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Gaming cancer: How citizen science games could help cure disease

https://thereader.mitpress.mit.edu/how-citizen-science-games-could-help-cure-disease/
96•pseudolus•10h ago

Comments

Almondsetat•9h ago
Nobody would like these kinds of games just like nobody has ever liked "educational" games.

Why?

Because they try too hard, since their main objective is not to be a good game.

It's like reading a novel and immediately noticing the story is just some thinly veiled bullshit so that the author can vomit their own personal view of the world. It makes you lose interest real fast.

MITSardine•8h ago
Beg to disagree, plenty of people love puzzle games. This doesn't need to appeal to everyone. The article cites two examples of such games that lead to scientific progress.
Almondsetat•1h ago
Your reply is orthogonal to my point
codingdave•8h ago
> Nobody ever

You might be exaggerating just a wee bit. Oregon Trail is the epitome of an educational game with lasting popularity, having been around pretty much as long as PCs. There are others -- Carmen Sandiego comes quickly to mind, and arguably even Kerbal Space Program. I'm sure some actual searching could compile a decent list.

https://en.wikipedia.org/wiki/The_Oregon_Trail_(series)

makeitdouble•8h ago
The goal of these games is probably closer to Kerbal Space Program or MS Flight Simulator than an "educational" game.

Imagine playing within the parameters and finding a combination that brings unexpected results. It's probably harder to design than a standard game, but I think there's potential to have something pretty entertaining otherwise.

anton-c•6h ago
To be honest i agree, idk if I gained a ton of knowledge from KSP(I know what deltaV is now) but man does that stuff - as well as the flight simulators - let you grok some concepts better than any other way. Except actually flying I guess.

Seeing a planet on the map appear close but be invisible, then turning into my whole view really helped me grasp the distance between bodies in space. And KSP is scaled down!

Reading about stalls helps but crashing the tutorial Cessna twelve times really helps you understand what a stall is and why it happens.

CoastalCoder•8h ago
Plague Inc. is fun and (I assume) unintentionally educational.

It taught me a lot of (simplified) country locations and population sizes.

diggan•8h ago
I think that's the point of parents comment, it's unintentionally educational, but primarily supposed to be fun. If it was built with educational as the primary concern, and fun being secondary, then probably the game wouldn't have wound up as popular.

I'm not sure I agree with that, but that's how I understood parents comment.

thrance•8h ago
> It's like reading a novel and immediately noticing the story is just some thinly veiled bullshit so that the author can vomit their own personal view of the world. It makes you lose interest real fast.

Cue John Galt's 100-pages monologue at the end of Atlas Shrugged.

PartiallyTyped•8h ago
People will hurt themselves only to avoid boredom. People play souls games exactly because they are hard and offer a challenge.

The protein folding games paved the way to AlphaFold.

tehwebguy•7h ago
Never played Number Muncher?
throaway198764•6h ago
Math Blaster, Number / Word Muncher, Carmen Sandiego, Oregon Trail, Crosscountry Canada
armada651•5h ago
> nobody has ever liked "educational" games.

You take that back, I loved educational games as a kid! There were indeed plenty of crappy ones out there, but some were really well-made. For example, Pink Panther's Passport to Peril was a charming point-and-click adventure that taught you about cultures in other countries.

There's a small cult following in the Netherlands for these types of edutainment games and a small group of people have set out to archive all of them: https://nationaalarchiefeducatievegames.nl/

Loughla•5h ago
Oregon trail, gadgets and gizmos, lost mind of Dr. Brain, lost island of Dr. Brain, math blaster, Carmen San Diego.

All educational games and all PHENOMENAL.

silenced_trope•3h ago
Mavis Beacon disagrees!
bob_theslob646•9h ago
This article did such a disservice in describing how gamers were helping cure disease. I had to dig further. In the article linked, it does a much better job of explaining in my opinion.

"Paradigm Shift in Designing Therapeutics

This kind of work isn’t possible with computers alone. The number of possible combinations are beyond any reasonable method for enumeration, and thus algorithms alone can’t solve this problem efficiently. However, humans are unparalleled at recognizing patterns. As Kim points out, computers don’t go into discussion forums to exchange ideas on how to push forward, but Eterna’s players do. They also constantly pick up on each other’s designs and then work to improve them.

