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Using the railway network as a flatbed scanner

https://philo.gay/linecam/
94•otherayden•1h ago•18 comments

Linux 7.3 improves performance when running out of vRAM

https://pixelcluster.dev/VRAM-Overcommit/
335•flaburgan•6h ago•113 comments

Fixing a Bricked Framework Laptop

https://quantum5.ca/2026/08/16/fixing-bricked-amd-7040-series-framework-13-laptop-with-20-tools/
34•jp_sc•54m ago•10 comments

Python Polars Cheatsheet (based on our O'Reilly book)

https://opensource.posit.co/resources/cheatsheets/polars/
13•jeroenjanssens•35m ago•1 comments

The Amazon Tax

https://seths.blog/2026/08/the-amazon-tax/
9•herbertl•50m ago•1 comments

Teaching my kid to code with a modern MUD

https://tau.dev/2026/08/07/canon
77•andrewjanke•6d ago•28 comments

Fairphone is now officially available in the United States

https://www.fairphone.com/nl/stories/the-fairphone-gen-6-is-all-about-giving-you-more
85•Vinnl•1h ago•23 comments

Show HN: I canceled my AI code reviewer and wrote a free local one

https://github.com/mukundzha/avouch
13•mukundzha6•1h ago•6 comments

Kent Beck: Composable Tests

https://newsletter.kentbeck.com/p/composable-tests
11•vinipolicena•1h ago•0 comments

Google buys crashed airline Spirit's data at auction, because AI

https://www.theregister.com/ai-and-ml/2026/08/18/google-buys-crashed-airline-spirits-data-at-auct...
300•pseudolus•4h ago•197 comments

Deus Ex creator Warren Spector is retiring from game development

https://www.videogameschronicle.com/news/its-just-not-as-much-fun-for-me-anymore-deus-ex-creator-...
46•danbolt•1h ago•21 comments

Meta Files Patent for Facial Recognition, Automatic Recording of People

https://www.privacyguides.org/news/2026/08/17/meta-files-patent-for-facial-recognition-automatic-...
71•DeepLogin•1h ago•31 comments

NeoBrowser: An MCP server that drives real Chrome with your logged-in sessions

https://github.com/pitiflautico/neobrowser
10•pitiflautico•47m ago•3 comments

How Bluesky draws its logo on screenshots

https://timmarinin.net/2026/bluesky-screenshots/
620•gavide•15h ago•388 comments

Baking a Model: A Metaphor for LLM Training

https://newsletter.kentbeck.com/p/baking-a-model
16•KentBeck•3d ago•0 comments

Show HN: A local MitM proxy to control TLS fingerprints

https://github.com/ytkoka/impersonate-proxy
5•ytkoka•1h ago•0 comments

Finger: Social network that never died

https://en.andros.dev/blog/54572bc7/finger-the-1971-social-network-that-never-died/
79•andros•6h ago•32 comments

Quake Shareware, a CD-ROM just a little too full

https://fabiensanglard.net/quake_shareware_cd/index.html
422•shdon•16h ago•180 comments

GPT-5.6 Sol Pricing Cut by 50%

https://openrouter.ai/openai/gpt-5.6-sol
549•Topfi•17h ago•359 comments

Claude writing a macOS driver for my obscure HP printer built only for Windows

https://twitter.com/kuberwastaken/status/2089377982536388964
57•porridgeraisin•1h ago•12 comments

Israel creates fake think tank in likely attempt to dupe AI chatbots

https://responsiblestatecraft.org/israel-influence-chatgpt/
806•DeepLogin•17h ago•463 comments

Rethinking Database Programming

https://acadia.engineering/blog/rethinking-database-programming
139•honungsburk•6h ago•67 comments

Fairphone 6 and PostmarketOS working main camera

https://catcrafts.net/posts/fairphone-6-postmarketos-working-main-camera
254•pizzaiolo•16h ago•61 comments

IBM Simon (1994): the original smartphone, explained in its own ad [video]

https://www.youtube.com/watch?v=xoTFywZpPcc
64•kls0e•2d ago•29 comments

Exercise intensity modulates interorgan communication and is associated with

https://www.cell.com/cell-reports-medicine/fulltext/S2666-3791%2826%2900405-2?_returnURL=https%3A...
74•newsomix9xl•9h ago•36 comments

A Preview of DuckDB v2.0

https://duckdb.org/2026/08/17/duckdb-20-highlights
674•ibotty•1d ago•118 comments

Olo (Color)

https://en.wikipedia.org/wiki/Olo_(color)
501•inigyou•6d ago•91 comments

AI-Generated GitHub Copilot “Autofix” Allowed Compromise of Snowflake's Jira

https://www.wiz.io/blog/red-agent-snowflake-copilot-cicd-bug
404•galnagli•23h ago•150 comments

The Benchmarkpocalypse

https://danluu.com/benchpocalypse/
145•cyndunlop•12h ago•44 comments

Ranking the Most Brilliantly Colored Birds with Data

https://moultano.wordpress.com/2026/08/14/fairly-ranking-the-most-brilliant-birds/
52•moultano•2d ago•5 comments
Open in hackernews

Deus Ex creator Warren Spector is retiring from game development

https://www.videogameschronicle.com/news/its-just-not-as-much-fun-for-me-anymore-deus-ex-creator-warren-spector-is-retiring-from-game-development/
43•danbolt•1h ago

Comments

kakacik•54m ago
Deux ex 1 was an exceptional experience for me. It lacked depth and complexity in some ways that modern games have, but overall feel and venues for character/equipment development fit my gaming style perfectly. Its the only game that I've come to repeatedly, long after its graphic was deemed ancient even with some modding.

