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AMD acquires Taalas to boost inference performance by etching models in silicon

https://www.theregister.com/systems/2026/08/06/amd-acquires-ai-chip-startup-taalas-to-boost-infer...
90•itvision•1h ago•41 comments

NSF Inouye Solar Telescope Enables Major Discovery of a Hidden Solar Process

https://nso.edu/press-release/nsf-inouye-solar-telescope-enables-major-discovery-of-a-hidden-sola...
74•neversaydie•1d ago•9 comments

Qwen3.8 Max now ranked as the best overall model by agentic index

https://artificialanalysis.ai/?intelligence=agentic-index
309•apitman•2h ago•186 comments

Mario Meets Pareto

https://www.mayerowitz.io/blog/mario-meets-pareto
790•theanonymousone•10h ago•139 comments

Quake – 30th Anniversary Update

https://slayersclub.bethesda.net/en-US/news/quake-30th-anniversary-update
118•dsubburam•1h ago•53 comments

Launch HN: ProvenMetal (YC S26) delivers circuit boards in days instead of weeks

https://provenmetal.com
157•willcarkner•5h ago•107 comments

Almost no skill required to cook a steak

https://blog.sydorets.com/en/posts/almost-no-skill-required-to-cook-a-steak/
219•yusyd•6h ago•252 comments

Can you reverse engineer an ASIC?

https://blog.janestreet.com/can-you-reverse-engineer-an-asic/
32•bschne•2h ago•10 comments

Herdr is joining Y Combinator. The runtime stays open

https://herdr.dev/blog/herdr-is-joining-y-combinator/
67•collinmanderson•2h ago•45 comments

Humans missed 1 in 3 threats approving AI agent commands across 40k game runs

https://scalex.dev/blog/ai-agent-permissions-stats/
219•Wirbelwind•9h ago•177 comments

Learn how chips are made with this Rollercoaster Tycoon-inspired animation

https://laurentiugabriel.github.io/ChipTycoon/
62•laurentiurad•6d ago•11 comments

Improving GPT‑5.6 Sol in ChatGPT, expanding GPT‑5.6 Luna access for free users

https://openai.com/index/improving-gpt-5-6-sol-in-chatgpt/
87•tedsanders•4h ago•65 comments

Civilians under siege by Mexican cartel fight back with AK-47s, grenades

https://www.pbs.org/newshour/world/civilians-that-were-under-siege-by-a-mexican-cartel-fight-back...
28•starkparker•47m ago•2 comments

Crime Pays but Botany Doesn't

https://www.crimepaysbutbotanydoesnt.com/reading-list
616•DarkContinent•16h ago•190 comments

The simple elegance of the integrated timing belt loopback fastener

https://danielmangum.com/posts/integrated-timing-belt-loopback-fastener/
82•hasheddan•4d ago•17 comments

Taste Is All That's Left

https://notashelf.dev/posts/taste-is-all-thats-left
95•tsak•4h ago•76 comments

How to Make a Nintendo 64 Game in 2026

https://phoboslab.org/log/2026/08/xibalba64-making-of
434•atan2•2d ago•202 comments

GitHub Actions and Pages are experiencing degraded availability

https://www.githubstatus.com/incidents/qcvjkzcs7j74
230•Footkerchief•5h ago•198 comments

Show HN: The Channels SDK – Bring Any Agent to Any Channel (Slack, MS Teams)

https://github.com/CopilotKit/channels-sdk
74•davidmckayv•5h ago•19 comments

Pareto Front

https://en.wikipedia.org/wiki/Pareto_front
208•binyu•1w ago•89 comments

Building Progressively Enhanced Forms Using htmx

https://www.rafa.ee/articles/progressive-enhanced-forms-htmx/
38•mpweiher•6d ago•6 comments

State-oriented consistency: Why we stopped looking for one right answer

https://keel-iot.eu/blog/state-oriented-consistency.html
4•fcravio•1h ago•1 comments

The Triangle Game, from Zero

https://muchmirul.github.io/conjectures/multicolor-ramsey/
7•jdkee•4d ago•1 comments

Tiny black holes may be exploding stars across the Milky Way

https://www.sciencedaily.com/releases/2026/07/260729051515.htm
60•jandrewrogers•1d ago•73 comments

Astronomers capture highest-resolution image ever of the Sun's surface

https://physicsworld.com/a/astronomers-capture-highest-resolution-image-ever-of-the-suns-surface/
21•layer8•50m ago•1 comments

Towards Bottom-Up Enumeration in miniKanren via Pruning and Memoization

https://arxiv.org/abs/2607.25373
4•Jimmc414•3d ago•0 comments

Zapscape (CVE-2026-64561): Guest-to-Host Escape in KVM/x86

https://github.com/V4bel/Zapscape
53•john_strinlai•5h ago•9 comments

Four simple rules behind Japan's most liveable cities

https://www.bbc.com/travel/article/20260805-four-simple-rules-behind-japans-most-liveable-cities
60•tchalla•8h ago•76 comments

