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Things you can do with a debugger but not with print debugging

https://mahesh-hegde.github.io/posts/what_debugger_can/
116•never_inline•2d ago

Comments

swaits•4h ago
Author missed one of the best features: easy access to hardware breakpoints. Breaking on a memory read or write, either a raw address or via a symbol, is one of the most time saving debugging tools I know.
yakshaving_jgt•4h ago
Is there somewhere where this approach is described in more detail?
lock1•2h ago
Search for "watchpoint debugging". Usually in most garbage-collected environments, it just observes & breaks on symbols though, not raw addresses.

Vscode (or an editor with ADP support) supports unconditional breakpoints, watchpoints, and logpoints (observe & log values to the debug console).

jesse__•1h ago
Very roughly, hardware watchpoints are memory addresses you ask the processor to issue an "event" for when they're read from, written to, or executed. This event is processed by the kernel, and passed through to the debugger, which breaks execution of the program on the instruction that issued the read/write/exec.

A concrete use case for this is catching memory corruption. If your program corrupts a known piece of memory, just set a hardware watchpoint on that memory address and BOOM, the debugger breaks execution on exactly the line that's responsible for the corruption. It's a fucking godsend sometimes.

coderatlarge•4h ago
windbg used to offer scripting capabilities that teams could use to trigger validation of any number of internal data structures essentially at every breakpoint or watchpoint trigger. it was a tremendous way to detect subtle state corruption. and sharing scripts across teams was also a way to share knowledge of a complex binary that was often not encoded in asserts or other aspects of the codebase.
bpye•3h ago
This still exists? You can also use JavaScript to script/extend and there is a native code API too.

Note: I do work at MSFT, I have used these capabilities but I’m not on the debugger team.

https://learn.microsoft.com/en-us/windows-hardware/drivers/d...

https://www.timdbg.com/posts/whats-the-target-model/

https://github.com/microsoft/WinDbg-Samples/tree/master

coderatlarge•1h ago
thanks for the pointers glad to hear it’s all still there

i haven’t seen this type of capability used in too many companies tbh and it seems like a lot of opportunity to improve stability and debugging speed and even code exploration/learning (did i break something ?)

jesse__•1h ago
Oh my god, same. This literally catches bugs with a smoking gun in their hand in a way that's completely impossible with printf. I'd upvote this 100 times if I could.
praptak•15m ago
From the same toolbox: expression watch. Set a watch on the invariant being violated (say "bufpos < buflen") and get a breakpoint the moment it changes.
hippo22•4h ago
Most languages let you print the stack, so you can easily see the stack using print debugging.

Anecdotally, dynamic expressions are impossibly slow in the cases I’ve tried them.

As the author mentions, there are also a number of cases where debuggers don’t work. Personally, I’m going to reach for the tool that always works vs. sometimes works.

nchmy•3h ago
but can you go back in the stack and inspect the variables and related functions there in print debugging?
truetraveller•3h ago
This is something that does not require a debugger perse. this is something that can be implemented by a "smart" log. beside the log entry there might be a button to see the trace + state at those points. could even allow log() to have an option for this.
nananana9•1h ago
But you have to

  1. stop the program
  2. edit it to add the new log
  3. rebuild the program
  4. run it
  5. get the program to the same state to trigger the log
3. can take quite a while on some projects, and 5. can take quite a while too for long-running programs.

And then you see the result of what you printed, figure out you need something else as well, and repeat. Instead you can just trigger a breakpoint and inspect the entire program's state.

MangoToupe•3h ago
...yes? You just print in the relevant stack frame.

There is an inherent tradeoff between interaction and reproducibility. I think the whole conversation of debugger vs print debugging is dumb. Just do whatever makes you the most productive. Often times it is immediately obvious which makes more sense.

ksenzee•3h ago
> I’m going to reach for the tool that always works vs. sometimes works.

This is only logical if you're limited to one tool. Would you never buy a power tool because sometimes the power goes out and a hand tool is your only choice?

old_bayes•4h ago
It may sound obvious to folks who already use a debugger, but in my experience a decent chunk of people don't use them because they just don't know about them.

Spread the good word!

nchmy•3h ago
yeah, tons dont know they exist. But there's also a lot of people - new and veteran - who are just allergic to them, for various reasons.

