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PYX: The next step in Python packaging

https://astral.sh/pyx
257•the_mitsuhiko•3h ago•114 comments

Nginx introduces native support for ACME protocol

https://blog.nginx.org/blog/native-support-for-acme-protocol
403•phickey•6h ago•151 comments

NIST Finalizes 'Lightweight Cryptography' Standard to Protect Small Devices

https://www.nist.gov/news-events/news/2025/08/nist-finalizes-lightweight-cryptography-standard-protect-small-devices
27•gnabgib•1h ago•10 comments

OCaml as my primary language

https://xvw.lol/en/articles/why-ocaml.html
160•nukifw•3h ago•101 comments

VC-backed company just killed my EU trademark for a small OSS project

119•marcjschmidt•20h ago•22 comments

FFmpeg 8.0 adds Whisper support

https://code.ffmpeg.org/FFmpeg/FFmpeg/commit/13ce36fef98a3f4e6d8360c24d6b8434cbb8869b
743•rilawa•11h ago•260 comments

Illinois bans use of artificial intelligence for mental health therapy

https://www.washingtonpost.com/nation/2025/08/12/illinois-ai-therapy-ban/
101•reaperducer•1h ago•25 comments

PCIe 8.0 announced by the PCI-Sig will double throughput again

https://www.servethehome.com/pcie-8-0-announced-by-the-pci-sig-will-double-throughput-again/
68•rbanffy•3d ago•79 comments

Launch HN: Golpo (YC S25) – AI-generated explainer videos

https://video.golpoai.com/
46•skar01•4h ago•56 comments

Cross-Site Request Forgery

https://words.filippo.io/csrf/
76•tatersolid•4h ago•14 comments

So what's the difference between plotted and printed artwork?

https://lostpixels.io/writings/the-difference-between-plotted-and-printed-artwork
170•cosiiine•8h ago•57 comments

Rerank-2.5 and rerank-2.5-lite: instruction-following rerankers

https://blog.voyageai.com/2025/08/11/rerank-2-5/
31•fzliu•1d ago•4 comments

Pebble Time 2 Design Reveal [video]

https://www.youtube.com/watch?v=pcPzmDePH3E
151•net01•8h ago•145 comments

Coalton Playground: Type-Safe Lisp in the Browser

https://abacusnoir.com/2025/08/12/coalton-playground-type-safe-lisp-in-your-browser/
80•reikonomusha•6h ago•28 comments

DoubleAgents: Fine-Tuning LLMs for Covert Malicious Tool Calls

https://pub.aimind.so/doubleagents-fine-tuning-llms-for-covert-malicious-tool-calls-b8ff00bf513e
73•grumblemumble•8h ago•22 comments

ReadMe (YC W15) Is Hiring a Developer Experience PM

https://readme.com/careers#product-manager-developer-experience
1•gkoberger•4h ago

OpenIndiana: Community-Driven Illumos Distribution

https://www.openindiana.org/
68•doener•6h ago•52 comments

New treatment eliminates bladder cancer in 82% of patients

https://news.keckmedicine.org/new-treatment-eliminates-bladder-cancer-in-82-of-patients/
238•geox•6h ago•109 comments

Fighting with YouTube to show a preview image

https://shaneosullivan.wordpress.com/2025/08/11/fighting-with-youtube-to-show-a-preview-image/
20•shaneos•2d ago•2 comments

The Mary Queen of Scots Channel Anamorphosis: A 3D Simulation

https://www.charlespetzold.com/blog/2025/05/Mary-Queen-of-Scots-Channel-Anamorphosis-A-3D-Simulation.html
65•warrenm•8h ago•13 comments

Electrically controlled heat transport in graphite films

https://www.science.org/doi/10.1126/sciadv.adw8588
3•PaulHoule•2d ago•0 comments

Claude says “You're absolutely right!” about everything

https://github.com/anthropics/claude-code/issues/3382
581•pr337h4m•14h ago•447 comments