Federal Communications Commission scraps limit on broadcast TV ownership

https://www.nbcnews.com/business/media/federal-communications-commission-scraps-limit-broadcast-t...
86•pseudolus•3h ago•72 comments

Unearthing my 1996 windowed OS in machine code for Am29000 homebrew computer

https://nanochess.org/the_am29000_computer.html
149•nanochess•5d ago•32 comments
Open in hackernews

Quake – 30th Anniversary Update

https://slayersclub.bethesda.net/en-US/news/quake-30th-anniversary-update
118•dsubburam•1h ago

Comments

jiffygist•1h ago
Does the new episode work well in opensource ports? (don't feel like installing steam rn and don't care about nightdive port)
eseymour•53m ago
The modding changes mentioned at the bottom of TFA seem to imply that text strings won't render properly until the source ports are updated. You're going to have to install the NightDive port anyway to download the new episode. I don't think they have a separate download for it. I'd imagine everything else might work okay already or will be fixed alongside the string issues.
AgentME•41m ago
They need changes to support it, but I don't expect it to take long. Both vkQuake and IronWail work well with the previous new official episode (Dimension of the Machine) and the remastered models after they were updated for that.
parasti•59m ago
Every emoji in this post seems bigger than the last.
silversmith•57m ago
Where did that trend start? Who writes like that, with emoji bullet points? I'm seeing it around, but surely nobody looks at that and says "yeah that's good"?
pvtmert•54m ago
Around 2020, I think tools like Notion (notion.so) made it popular. Even the Huggingface itself is an emoji...
walrus01•19m ago
I remember when someone registered (poopemoji).la

https://xn--ls8h.la/

walrus01•18m ago
I remember when someone registered (poopemoji).la

https://xn--ls8h.la/

It does show up as the poop emoji followed by .la in google search results, but not in a firefox address bar.

mgfist•54m ago
ChatGPT was the first place to really do it to this extent
2OEH8eoCRo0•54m ago
Look inward at our infantile and excessively positive industry. We are just trying to have fun! Do you hate fun?
joshmarinacci•55m ago
Is this an update for the original quake or do you need one of the newer ones?
testfrequency•51m ago
New. Modern platform versions from their respective stores.
AgentME•49m ago
It's for people who own the original game on Steam or one of the other supported digital storefronts.
thecrumb•51m ago
I have no idea what any of these are LOL

Dawn of the Machine is available as a free update for Quake owners on XBOX Series X/S, XBOX One, Microsoft PC Store, Game Pass, PC Game Pass, Steam, PlayStation 5, PlayStation 4, Nintendo Switch 2 (via backwards compatibility), and Nintendo Switch versions of Quake.

I do still have my Quake CDs...

gambiting•48m ago
Quake launched 2 full years after Playstation 1, so I find it somewhat unlikely you've never heard of a Playstation. And if you have it on CDs you must have played it on PC with Microsoft Windows, so I'd assume a Microsoft PC Store should at least let you guess what it is.
nizmow•36m ago
Quake was a DOS game.
gambiting•25m ago
It was actually both in one executable. Pretty neat. But I will agree that OP might have played it in Microsoft Dos on a PC, so the original point still applies.
bsimpson•44m ago
Same.

Weird to see a DLC for a game that's older than Steam. Would have been more interesting if they released the WADs or whatever that you could play on the open source version of the game. (All of this is interesting in light of MS's recent hallowing of their game studios.)

When Quake was popular, CDs were far and away the most popular install method. They're locking a lot of OG owners out (unless they're hoping to drive a trickle of $4 Steam sales).

RobRivera•48m ago
I have zero real excuse for never having built the game from source.

I have played with the modding surface available in the quakeC files tho!

I was experimenting with a game design element where firing a weapon didnt decrement the ammo, but auto fired.

In other words, you always fired whatever you had out, removing the ammo hoarder behavior, but also makes you very cognizant about explosive barrels and where you point that rocket.

ZuLuuuuuu•43m ago
It is nice to see Quake getting some love from the publisher, but I feel like it is not enough.

A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those 1.5 years, we were getting significant improvements with every patch. I always wondered how much more it would improve if they put just 1 more year into its development.

madewithdrama•27m ago
With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.
baal80spam•21m ago
> all three failed at attracting and maintaining new players

This means that they not necessarily were all that great.

moomin•19m ago
Only in the rather reductive sense of “the vast majority of gamers are into other genres now”.
acron0•18m ago
It can also mean the market has shifted which is more the case imo.
bsimpson•42m ago
I had the Mac version of Quake II.

They encoded the game as an audio CD, so you could toss the disc in a boombox and listen to the soundtrack when you weren't playing. Very cool!