Setting up a debugger is the very first thing i do when i start working with a new language, and always use it to explore the code on new projects.

giveita•3h ago
With VSCode it's often a 10 minute job to set up. We are spoiled! Back in the VS days using a Microsoft stack it was just there. Click to add breakpoint then F5.
giveita•3h ago
I had a think about where I first learned to use a debugger. The combo of M$ making it easy for .NET and VB6 and working professionally and learning from others was key. Surprised it is less popular. Tests have made it less necessary perhaps BUT debugging a unit test is a killer move. You quickly get to the breakpoint and can tweak the scenario.
NitpickLawyer•1h ago
> I had a think about where I first learned to use a debugger

Is this not taught anymore? I started on borland C (the blue one, dos interface) and debugging was in the curriculum, 25+ years ago. Then moving to visual studio felt natural with the same concepts, even the same shortcuts mostly.

giveita•8m ago
Nothing useful I do in my job was taught by another person in a classroom.
makeitdouble•3h ago
Depending on the language or setup debuggers can be really crappy. I think people here would just flee away and go find a better fitting stack, but for more pragmatic workers they'll just learn to debug with the other tools (REPL, structured logging, APMs etc.)
gonzo41•5m ago
This also applies to testing. So much legacy code out there that's untested.
gigel82•4h ago
I am surprised all the time in this industry how many software engineers still debug with printf. It's entirely baffling how senior / staff folks in FAANG can get there without this essential skill.
mjevans•3h ago
Good print statements can become future logging entries for when software ships and debugging statements need to be turned on without source code access.
giveita•3h ago
Yeah and by good print statement you mean use a structured logging lib?
happytoexplain•3h ago
Imagine I posted the bell curve meme with "print debugging" on both ends.
thr0w•3h ago
No way, sorry. The bug you're trying to squash isn't complicated enough if print statements are as valuable as a debugger. And I get what you're after - this is coming from someone who regularly uses `grep` to answer questions faster than my clients' dopey ETL/DB setups.
MangoToupe•3h ago
Complicated enough for what?
makeitdouble•3h ago
Quite seriously, there will be whole categories of bugs you won't catch with a debugger (same way printf or CLI execution etc. have their limitations).

The debugger will never be completely transparent, it also eats resources in parallel to your application, and peeking into the session also introduces timing issues, short of the debugger itself having its own bugs.

I'm saying it would be dumb to dismiss all other tools for the love of debuggers, it's just one tool in the toolbox.

b0ringdeveloper•3h ago
I think it would be interesting to view this from a different angle. Perhaps "Lots of people who know of debuggers still use printf debugging, maybe they're not all wrong and there are advantages that aren't so clear."
MangoToupe•3h ago
I'm surprised that you can get that far without seeing value in print debugging.
yepitwas•2h ago
I'm so used to bouncing between environments my code's running in (and which project I'm working on) that I tend to just assume I don't have debugger access, or at least don't have it configured for that environment, even when I do. Like I'm just in the habit of not reaching for it because so often it's not actually there. It rarely matters much anyway (though when it does, yeah, it really does).
kstrauser•1h ago
“All these senior/staff FAANG folks are using a different tool than the one I regard as essential.”

There are a couple of ways to resolve this conundrum, and you seem to be locked on the less likely one.

What if… that weren’t an essential skill?

jasonjmcghee•3h ago
Every engineer should understand how to use a debugger and a time profiler (one that gives a call tree). Knowing how to do memory profiling is incredibly valuable too.

So many problems can be solved with these.

And then there's some more specialized tooling depending on what you're doing that can be a huge help.

For SQL, the query planner and index hit/miss / full table scan.

And things like valgrind or similar for cache hit/miss.

Proper observability (spans/ traces) for APIs...

Knowing that the tools exist and how to use them can be the difference between software and great software.

Though system design / architecture is very important as well.

lock1•3h ago
So, uh, everything is important, and every engineer must know everything then?

I mean, don't get me wrong, I do agree engineers should at least be aware of the existence of debuggers & profilers and what problems they can solve. It's just that not all the stuff you've said belongs in the "must know" category.

