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Introducing Galaxy XR, the first Android XR headset

https://blog.google/products/android/samsung-galaxy-xr/
112•thelastgallon•3h ago

Comments

zoklet-enjoyer•2h ago
This looks to be somewhere between a Quest 3 and Apple Vision Pro, with a price point to match. Is that correct?
ZiiS•2h ago
It is aiming to be much closer to the Vision Pro. Whist it is nearly half the price, it is probably still twice the price where that would make much difference. The market that _needs_ this is tiny/nonexistent; if you are happy to drop $1,800 to try a device that needs a lot more product and software work :shrug: the should be some second hand Vision Pros very close to this. (Obviously, other Apple/Android deciders not withstanding).
TGower•2h ago
Higher resolution displays than the Apple Vision Pro at half the price, though the compute of XR2 Gen2+ is probably weaker
xnx•2h ago
> between a Quest 3 and Apple Vision Pro

The display, weight, fit, and openness seem better than the Apple Vision Pro. The Apple Vision Pro is still the best choice if you want a screen that shows your eyes on the outside some of the time.

giancarlostoro•2h ago
So, it's been a few years, but does Samsung still have... issues with devices exploding? I would not want to live out Sword Art Online IRL.
jsheard•2h ago
They've been fine on the battery front for a while, the explodey Galaxy Note was a decade ago. They're understandably quite conservative about charging speeds and adopting new battery technologies now.

Edit: or maybe not, see the sibling comment about their smart ring. At least that looks like an isolated incident.

giancarlostoro•2h ago
Beautiful, I may someday in the future try Android XR, for the meantime the Quest 3S is fine for my needs.
walterbell•2h ago
> exploding

expanding? https://news.ycombinator.com/item?id=45423490

jama211•2h ago
You just take it off, so similar danger really to keeping a phone in your pocket against your skin, which I assume you have no problems doing
rs186•2h ago
Anyone watched last evening's live event?

The use cases they showed are just as stupid as those shown in Apple's event over two years ago.

dangus•2h ago
Oof, a little late to this bandwagon. Basically every player in this industry is dealing with weak/declining sales.
jama211•2h ago
They’re not stupid. They know this won’t sell many items, they don’t expect it to. This is what you’d call a “market signal” product. It markets them as an innovative company, with their fingers in a little bit of every pie, and reminds everyone that they exist and make cool things. It’s valuable both for your company image and for your internal experimental development to do this sort of thing now and again.
dangus•6m ago
It would be a market signal product if this was 2017.
hu3•2h ago
> Galaxy XR is available starting today for $1799 or $149/month. It includes:

> 12 months of Google AI Pro, YouTube Premium, and Google Play Pass.

Not a bad deal for those who pay for those services.

What does Apple bundles with their Vision Pro for $3500?

jama211•2h ago
I don’t think either sound like a good deal to be honest
qingcharles•1h ago
I thought the same. They're throwing in a ton of extras to try to sweeten the deal. Those ones you listed are probably $50/mo in total. Plus it says something about a bunch of sports subscriptions too, which are probably very pricey.

(also they want you hooked on those services so they can rebill you after 12 months)

jayd16•1h ago
I guess that's what, ~$600? But the odds of using all that on the same account and caring about the savings seems pretty niche.
ageitgey•2h ago
This is going to be sick to buy for almost nothing in like a year when it inevitably gets discontinued.
ZeroCool2u•2h ago
The workspace feature seems like the biggest differentiator between this and the Apple Vision Pro. Full multi window display, with what seems to be desktop app functionality? That's almost tempting.
malnourish•2h ago
I realize this is a self-fulfilling prophecy, but how can anyone justify buying this when Google notoriously kills off projects? My money says this goes the way of the Pixel tablet.

