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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
86•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•15 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•168 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
132•valyala•4h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
96•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1092•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•5h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
233•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
334•ColinWright•3h ago•401 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•252 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•4h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•109 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15B Miles Away [video]

https://www.youtube.com/watch?v=YcUycQoz0zg
194•noselasd•9mo ago

Comments

thadk•9mo ago
“Hello world” takes on new dimensions in this context.
metalman•9mo ago
and serious latency
RamRodification•9mo ago
void explore()
freefaler•9mo ago
Pff... and I can debug a stupid bug from 0.00001 miles for the 3rd day.
ordu•9mo ago
I'm a little surprised by their approach. I mean, it did work, it is cool, and it is the most important thing. Still I can't stop thinking that I wouldn't sleep before I wrote an assembler and a disassembler. Judging by the presentation they had no assembler and disassembler for several months and just lived with that.

asm/disasm can help to find typos in listings, they can help to find xrefs or even to do some static analysis to check for mistake classes they knew they could make. It wouldn't replace any of the manual work they've done, but still it can add some confidence on top of it. Maybe they wouldn't end with priors 50/50 for the success, but with something like 90/10.

Strange. Do I underestimate the complexity of writing an asm and disasm pair?

october8140•9mo ago
Yes.
mystified5016•9mo ago
Well, it was a totally bespoke CPU, and we don't have any working models on earth.

Writing an assembler for a bespoke CPU is one thing, many of us have done it as a toy project, but stakes are a bit different here. You'd have to mathematically prove your assembler and disassembler are absolutely 100% correct. When your only working model is utterly irreplaceable and irrecoverable upon error, it probably takes a lot more resources to develop.

jstanley•9mo ago
And if you can't mathematically prove it correct, you're better off doing it in your head?
chuckadams•9mo ago
No but the time it would take to build the assembler and validate its output would take more time than just writing the patch by hand. It’s for a craft that isn’t going to last more than 5 more years tops anyway.
mannyv•9mo ago
What you're saying is that "creating a tool requires validation, but not creating a tool and winging it doesn't."

Which is engineering-speak ridiculous.

To debug anything you need a mental model of the thing in question. With that mental model you can build a software-based model of it (a simulation), you can document it, or both. But for some reason you believe that documentation doesn't require validation, but the tool that expresses a model represented by the documentation does not.

Realistically speaking, they have 2 days between command and response, so they have plenty of time to write a simulator.

gherkinnn•9mo ago
https://danluu.com/cocktail-ideas/

Yes, I have strong reason you underestimate the complexity here.

iancmceachern•9mo ago
This is so great, I run into this constantly
bityard•9mo ago
He mentioned a few times that writing an assembler was a no-go.

It would have taken much more time than they had available, and since an assembler would be a new tool, it would have required certification. (So, even more time and paperwork.) Plus, they had incomplete docs and there is no working copy or simulator of Voyager here on Earth. So any assembler written would by definition be incomplete or inaccurate.

jweather•9mo ago
I'm with you. I feel like having automated tools - even though they aren't certified - would be an improvement over doing it all manually in both time and reliability.
jebarker•9mo ago
Puts things into perspective. I often wonder how so many people survive without a UI debugger because cmdline debugging seems too clunky.
kabdib•9mo ago
henry s f cooper's book _the evening star_ is a great description of the Magellan probe (the venus orbiter), and how they were debugging what turned out to be OS race conditions on a spacecraft millions of miles away
bityard•9mo ago
I think what fascinates me the most about all of this is how there are wide gaps in how much design and engineering documentation from that time period has survived to present day. For a long time, I just assumed that NASA owned and archived every design spec, revision, research paper, memo and napkin doodle related to their public-facing missions. I learned recently that even a lot of the original Gemini and Apollo program code (let alone source code) and docs are apparently gone forever.
ashoeafoot•9mo ago
So, imagine voyager with some gpus om board, could ai fix the failure and restore communication ?