We caught companies making it harder to delete your personal data online

https://themarkup.org/privacy/2025/08/12/we-caught-companies-making-it-harder-to-delete-your-data
243•amarcheschi•7h ago•60 comments

April Fools 2014: The *Real* Test Driven Development (2014)

https://testing.googleblog.com/2014/04/the-real-test-driven-development.html
102•omot•4h ago•20 comments

Job Listing Site Highlighting H-1B Positions So Americans Can Apply

https://www.newsweek.com/h1b-jobs-now-american-workers-green-cards-2041404
79•walterbell•2h ago•38 comments

A case study in bad hiring practice and how to fix it

https://www.tomkranz.com/blog1/a-case-study-in-bad-hiring-practice-and-how-to-fix-it
97•prestelpirate•5h ago•79 comments

US national debt reaches a record $37T, the Treasury Department reports

https://apnews.com/article/treasury-debt-spending-trump-obbb-6f807c4aae78dcc96f29ff07a3c926f4
62•atombender•3h ago•28 comments

This website is for humans

https://localghost.dev/blog/this-website-is-for-humans/
415•charles_f•6h ago•222 comments

29 years later, Settlers II gets Amiga release

https://gamingretro.co.uk/29-years-later-settlers-ii-finally-gets-amiga-release/
75•doener•3h ago•21 comments

Gartner's grift is about to unravel

https://dx.tips/gartner
122•mooreds•6h ago•55 comments
Open in hackernews

29 years later, Settlers II gets Amiga release

https://gamingretro.co.uk/29-years-later-settlers-ii-finally-gets-amiga-release/
75•doener•3h ago

Comments

typpilol•2h ago
Settlers 3 and the expansion for it were great

I loved the economy style and not many games have similar styles even today.

It was a good split between resource management and combat.

fidotron•2h ago
Someone at Ubisoft was doing well when they agreed to officially license this. I have believed for a while that they should be attempting to sell off the Blue Byte IP, and maybe studio, to make the most of it while the nostalgia for it still exists.
SamBam•2h ago
Great! Now someone needs to finally work on that Day of the Tentacle release for the Compaq Portable!
Razengan•2h ago
Slight tangent: The enduring charm of "retro" games (whether actually old or just imitating old games) and the cults around old platforms, shows that there is some value in "constrained computing" environments. The PlayDate has also been moderately successful hasn't it?

The constraints often seem to encourage increased creativity. Maybe partly because of the challenge of pushing those constraints, the level playing field (when competing vs all the other developers on such platforms), and/or the lack of "pressure" (i.e. you don't have to make a game that looks like the latest Unreal 69 tech demo or whatnot)..

Maybe it's time for a new current-day platform that's similarly "constrained" on purpose?

The capabilities of the DS seem like a sweet spot. Put it in a Switch form factor and throw in a Commodore 64-like OS, complete with Python or Lua or some other language that's easy to pick up and also relevant in the broader world.

extraisland•2h ago
Most of the charm of retro-computing is Nostalgia and yearning for the simplicity of older machines.

I own two Amigas. The OS boots pretty quickly and you can start using your computer. Until the invention of NVMEs did I have a PC that would boot as quickly as the Amiga. There are no distractions when using the machine, no forced updates, no stupid notifications. It just works as a computer.

I have a collection of Amiga, PS1, Dreamcast, PS2 and PS3 games. The games are relatively cheap and or free (a lot of games are abandonware or can be pirated without anyone really caring). Unlike a lot of modern titles are actual games. They are fun, pretty much just pop in the disk and play.

garciansmith•2h ago
A lot of it is nostalgia, but I know children who love old games that were made 20+ years before they were born, so it's not just that. As you said about your old games: "they are fun, pretty much just pop in the disk and play." There are plenty of great old games that are still good, even without certain modern conveniences and game design.

