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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
50•thelok•3h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
117•AlexeyBrin•6h ago•20 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
811•klaussilveira•21h ago•246 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
49•vinhnx•4h ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
91•1vuio0pswjnm7•7h ago•102 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
72•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1053•xnx•1d ago•601 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
471•theblazehen•2d ago•174 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
49•alephnerd•1h ago•15 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
197•jesperordrup•11h ago•68 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
9•surprisetalk•1h ago•2 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
537•nar001•5h ago•248 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
205•alainrk•6h ago•312 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
33•rbanffy•4d ago•6 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
26•marklit•5d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
110•videotopia•4d ago•30 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
69•speckx•4d ago•71 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
63•mellosouls•4h ago•70 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•110 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
284•dmpetrov•21h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
553•todsacerdoti•1d ago•267 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
467•lstoll•1d ago•308 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
41•matt_d•4d ago•16 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•214 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
367•vecti•23h ago•167 comments
Open in hackernews

29 years later, Settlers II gets Amiga release

https://gamingretro.co.uk/29-years-later-settlers-ii-finally-gets-amiga-release/
101•doener•5mo ago

Comments

typpilol•5mo ago
Settlers 3 and the expansion for it were great

I loved the economy style and not many games have similar styles even today.

It was a good split between resource management and combat.

fidotron•5mo ago
Someone at Ubisoft was doing well when they agreed to officially license this. I have believed for a while that they should be attempting to sell off the Blue Byte IP, and maybe studio, to make the most of it while the nostalgia for it still exists.
SamBam•5mo ago
Great! Now someone needs to finally work on that Day of the Tentacle release for the Compaq Portable!
Razengan•5mo ago
Slight tangent: The enduring charm of "retro" games (whether actually old or just imitating old games) and the cults around old platforms, shows that there is some value in "constrained computing" environments. The PlayDate has also been moderately successful hasn't it?

The constraints often seem to encourage increased creativity. Maybe partly because of the challenge of pushing those constraints, the level playing field (when competing vs all the other developers on such platforms), and/or the lack of "pressure" (i.e. you don't have to make a game that looks like the latest Unreal 69 tech demo or whatnot)..

Maybe it's time for a new current-day platform that's similarly "constrained" on purpose?

The capabilities of the DS seem like a sweet spot. Put it in a Switch form factor and throw in a Commodore 64-like OS, complete with Python or Lua or some other language that's easy to pick up and also relevant in the broader world.

extraisland•5mo ago
Most of the charm of retro-computing is Nostalgia and yearning for the simplicity of older machines.

I own two Amigas. The OS boots pretty quickly and you can start using your computer. Until the invention of NVMEs did I have a PC that would boot as quickly as the Amiga. There are no distractions when using the machine, no forced updates, no stupid notifications. It just works as a computer.

I have a collection of Amiga, PS1, Dreamcast, PS2 and PS3 games. The games are relatively cheap and or free (a lot of games are abandonware or can be pirated without anyone really caring). Unlike a lot of modern titles are actual games. They are fun, pretty much just pop in the disk and play.

garciansmith•5mo ago
A lot of it is nostalgia, but I know children who love old games that were made 20+ years before they were born, so it's not just that. As you said about your old games: "they are fun, pretty much just pop in the disk and play." There are plenty of great old games that are still good, even without certain modern conveniences and game design.

Playing old stuff on original hardware is a bit different (especially computers, as you noted), and there nostalgia has a greater pull I think. But even then, to experience a game as it originally was, you need to resort to that hardware. I recently used a MiSTer to compare how games looked on a CRT and modern screen, and it was super interesting to see the differences (e.g., colors being more vivid on the LCD, but effects like glowing lights were only visible on the CRT).

extraisland•5mo ago
I honestly think a lot of the modern games (especially triple A), kinda miss the point. The gameplay just isn't there. A lot of the better indies are filling the gap though.

I recently played the original PS1 version of Resident Evil 2. There is something about the game that the original missed. There was a bleakness throughout it that is kind of missed in the remake (the remake btw was very good).

Also the CGI cutscenes on the games felt like a real treat at the time and they are not that long, just long enough to get the point across.

