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Typed languages are better suited for vibecoding

https://solmaz.io/typed-languages-are-better-suited-for-vibecoding
85•hosolmaz•3h ago

Comments

gompertz•2h ago
Curious, has it been proven that typed languages are easier for LLMs to work with as they dont have to infer types?
benreesman•2h ago
I'm not aware of any rigorous study on it, but my personal anecdote is that I don't even bother with Claude Code or similar unless the language is Haskell, the deployment is Nix, the config is Dhall, and I did property tests. Once you set it up like that you just pour money in until its too much money or its stuck, and thats how far LLMs can go now.

I used to yell at Claude Code when it tried to con me with mocks to get the TODO scratched off, now I laugh at the little bastard when it tries to pull a fast one on -Werror.

Nice try Claude Code, but around here we come to work or we call in sick, so what's it going to be?

herrington_d•1h ago
There are researches backing some sort of "typed language is better for LLM". Like https://arxiv.org/abs/2504.09246, Type-Constrained Code Generation with Language Models, where LLM's output is constrainted by type checkers.

Also https://arxiv.org/abs/2406.03283, Enhancing Repository-Level Code Generation with Integrated Contextual Information, uses staic analyzers to produce prompts with more context info.

Yet, the argument does directly translate to the conclusion that typed language is rigorously better for LLM without external tools. However, typed language and its static analysis information do seem to help LLM.

vidarh•1h ago
Dynamically typed languages are far from "untyped". Though they may well require more effort to analyze from scratch without making assumptions, there is nothing inherently preventing type-constrained code generation of the kind the first paper proposes even without static typing.

A system doing type-constrained code-generation can certainly implement its own static type system by tracking a type for variables it uses and ensuring those constraints are maintained without actually emitting the type checks and annotations.

Similarly, static analyzers can be - and have been - applied to dynamically typed languages, though if these projects have been written using typical patterns of dynamic languages the types can get very complex, so this tends to work best with code-bases written for it.

cultofmetatron•1h ago
this is just the kind of sass I needed today. cheers!
treve•1h ago
Do they infer anything? Correct me if I'm wrong but having the types right there in the source for training data just means more context.
NischalM•2h ago
I have found this to be true as well. Although I exclusively used python and R at work and tried CC several times for small side projects, it always seemed to have problems and ended up in a loop trying to fix its own errors. CC seems much better at vibe coding with typescript. I went from no knowledge of node.js development to deploying reasonable web app on vercel in a few days. Asking CC to run tsc after changes helps it fix any errors because of the faster feedback from the type system compared to python. Granted this was only for a personal side project and may not be true for production systems that might be much larger, I was pleasantly surprised how easy it was in typescript compared to python
koakuma-chan•2h ago
> I was pleasantly surprised how easy it was in typescript compared to python

It's time for people to wake up and stop using Python, and forcing me to use Python

cttet•1h ago
It may be a Claude specific thing. I tried to ask Claude to various tasks in machine learning, like implement gradient boosting without specifying the language, thinking it will use Python since it is the most common option and have utilities like Numpy to make it much easier. But Claude mostly choose Javascript for the language and somehow managed to do it in JS.
linkage•2h ago
This claim needs to be backed up by evals. I could just as well argue the opposite, that LLMs are best at coding Python because there are two orders of magnitude more Python in their training sets than C++ or Rust.

In any case, you can easily get most of the benefits of typed languages by adding a rule that requires the LLM to always output Python code with type annotations and validate its output by running ruff and ty.

yibers•1h ago
I agree that the training sets for LLMs have much more training data for Python than for Rust. But C++ has existed before Python I believe. So I doubt there is 2 orders of magnitude of Python code more than C++.
hibikir•1h ago
You miss how many fewer programmers were there in the early years, how much of that code was ever public, and even if it was, how useful it was, as C++ has changed drastically since, say, what we used to write in 2001.
vidarh•1h ago
It's not just a question of whether there is more actual code in a given language, but how much is available in the public and private training data.

