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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
180•ColinWright•1h ago•164 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
22•valyala•2h ago•7 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
124•AlexeyBrin•7h ago•24 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
17•valyala•2h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
65•vinhnx•5h ago•9 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
155•alephnerd•2h ago•105 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
833•klaussilveira•22h ago•250 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
119•1vuio0pswjnm7•8h ago•148 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1060•xnx•1d ago•612 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
79•onurkanbkrc•7h ago•5 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•57m ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
487•theblazehen•3d ago•177 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
212•jesperordrup•12h ago•72 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
567•nar001•6h ago•259 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
226•alainrk•6h ago•354 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
40•rbanffy•4d ago•7 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
9•momciloo•2h ago•0 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•33 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
77•speckx•4d ago•82 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
274•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
287•dmpetrov•22h ago•155 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•12 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
557•todsacerdoti•1d ago•269 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
427•ostacke•1d ago•111 comments
Open in hackernews

The 1970s psychology experiment behind 'Star Wars' special effects (2023)

https://www.nsf.gov/science-matters/1970s-psychology-experiment-behind-star-wars-special-effects
66•cainxinth•6mo ago

Comments

drewcoo•6mo ago
Also the HBO city flyover interstitial:

https://www.reddit.com/r/80s/comments/jy7d73/the_hbo_1983_ci...

kenjackson•6mo ago
That 1972 footage of the periscope driving through the city streets was impressive. As I was watching it I thought at first that this was the real street and they'd show the model after, but it was the model. The texture of the street looks so much better in this portion of the video than it looks when you see the model makers tweaking the street earlier in the video.
qingcharles•6mo ago
That footage turned out way better than you'd expect. I've worked with movie props and been on Hollywood movie sets during production and they are usually janky as hell in real life, but look astounding in the finished productions. Movie magic!
empath75•6mo ago
This was sort of a continuation of work he already did on 2001, but with the introduction of computer control. In 2001, it was all done with purely mechanical controls.
sliken•6mo ago
One problem with minatures, positioning the camera for each photo, then turning the result into special effects shot for a movie is that it can take days to record a scene, get the film developed, and view the result. Only when played back at full speed (24fps) the result might not be believable or lack the dramatic flare they were hoping for.

To fix this they looked for the fastest display they could find to do real time previews. They ended up with a vector display from three rivers computer corp (later renamed to PERQ Systems Corporation). This vector display could manage 50,000 vectors @ 60 Hz and allowed for wireframe to be displayed in real time, allowing MUCH quicker turn around times before they committed the result to film.

Made for interesting stories at the dinner table, doubly so after I saw star wars as a kid and my dad's vector display helped with the above.

ahartmetz•6mo ago
Did that pre-vis system give them the idea (and hardware!) for the few in-universe computer-generated images? I remember death star schematics and a targeting computer.
currymj•6mo ago
Those came from Larry Cuba, who worked at the Electronic Visualization Laboratory at the University of Illinois Chicago.

https://www.chicagotribune.com/2017/05/23/blueprints-for-sta...

sliken•6mo ago
Ah, yes, vector general. I think that was a bit earlier, but much slower. I think most of the footage was rendered a frame a time then a camera took a photo.
sliken•6mo ago
I did use the screen a bit, it was connected to the unibus interface (which provides memory access) to read vector data straight out of the PDP-11's memory. One oddity of the vector screen is that if you drew long diagonal lines from A to B then B to A they wouldn't overlap perfectly, I believe the earth's magnetic field made a small difference.

My memory of the original star wars was that the schematic and targeting computer was pretty crude. The graphics wonder/GDP/2A Graphics Display processor display was accurate enough for quite small fonts. The fonts did look vectorized, and I believe the end points of each line were slightly brighter. The tube display was very deep to allow the magnetic fields to have high slew rates.

I'll have to take a look again at star wars to double check, but I don't think so based on memory.

wanderingmoose•6mo ago
I remember seeing a very similar system at wright-patterson afb in ohio that was used for a flight simulator. The model was mounted vertically on a wall and at a much smaller scale. This was in the early 80's and it was no longer in use. But the model detail was incredible. They had the camera hooked up to a monitor and seeing the camera "fly" through the scene at an appropriately scaled speed was amazing -- even on a tv screen. You could see the camera moving over the model...but on the monitor the view looked real.
aerostable_slug•6mo ago
The Swiss had similar systems for training tank crews.

https://www.festungsmuseum.ch/fasip/

01HNNWZ0MV43FF•6mo ago
Tom Scott got to play in such a tank sim https://www.youtube.com/watch?v=AcQifPHcMLE