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Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
193•theblazehen•2d ago•56 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
679•klaussilveira•14h ago•203 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
954•xnx•20h ago•552 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
125•matheusalmeida•2d ago•33 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
25•kaonwarb•3d ago•21 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
62•videotopia•4d ago•2 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
235•isitcontent•15h ago•25 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
39•jesperordrup•5h ago•17 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
227•dmpetrov•15h ago•121 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
332•vecti•17h ago•145 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
499•todsacerdoti•22h ago•243 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
384•ostacke•21h ago•96 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
360•aktau•21h ago•183 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
292•eljojo•17h ago•182 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
21•speckx•3d ago•10 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
413•lstoll•21h ago•279 comments

ga68, the GNU Algol 68 Compiler – FOSDEM 2026 [video]

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
6•matt_d•3d ago•1 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
20•bikenaga•3d ago•10 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
66•kmm•5d ago•9 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
93•quibono•4d ago•22 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
260•i5heu•17h ago•202 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
33•romes•4d ago•3 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
38•gmays•10h ago•13 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1073•cdrnsf•1d ago•459 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
60•gfortaine•12h ago•26 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
291•surprisetalk•3d ago•43 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
150•vmatsiiako•19h ago•71 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
8•1vuio0pswjnm7•1h ago•0 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
154•SerCe•10h ago•144 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
187•limoce•3d ago•102 comments
Open in hackernews

The 1970s psychology experiment behind 'Star Wars' special effects (2023)

https://www.nsf.gov/science-matters/1970s-psychology-experiment-behind-star-wars-special-effects
66•cainxinth•6mo ago

Comments

drewcoo•6mo ago
Also the HBO city flyover interstitial:

https://www.reddit.com/r/80s/comments/jy7d73/the_hbo_1983_ci...

kenjackson•6mo ago
That 1972 footage of the periscope driving through the city streets was impressive. As I was watching it I thought at first that this was the real street and they'd show the model after, but it was the model. The texture of the street looks so much better in this portion of the video than it looks when you see the model makers tweaking the street earlier in the video.
qingcharles•6mo ago
That footage turned out way better than you'd expect. I've worked with movie props and been on Hollywood movie sets during production and they are usually janky as hell in real life, but look astounding in the finished productions. Movie magic!
empath75•6mo ago
This was sort of a continuation of work he already did on 2001, but with the introduction of computer control. In 2001, it was all done with purely mechanical controls.
sliken•6mo ago
One problem with minatures, positioning the camera for each photo, then turning the result into special effects shot for a movie is that it can take days to record a scene, get the film developed, and view the result. Only when played back at full speed (24fps) the result might not be believable or lack the dramatic flare they were hoping for.

To fix this they looked for the fastest display they could find to do real time previews. They ended up with a vector display from three rivers computer corp (later renamed to PERQ Systems Corporation). This vector display could manage 50,000 vectors @ 60 Hz and allowed for wireframe to be displayed in real time, allowing MUCH quicker turn around times before they committed the result to film.

Made for interesting stories at the dinner table, doubly so after I saw star wars as a kid and my dad's vector display helped with the above.

ahartmetz•6mo ago
Did that pre-vis system give them the idea (and hardware!) for the few in-universe computer-generated images? I remember death star schematics and a targeting computer.
currymj•6mo ago
Those came from Larry Cuba, who worked at the Electronic Visualization Laboratory at the University of Illinois Chicago.

https://www.chicagotribune.com/2017/05/23/blueprints-for-sta...

sliken•6mo ago
Ah, yes, vector general. I think that was a bit earlier, but much slower. I think most of the footage was rendered a frame a time then a camera took a photo.
sliken•6mo ago
I did use the screen a bit, it was connected to the unibus interface (which provides memory access) to read vector data straight out of the PDP-11's memory. One oddity of the vector screen is that if you drew long diagonal lines from A to B then B to A they wouldn't overlap perfectly, I believe the earth's magnetic field made a small difference.

My memory of the original star wars was that the schematic and targeting computer was pretty crude. The graphics wonder/GDP/2A Graphics Display processor display was accurate enough for quite small fonts. The fonts did look vectorized, and I believe the end points of each line were slightly brighter. The tube display was very deep to allow the magnetic fields to have high slew rates.

I'll have to take a look again at star wars to double check, but I don't think so based on memory.

wanderingmoose•6mo ago
I remember seeing a very similar system at wright-patterson afb in ohio that was used for a flight simulator. The model was mounted vertically on a wall and at a much smaller scale. This was in the early 80's and it was no longer in use. But the model detail was incredible. They had the camera hooked up to a monitor and seeing the camera "fly" through the scene at an appropriately scaled speed was amazing -- even on a tv screen. You could see the camera moving over the model...but on the monitor the view looked real.
aerostable_slug•6mo ago
The Swiss had similar systems for training tank crews.

https://www.festungsmuseum.ch/fasip/

01HNNWZ0MV43FF•6mo ago
Tom Scott got to play in such a tank sim https://www.youtube.com/watch?v=AcQifPHcMLE