I've done work on reviewing and fine-tuning training data with a couple of providers, and the amount of Python code I got to see at least out-distanced C++ code by far more than 2 orders of magnitude. It could be a heavily biased sample, but I have no problems believing it also could be representative.

dccsillag•1h ago
I think you vastly overestimate the capacity of Python typing.
fluxkernel•2h ago
All existing programming languages are designed for human beings. Is it the right time to design something that is specifically for vibe coding? For example, ease of read/understanding is probably much more important than all the syntactic sugars to reduce typing. Creating ten ways to accomplish the same task is not useful for LLMs.
largbae•53m ago
I've been wondering if Java would have a resurgence due to strong typing even into the error types, and widespread runtime availability. But so far, seems no.
herrington_d•2h ago
The logic above can support exactly the opposite conclusion: LLM can do dynamic typed language better since it does not need to solve type errors and save several context tokens.

Practically, it was reported that LLM-backed coding agents just worked around type errors by using `any` in a gradually typed language like TypeScript. I also personally observed such usage multiple times.

I also tried using LLM agents with stronger languages like Rust. When complex type errors occured, the agents struggled to fix them and eventually just used `todo!()`

The experience above can be caused by insufficient training data. But it illustrates the importance of eval instead of ideological speculation.

MattGaiser•1h ago
Or just bad training data. I've seen "any" casually used everywhere.
mithras•1h ago
In my experience you can get around it by having a linter rule disallowing it and using a local claude file instructing it to fix the linting issues every time it does something.
vidarh•1h ago
You can equally get around a significant portion of the purported issues with dynamically typed languages by having Claude run tests, and try to run the actual code.

I have no problem believing they will handle some languages better than others, but I don't think we'll know whether typing makes a significant difference vs. other factors without actual tests.

herrington_d•53m ago
it does not always work in my experience due to complex type definitions. Also extra tool calls and time are needed to fix linting.
lukev•1h ago
As has been said, actual evals are needed here.

Anecdotally, the worst and most common failure mode of an agent is when an agent starts spinning its wheels and unproductively trying to fix some error and failing, iterating wildly, eventually landing on a bullshit (if any) “solution”.

In my experience, in Typescript, these “spin out” situations are almost always type-related and often involve a lot of really horrible “any” casts.

mewpmewp2•1h ago
This is why I have very specific ruleset and linting for my LLMs, not allowing any at all and other quality checks.
Mtinie•1h ago
Is this a shareable ruleset? I would completely understand if not but I’m interested in learning new ways to interact with my tools.
energy123•1h ago
The question can be asked two ways:

(1) Are current LLMs better at vibe coding typed languages, under some assumptions about user workflow?

(2) Are LLMs as a technology more suited to typed languages in principle, and should RL pipelines gravitate that way?

resonious•1h ago
Right, I've noticed agents are very trigger happy with 'any'.

I have had a good time with Rust. It's not nearly as easy to skirt the type system in Rust, and I suspect the culture is also more disciplined when it comes to 'unwrap' and proper error management. I find I don't have to explicitly say "stop using unwrap" nearly as often as I have to say "stop using any".

smackeyacky•1h ago
Experienced devs coming in to TypeScript are also trigger happy with 'any' until they work out what's going on. Especially if they've come from Javascript.
chrisjharris•1h ago
I've been wondering about this for some time. My initial assumption was that would be that LLMs will ultimately be the death of typed languages, because type systems are there to help programmers not make obvious mistakes, and near-perfect LLMs would almost never make obvious mistakes. So in a world of near-perfect LLMs, a type system is just adding pointless overhead.

In this current world of quite imperfect LLMs, I agree with the OP, though. I also wonder whether, even if LLMs improve, we will be able to use type systems not exactly for their original purpose but more as a way of establishing that the generated code is really doing what we want it to, something similar to formal verification.

ImprobableTruth•1h ago
Even near-perfect LLMs would benefit from the compiler optimizations that types allow.

However perfect LLMs would just replace compilers and programming languages above assembly completely.

Mistletoe•1h ago
I don't know what vibecoding is, and at this point I'm too afraid to ask.
shric•1h ago
It’s fine to not know what it is, but what is the rationale for commenting that you don’t know? Why not just look it up? Or don’t, as you’re too afraid to ask.
bashtoni•1h ago
I wouldn't worry too much, no-one seems to be able to agree what it means anyway.

Depending on who you speak to it can be anything from coding only by describing the general idea of what you want, to just being another term for LLM assisted programming.

