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Muse Spark 1.3

https://developer.meta.com/ai/models/muse-spark/
205•bvaldivielso•1h ago•112 comments

I wanna live an NPC life

https://signalundefied.bearblog.dev/i-wanna-live-an-npc-life/
84•conferza•1h ago•50 comments

Gemini 3.8 Flash and 3.8 Flash Cyber

https://blog.google/innovation-and-ai/models-and-research/gemini-models/3-8-flash-and-3-8-flash-c...
693•bratao•6h ago•408 comments

Google avoids a breakup of its ad tech business

https://www.nytimes.com/2026/09/02/technology/google-ad-tech-remedies.html
132•donohoe•6h ago•65 comments

Fable 5.1 World Modeling

https://github.com/PhiloLabs/fable51-worlds
46•surreal_•1h ago•11 comments

Wendell Berry has died

https://www.nytimes.com/2026/08/31/us/wendell-berry-dead.html
82•Curiositry•1d ago•37 comments

Nango (YC W23) is hiring across eng, product and GTM (SF and remote)

https://nango.dev/careers
1•bastienbeurier•19m ago

Can I opt out of my input or output data being used for training?

https://help.mistral.ai/en/articles/455207-can-i-opt-out-of-my-input-or-output-data-being-used-fo...
331•teekert•8h ago•140 comments

AI Agents and the Refactoring That Never Happens

https://www.rosenfeld.page/articles/programming/2026_09_02_ai_agents_and_the_refactoring_that_nev...
28•rosenfeld•1h ago•36 comments

Qantas Airbus A380 engine failure in 2010 (2023)

https://admiralcloudberg.medium.com/a-matter-of-millimeters-the-story-of-qantas-flight-32-bdaa62d...
39•gumby•2h ago•14 comments

Biggest dark matter detector spots a single weird particle

https://www.science.org/content/article/world-s-biggest-dark-matter-detector-spots-single-weird-p...
211•randycupertino•7h ago•60 comments

Embedded Rust RTOS vs. C RTOS

https://tweedegolf.nl/en/blog/65/async-rust-vs-rtos-showdown/
36•kooi•2h ago•15 comments

Reverse Engineering Unknown File Formats with ImHex

https://werwolv.net/posts/file_format_reverse_engineering/
10•carlos-menezes•2d ago•0 comments

Exit the Cave

https://turtlespace.blog/p/exit-the-cave
173•akkartik•7h ago•45 comments

Aging Brains Blend Memories Together Instead of Just Forgetting Them

https://studyfinds.com/aging-brains-blend-memories-together-instead-of-forgetting-them-study-finds/
159•mdp2021•8h ago•75 comments

Altair Basic Interpreter Source Code (1975) [pdf]

https://images.gatesnotes.com/12514eb8-7b51-008e-41a9-512542cf683b/34d561c8-cf5c-4e69-af47-3782ea...
13•Eridanus2•1h ago•2 comments

A practical guide to running 8x RTX PRO 6000's

https://www.gpupartner.com/blog/a-practical-guide-to-running-8x-rtx-pro-6000s
17•Retell15•2d ago•29 comments

Commodore 64 released September 1, 1982

https://dfarq.homeip.net/commodore-64-released-september-1-1982/
300•giuliomagnifico•12h ago•156 comments

We could save petabytes of cache storage with Zstandard and Pingora

https://blog.cloudflare.com/cache-transcoding/
41•torutofu•1d ago•13 comments

SteamdDB Joins Nexus Mods

https://www.nexusmods.com/news/15597
86•HelloUsername•5h ago•48 comments

Introducing Muse Spark 1.3

https://research.meta.ai/blog/introducing-muse-spark-1-3
51•scrlk•1h ago•10 comments

Using Cloudflare Workers and reCAPTCHA v3 for a Static Site Contact Form

https://nooshu.com/blog/2026/03/09/using-cloudflare-workers-and-recaptcha-v3-for-a-static-site-co...
17•speckx•2h ago•4 comments

A Selection of Los Alamos Rolodex Business Cards

https://clui.org/collections/los-alamos-business-cards/selection-cards
121•1970-01-01•2d ago•26 comments

Making the Internet Boring

https://cemrehancavdar.com/2026/08/30/making-the-internet-boring/
45•zdw•3d ago•25 comments

Poisson Disk Sampling

https://stripeacross.com/posts/poisson-disk-sampling/
104•vismit2000•7h ago•16 comments