If Apple couldn't make it work, does Google really think they can? This should be headlining an event, not relegated to a blog post.

nba456_•2h ago
this was an event https://www.youtube.com/watch?v=ITXJquX9FqM
malnourish•2h ago
Thank you, I stand corrected on there being an event.
hnuser123456•2h ago
Comments are disabled. Were there any utter flubs like meta's AI cooking demo?
IncreasePosts•2h ago
This is really just a hacker news/inside tech meme. Look at half the comments on this submission, they're just low effort "lol Google kills off products" statements. Random people on the street would have no idea what you're talking about, because they use chrome, android, Google search, discover, Gmail, and Google maps.

I think Google just has a habit of making products that excite techies but then prove unsustainable for a wider audience (reader being the prime example). I think them trying that (and then failing) is better for everyone than them simply not even trying, which is what some other major tech players do(Apple)

If people actually want to use this product and it is selling well and there are a lot of android XR users, then it's unlikely that Google will kill it. If it doesn't sell well and there aren't many android XR users, sure, it may be killed, but I don't think you'll find many examples of companies sustaining an unprofitable line of business just for the goodwill of the few people using the product.

lynndotpy•2h ago
This isn't a reputation only "techies" have picked up on. The Pixel phone upgrade gram, Chromecast, and Stadia are all things I've seen very normal people lament disappearing. Youtube and Search constantly changing for the worse are also well-worn and the subject of memes.
wlesieutre•2h ago
For consumer hardware spaces (tablets and smartwatches) they're currently acting like they care, but they have previously checked out of those spaces and then come back years later saying "Just kidding actually we are doing tablets!"

What might save this one is that the Oculus Quest ecosystem being Android based with similar hardware, so it should be pretty easy for an ecosystem of appropriately designed software to get ported over.

Kind of like how big screen Android devices have been an afterthought for most apps (hope you like enlarged phone UIs) but what might rescue tablets this time is foldable phones showing up and making developers consider "what if the screen isn't a tall rectangle?"

I still think there's high chances they have one or two generations of hardware trying to copy the Oculus Quest / Vision Pro and then pull the plug and say "forget VR we're doing AI glasses." They were ahead of the curve with Google Glass, but have that habit of bailing on things and giving up the first mover advantage.

psunavy03•7m ago
AR is going to be on the back burner unless miniaturization improves for the price point. The only player in that space I'm aware of is Anduril's EagleEye, which is Son of HoloLens 2 for the Army's IVAS contract. AFAIK Anduril yoinked all the staff and tech from the HoloLens team (or a lot of the staff anyway) when it fell over.

MS and Magic Leap tried to make holographic AR work, but the state of the art wasn't cheap and compact enough for them to make any money on it.

sorenjan•2h ago
Another example would be Android Wear. They lost interest in that for years and let it languish, and only recently started caring again with the help of Samsung. But an old watch I bought never got an update, in fact it lost functionality compared to when I bought it, and I won't fall in that trap again. I also switched to Spotify when Google shut down their Play music, I'll much rather get my music from someone where that is their business model and not a hobby.
anonymars•1h ago
"Am I spending $1800 on a product that will be useful for one year, five years, or ten years" is a relevant question, and often past performance is indicative of future results

To their credit, they did seem to make things right for Stadia.

Meanwhile, if we look at Microsoft and Windows MR, they themselves did not, though one of their employees apparently built a SteamVR driver on his own (https://news.ycombinator.com/item?id=45110883). Microsoft should be embarrassed that they couldn't be bothered to do that themselves.

brookst•1h ago
Are random people on the street really a better approximation of the market for a $1800 XR headset than HN users would be?
p_l•23m ago
Reader got so much flak because it was not just niche techie thing, but also had a big footprint among... journalists.