I don't think you'll need valgrind or query planning in web frontend tasks. Knowing them won't hurt though.

h4ch1•2h ago
I can tell you for a fact a lot of budding web developers don't even know a Javascript debugger exists, let alone something as complex/powerful as Valgrind.

All of these are useful skills in your toolkit that give you a way of reasoning about programs. Sure you can plop console.logs everywhere to figure out control/program flow but when you have a much more powerful tool specifically built for this purpose, wouldn't you, as an engineer, attempt to optimize your troubleshooting process?

lock1•2h ago
Yeah, it's quite sad, considering it's already built-in on all major browsers. And it's not even hard to open it, like a click away on devtools tab.

But I think promoting profilers is much more important than debuggers. Far too many people I know are too eager to jump on "optimization" just because some API is too slow without profiling it first.

nananana9•1h ago
With native languages you'll almost always be using a compiler that can output debug symbols, and you can use the output of any compiler with (mostly) any debugger you want.

For JS in the browser, there's a often chain of transformations - TypeScript, Babel, template compilation, a bundler, a minifier - and each of these makes the browser debugger work worse -- and it's not that great to begin with, even on plain JS.

Add that to the fact that console.log actually prints objects in a structured form that you can click through and can call functions on them from the console, and you start to see why console.log() is the default choice.

h4ch1•1h ago
console.log works great. upto a point

I work on maintaining a 3D rendering engine written completely in Typescript, along with using a custom, stripped down version of three.js that I rely on for primitives; and no amount of console.logging will help when you're trying to figure out exactly what's going wrong in a large rendering pipeline.

I do use console.logs heavily in my work, but the debugger and profiler are instrumental in providing seamless devex.

> TypeScript, Babel, template compilation, a bundler, a minifier

During development you have access to source maps, devtools will bind breakpoints, show original typescript code and remap call stacks across bundlers. All modern browsers support mapped debugging, also wrt profiling it can also be symbol mapped to the original sources which makes minified builds diagnosable if you ship proper source maps, which during development you ideally should.

-=-

edit: additional info;

I would also like to say console.log and debugging/profiling are not in a competition. both are useful in different contexts.

for example I will always console.log a response from an API because I like having a nice nested representation that I can click through, I'll console.log objects, classes and everything to explore them in an easier way. this is also great for devex.

I'll use the debugger when I want to pause execution at an intermediate step; for example see the result of my renderer before the postprocessing step kicks in, stop it and inspect shader code before its executed. it's pretty useful.

As mentioned originally; these are TOOLS in your toolkit, you don't have to do a either/or between them.

yoz-y•14m ago
Well. React and SSR does break debugger a lot but that’s one case. Other web frameworks are much better citizens and the debugger there is much nicer and faster than console logs.
jasonjmcghee•2h ago
Understanding how to use these tools properly does not take very long. If you've never used them, spending an afternoon with each on real problems will probably change how you think.

If you don't already know which tool to use / how to diagnose the problem, you'll instead of banging your head against the wall, you'll think - "how do i figure out this thing - what is the right tool for this job"? and then you'll probably find it, and use it, because people are awesome and build incredibly useful free / open source software.

"try stuff until it works" is so common, and the experience needed to understand how to go about solving the problem is within reach.

Like especially with llms, "what's the right tool to use to solve problem x i'm having? this is what's going on. i'm on linux/macos, using python" or w/e

swagmoney1606•3h ago
Renderdoc!
smlavine•3h ago
It's not a silver bullet, but Visual Studio is leaps and bounds ahead of gdb et. al. for debugging C/C++ code. "Attach to process" and being able to just click a window is so easy when debugging a large Windows app.
jesse__•1h ago
lol, agree to disagree here. While the interface to gdb is annoying, there are many gui frontend alternatives.

VS, on the other hand, gets worse with every release. It is intolerably slow and buggy at this point. It used to be a fantastic piece of software, and is now a fantastic pile of shit.

squirrellous•3h ago
IME console-based debuggers work great for single-threaded code without a lot of console output. They don't work that well otherwise. GUI-based debuggers can probably fix both of those issues. I just haven't really tried them as much.

pdb is great for python, though.

MrDarcy•3h ago
I frequently use the go debugger to debug concurrent go routines. I haven’t found it any different than single threaded debugging.

