I guess it is a bit too much for CPUs that have tons of operations.
UncleEntity•6mo ago
I actually use that pattern in the VM just with a dispatch function instead of calling the function out of the array directly. The compiler (more than likely) inlines the dispatch call and it let's me add some error checking on the opcode without it being scattered all over the instruction functions.

The Next Big Trick™ is to just embed the function pointer into the opcode itself and do away with the dispatching completely, getting rid of a single pointer dereference per opcode has to be worth at least a 0.01% speed gain, right? I'm kidding, of course, as the original copy and patch (using C labels as references to mark the code boundaries of the code templates) should allow actual measurable gains in the single digit range.

alabhyajindal•7mo ago
You can choose to implement it differently based on your implementation language. Data Classes and If statements work really well for this in Python, for example.

Statement Data Classes: https://github.com/alabhyajindal/plox/blob/main/stmt.py

If statements in the parser matching against them: https://github.com/alabhyajindal/plox/blob/main/parser.py#L3...

billforsternz•6mo ago
I recall back in the day when I was an embedded systems programmer at the coal face I had similar antipathy towards a pattern. I think it was called the State pattern or similar. It involved a class hierarchy and virtual functions, one for basically every state, event pair.

I preferred my simple C design whic used a lookup table to quickly access a structure for each state, event pair instead. The structure would provide an output state, a message to send, an action to emit, a bitmask to select zero or more other standard operations, and yes a function to run in those rare cases where something really special was needed. All fields optional.

The point is I didn't need to write N x M functions, I just needed to edit a table. And I didn't need to understand any rocket science.

UncleOxidant•7mo ago
The author of the book also has a series of blog entries: https://norasandler.com/2017/11/29/Write-a-Compiler.html
stellalo•7mo ago
From what the blog author says (I haven’t looked into the book), the approach reminds me of

> Abdulaziz Ghuloum, 2006, An Incremental Approach to Compiler Construction http://scheme2006.cs.uchicago.edu/11-ghuloum.pdf

stellalo•7mo ago
Oh that’s exactly what the book’s author blog mentions: https://norasandler.com/2017/11/29/Write-a-Compiler.html
sn9•7mo ago
You can also find this approach in this book that comes in Racket and Python flavors [0].

[0] https://mitpress.mit.edu/9780262047760/essentials-of-compila...

sanufar•7mo ago
I love this book! I worked through a bunch of it during my winter break last year and found the incremental teaching style extremely rewarding. For readers of the book, Sandler’s reference OCaml implementation is super useful for getting your bearings. I was kind of thrown off by the use of TACKY as an IR, but it was nice to have a solid reference as I worked through the book. For those more experienced with compilers: what are some good resources for stuff like SSA and optimisation? I’ve looked at some of the resources here https://bernsteinbear.com/pl-resources/ but are there other canonical resources?
starkparker•7mo ago
> Sandler’s reference OCaml implementation is super useful for getting your bearings

The author also maintains a list of implementations created from the book: https://github.com/nlsandler/c-compiler-implementations

sim7c00•6mo ago
the dragonbook is a good start to go deeper inthink (modern editions). its less practical, more theory heavy. does have all the algos and some example materials. if you have a bit of basis it will be useful reference.
rootnod3•6mo ago
There’s https://www.amazon.com/SSA_based-Compiler-Design/dp/30308051...
sanufar•6mo ago
This looks great! Added that and this https://www.amazon.com/Engineering-Compiler-Keith-D-Cooper/d... to my list
kragen•7mo ago
This makes the book sound very well structured! I also found Ghuloum's paper inspirational.
pshirshov•6mo ago
My personal experience of writing various DSL/general purpose compilers (I've created at least 4 DSL compilers and one general purpose) is kinda different from the books I've read.

Scala is an awesome language which frees one from working on many boring details and makes it possible to keep the codebase tiny. With such an expressive language I can concentrate on the logic instead of thinking about minor things.

We have enough memory and cpu power to use worse than linear algorithms without noticeable performance impact.

Parsers aren't an issue at all in our days, peg combinators like fastparse allow one to be extremely productive.

I tend to stick to immutable multi-staged pipelile with several immutable trees, use error-accumulating data structures (Either[NonEmptyList[Issue], T]), explicitly express entity (eg type definition) dependencies as graphs (which can be processed iteratively and in parallel).