So you had extra backlash because the people who most felt it were also people way more vocal

ls-a•2h ago
People are still buying the second version of Pebble watch. It's called wasting money.
jama211•2h ago
Your comment is unhelpful, uncalled for, and unrelated.
asadm•2h ago
what? the Pebble is essentially very refreshing offering. I am tired of "too-smart" Apple watch and am eagerly waiting for my Pebble!
ls-a•2h ago
It's a dead product that was resurrected to cash out again from money wasters before it gets killed again
asadm•1h ago
my original Pebble still works. Not sure what you mean by dead.
jayd16•2h ago
Only buy the product for what it is, and not what it might be. Assuming they don't go out of their way to brick it post shutdown, you should still have an ok device.
ares623•2h ago
Stadia owners in shambles
zeagle•2h ago
I'm last to defend Google usually but not a great example. My inlaws got a refund for the hardware and new games they purchased/played and got to keep the controller. Everything else they've killed? Sure. I wish most collapsed ecosystems did this.
bsimpson•1h ago
You basically got to play Cyberpunk for free and keep one of the most ergonomic controllers ever afterwards.
hbn•2h ago
> My money says this goes the way of the Pixel tablet.

I need to do a Google search every time to recall their history with tablets. I remember the Nexus tablets which came out for like a 3 year streak.

Then it was the Pixel C in 2015, then a 3 year gap until the Pixel Slate, then 5 years before the Pixel Tablet. Do not ask me about any of their capabilities or their intention in the market because every release could have been anything.

I'm so beyond getting on board with anything Google puts out, it's kinda just funny to watch and laugh at this point.

bsimpson•1h ago
I think the Pixel C was rumored to be a Chromebook that got Android instead last minute, and then the Pixel Slate did run Android, and now there are all the rumors about ChromeOS being rebased atop Android…
baby•2h ago
Meta is making it work
TulliusCicero•1h ago
Meta has reasonably priced headsets, with controllers that work well for gaming, and a large library of reasonably compelling games (admittedly basically all indie games).

It looks like Google has a very expensive headset, no controllers, and thus no real games to go along with it.

spogbiper•51m ago
controllers are an optional first party accessory as shown in the demonstration. i'd expect it to work with 3rd party controllers as well. whether Meta games will port I'm not sure but since both are android based it shouldn't be too difficult?
laweijfmvo•47m ago
at $249, the headset plus controllers put it over $2000, which is a lot to spend on an unknown product that might be deprecated on arrival. The Meta Quest 3S includes controllers and is currently on sale for $249, and at least you mostly know what you’re going to get, even if they never release another VR headset.
hadlock•6m ago
I think everyone who has ever owned a game console and bought the "optional first party accessory" (super scope 6, kinect, etc) is painfully aware that since developers can't count on widespread adoption, they almost never waste resources implementing support for them.

Not that it matters, apple has dropped support for true VR and now that google doesn't have to compete on this obscure battlefield, it will be cancelled before the end of Q4. I honestly feel bad for the team it was probably a good product. The launch event may have only been done for tax purposes to recover R&D losses.

zoeysmithe•1h ago
Did Apple try to get into this market? Their device is fairly ridiculous compared to where VR seems to have been going all these years: cheap nearly disposable headsets like the Oculus. Which I believe is half the price of the original HTC Vive.

More expensive than the Vive isn't the way forward. Apple had a tech demo and slumping quarterly reports and need some PR wins, so out came the headset. I don't think it was a good faith effort to get into this market. I think it was to get headlines, jazz up stocks, and get attention as an innovator outside of laptops and phones.

I have no idea what Google can do here, but Android is a long running project. The Pixel line has long-ish term support. Google can eat Oculus's lunch. I just think the question is if Oculus's walled garden is now too high to climb, both in software and patents. FB money and Carmack's talents are going to be hard to beat here.

If I had to guess, I'd say Google saw Oculus get good at games, but everything else about it is fairly uninteresting. XR/AR could be hot and those new Meta glasses are pretty much Google Glass on steroids. So who knows, but seeing Google dive back into AR/XR is promising and I think they can compete here in a way they can't with VR games.