OutOfHere•38m ago
The strict original definition of vibe coding is it is LLM writing code with the programmer never caring about the code, only caring about the code's runtime output. It is easily the worst way to use LLMs for code, and I think even coining the term was a highly irresponsible and society-damaging move by Karpathy, making me lose much respect for him. This coined definition was taken literally by managers to fire workers.

In truth, for LLM generated code to be maintainable and scalable, it first needs to be speced-out super well by the engineer in collaboration with the LLM, and then the generated code must also be reviewed line-by-line by the engineer.

There is no room for vibe coding in making things that last and don't immediately get hacked.

J_Shelby_J•1h ago
Writing rust and the LLM almost never gets function signatures and returns types wrong.

That just leaves the business logic to sort out. I can only imagine that IDEs will eventually pair directly with the compiler for instant feedback to fix generations.

But rust also has traits, lifetimes, async, and other type flavors that multiples complexity and causes issues. It also an in progress language… im about to add a “don’t use once cell.. it’s part of std now “ to my system prompt. So it’s not all sunshine, and I’m deeply curious how a pure vibe coded rust app would turn out.

762236•1h ago
Gemini has been doing a fantastic job for me for Rust
SteveJS•1h ago
I think this is true -- especially for new code.

I did this not knowing any rust: https://github.com/KnowSeams/KnowSeams and rust felt like a very easy to use a scripting language.

xwolfi•1h ago
That seems a little bit dangerous, why not do it in a language you know ? Plus, this is not launching rockets on the moon, it's a sentence splitter with a fancy state machine (probably very useful in your niche, not a critique) - the difficulty was for you to put the effort to build a complicated state machine, the rest was frankly... not very LLM-needing and now you can't maintain your own stuff without Nvidia burning uranium.

Did the LLM help at all in designing the core, the state machine itself ?

SteveJS•42m ago
Nah it was a hobby project because I was laid off for a bit.

Rust's RegEx was perfect because it doesn't allow anything that isn't a DFA. Yes-ish, the LLM facilitated designing the state machine, because it was part of the dev-loop I was trying out.

The speed is primarily what enabled finding all of the edge cases I cared about. Given it can split 'all' of a local project gutenberg mirror in < 10 seconds on my local dev box I could do things I wouldn't otherwise attempt.

The whole thing is there in the ~100 "completed tasks" directory.

exclipy•1h ago
The closest we got to vibe coding pre-LLMs was using a language with a very good strong type system in a good IDE and hitting Ctrl-Space to autocomplete your way to a working program.

I wonder if LLMs can use the type information more like a human with an IDE.

eg. It generates "(blah blah...); foo." and at that point it is constrained to only generate tokens corresponding to public members of foo's type.

Just like how current gen LLMs can reliably generate JSON that satisfies a schema, the next gen will be guaranteed to natively generate syntactically and type- correct code.

treyd•1h ago
You already can use LLM engines that force generation according to an arbitrary CFG definition. I am not aware of any systems that apply that to generating actual programming language code.
koolba•1h ago
> I wonder if LLMs can use the type information more like a human with an IDE.

Just throw more GPUs at the problem and generate N responses in parallel and discard the ones that fail to match the required type signature. It’s like running a linter or type check step, but specific to that one line.

xwolfi•1h ago
We have infinite uranium anyway !
esafak•34m ago
LLMs can use LSPs. https://en.wikipedia.org/wiki/Language_Server_Protocol
nu11ptr•1h ago
Everything said is true without AI as well, at least for me. I don't hate Python, and I like it for very small scripts, but for large programs the lack of static type makes it much to brittle IMO. Static typing gives the confidence that not every single line needs testing, which reduces friction during the lifecycle of the code.
rvz•1h ago
Such extraordinary claims, require extraordinary evidence. Not "vibes"

> It seems that typed, compiled, etc. languages are better suited for vibecoding, because of the safety guarantees.

There are no "safety guarantees" with typed, compiled languages such as C, C++, and the like. Even with Go, Rust and others, if you don't know the language well enough, you won't find the "logic bugs" and race conditions in your own code that the LLM creates; even with the claims of "safety guarantees".

Additionally, the author is slightly confusing the meaning of "safety guarantees" which refers to memory safety. What they really mean is "reasoning with the language's types" which is easier to do with Rust, Go, etc and harder with Python (without types) and Javascript.