Paint.net 5.2 alpha now runs on Linux

https://forums.paint.net/topic/134562-paintnet-52-alpha-build-9739/
154•judah•4h ago•125 comments

A note on subscription prices from LWN

https://lwn.net/Articles/1090585/
651•rwky•8h ago•128 comments

WebLLM: high-performance in-browser LLM inference engine

https://github.com/mlc-ai/web-llm
67•saikatsg•7h ago•16 comments

Show HN: FrontierHarness Eval – 9 harness, same model, cost per pass varies 17x

https://frontierharness.org
63•shiqimei•5h ago•37 comments

Three sites made 215,128 “best software” pages for AI. Perplexity cites them

https://trellner.com/reports/manufactured-sources-behind-ai-recommendations/
255•jakobgreenfeld•7h ago•119 comments
Open in hackernews

Fable 5.1 World Modeling

https://github.com/PhiloLabs/fable51-worlds
46•surreal_•1h ago

Comments

surreal_•1h ago
fable 5.1 generated an interactive 3D union square, and the agent filmed its own tour guide vid inside it. you can walk Powell to Stockton, read the actual storefronts, cross a working intersection, watch a cable car go by. went inside Apple and the Nintendo store, lower level included

check source code + more worlds soon

giancarlostoro•38m ago
Had to vouch for your comment, for some reason it was not visible.

> Geometry is derived from OpenStreetMap (ODbL) and USGS 3DEP (public domain).

This is probably how I would have tackled this, saves on time, especially if Fable just writes code to convert OSM data to a reasonable ThreeJS model.

jaybuff•40m ago
This isn't what I expected when I heard "world model"!
hadlock•33m ago
This is the kind of demo that would really benefit from a youtube demo of 2-3 min

Fake edit: there is a longer video here 1 min long: https://github.com/PhiloLabs/fable51-worlds/blob/main/union-...

I would be especially curious to see the NPC person/car logic and if they're on rails or what, that's a pretty good NPC density for a demo.

Willish42•29m ago
> I would be especially curious to see the NPC person/car logic and if they're on rails or what, that's a pretty good NPC density for a demo.

Here ya go: - https://github.com/PhiloLabs/fable51-worlds/blob/main/union-... - https://github.com/PhiloLabs/fable51-worlds/blob/main/union-...

avdelazeri•31m ago
I wish you would provide more information. About time, costs, reliability (how many duds did you have? did you need to do any babysitting or etc) and so on But it is a very impressive looking demo, for sure.
Willish42•30m ago
this is really neat. I wonder if people will start building open world games or "AR" games in the vein of Pokemon Go and Ingress based on similar tech. I've had a similar idea for a long time but don't think it was feasible before now due to AI
ramesh31•22m ago
Cool. But the question remains, what is the point of this? I don't mean to pick on this project specifically, but it's indicative of AI usage in general. You end up with something that's like "wow an AI made this" but it's not really anything that interesting or useful in and of itself. I've yet to see a single agent generated piece of software above that bar.
dogma1138•6m ago
Because it’s a very complex task to do especially with any level of quality and consistency.

Classical algorithmic approaches for data to CAD are quite unreliable heck commercial CAD software still struggles turning scanned 2D plans into sketches with any degree of reliability.

Something of this scale would normally require 1000’s and 1000’s of man hours in manual modeling, placement and quality control.

Some of the latest prompt to CAD agents and models I’ve seen are the most impressive use of AI I’ve seen in a long time.

At least for me this is rather exiting since it gives me the ability to turn many more ideas into reality as a hobbyist rather than spending the entire weekend in Fusion 360.

vopi•15m ago
Cool demo! That's funny. I literally sketched out something similar 30 minutes ago on paper. I wonder if there was some recent, semi-related article/link that subconsciously prompted the relevance.
kodefreeze•12m ago
I have experimented with this type of modeling for a RTS game I'm building: playwarpact.com

Few things:

1. Opus 5 is just as good for this tbh and much cheaper.

2. They don't generate optimized 3d models. They have high poly count for simple geometries.

3. A better approach I've utilized for game ready assets is to use the model to create low poly silhouettes of the 3d model and then bake textures that include a lot more details like windows, doors etc with tools like Meshy. Can post a tutorial if there's interest.

The models need some more RL to be able to do this autonomously.