I could see myself buying AR glasses branded Pixel or Google. I'd think they'd be a better product than Meta. I don't know where Google is going with this and this product seems underwhelming, but we may have an entirely different product in a year or two. I have a feeling both Apple and Samsung's product are PR placeholders until they can catch up to Meta on shoe-horning this into Ray-Ban-esque glasses format.

AshamedCaptain•1h ago
And Samsung is even worse: remember GearVR ?

I had a Note device that on launch was compatible with GearVR, but they killed support for it in one of the few the Android updates. This was back when getting 3 Android updates was "lucky". i.e. they launched and completely killed GearVR (paperweight level) all within 5 years.

SunlitCat•47m ago
Especially Samsung.

I’m still very salty about Samsung never officially releasing their Samsung Odyssey VR headset in Europe. It was the best VR headset among the Windows Mixed Reality headsets at the time of their release.

Of course, the HP Reverb was better, but it came out much later, too late for WMR to really take off.

I still believe that if Microsoft had forced Samsung to release the Odyssey VR headset worldwide, WMR could have been a success.

And I’m pretty sure Samsung won’t release this one (the Galaxy VR) worldwide either, which will be the reason it fails and Google will probably take that as an excuse to shut down the project as well.

LarsDu88•54m ago
Its obvious this was greenlit in response to Apple Vision Pro, which means is about 1 year away from being killed as soon as Apple pulls back on Vision Pro in favor of some sort of AR smart glass technology
p1necone•38m ago
Hopefully you can bypass the builtin software and use it as a PC vr headset, otherwise it's just going to be ewaste.
riedel•2h ago
1.8k$ that is roughly 10x the amount I paid for my XReal Air 2. Does watching movies. Does work as a display using Android desktop mode and the phone as an air mouse [0] (worked best for me).

Wonder what I get for the other 1.6k, that makes me want it...

[0] https://play.google.com/store/apps/details?id=com.htl.agmous...

rtkwe•2h ago
The XReals are just screens so no tracking and lower resolution at 1080 vs 4k. They're completely different products.
riedel•2h ago
It is clear to me that it is different tech. However, I am not referring to the tech, but rather those applications they promoting. IMHO, there needs to be a better case for those features. I acknowledge that people want 4k in other places, so I guess it is partially only me. But particularly for the real AR I somehow doubt that resolution is the problem.
rtkwe•52m ago
Resolution is extremely important for VR and trying to display screens and text. The best screen you can possibly reproduce is the same resolution as the screens in the eyes and takes up the whole FOV so for anything further back than that the headset can only approximate what the screen would look like (down to the point of diminishing returns where the pixels are smaller than your eye can resolve).
__m•2h ago
Double the resolution, integrated cpu and gpu, +3 DoF
xnx•2h ago
> Double the resolution

and 4x the pixels

AndrewKemendo•2h ago
The xreal are great and imo do 90% of what I want to do with AR

The software ecosystem and wireless are the things lacking

BoorishBears•2h ago
This is roughly 100x better of a screen so that pricing tracks.

(I have Xreals and they're a fun toy, but AVP and this are what the average person thinks of when they think of a virtual screen, not the peephole xreals offer.

soco•2h ago
But what AR can you do with them? I mean, what AR content can you get nowadays? Labeling the stuff around you? Pedestrian or bike navigation (not full screen display but hints)? Tourist information? Any of this integrates with a sibling app for extra info on the connected phone? I'm asking all this because for games I think VR is much better, and trying to understand the current practical value of customer AR.
jama211•2h ago
I saw someone painting on a real window with a digital image projected onto it with their Apple Vision Pro kinda like a stencil. There are similar use cases like that.
riedel•1h ago
Xreal is rather VR (it is nice to see what is around you still). However, where are the actual AR apps that make sense? Also who runs around with a Vision Pro. Then there is the camera issue. If things have not changed, you will not be welcomed in Europe wearing a camera rig (just read Steve Mann's accounts on that).
servercobra•2h ago
Having used XReals and Vision Pro (which I assume will be very similar), they're not even in the same ballpark for experience for movies and for desktop. XReals feel like a crappy monitor strapped to your face that bounces with your pulse, tilts, etc and not enough resolution to be good for coding. Vision Pro feels like you're in both the virtual world and real world (plus the ultra wide Mac Virtual Desktop is amazing). I tried to dev on XReal and quickly gave up. Vision Pro I've been using consistently for over a year. Is it worth it? That's personal preference, but I think so.
hiq•1h ago
When do you use it? When you're on the go, like on a plane? Or even at home, or in an office? Mostly for coding? Can you use it all day long?