I simply use conditional break points to break when whatever go routine happens to be working on the struct I care about.

Is there more to the issue?

squirrellous•40m ago
Thinking back, the issue I had with multi-threaded code was two-fold:

- Things like "continue", "step" are no longer a faithful reproduction of what the program does in real time, so it's more difficult to understand the program's behavior. Some timing-related bugs simplify disappear under a debugger.

- There's usually some background thread that's logging things to console, which reduces to problem 2 in my comment.

I haven't used Go that much. I imagine since goroutines are such a cornerstone of the language, the go debugger must have some nifty features to support multi-(green)-threaded debugging?

ajross•3h ago
Meh. None of these sway me. I'm a die hard printf() debugger and always will be. But I do use debuggers regularly, for circumstances where printf() isn't quite up to the task. And there really are only two such categories (neither of which appear in the linked article!):

1. Code where the granularity of state change is smaller than a function call. Sometimes you actually have to step through things one instruction at a time, and I'm lucky enough to have such problems to solve. You can't debug your assembly with printf(), basically[1a].

2. State changes that can't be easily isolated. Sometimes you want to log when something change but can't for the life of you figure out when it's changing. Debuggers have watchpoints.

But... that's really it. If I'm not hitting one of those I'm not reaching for the debugger. Logging is just faster, because you type it in right at the code you're already reading.

[1a] Though there's a caveat: sometimes you need to write assembly and don't even have anything like a printk. Bootstrap code for a new device is a blast. You just try stuff like writing one byte to a UART address or setting one GPIO pin as the first instructions and hope it works, then use that one bit of output to pull the rest up.

smlavine•3h ago
Do you use snippets or something to help speed this up? Manually typing `printf("longvarname=%s secondvarname=%d\n", longvarname, secondvarname);` adds up over a debugging session, compared to a graphical debugger setup with well-chosen breakpoints, watches etc.
MangoToupe•3h ago
LLMs have mostly made this trivial, plus you have the added benefit of being able to iteratively dump out more each run.
truetraveller•3h ago
The first thing I always do is define log. It's bonkers to use console.log() for js. a simple window.log=console.log.

Secondly, in your example, no need to label the names. This is almost always understood by context. So, pretty manageable. e.g. in JS: log(`${longvarname}, ${secondvarname}`)

ajross•2h ago
It really doesn't? I mean, sure, typing is slower than clicking (though only marginally as complexity grows, there's a lot of clicking needed to extract the needed state, and with printf I only need to extract it once and it keeps popping out as I rerun the test).

But I spend far more time reading and thinking than I do typing. Input mechanics just aren't the limiting factor here.

truetraveller•3h ago
This is a solid answer.
branko_d•59m ago
Assuming you meant C's printf, why would you subject yourself to the pain of recompilation every time you need to look at a different part of code? Isn't the debugger easier than adding printf and then recompiling?
VikingCoder•3h ago
I have counter-points to several of these... But this one is my favorite (This didn't go very far, but I loved the idea of it...):

I once wrote a program that opened up all of my code, and at every single code curly brace, it added a macro call, and a guid.

  void main() { DEBUGVIKINGCODER("72111b10c07b4a959510562a295cb2ac");
    ...
  }
I had to avoid doing that inside other macros, or inside Struct or Class definitions, enums, etc. But it wasn't hard, and it was a pretty sizeable codebase.

The DEBUGVIKINGCODER macro, or whatever I called it, was a no-op in release. But in Debug or testing builds, would do something like:

  DebugVikingCoder coder##__LINE__("72111b10c07b4a959510562a295cb2ac");
(Using the right macros to append __LINE__ to the variable, so there's no collisions.)

The constructor for DebugVikingCoder used a thread-local variable to write to a file (named after the thread id). It would write, essentially,

  Enter 72111b10c07b4a959510562a295cb2ac (epoch time)
The destructor, when that scope was exited, would write to the same file:

  Exit 72111b10c07b4a959510562a295cb2ac (epoch time)
So when I'd run the program, I'd get a directory full of files, one per thread.

Then I wrote another program that would read those all up, and would also read the code, and learn the File Name, Line Number of every GUID...

And, in Visual Studio, this tool program would print to the Output window, the File Name and Line Number, of every call and return.