“The players are designing things at incredibly granular levels while staying in touch with all the complex biological rules that we impose on them,” he says. “It’s allowing us to solve this incredibly complex problem through a video game interface. I honestly don’t think a lot of players fully understand the complexity of the problems that they’re addressing.”" https://www.discovermagazine.com/health/a-game-playing-app-m...

cowsandmilk•7h ago
This description does a disservice claiming the work isn’t possible with computers. The papers on FoldIt do a much better job of describing taking optimization and communication strategies from players and implementing them in code to improve the existing algorithms.

I mean the first sentence about enumeration and efficiency just shows how shallow the discover article is; the whole area of optimization is about efficiently finding optimal solutions without enumerating all possibilities.

constantcrying•6h ago
>This kind of work isn’t possible with computers alone.

To be honest this is the kind of science journalism quote which hurts science journalism a lot. Not only is it plainly false, the explanation is even worse. Any normal person reading this paragraph can not possibly come away with a correct understanding of the issue involved.

>The number of possible combinations are beyond any reasonable method for enumeration, and thus algorithms alone can’t solve this problem efficiently.

The number of ways to go from city A to city B is also not enumerable by any computer. Yet efficient algorithms to find a good path exist. Clearly the size of the problem space is not the issue.

meindnoch•8h ago
Ender's Game for cancer?
MITSardine•8h ago
Reverse ant algorithms?
JimiofEden•8h ago
I keep returning to Zachtronics games endlessly in my free time, despite doing engineering work for 8-10 hours a day for the last months. Sure they're a bit of a facsimile of a programming challenge, but they're pretty tough problems, especially in the ones that are basically using assembly. I even had someone reference that my latest Opus Magnum creation looks like cellular automata.

If you can simplify the problem/solution space into a puzzle, give me a leaderboard to compete against, more specifically let me compete against the people I care about, and give it the barest amount of polish, it's the kind of thing someone like me would obsess over.

the__alchemist•7h ago
Zachtronics games are great! Very challenging. They made a big splash with Space Chem a while back. I need to go back to Opus Magnum and finish it...
hcs•6h ago
Zach's next game Kaizen comes out tomorrow! https://coincidence.games/kaizen/
jader201•5h ago
Oooh… a factory automation Zachtronics game??

Take my money.

jader201•7h ago
I need to try some of their other ones. I’ve only played Opus Magnum, which I loved.

But being the completionist that I am, I stopped playing it once I got to a level I wasn’t able to perfectly optimize across all three measurements.

ryandv•7h ago
> Sure they're a bit of a facsimile of a programming challenge, but they're pretty tough problems, especially in the ones that are basically using assembly.

They are indeed "real," bonafide (though perhaps sophomoric) programming problems. There is an Exapunks puzzle that has you implement a form of binary tree search/traversal in assembly.

recursivegirth•17m ago
Esoteric programing languages is the term you both are looking for. I think the Zachtronic languages fit firmly in there somewhere.

https://en.wikipedia.org/wiki/Esoteric_programming_language

RataNova•5h ago
Wild how often these games end up sparking ideas or techniques I end up using IRL
RataNova•5h ago
I think there's still a challenge in balancing engagement and scientific rigor. Making a game that's genuinely fun and scientifically valuable isn't easy. But if done right, this could be a massive unlock and not just for cancer research, but for any complex system where intuition and creativity matter as much as formal training.
noitpmeder•2h ago
EVE Online has something similar with their Project Discovery!

https://www.eveonline.com/discovery

ashwinsundar•2h ago
Ender’s Game for biology

How does a screen work?

https://www.makingsoftware.com/chapters/how-a-screen-works
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102•pseudolus•18h ago•16 comments

Gaming cancer: How citizen science games could help cure disease

https://thereader.mitpress.mit.edu/how-citizen-science-games-could-help-cure-disease/
96•pseudolus•10h ago•41 comments