I don't think the tech is good enough for me personally but I'm hoping we get there in a few years.

nullishdomain•31m ago
I’m not who you were responding to, but I use it on the plane, at home, mostly for coding but also for entertainment as well. I probably average about 6 to 8 hours a day in the headset. I’ve used a variety of headsets in the past, starting way back with the DK2 for Oculus, and the AVP is the first I felt was truly capable of replacing my monitors.
sirjaz•2h ago
Microsoft dropped the Hololens and it was in this price range with a much better product. So I have a feeling this will be a google glass type item
jama211•2h ago
I personally used a HoloLens, it was absolutely not a better product. Interesting for the time, but wow was the fov small, and the uses limited.
turblety•2h ago
I think this is really cool, and the more competition and devices in this space the better. But absolutely no way I will spend that much money for a Google product, that they'll probably kill off in less than a year.
gundmc•2h ago
It's a Samsung product though
jsheard•2h ago
Yeah but it's built around the Android XR platform, a Google product. If Google kills XR then the hardware won't be much use.
throwaway314155•2h ago
That doesn't make it a Google product.
dotnet00•1h ago
I wonder if Samsung has secured promises of commitment. IIRC they required Google to commit to improving Android's support for tablets before committing to devices like the Z Fold.
Groxx•1h ago
I'm not really seeing how re-emphasizing Google's involvement implies a reduced chance of abandonment. Google's kinda famous for that.
turblety•2h ago
Yeah, fair point, although it's this Android XR thing I don't trust will live a year.

Even if it did, to me Samsung + Google is just a no go:

Samsung: Bloated with apps I don't want, can't uninstall but probably won't be killed off.

Google: Lean, not too much bloat, but can't trust it to exist more than a year.

numpad0•2h ago
Google loves to make impactful changes for street creds, hardware manufacturers prefer not to support unsold products. The end result is the same.
Jepacor•2h ago
Samsung has already partnered with Microsoft in the past to make WMR headsets, and that did not prevent Windows 11 from dropping support for the device. The very same could happen to a Android-based headset.
SunlitCat•40m ago
And additionally, Samsung never released their Odyssey VR (or it's successor) worldwide, which in my opinion was the reason WMR failed as it was the best of the WMR headsets at the time of their release (of course the HP Reverb was better, but it came out much later).
baggachipz•2h ago
Exactly my first thought. "One year of support at best". It's sad that it's become a meme. I remember when they were the Good Guys...sigh.
spwa4•2h ago
"Apps from top streaming services like Crunchyroll, HBO Max, Peacock, and more"

Is there a fight between Google and Netflix?

Also USD 1800 per headset ... wow.

drunx•2h ago
I feel like this tech always misses real life usecases. I mean yes sure we do watch movies... But are you really going to sit in the headset for 2 hours straight. It's physically... Biologically(?) Uncomfortable.

Then when they say - explore Google Maps - ok. Fun. But for what? 10 minutes? How prominent is that need/activity in our life?