Again we will see more of LLM written code like this example: [0]

[0] https://sketch.dev/blog/our-first-outage-from-llm-written-co...

lvl155•1h ago
I can say with 100% certainty that they all stink at Rust. It’s laughably bad. Python, on the other hand, is surprisingly good.
energy123•1h ago
I scraped every comment on HN that discussed using Rust with LLMs and about half gave positive feedback, half negative feedback.

Can you explain more why you've arrived at this opinion?

OutOfHere•43m ago
With Python, it scales better if the Python is well-typed, not so much otherwise.

It's the best at Go imho since it has enforced types and a garbage collector.

timuckun•1h ago
It's been my experience that strongly opinionated frameworks are better for vibe coding regardless of the type system.

For example if you are using rails vibe coding is great because there is an MCP, there are published prompts, and there is basically only one way to do things in rails. You know how files are to be named, where they go, what format they should take etc.

Try the same thing in go and you end up with a very different result despite the fact that go has stronger typing. Both Claude and Gemini have struggled with one shotting simple apps in go but succeed with rails.

topato•1h ago
This is pretty anecdotal, but it feels like most of the published rails source code you find online (and by extension, an LLM has found) is from large, stable, and well-documented code.
rafamvc•1h ago
Claude code with rails is amazing. Should out to Obie for the Claude on rails. Works phenomenally well.
EGreg•1h ago
Basically it's like this:

the more constraints you have, the more freedom you have to "vibe" code

and if someone actually built AI for writing tests, catching bugs and iterating 24/7 then you'd have something even cooler

delifue•1h ago
In my experience Gemini can one-shot go apps. Determining it requires sound eval instead of anecdotes.
Tostino•12m ago
I'd really like to know what type of apps you're actually one-shotting with an AI. Seriously, can you please give me some example code or something because it seems like anything past a trivial program that doesn't actually do what you specified is far beyond their capabilities.
adamnemecek•1h ago
They are also better suited for being ported to other languages, also unsurprisingly
itsafarqueue•1h ago
This generalises to “Agents respond well to red/green feedback loops”.
warrenmiller•1h ago
it aint great at c# i can tell you. this from grok yesterday:

foreach (string enumName in Enum.GetNames(typeof(Pair)))

{

  if (input.Contains($"${enumName}"))
woodruffw•1h ago
> I am managing projects in languages I am not fluent in—TypeScript, Rust and Go—and seem to be doing pretty well.

This framing reminds me of the classic problem in media literacy: people know when a journalistic source is poor when they’re a subject matter expert, but tend to assume that the same source is at least passably good when less familiar with the subject.

I’ve had the same experience as the author when doing web development with LLMs: it seems to be doing a pretty good job, at least compared to the mess I would make. But I’m not actually qualified to make that determination, and I think a nontrivial amount of AI value is derived from engineers thinking that they are qualified as such.

giantrobot•1h ago
Gell-Mann Amnesia [0]

[0] https://en.m.wikipedia.org/wiki/Gell-Mann_amnesia_effect

woodruffw•1h ago
Thank you! I couldn’t remember the term.
bravesoul2•51m ago
Why I only use it on stuff I can properly judge.
muglug•30m ago
Yup — this doesn't match my experience using Rust with Claude. I've spent 2.5 years writing Rust professionally, and I'm pretty good at it. Claude will hallucinate things about Rust code because it’s a statistical model, not a static analysis tool. When it’s able to create code that compiles, the code is invariably inefficient and ugly.

But if you want it to generate chunks of usable and eloquent Python from scratch, it’s pretty decent.

And, FWIW, I’m not fluent in Python.

js2•15m ago
Hah... yeah, no, its Python isn't great. I'd definitely workable and better than what I see from 9/10 junior engineers, but it tends to be pretty verbose and over-engineered.

My repos all have pre-commit hooks which run the linters/formatters/type-checkers. Both Claude and Gemini will sometimes write code that won't get past mypy and they'll then struggle to get it typed correct before eventually by passing the pre-commit check with `git commit -n`.

I've had to add some fairly specific instructions to CLAUDE.md/GEMINI.md to get them to cut this out.

Claude is better about following the rules. Gemini just flat out ignores instructions. I've also found Gemini is more likely to get stuck in a loop and give up.

