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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
76•valyala•3h ago•15 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•13 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
33•zdw•3d ago•3 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
124•valyala•3h ago•95 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
85•mellosouls•6h ago•159 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
43•surprisetalk•3h ago•50 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
94•vinhnx•6h ago•12 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
849•klaussilveira•23h ago•255 comments

First Proof

https://arxiv.org/abs/2602.05192
64•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1089•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
61•thelok•5h ago•9 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
92•onurkanbkrc•8h ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
229•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
514•theblazehen•3d ago•190 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
324•ColinWright•3h ago•389 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
3•mbitsnbites•3d ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
251•alainrk•8h ago•404 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
608•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
179•1vuio0pswjnm7•10h ago•250 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
25•momciloo•3h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
46•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•37 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
92•speckx•4d ago•104 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
29•sandGorgon•2d ago•14 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
209•limoce•4d ago•117 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
283•isitcontent•1d ago•38 comments
Open in hackernews

Random Walk: A Modern Introduction (2010) [pdf]

https://www.math.uchicago.edu/~lawler/srwbook.pdf
48•Anon84•8mo ago

Comments

almostgotcaught•7mo ago
I'll never figure out why people post this kind of stuff here (and then it gets upvoted). there's literally nothing "hacker" related or even novel about these notes - it's just bog standard stochastic process. like these are just notes for some grad class or something. invariably someone will pop in and respond to my complaint saying "well actually I used everything in these notes for a project 10 years ago". ok. it strikes me, strongly, as just weird virtue signaling.
eviks•7mo ago
It's hard to figure out human motivation if you preemptively dismiss humans explaining their motivation.

Another source of confusion: "hacker related" isn't a hard requirement.

nivertech•7mo ago
1. I use this in my current & some previous projects. I even remember using random walk to generate mountain landscape in one of the first games I coded as a kid.

2. If u can't model the world around u, u can't design good SW

max_•7mo ago
Hackers don't also work on real world problems.

They are in physics labs, hedgefunds, university departments, hospitals.

PG for example describe Richard Feynman as a hacker.

The view that a hacker is someone who's interest is restricted to computers and startups is very narrow IMHO

addcommitpush•7mo ago
It is interesting to hackers, even if it is not hacking related.
blitzar•7mo ago
RISC architecture is gonna change everything.
Matumio•7mo ago
If you prefer short video lectures, Complexity Explorer also has a Random Walks tutorial: https://www.complexityexplorer.org/courses/46-random-walks

It's a bit more visual, but still gets quite math-y enough for my taste.