I worked on SGI machines at the time and even that wasn't powerful enough. Even though Indy was dubbed as "the web machine" (I worked on Indigo2). It was a bit too early when it was promised.
doawoo•5mo ago
wild that I booted up my SGI O2 the other night just to remember the name of the tech used in the demos that ran inside Netscape! And then spent a whole while reading about VRML.
I wish we had something as easy to deploy interactive experiences on the web like that today.
perilunar•5mo ago
Well, you can still use it — the plugins are dead but there's a couple of JS libraries that will render VRML files in the browser using WebGL:
I don't believe it ever had any real uptake. It arguably has (had?) lots of issues.
Keyframe•5mo ago
My guy here did what Sega Saturn's VDP1 did. Instead of triangle based rendering, which most did, Saturn used quads, or "distorted sprites" to do 3D. Trivia: Nvidia's first accelerator NV1 was based on what VDP1 did and also used quads and failed on the market (mostly due to it).
jauntywundrkind•5mo ago
Both three.js and Lume have css 3d renderers, fwiw. I forget where there.js is but Lume's also supports a mixed mode too.
jayknight•5mo ago
https://en.m.wikipedia.org/wiki/VRML
Keyframe•5mo ago
doawoo•5mo ago
I wish we had something as easy to deploy interactive experiences on the web like that today.
perilunar•5mo ago
• https://www.x3dom.org
• https://create3000.github.io/x_ite/
socalgal2•5mo ago
I don't believe it ever had any real uptake. It arguably has (had?) lots of issues.