And, in Visual Studio, you can step forward AND BACK in this Output window, and if you format it correctly, it'll open the file at that point, too.

So I could step forwards and backwards, through the code, to see who called where, etc. I could search in this Output window to jump to the function call I was looking for, and then walk backwards...

Then I added some code that would compare one run to another, and argued we could use that to figure out which of our automated tests formed a "basis set" to execute all of our code...

And to recommend which automated tests we should run, based on past analysis.

In addition to being able to time calls to functions, of course.

So then I added printing out some variables... And printing out lines in the middle of functions, when I wanted to time a section...

And if people respected the GUIDs, making a new one when they forked code, and leaving it alone if they moved code, we could have tracked how unit tests and other automation changed over time.

That got me really wishing that every new call scope really did have a GUID, in all the code we write... And I wished that it was essentially hidden from the developers, because who wants to see that? But, wow, it'd be nice if it was there.

I know there are debuggers that can go backwards and forwards in time... But I feel like being able to compare runs, over weeks and months, as the code is changing, is an under-appreciated objective.

zephyrthenoble•2h ago
Looks like you invented telemetry
mrheosuper•11m ago
Looklike you invented "tracing", but since you added a hook at every "curly bracket", it would be much more detail than average tracing.

And slower of course, they are not free.

makeitdouble•3h ago
While a debugger is of high value, having access to a REPL also covers the major use cases.

In particular, REPL tools will work on remote session, on pre-production servers etc. _if_ the code base is organized in a somewhat modular way, it can be more pleasant than a debugger at times.

Makes me wonder if the state of debugging improved in PHP land. It was mostly unusable for batch process debugging, or when the server memory wasn't infinite, which is kinda the case most of the time for us mere mortals.

never_inline•50m ago
I am the author of the posted flamebait. I agree.

I use IPython / JShell REPLs often when the code is not finished and I have to call a random function without entrypoint.

In fact its possible to jump to the graphical debugger from the Python REPL when running locally. PyCharm has this feature natively. In VSCode you can use a simple workaround like this: https://mahesh-hegde.github.io/posts/vscode-ipython-debuggin...

untrimmed•3h ago
Honestly, I feel like the print vs. debugger debate isn't about the tool, it's about the mindset. Print statements feel like you're just trying to patch a leak, while the debugger is about understanding the plumbing. I’m starting to think relying only on print is a symptom of not truly wanting to understand the system you're working in.
someone_jain_•3h ago
https://lemire.me/blog/2016/06/21/i-do-not-use-a-debugger/

A bit of counterpoint here

kstrauser•2h ago
Interesting POV. I see it exactly the opposite: using a debugger most of the time feels like trying to see the current state of things without understanding what set of inputs led to it. Print debugging feels more like trying to understand the actual program logic that got us to this point, based on a few choice clues.

I’m not saying you’re wrong or I’m right, just that we have diametric opposite opinions on this.

bagels•3h ago
"you can’t use them when your application is running on remote environments"

This isn't always the case. Maybe it's really hard in a lot of cases, but it's always not impossible.

makeitdouble•2h ago
I read it as dealing with applications you only get shell access to and can't forward ports.
bluishgreen•3h ago
There are two kinds of bugs: the rare, tricky race conditions and the everyday “oh shucks” ones. The rare ones show up maybe 1% of the time—they demand a debugger, careful tracing, and detective work. The “oh shucks” kind where I am half sure what it is when I see the shape of the exception message from across the room - that is all the rest of the time. A simple print statement usually does the trick for this kind.

Leave us be. We know what we’re doing.

BobbyTables2•2h ago
Fully agree.

If I find myself using a debugger it’s usually one two things: - freshly written low level assembly code that isn’t working - basic userspace app crash (in C) where whipping out gdb is faster than adding prints and recompiling.

Even never needed a debugger for complex kernel drivers — just prints.

ehnto•1h ago
I guess I struggle to see how it's easier to print debug, if the debugger is right there I find it way faster.

Perhaps the debugging experience in different languages and IDEs is the elephant in the room, and we are all just talking past eachother.

prerok•1h ago
Indeed, depends on deployment and type of application.