What a legacy.

xnorswap•41m ago
I loved the aesthetic of Deus Ex, but the Deus Ex in my head was always far better than the one in reality, and so I've deliberately never re-visited it, to keep that memory of a treasure.

Some games just impact me in a way that others don't, and I rarely go back to games for that reason. Another example is that I've probably spent longer thinking about Thomas Was Alone than I actually spent playing it, it's a very short game that had a tremendous impact on me.

Deus Ex was the right game at just the right time, and somehow the sequels never recaptured that magic. For me, a large part of that was precisely the promise the game had, even if upon technical breakdown it didn't really deliver on those promises. The idea that you were affecting and interacting with the world. The idea that you had a full gamut of options of how to achieve a mission. These were promises that weren't well kept, but they kept the imagination alive.

LollipopYakuza•31m ago
> but the Deus Ex in my head was always far better than the one in reality

I feel like it's actually a sign of a good game. A masterpiece that relies on my imagination just hits different.

jurgenaut23•27m ago
I wonder what made it so magic.
danbolt•21m ago
Part of me always felt the wacky setting helped with the player’s sense of anticipation.

Or, you’re always learning new things and encountering new elements, be it plot, interactions, or simply exploring. The replayability ends up feeling quite arcade-y too, trying for a particular outcome.

aleph_minus_one•20m ago
> I wonder what made it so magic.

The conspiracy theories. :-)

jurgenaut23•28m ago
Indeed, I played the sequels, and although they were great, they never quite captured the magic of Deus Ex 1.
NoboruWataya•7m ago
> The idea that you were affecting and interacting with the world. The idea that you had a full gamut of options of how to achieve a mission. These were promises that weren't well kept, but they kept the imagination alive.

Yes, looking back at the game in hindsight - having since played games like Morrowind - Deus Ex seems relatively linear in comparison, but at the time it felt completely different to any FPS I had played before.

nonamesleft•36m ago
Also the speedruns for that game contain absolutely hilarious mechanics, like throwing the gas grenade to get the door opened faster at UNATCO HQ.
rvz•48m ago
> “Will I come back? Never say never. But I think it’s time to ride off into the sunset. Now stop reading and make great games.”

I bet that thanks to AI, he is more likely to come back and make more great games.

jurgenaut23•29m ago
Deus Ex 1 was amazing. My best gaming experience ever. I loved every moment of it, exploring the entire city. Thank you Warren!!
esafak•28m ago
https://www.linkedin.com/feed/update/urn:li:activity:7495321...
HelloUsername•17m ago
Posted some hours ago: https://news.ycombinator.com/item?id=49343320
WithinReason•26m ago
His latest game didn't get good reviews:

https://store.steampowered.com/app/3341000/Thick_As_Thieves/...

coffeebeqn•11m ago
I was following the development and it sounded like they ran out of money and had to release something. And was followed almost immediately by a 99% layoff.
whywhywhywhy•26m ago
Kinda sad to me that a lot of the greats from those eras of gaming end up fizzling out on things they shouldn't really be working on and are not to their strengths because of industry ideas of the sorts of games that should be made today.

Like Molyneux's last games all being centered around trash exploitative mobile game mechanics.

Spector being the progenitor of 2 entire very rich single player genres with Thief and DeusEx it just feels completely the wrong person to be working on some coop online game that got support ended after 2 months. It's just not what a talent like him should be working on and the business mechanics don't align with his strengths.

Would have made a lot more sense to be doing a budget IMSIM, there is an audience there on PC for for these sort of games at a visual fidelity level a small team can accomplish rather than trying to make something more mainstream with a reliance on online.

ramesh31•24m ago
>"Kinda sad to me that a lot of the greats from those eras of gaming end up fizzling out on things they shouldn't really be working on and are not to their strengths because of industry ideas of the sorts of games that should be made today."

I'm sure his bank account disagrees. All games are, ultimately, commercial ventures with the express purpose of making money. It's why they are so hard to classify as "art". There are a select few auteur driven passion projects that can transcend this now and again, but they are generally extreme outliers among even their creator's careers, let alone the industry as a whole.

coffeebeqn•8m ago
Seems like that’s more the norm than not. You have a few great games in you and then you’re kind of out of ideas or the unique thing you brought gets diffused into the genre. Romero was one of the first ones to go through that. Has anyone other the Miyamoto and Miyazaki and Sid Meier(?) been able to keep the quality up? And they’re probably more like managers of designers at this point
christkv•14m ago
I’m hoping some small team will do a spiritual successor to deux ex. Somebody told me someone is working on one for thief.
ac•7m ago
Core Decay is a spiritual successor to the Deus Ex series. It’s a very small team indeed working on it right now. Just one person working on it now, IIRC.
superultra•6m ago
I work in another sector of the entertainment industry, music.

There are exceptions that prove the rule, but I do think there’s something about the quality of a person’s output that changes as they age. Maybe it’s brain elasticity. Maybe it’s that life changes as we age and things like kids or aging parents or health take precedence.

Regardless, I wish we had a better structure to more gracefully allow the greats to move into teaching or mentorship rather than expecting them to continually release the next great thing. Sports is a good model due to the physicality, if a little on the ruthless end of the spectrum. Most great athletes peak at 26-32 and the ones that continue can still do amazing things but they move into a different role; captains, coaches, commentators, whatever.

Maybe that should apply to games, coding, etc.