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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
98•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
43•zdw•3d ago•11 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
56•surprisetalk•3h ago•55 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
98•mellosouls•6h ago•176 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
144•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
101•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
851•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
139•valyala•4h ago•109 comments

First Proof

https://arxiv.org/abs/2602.05192
69•samasblack•6h ago•52 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1094•xnx•1d ago•618 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
7•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
31•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
259•alainrk•8h ago•425 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
49•rbanffy•4d ago•9 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
187•1vuio0pswjnm7•10h ago•268 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
615•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
348•ColinWright•3h ago•416 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
99•speckx•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
33•sandGorgon•2d ago•15 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments
Open in hackernews

Show HN: Searchable compression for JSON – ~99% page skip and sub-ms lookups

https://github.com/kodomonocch1/see_proto
15•kodomonocch1•3mo ago
Problem JSON/NDJSON is everywhere in data platforms, but compression usually breaks searchability. You either keep queryable raw stores (high I/O/egress) or compress into gz/zstd blobs (cheap to store, painful to probe). The “cloud tax” shows up as wasted reads.

What I built (SEE — Semantic Entropy Encoding) A schema-aware, searchable compression codec for JSON that keeps exists/pos lookups fast while still compressing. Internals: structure-aware delta + dictionaries, a PageDir + mini-index to jump to relevant pages, and a tuned Bloom filter that skips ~99% of pages. AutoPage (131/262 KiB) balances seek vs throughput.

Benchmarks (apples-to-apples, FULL) - size ratio: str ≈ 0.168–0.170, combined ≈ 0.194–0.196 - Bloom density ≈ 0.30; skip: present ≈ 0.99, absent ≈ 0.992 - lookup (ms): present p50/p95/p99 ≈ 0.18/0.28/0.37; absent ≈ 1.16–1.88/1.36–2.11/1.58–2.41 Numbers are stable on a commodity desktop (i7-13700K/96GB/Windows).

Try it in 10 minutes (no build) 1) pip install see_proto 2) python samples/quick_demo.py It prints size ratios, Bloom density, skip %, and lookup p50/p95/p99 on a packaged sample.

Why not “just zstd”? We sometimes lose pure size vs zstd alone. The win is searchable compression: Bloom + PageDir avoids touching most pages, so selective probes pay less I/O/egress and finish faster. On large log scans this often wins on TCO even with similar raw ratios.

Link (README + quick demo + one-pager) https://github.com/kodomonocch1/see_proto

Comments

kodomonocch1•3mo ago
Happy to answer design details (page layout, Bloom tuning, codec selection, failure modes). Minimal Python examples for exists(key) and positions(key) are in the repo. If anyone needs deeper materials (reproducible FULL benches, wheel artifacts, and design notes) we have an NDA-gated VDR; I can share the form on request.
duanhjlt•3mo ago
Congrats on the release. The SEE approach—schema-aware delta, dictionaries, PageDir, and tuned Bloom filters—seems thoughtfully engineered. The tradeoff versus pure zstd makes sense if selective probes dominate TCO. I’ll try the quick demo; curious about failure modes and Bloom tuning across varied schemas.
esafak•3mo ago
It looks like you want to make money off this file format? That seems difficult. You would need to build a product around it first. I suppose some kind of a search or observability company could get funded if you have a demo. But be warned that running a company involves a lot more than developing a secret sauce.

The easiest thing is to popularize it and get a well-paying job from your fame. Make some friends and start your company together.

zahlman•3mo ago
It doesn't exactly inspire confidence observing that the .see "archive" included in the zip distribution apparently gets further compressed by more than 2:1 within the zip archive....
throwuxiytayq•3mo ago
“Millisecond lookups” sounds funny when you work in game dev. Anyway, interesting idea, thanks for sharing. Where the code at, though?
stuartjohnson12•3mo ago
From OP's Github: "I am a 20-year-old university student living in Japan. Although I'm a liberal arts major, I aspire to become an engineer."

Just FYI - this is most likely vibe coding that a sycophantic AI has persuaded OP is cutting edge research.