frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Tony Hoare has died

https://blog.computationalcomplexity.org/2026/03/tony-hoare-1934-2026.html
1415•speckx•9h ago•191 comments

U+237C ⍼ Is Azimuth

https://ionathan.ch/2026/02/16/angzarr.html
89•cokernel_hacker•1h ago•7 comments

Agents that run while I sleep

https://www.claudecodecamp.com/p/i-m-building-agents-that-run-while-i-sleep
194•aray07•5h ago•142 comments

Yann LeCun raises $1B to build AI that understands the physical world

https://www.wired.com/story/yann-lecun-raises-dollar1-billion-to-build-ai-that-understands-the-ph...
300•helloplanets•15h ago•315 comments

Cloudflare Crawl Endpoint

https://developers.cloudflare.com/changelog/post/2026-03-10-br-crawl-endpoint/
73•jeffpalmer•2h ago•41 comments

RISC-V Is Sloooow

https://marcin.juszkiewicz.com.pl/2026/03/10/risc-v-is-sloooow/
152•todsacerdoti•4h ago•130 comments

Launch HN: RunAnywhere (YC W26) – Faster AI Inference on Apple Silicon

https://github.com/RunanywhereAI/rcli
175•sanchitmonga22•7h ago•81 comments

Debian decides not to decide on AI-generated contributions

https://lwn.net/SubscriberLink/1061544/125f911834966dd0/
265•jwilk•9h ago•207 comments

Universal vaccine against respiratory infections and allergens

https://med.stanford.edu/news/all-news/2026/02/universal-vaccine.html
63•phony-account•1h ago•15 comments

Invoker Commands API

https://developer.mozilla.org/en-US/docs/Web/API/Invoker_Commands_API
49•maqnius•2d ago•12 comments

SSH Secret Menu

https://twitter.com/rebane2001/status/2031037389347406054
10•piccirello•21h ago•5 comments

Mesh over Bluetooth LE, TCP, or Reticulum

https://github.com/torlando-tech/columba
10•khimaros•5h ago•0 comments

Against vibes: When is a generative model useful

https://www.williamjbowman.com/blog/2026/03/05/against-vibes-when-is-a-generative-model-useful/
8•takira•4h ago•0 comments

FFmpeg-over-IP – Connect to remote FFmpeg servers

https://github.com/steelbrain/ffmpeg-over-ip
103•steelbrain•6h ago•45 comments

Networking with agents: Put them in the right conversations with Tailscale

https://blog.firetiger.com/networking-with-agents-how-to-put-them-in-the-right-conversations/
12•matsur•5h ago•1 comments

Tell HN: Apple development certificate server seems down?

48•strongpigeon•4h ago•19 comments

Redox OS has adopted a Certificate of Origin policy and a strict no-LLM policy

https://gitlab.redox-os.org/redox-os/redox/-/blob/master/CONTRIBUTING.md
364•pjmlp•15h ago•365 comments

Meta acquires Moltbook

https://www.axios.com/2026/03/10/meta-facebook-moltbook-agent-social-network
389•mmayberry•9h ago•249 comments

After outages, Amazon to make senior engineers sign off on AI-assisted changes

https://arstechnica.com/ai/2026/03/after-outages-amazon-to-make-senior-engineers-sign-off-on-ai-a...
406•ndr42•10h ago•371 comments

Launch HN: Didit (YC W26) – Stripe for Identity Verification

49•rosasalberto•9h ago•47 comments

Intel Demos Chip to Compute with Encrypted Data

https://spectrum.ieee.org/fhe-intel
216•sohkamyung•11h ago•83 comments

Secure Secrets Management for Cursor Cloud Agents

https://infisical.com/blog/secure-secrets-management-for-cursor-cloud-agents
10•vmatsiiako•21h ago•1 comments

Online age-verification tools for child safety are surveilling adults

https://www.cnbc.com/2026/03/08/social-media-child-safety-internet-ai-surveillance.html
522•bilsbie•11h ago•297 comments