That said, I'm saying this after about 100 hours of experience with these LLMs. I'm sure they'll get better with their output and I'll get better with my input.

js2•22m ago
After decades of writing software, I feel like I have a pretty good sense for "this can't possibly be idiomatic" in a new language. If I sniff something is off, I start Googling for reference code, large projects in that language, etc.

You can also just ask the LLM: are you sure this is idiomatic?

Of course it may lie to you...

woodruffw•6m ago
> If I sniff something is off, I start Googling for reference code, large projects in that language, etc.

This works so long as you know how to ask the question. But it's been my experience that an LLM directed on a task will do something, and I don't even know how to frame its behavior in language in a way that would make sense to search for.

(My experience here is with frontend in particular: I'm not much of a JS/TS/HTML/CSS person, and LLMs produce outputs that look really good to me. But I don't know how to even begin to verify that they are in fact good or idiomatic, since there's more often than not multiple layers of intermediating abstractions that I'm not already familiar with.)

brikym•1h ago
You could just leave it at "Typed languages are better."
jbellis•1h ago
I'm really shocked at how slow people are to realize this, because it's blindingly obvious. I guess that just shows how much the early adopter crowed is dominated by python and javascript.

(BTW the answer is Go, not Rust, because the other thing that makes a language well suited for AI development is fast compile times.)

woodruffw•24m ago
My experience with agent-assisted programming in Rust is that the agent typically runs `cargo check` instead of `cargo build` for this exact reason -- it's much faster and catches the relevant compilation errors.

(I don't have an opinion on one being better than the other for LLM-driven development; I've heard that Go benefits from having a lot more public data available, which makes sense to me and seems like a very strong advantage.)

poink•58m ago
Typed languages are also better suited to IDE assistance and static analysis

I'm a relatively old school lisp fan, but it's hard to do this job for a long time without eventually realizing helping your tools is more valuable than helping yourself

anupshinde•55m ago
I am comfortable with both Python and Go. I prefer Go for performance; however, the earlier issue was verbosity.

It is easier to write things using a Python dict than to create a struct in Go or use the weird `map[string]interface{}` and then deal with the resulting typecast code.

After I started using GitHub Copilot (before the Agents), that pain went away. It would auto-create the field names, just by looking at the intent or a couple of fields. It was just a matter of TAB, TAB, TAB... and of course I had to read and verify - the typing headache was done with.

I could refactor the code easily. The autocomplete is very productive. Type conversion was just a TAB. The loops are just a TAB.

With Agents, things have become even better - but also riskier, because I can't keep up with the code review now - it's overwhelming.

jjcm•53m ago
I've noticed a fairly similar pattern. I particularly like vibecoding with golang. Go is extremely verbose, which makes it almost like an opposite perl - writing go is a bad experience, but reading go is delightful. The verbosity of golang makes it so you're able to always jump in and understand context, often from just a single file.

Pre-llms, this was an up front cost when writing golang, which made the cost/benefit tradeoff often not worth it. With LLMs, the cost of writing verbose code not only goes down, it forces the LLM to be strict with what it's writing and keeps it on track. The cost/benefit tradeoff has increased greatly in go's favor as a result.

OutOfHere•46m ago
The argument against Python is weak because Python can be written with types. Moreover, the types can be checked for correctness by various type checkers.

The issue is those who don't use type checkers religiously with Python - they give Python a bad name.

rgoldfinger•15m ago
Totally agree. With ai coding, ensuring correctness is critical. Having types and compile-time checks helps a lot.
Reubend•14m ago
While I agree with the main thesis here, I find this extremely worrying:

> I am amazed every time how my 3-5k line diffs created in a few hours don’t end up breaking anything, and instead even increase stability.

In my personal opinion, there's no way you're going to get a high quality code base while adding 3,000 - 5,000 lines of code from LLMs on a regular basis. Those are huge diffs.

Myrmornis•5m ago
Python has static typing unless you don't add any types. The vast majority of reputable Python codebases nowadays use static typing rigorously. If you don't, you should. To enforce it when coding with an agent you can either tell the agent to run the type checker after every edit, or if you're using an agent that has access to the LSP diagnostics then tell it to look at them and demand that they are clean after every edit (easy with Cursor, and achieveable in Claude Code I believe via MCP).
heavyset_go•1m ago
Why isn't the agent smart enough to recognize typed Python code existing in a project or detect that an explicit py.typed file exists?

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Typed languages are better suited for vibecoding

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