If the customer has their own deployment of the app (on their own server or computer), then all you have to go with, when they report a problem, are logs. Of course, you also have to have a way to obtain those logs. In such cases, it's way better for the developers to also never use debugger, because they are then forced to ensure during development that logs do contain sufficient information to pinpoint a problem.

Using a debugger also already means that you can reproduce the problem yourself, which is already half of the solution :)

AlotOfReading•16m ago
One from work: another team is willing to support exactly two build modes in their projects: release mode, or full debug info for everything. Loading the full debug info into a debugger takes 30m+ and will fail if the computer goes to sleep midway through.

I just debug release mode instead, where print debug is usually nicer than a debugger without symbols. I could fix the situation other ways, but a non-reversible debugger doesn't justify the effort for me.

yoz-y•9m ago
Exactly. At work for example I use the dev tools debugger all the time, but lldb for c++ only when running unit tests (because our server harness is too large and debug builds are too large and slow). I’ve never really used an IDE for python.

When using Xcode the debugger is right there and so it is in qt creator. I’ve tried making it work in vim many times and just gave up at some point.

The environment definitely is the main selector.

rtpg•2h ago
> The rare ones show up maybe 1% of the time

Lucky you lol

What I've found is that as you chew through surface level issues, at one point all that's left is messy and tricky bugs.

Still have a vivid memory of moving a JS frontend to TS and just overnight losing all the "oh shucks" frontend bugs, being left with race conditions and friends.

Not to say you can't do print debugging with that (tracing is fancy print debugging!), but I've found that a project that has a lot of easy-to-debug issues tends to be at a certain level of maturity and as times goes on you start ripping your hair out way more

kccqzy•2h ago
The easy-to-debug issues are there because I just wrote some new code, didn't even commit the code, and is right now writing some unit tests for the new code. That's extremely common and print debugging is alright here.
cik•1h ago
Absolutely. My current role involves literally chasing down all these integration point issues - and they keep changing! Not everything has the luxury of being built on a stable, well tested base.

I'm having the most fun I've had in ages. It's like being Sherlock Holmes, and construction worker all at once.

Print statements, debuggers, memory analyzers, power meters, tracers, tcpump - everything has a place, and the problem space helps dictate what and when.

branko_d•1h ago
Well, if you have a race condition, the debugger is likely to change the timing and alter the race, possibly hiding it altogether. Race conditions is where print is often more useful than the debugger.
vodou•59m ago
The same can be said about prints.
branko_d•56m ago
Yes, but to a lesser extent.
mrheosuper•17m ago
> the debugger is likely to change the timing

And the print will 100% change the timing.

seanmcdirmid•11m ago
Yes, but often no where as drastic as the debugger. In Android we have huge logs anyways, a few more printf statements aren’t going to hurt.
zarzavat•1h ago
Even print debugging is easier in a good debugger.

Print debugging in frontend JS/TS is literally just writing the statement "debugger;" and saving the file. JS, unlike supposedly better designed languages, is designed to support hot reloading so often times just saving the file will launch me into the debugger at the line of code in question.

I used to write C++, and setting up print statements, while easier than using LLDB, is still harder than that.

I still use print debugging, but only when the debugger fails me. It's still easier to write a series of console.log()s than to set up logging breakpoints. If only there was an equivalent to "debugger;" that supported log and continue.

planb•1h ago
The tricky race conditions are the ones you often don't see in the debugger, because stopping one thread makes the behavior deterministic. But that aside, for webapps I feel it's way easier to just set a breakpoint and stop to see a var's value instead of adding a print statement for it (just to find out that you also need to see the value of another var). So given you just always start in debugging mode, there's no downside if you have a good IDE.
lucumo•59m ago
> the rare, tricky race conditions [...]. The rare ones show up maybe 1% of the time—they demand a debugger,

Interesting. I usually find those harder to debug with a debugger. Debuggers change the timing when stepping through, making the bug disappear. Do you have a cool trick for that? (Or a mundane trick, I'm not picky.)

ozim•31m ago
It is also much much easier to fix all kinds of all other bugs stepping through code with the debugger.