Show HN: What's my JND? – a colour guessing game

https://www.keithcirkel.co.uk/whats-my-jnd/?r=ARUjKP__-ve-
30•Keithamus•14h ago•27 comments

I put my whole life into a single database

https://howisfelix.today/
411•lukakopajtic•14h ago•201 comments

Exploring the ocean with Raspberry Pi–powered marine robots

https://www.raspberrypi.com/news/exploring-the-ocean-with-raspberry-pi-powered-marine-robots/
35•Brajeshwar•3d ago•6 comments

Show HN: How I Topped the HuggingFace Open LLM Leaderboard on Two Gaming GPUs

https://dnhkng.github.io/posts/rys/
265•dnhkng•11h ago•81 comments

Billion-Parameter Theories

https://www.worldgov.org/complexity.html
87•seanlinehan•6h ago•66 comments

Rebasing in Magit

https://entropicthoughts.com/rebasing-in-magit
179•ibobev•10h ago•121 comments

HyperCard discovery: Neuromancer, Count Zero, Mona Lisa Overdrive (2022)

https://macintoshgarden.org/apps/neuromancer-count-zero-mona-lisa-overdrive
94•naves•5h ago•26 comments
Open in hackernews

Show HN: What's my JND? – a colour guessing game

https://www.keithcirkel.co.uk/whats-my-jnd/?r=ARUjKP__-ve-
30•Keithamus•14h ago
https://www.keithcirkel.co.uk/too-much-color/

Comments

jaffathecake•14h ago
The associated deep-dive article is great https://www.keithcirkel.co.uk/too-much-color/
alexanderameye•14h ago
Fun game! I could never quite clear the 0.0030 threshold. I wonder how much screen quality/calibration impacts it.
jaffathecake•13h ago
A lot. My scores:

- 0.0028 on my MacBook pro screen

- 0.0045 on my Dell monitor

- 0.0033 on my Pixel 10 pro

And those scores are pretty consistent.

dreday•11h ago
This takes something as nerdy as decimal places in CSS colors and turns it into a fun, practical read. It feels like you’re being walked through the rabbit hole by a friend who’s done way too much homework, then hands you a few simple rules you can actually remember and use.
dreday•11h ago
I thought I was good at this but I can’t get under 0.0050. I blame my screen!

Very addictive, kudos to the dev

pestatije•11h ago
JND - Just Noticeable Difference - the smallest colour change that can actually be seen
filmgirlcw•9h ago
Super fun game! My best is 0.0018 but am usually in the ~0.0030 range
filmgirlcw•9h ago
This is such a cool deep dive into CSS colors and color theory and finding the right way to mess with color values.
erikig•8h ago
On a good monitor, I got to 0.0032 and then it all fell apart.

Here's the related article on how much accuracy is really needed in CSS values. https://www.keithcirkel.co.uk/too-much-color/

patrakov•3h ago
It's worse.

The code contains a function that, given the target ΔE, generates two colors in floating-point Oklab representation, separated by that distance. But there is no check whether the two generated colors end up rounding to exactly the same one on 8-bit displays. So, I was asked to find a boundary (while the claim was that there were two distinct colors 0.0013 ΔE apart) between RGB(80, 83, 152) and RGB(80, 83, 152). Obviously unfair.

Keithamus•1h ago
I will get around to fixing this. An oversight. Apologies.
refulgentis•1h ago
Are you using Oklab channels to measure delta-E / difference? If so, Oklab is a hacky way to approximate a real colorspace with just one matrix multiplication, the channels have no meaning and are not related to delta-E. Use real Lab*, it'll take 10 minutes with an LLM.

EDIT: Just read the blog post. I thought HSL was bad for design, Oklab is much worse. It just goes right ahead and reuses color science terms so it sounds it got it all right. (dEOK existing and its "JND" being 0.02 absolutely made my head spin. None of this is recognizable to a color scientist)

rahimnathwani•8h ago
This is interesting but the result must depend on the screen and the brightness, no?