All usecases that Apple and now Google/Samsung showcase are "imaginary", wishful thinking usecases. They don't stick. They are more like "party-tricks" than something that can integrate into our lives and fill in a certain gap.

polyomino•2h ago
The only thing people really do for extended periods of time in these headsets is play gorilla tag, highly skewed towards young kids.
koolala•1h ago
That or VRChat.
dmarcos•2h ago
I’ve been in XR for a decade and there’s a big gap between people that make the headsets and those that use them. The actual use cases are too niche for the big companies to care long term so they have to invent narratives that don’t manifest. IMO, Valve focusing a headset in the best possible gaming experience is the only one well positioned for an honest play in the space.
neuronexmachina•2h ago
Samsung's product pages for the Galaxy XR itself:

* https://www.samsung.com/us/xr/galaxy-xr/galaxy-xr/

* https://www.samsung.com/us/business/xr/galaxy-xr/galaxy-xr/

sfortis•2h ago
I'm wondering why companies are still trying to sell VR headsets. History clearly speaks: bulky head-mounted devices have all epically failed.
ares623•2h ago
The investors yearn for VR
dotnet00•1h ago
There's enough of a market for them to exist these days. The issue is that companies want to treat VR headsets as if they're in the same category as phones or even tablets, when really, they're closer to the same category as, say, racing rigs or other highly hobby-specific products.
andybak•43m ago
Exactly this. You can build and ship headsets and make a profit if you're not also running a moonshot R&D division off the same balance sheet.
andybak•45m ago
"Failed" for some imagined mass market use case but doing very well in lots of healthy niches.
yahoozoo•2h ago
No thanks. Where are the XR eye contacts?
andrewinardeer•2h ago
I wonder if there will be a Pixel branded headset next year?
carpdiem•1h ago
It's interesting that there are essentially no pictures of the actual device anywhere on this page (except for a lone image, from the back of a user's head, where all you can see is the strap and the edge of the front).
jayd16•1h ago
When you click through its front and center but I also found it odd.
blensor•1h ago
I think the most defining factor of it is that you have the play store right there and can just run any normal android app too.

I even installed Termux via F-Droid today, and have a bluetooth keyboard with touchpad connected to it.

prophesi•1h ago
This makes me miss Google Cardboard and Daydream.

https://en.wikipedia.org/wiki/Google_Daydream

andybak•46m ago
Cardboard still exists. Daydream was shelved. I might boot up my Lenovo Mirage to see if it still has any functionality that works. (I bought and never finished Virtual Virtual Reality which is actually well regarded)
1970-01-01•1h ago
The average lifetime of a Pixel is 5 years of support. Will this be discontinued by Android 18 or 19? How long will it actually be usable before its e-waste? The letters X-R in Galaxy XR do not stand for Xtended suppoRt.
binarynate•1h ago
Although developers may be hesitant to embrace this out of fear of Google eventually killing it off, an upshot is that if you develop an XR app with Unity (and its XR Interaction Toolkit library), it ends up being quite portable across different XR devices / operating systems (e.g. Meta Quest, Pico VR, HTC Vive).
bsimpson•1h ago
I wonder what the preferred ecosystem for VR will end up being.

Seems like there are now ~4 places to buy content (Oculus, Steam, Google Play, Apple App Store).

If you buy on Steam, your catalog is reasonably portable over time - you can buy another vendor's headset and still access your catalog. The cost is that you have to bring a separate device with you to host the catalog (unless/until the rumored Steam Frame comes out).

Oculus and Play are both based on Android. I suspect there will be e.g. guides on Reddit to sideload one vendor's catalog onto the other vendor's device.

I can imagine a world where someone prefers to buy content in one of these stores, to have everything in one place for portability to future devices. You're already seeing this in computer gaming with Steam (and Epic, Xbox, etc.).

jayd16•1h ago
They're really not that interchangeable. They're targeting different hardware with different performance ratings and control schemes.

Sure you can probably stream PC VR from steam to most of these but it's not the same as on device.

andybak•50m ago
> but it's not the same as on device.

It mostly is if your local wifi doesn't suck. I honestly can't tell the difference in most cases.

bsimpson•44m ago
I'm curious to see how true that is.

Will the Walkabout Mini Golf deployed to Play be meaningfully different than the one from Oculus, or will they include controller support for both ecosystems and ship a single APK to any storefront that will take it?