Playing old stuff on original hardware is a bit different (especially computers, as you noted), and there nostalgia has a greater pull I think. But even then, to experience a game as it originally was, you need to resort to that hardware. I recently used a MiSTer to compare how games looked on a CRT and modern screen, and it was super interesting to see the differences (e.g., colors being more vivid on the LCD, but effects like glowing lights were only visible on the CRT).

extraisland•10m ago
I honestly think a lot of the modern games (especially triple A), kinda miss the point. The gameplay just isn't there. A lot of the better indies are filling the gap though.

I recently played the original PS1 version of Resident Evil 2. There is something about the game that the original missed. There was a bleakness throughout it that is kind of missed in the remake (the remake btw was very good).

Also the CGI cutscenes on the games felt like a real treat at the time and they are not that long, just long enough to get the point across.

RE2's intro is like a few minutes long, sets up the scenario and you are playing the game.

https://www.youtube.com/watch?v=748Tu4dUORE

The Ridge Racer 4 intro still holds up. I was gobsmacked at the time when I first saw this. It still looks pretty good despite the low resolution.

https://www.youtube.com/watch?v=vVIj0nIM7fk

garciansmith•2h ago
I think constraints can bring about creativity. The Playdate is a good example, though it's extremely niche (they've sold what, 100,000 of them or something?). And it fits your description of a modern-day platform that's constrained in particular ways. It has been interesting to see the ways devs have used the system to make unique games unavailable on any other platform.
Sesse__•1h ago
> Maybe it's time for a new current-day platform that's similarly "constrained" on purpose?

You have the fantasy consoles, where Pico-8 is probably the most well-known example.

rafaelgoncalves•2h ago
wow, impressive! this game bring so many good memories.
8f2ab37a-ed6c•2h ago
What's the best way to play Settlers II as of 2025 on a PC or macOS? Is there a GOG-style version that still works as of today? It's unclear how well this version still does: https://www.gog.com/en/game/the_settlers_2_gold_edition

Actually same for Settlers III, I remember that one fondly as well. They lost me a bunch around the switch-to-3D era.

janten•2h ago
https://www.siedler25.org/index.php?lang=en
iforgotpassword•48m ago
Yeah this, although it seems to have slowed down I development. Last time I checked, scrolling was really laggy on Linux, and the according bug report was quite old. Man I wish I had more free time to dig into stuff like that.
hkt•14m ago
I can confirm that this will play game files as they were from the 1998 or so "total heaven" triple pack of settlers 2, sim city 2000, and civilization 2.

As an aside: what an incredible era.

arp242•1h ago
I played the gog version about two years ago; worked fine. It uses dosbox.

Settlers 3 also worked fine on wine by the way, although personally I don't care much for it and much prefer 2 (the original, not the "10th Anniversary" remake, which is pretty bad IMO).

3036e4•5m ago
GOG games that use DOSBox I just run the installer and then copy the game files to run in my own DOSBox-X installation. They will run forever even if GOG stopped supporting the games on some new OS.

Sometimes launching a game is a bit tricky, buy it usually just comes down to looking in the GOG DOSBox conf file and see what they do.

kookamamie•2h ago
> 68040 with 40 MHz

No one had this stuff.

icedchai•2h ago
Yep. 32 megs of RAM was unheard of on an Amiga.
doener•2h ago
Yes, but it‘s not surprisingly high for a 1996 PC game.

"You needed AT LEAST a fast 486, and preferably a pentium, to run this on the PC. Being upset that an 030 isn't supported is ridiculous. Reminds me of the people back in the 90s that complained that SimCity2000 didn‘t run smoothly on their 1200.“

https://old.reddit.com/r/amiga/comments/1mp1z3v/29_years_lat...

npongratz•1h ago
Not completely unheard of but I get your point :). Babylon 5's pilot's animations (and I believe opening credits) was rendered in 1993 on sixteen souped-up A2000s, each with 32 MB of RAM.

https://www.generationamiga.com/2020/08/30/how-24-commodore-...

kleiba•2h ago
The screenshot looks super crisp! Amazing. But in all honesty, this release is more for an Amiga on steroids than what a typical Amiga looked like 29 years ago.