I tried it on a recent Pixel with brightness set to two-thirds, and this is my result:

https://www.keithcirkel.co.uk/whats-my-jnd/?r=ArggKP__c4_b

nickdothutton•8h ago
Eizo EV3285 and MkI eyeball probably ruined by years of screen time: 0.0052 https://www.keithcirkel.co.uk/whats-my-jnd/?r=AgcgKP__PX8P
dominikh•4h ago
If 0.02 is the JND of deltaEOK, how come everybody is getting results an order of magnitude smaller? Even the author himself (at https://www.keithcirkel.co.uk/too-much-color/) says they get 0.0028, but never elaborate on the significance of that result.
Keithamus•1h ago
JND is an average. A lot of people will do a lot worse. The measure, as I understand it, is also under different test conditions, while this is a game where people are on their own and able to - for example - tilt their head trying to find the exact angle to see the difference.
john_strinlai•2h ago
surprisingly fun.

not knowing anything about color, i will admit i am a bit confused. i scored 0.0034 and was told "if you're not already calibrating displays for a living, you're leaving money on the table". which, to me, implied i did quite well!

but, reading the scores posted here, most people are doing a lot better than me. i doubt all of us are crazy good...

so, i assume the front page is a typo: "most people land around 0.02" (should be 0.002, not 0.02)? if yes, then i am back to not understanding the message i got about calibrating displays, because i did quite a bit worse than 0.002.

edit: nerd-sniping myself a little bit. but it appears (stressing: i know nothing) the "0.02" is accurate, but calculated by showing someone two colors and asking "are these different" until the person answers the question correctly 50% of the time. which is a different question than "where, precisely, is the line between these two colors". with the different question, it ends up compressing the result down by about an order of magnitude.

Keithamus•1h ago
Right. The average score is under different test conditions. Obviously this game is a little silly version with very little accuracy to the lab testing, but hopefully it gets people thinking about this stuff a bit more! Which given your investigations into this, I would say it has succeeded.
john_strinlai•1h ago
>[...] but hopefully it gets people thinking about this stuff a bit more! Which given your investigations into this, I would say it has succeeded.

absolutely! thanks for posting it and the associated article.

itishappy•49m ago
I'm colorblind, but I ended up getting a 0.0028 "much better than average" score. Hmm... Fun site!

To promote some further reading:

OKLab isn't actually a perceptually uniform colorspace. It's better than others, but it was specifically chosen as a tradeoff between accuracy and speed (hence the name OK). When you start digging this deep, you quickly learn that we have yet to invent any perceptually uniform colorspaces; even the most precise models we have end up using fits and approximations. Color has some really inconvenient properties like depending strongly on brightness and background. Frankly, given the differences in human biology (having orders of magnitude differences in relative numbers of each cone, for instance), it's surprising we agree as much as we do! Human color perception is an endless pit of complexity.

(Note, I don't say any of this to detract from what you've built here, merely expand. Your site is awesome and I love it!)

Biganon•1h ago
0.0023, but now my eyes are tired
stonedge•1h ago
Is higher or lower "better"?
john_strinlai•1h ago
lower is better.

it is measuring the smallest color distance you can still detect. so a lower number means you can spot the difference between two more-alike colors.

zakki•1h ago
is 0.0052 good or bad?
vunderba•1h ago
Nice job. Kind of reminds me of this one which increases the number of squares with the odd-one out becoming more subtle as you progress further in the game, but I prefer your sliding mechanic better for this kind of game.

https://vectorization.eu/color-perception-test

hatthew•19m ago
To me this seems primarily like an aim test, not a color perception test
brikym•17m ago
Nice game very engaging. I got 0.0046

It helps if I move side to side like a party parrot. I'd love to see a histogram of where I stand.