ZiiS•39m ago
Strictly speeking the was a seperate track with the game, the music was just in the native Audio CD format.
nizmow•38m ago
This was actually just how CDDA music tracks worked in almost all CD games in the late 90s. :)
cosmotic•38m ago
This was very common at the time. I suspect there was a technical reason, maybe freeing up the CPU and memory from dealing with music and offloading that to the CDROM drive.
formerly_proven•9m ago
There's a reason you used to have a separate four-pin cable going from the CD drive to the sound card ;)
rzzzt•35m ago
How many hours did you play when you found out you can dismiss the "computer updated" notification?
ZiiS•41m ago
Whilst they owe me nothing with the amount I played my CD, feels a bit harsh to trade on the 30th aniversary but only support much newer sales.
nsxwolf•39m ago
Does it work with the MS-DOS version?
scoofy•35m ago
Reminder that the NIN Quake soundtrack rules: https://www.youtube.com/watch?v=Mv5Jvr2Fp48&list=PLs7s7YCW40...
namdnay•31m ago
If you read this and you haven’t played arcane dimensions yet, drop everything and go and do that. It makes the quake the best single player FPS ever. The mechanics are even better than vanilla quake, the maps are gorgeous, the enemies diverse and fun. Absolute perfection
sph•7m ago
I adore Quake custom levels, but any time I want to play one, the half thousand source ports, the accessory tools to manage wads that work only on Windows (I'm on Linux), figuring out how to get a shady copy of the original .wad from shady sites, all send my brain into analysis paralysis and I just lose any interest. I must have tried half a dozen times over the years, and every time there's even more options and recommendations than last time.
system2•29m ago
I have Quake on Steam. Just updated, but I do not see Dawn of the Machine.
markus_zhang•15m ago
I see it at the bottom once you select "NEW GAME".
fiatpandas•13m ago
Is there a technical reason why this update won’t land on GOG?
Uvix•4m ago
The FAQ reads as "not yet", not "won't". This is second-hand but my impression is that publishing patches through GOG is not as easy as through other platforms (possibly because of their need to build new installers?).
html5cat•2m ago
Surprised they didn't port these to Mac yet. Between M series and Game Porting Toolkit (4 now?) it seems like small effort can unlock huge wave of new players nostalgic for childhood game.
_verandaguy•53m ago
LLM-driven writing's been a big part of this trend, unfortunately.
efskap•11m ago
But that means it had to be a trend already to be overrepresented in the training corpus, right? Or was it just something the RLHF evaluators got a kick out of...
dawnerd•7m ago
It was common before but the LLMs took it to the extreme. They seemed to have mostly fine tuned it though. Page copy definitely smells like ai
markedathome•44m ago
I've really seen it a lot in Discord channels that have [emoji]channelname Occasionally in some channels lists may be bullets with emojis particularly the welcome/rules, usually to match reaction emojis, or to automate channel(s) selection (click on the youtube icon to get notified when a youtube vid is posted, etc.)
grenoire•54m ago
Did an LLM draft this garbage copy?
Narishma•46m ago
Yes.
sph•10m ago
Likely em units and missing closing tags.
efficax•38m ago
They're called "pak"s for quake :)
officeplant•26m ago
These are out for the enhanced release all owners of Quake on Steam/GoG got for free when Nightdive remastered Quake I/II.

Unfortunately they break the limits of the original game engine and usually require something like Darkplaces[0] to run. Although I highly recommend darkplaces for even players of the original Quake because the QoL improvements are nice.

[0]https://github.com/darkplacesengine/darkplaces

madewithdrama
•
12m ago
They were great examples of what an arena shooter should be. Smooth movement, balanced weapons, well designed maps. The people who had experience with arena shooters liked them. Most new players did not want to get rekt for months on end while they learned the basics, however.
TulliusCicero•4m ago
> Most new players did not want to get rekt for months on end while they learned the basics, however.

If that's the new player experience, you done fucked up. Making sure new players actually have fun is a critical part of the game's design. You can't just rely on "...and then new players will have to spend 50-60 hours getting demolished before they start having a good time."

Easing that transition could mean different things -- a campaign, skirmish mode vs bots, full-on PvE co-op mode, automatching that actually works, whatever -- but you do need something effective.

mikepurvis•10m ago
I think games that are heavily reliant on online pvp are just always going to struggle with being more niche appeal. Matchmaking is hard to do well and consistently, and managing the skill/progression curve is hard— there's gotta be things in there to master, but also new players will never join if they're just getting stomped every game because they can never catch up.

This tension has arguably been a contributing factor in the collapse of the ARC Raiders playerbase, with a huge population who joined primarily to shoot and loot the robots eventually confronting the realities of a pvpve game, and peacing out for good after getting shot in the back or ambushed too many times.