I am in camp where 1% on the easy side of the curve can be efficiently fixed by print statements.

seanmcdirmid•13m ago
Rare 1% bugs practically require prints debugging because they are only going to appear only 6 times if you run the test 600 times. So you just run the test 600 times all at once, look at the logs of the 6 failed tests, and fix the bug. You don’t want to run the debugger 600 times in sequence.
ViscountPenguin•12m ago
I've had far better luck print debugging tricky race conditions than using a debugger.

The only language where I've found a debugger particularly useful for race condition debugging is go, where it's a lot easier to synthetically trigger race conditions in my experience.

zem•3h ago
things I can do with print statements but not a debugger: trace the flow of several values across a program, seeing their values at several different times and execution points in a single screen.
sfpotter•2h ago
It isn't either/or. Good programmers know how to use both and know how to choose the appropriate tool for the job.
dh2022•2h ago
Two of the benefits listed (call stack and catch exceptions at the source) are available in logging as well. A good logging framework lets you add the method name, source file and line number for the logging call-after a few debugging sessions you will construct the call stack quite easily. And C# at least lets you print the exception call stack from where it was thrown.

I agree that adhoc dynamic expression evaluation at run time is very useful and can only be done in a debugger.

troupo•1h ago
Don't show the discussion to John Carmack. He's baffled why people are so allergic to debuggers: https://youtu.be/tzr7hRXcwkw?si=beXGdoePRkbgfTtL
tayo42•1h ago
I'm pretty sure in that interview at some point he realized becasue the debugger experience for developers using Linux sucks compared to Windows where he does most of his work.

Alot of programmers work in a Linux environment.

It seems like windows, ide and languages are all pretty nicely integrated together?

jasonjmcghee•1h ago
Something I haven't seen discussed here that is another type of debugging that can be very useful is historical / offline debugging.

Kind of a hybrid of logging and standard debugging. "everything" is logged and you can go spelunk.

For example:

https://rr-project.org/

smj-edison•1m ago
I've loved working with rr! Unfortunately the most recent project I've been contributing to breaks it (honestly it might just be Ubuntu, as it works on my arch install, but doesn't work when deployed where I need to test it).
willtemperley•1h ago
This is refreshing. I get triggered by people writing "I don't use a debugger because I'm too smart to need one".

Some other things I'd add:

Some debuggers allow you to add actions. For example logging at the breakpoint is great if I can't modify the source, plus there's nothing to revert afterward. This just scratches the surface. Some debuggers allow you to see entire GPU workloads, view textures etc.

Debuggers are extremely useful for exploring and helping edit code. I can't be the only person that sprinkles breakpoints during development which helps me visualise code flow and quickly jump between source locations.

They're not just for debugging.

t_mahmood•1h ago
Maybe someone can give me idea, how can I debug this particular rust app, which is extremely annoying. It's a one of Rustdesk.

It won't run if I compile with debug info. I think it's due to a 3rd party proprietary library. So, to run the app I have to use release profile, with debug info stripped.

So, when I fire up gdb, I can't see any function information or anything, and it has so many system calls it's really difficult to follow through blindly.

So, what is the best way to handle this?

mrugge•1h ago
claude code cli
tomjakubowski•49m ago
You can add debug info to release builds. In Cargo.toml:

    [profile.release]
    debug = true
https://doc.rust-lang.org/cargo/reference/profiles.html#debu...
sharts•1h ago
What’s a good debugger for bash?
fsniper•52m ago
Print debugging is, checking patient's life signs, eye color, blood pressure, skin inflammation and so on. However using debuggers are like putting the patient through an MRI machine. It can provide you very advanced diagnostic information, but it's expensive, time consuming, requires specialized hardware and education. Alike medicinal doctors it's easier and logical to use the basics until absolutely necessary.
never_inline•48m ago
Didn't expect this to blow up, and now I realize it's bit of a flame bait topic, haha.
m463•46m ago
debuggers are hard to use outside of userland.

For really hairy bugs in programs that can't be stopped (kernel/drivers/realtime, etc) logging works.

And when it doesn't, like when you can't do I/O or switching of any kind, log non-blocking to a buffer that is dumped elsewhere.

also, related. It is harder than it should be to debug the linux kernel. Just getting a symboled stack trace is ridiculously hard.

inglor_cz•2m ago
I don't really get the hate that debuggers sometimes get from old hands. "Who needs screwdrivers if we always used knives?" - You can still use your knife, but screwdriver is a useful tool.