Spunkie•39m ago
I feel like Steam is the only legitimate option of the 4, the rest are walled gardens.

I would have been very excited about this Galaxy XR development a year ago but today I don't care to even scroll down the page. Google's recent Android bullshit(walled garden, killing roms) makes this a non-starter.

In fact I wonder if Android/Galaxy XR is secretly responsible for these horrible changes to stock android. No chance of a XR/real life adblocker ever becoming a thing if you can't install your own software and/or the largest advertiser in the world needs to OK it's existence.

jayd16•1h ago
Has anyone kicked the tires on the software stack? How is the dev experience for building an AR/Passthrough app?
andybak•47m ago
The promise is "it's just OpenXR on Android" but I wasn't granted access to a dev kit so I have no idea.
Reubend•1h ago
I really wish they pushed for a 120 hz refresh rate instead of 90. IMO, this makes a huge difference for the immersion. I'm guessing that they didn't want to have stutters if their chip can't handle the higher FPS, but the refreshed Vision Pro will have a significant advantage there.
Razengan•52m ago
Ah Samsung, the "We have Apple at home", I was wondering when we'd see their copycat entry for XR.

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Designing software for things that rot

https://drobinin.com/posts/designing-software-for-things-that-rot/
130•valzevul•21h ago•30 comments

AI assistants misrepresent news content 45% of the time

https://www.bbc.co.uk/mediacentre/2025/new-ebu-research-ai-assistants-news-content
348•sohkamyung•6h ago•245 comments

Show HN: Create interactive diagrams with pop-up content

https://vexlio.com/features/interactive-diagrams-with-popups/
20•ttd•5h ago•0 comments

SourceFS: A 2h+ Android build becomes a 15m task with a virtual filesystem

https://www.source.dev/journal/sourcefs
101•cdesai•7h ago•38 comments

Cyborgs vs. rooms, two visions for the future of computing

https://interconnected.org/home/2025/10/13/dichotomy
13•surprisetalk•3d ago•5 comments

I See a Future in Jj

https://steveklabnik.com/writing/i-see-a-future-in-jj/
77•steveklabnik•2h ago•41 comments

Internet's biggest annoyance: Cookie laws should target browsers, not websites

https://nednex.com/en/the-internets-biggest-annoyance-why-cookie-laws-should-target-browsers-not-...
453•SweetSoftPillow•7h ago•460 comments

ROG Xbox Ally runs better on Linux than Windows it ships with – up to 32% faster

https://www.tomshardware.com/video-games/handheld-gaming/rog-xbox-ally-runs-better-on-linux-than-...
27•jrepinc•1h ago•5 comments

The Tonnetz

https://thetonnetz.com/
6•mci•4d ago•3 comments

Die shots of as many CPUs and other interesting chips as possible

https://commons.wikimedia.org/wiki/User:Birdman86
175•uticus•5d ago•34 comments

The Logarithmic Time Perception Hypothesis

http://www.kafalas.com/Logtime.html
36•rzk•4h ago•17 comments

Patina: a Rust implementation of UEFI firmware

https://github.com/OpenDevicePartnership/patina
111•hasheddan•1w ago•17 comments

Farming Hard Drives (2012)

https://www.backblaze.com/blog/backblaze_drive_farming/
35•floriangosse•6d ago•19 comments

42,600 ton ship to break the world record for the deepest drill at 7 miles

https://blog.bostonorganics.com/chinas-42600-ton-meng-xiang-aims-drill-7-miles-deep-breaking-reco...
31•speckx•2h ago•13 comments

I built MindMaps for Linux and Git cmdz with quiz, typing game and cheatsheet

https://mindmapsonline.com/maps_list
12•max002•2h ago•1 comments

Go subtleties

https://harrisoncramer.me/15-go-sublteties-you-may-not-already-know/
200•darccio•1w ago•147 comments