It seems to me that this is one of the many phenomena where people want to judge and belittle their peers over something completely trivial.

Personally, I get the appeal of printing out debugging information, especially if some bug is rare and happens in unpredictable times (such as when you are sleeping). But the amount of info you get this way is necessarily lower than what can be gleaned from a debugger.

I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory

https://joshfonseca.com/blogs/animal-crossing-llm
238•vuciv•3h ago•44 comments

iPhone Air

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660•excerionsforte•12h ago•1356 comments

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355•rbanffy•12h ago•99 comments

NASA finds Titan's lakes may be creating vesicles with primitive cell walls

https://www.sciencedaily.com/releases/2025/08/250831112449.htm
97•Gaishan•6h ago•11 comments

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504•meetpateltech•16h ago•275 comments

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https://xeiaso.net/notes/2025/we-dodged-a-bullet/
644•WhyNotHugo•15h ago•367 comments

Axial twist theory

https://en.wikipedia.org/wiki/Axial_twist_theory
111•lordnacho•3d ago•23 comments

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https://www.economist.com/science-and-technology/2025/09/03/how-to-study-people-who-are-very-drunk
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https://apnews.com/article/naep-reading-math-scores-12th-grade-c18d6e3fbc125f12948cc70cb85a520a
311•bikenaga•15h ago•494 comments

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https://security.apple.com/blog/memory-integrity-enforcement/
372•circuit•12h ago•171 comments

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https://mahesh-hegde.github.io/posts/what_debugger_can/
116•never_inline•2d ago•101 comments

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https://1000hv.seiya.me/en
51•lioeters•7h ago•4 comments

DuckDB NPM packages 1.3.3 and 1.29.2 compromised with malware

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358•tosh•20h ago•261 comments

All 54 lost clickwheel iPod games have now been preserved for posterity

https://arstechnica.com/gaming/2025/09/all-54-lost-clickwheel-ipod-games-have-now-been-preserved-...
50•CharlesW•1d ago•3 comments

Tomorrow's emoji today: Unicode 17.0

https://jenniferdaniel.substack.com/p/tomorrows-emoji-today-unicode-170
132•ChrisArchitect•12h ago•189 comments

Immunotherapy drug clinical trial results: half of tumors shrink or disappear

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347•marc__1•9h ago•71 comments

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https://anderegg.ca/2025/09/08/youtube-is-a-mysterious-monopoly
190•geerlingguy•1d ago•251 comments

Show HN: Bottlefire – Build single-executable microVMs from Docker images

https://bottlefire.dev/
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R-Zero: Self-Evolving Reasoning LLM from Zero Data

https://arxiv.org/abs/2508.05004
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Building a DOOM-like multiplayer shooter in pure SQL

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A new experimental Go API for JSON

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Microsoft is officially sending employees back to the office

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301•alloyed•14h ago•537 comments

An attacker’s blunder gave us a look into their operations

https://www.huntress.com/blog/rare-look-inside-attacker-operation
140•mellosouls•15h ago•87 comments

Anthropic judge rejects $1.5B AI copyright settlement

https://news.bloomberglaw.com/ip-law/anthropic-judge-blasts-copyright-pact-as-nowhere-close-to-done
227•nobody9999•21h ago•237 comments

ICE is using fake cell towers to spy on people's phones

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540•coloneltcb•14h ago•222 comments

Go for Bash Programmers – Part II: CLI Tools

https://github.com/go-monk/from-bash-to-go-part-ii
102•reisinge•1d ago•4 comments

Mistral raises 1.7B€, partners with ASML

https://mistral.ai/news/mistral-ai-raises-1-7-b-to-accelerate-technological-progress-with-ai
740•TechTechTech•1d ago•396 comments

Anscombe's Quartet

https://en.wikipedia.org/wiki/Anscombe%27s_quartet
115•gidellav•1d ago•25 comments

Dropbox Paper mobile App Discontinuation

https://help.dropbox.com/installs/paper-mobile-discontinuation
130•mercenario•12h ago•109 comments

Cassette Logic: technology that never dies but is already dead

https://www.differentshelf.com/cassette-logic/
17•seductivebarry•2d ago•10 comments