RE2's intro is like a few minutes long, sets up the scenario and you are playing the game.

https://www.youtube.com/watch?v=748Tu4dUORE

The Ridge Racer 4 intro still holds up. I was gobsmacked at the time when I first saw this. It still looks pretty good despite the low resolution.

https://www.youtube.com/watch?v=vVIj0nIM7fk

garciansmith•5mo ago
I think constraints can bring about creativity. The Playdate is a good example, though it's extremely niche (they've sold what, 100,000 of them or something?). And it fits your description of a modern-day platform that's constrained in particular ways. It has been interesting to see the ways devs have used the system to make unique games unavailable on any other platform.
Sesse__•5mo ago
> Maybe it's time for a new current-day platform that's similarly "constrained" on purpose?

You have the fantasy consoles, where Pico-8 is probably the most well-known example.

araes•5mo ago
Partially the constraints.

Building a functional, modern, 3D rendering engine that meets current gamer requirements for "good enough" is also extremely challenging, time consuming, expensive, error prone, and often frustrating.

It then cascades into further difficulties about textures, modeling, rendering speed, machine requirements, compute language requirements, and "required" features.

A lot of this arrives at the expense of story, game design, and art.

If it must be c++, it must be AAA graphics (texture size, model polys, lighting complexity, shadows, physics based rendering), it must run 30 FPS on current mid-range, it must be trendy de-jour feature (open world, social tie-in, achievements, crafting, ect...), it must be always on networked, it must be cross platform, and it must be monetized - that's a lot of developers focusing on something other than - "is it fun?"

That's a lot of talent acquisition and churn, that's a lot of collab / communication / meetings, that's a lot of development hardware, that's a lot of funding focusing on something other than - "is it fun?"

It also ends up being a relatively severe barrier on "is it viable?" If it needs a million players just to break even, then you're quickly getting into the movie blockbuster pattern. Do whatever it is that sells blockbuster tickets. It it needs 50-100,000 players, then you can make a game with 5-10 people in a couple of years, sell it for $15, or something reasonable, and still break even on $75k salaries.

rafaelgoncalves•5mo ago
wow, impressive! this game bring so many good memories.
8f2ab37a-ed6c•5mo ago
What's the best way to play Settlers II as of 2025 on a PC or macOS? Is there a GOG-style version that still works as of today? It's unclear how well this version still does: https://www.gog.com/en/game/the_settlers_2_gold_edition

Actually same for Settlers III, I remember that one fondly as well. They lost me a bunch around the switch-to-3D era.

janten•5mo ago
https://www.siedler25.org/index.php?lang=en
iforgotpassword•5mo ago
Yeah this, although it seems to have slowed down I development. Last time I checked, scrolling was really laggy on Linux, and the according bug report was quite old. Man I wish I had more free time to dig into stuff like that.
hkt•5mo ago
I can confirm that this will play game files as they were from the 1998 or so "total heaven" triple pack of settlers 2, sim city 2000, and civilization 2.

As an aside: what an incredible era.

mnky9800n•5mo ago
Yes I was playing sim city 2000 the other day. What surprised me the most is how it’s so focused on simply letting you create the different systems and letting them interact. Like it’s almost not a game as much as it is a simulation that lets you participate in decision making.
arp242•5mo ago
I played the gog version about two years ago; worked fine. It uses dosbox.

Settlers 3 also worked fine on wine by the way, although personally I don't care much for it and much prefer 2 (the original, not the "10th Anniversary" remake, which is pretty bad IMO).

3036e4•5mo ago
GOG games that use DOSBox I just run the installer and then copy the game files to run in my own DOSBox-X installation. They will run forever even if GOG stopped supporting the games on some new OS.

Sometimes launching a game is a bit tricky, buy it usually just comes down to looking in the GOG DOSBox conf file and see what they do.

kookamamie•5mo ago
> 68040 with 40 MHz

No one had this stuff.

icedchai•5mo ago
Yep. 32 megs of RAM was unheard of on an Amiga.
doener•5mo ago
Yes, but it‘s not surprisingly high for a 1996 PC game.

"You needed AT LEAST a fast 486, and preferably a pentium, to run this on the PC. Being upset that an 030 isn't supported is ridiculous. Reminds me of the people back in the 90s that complained that SimCity2000 didn‘t run smoothly on their 1200.“

https://old.reddit.com/r/amiga/comments/1mp1z3v/29_years_lat...

snvzz•5mo ago
It is an Amiga, thus it does not have to draw everything via CPU like the PC version.

Expecting 030 to work is not at all unreasonable, and it's also a very common A1200 configuration these days.

kookamamie•5mo ago
Sure, but what defined Amigas were 7-8 MHz CPUs with a lot of dedicated chips for graphics, audio, etc.
npongratz•5mo ago
Not completely unheard of but I get your point :). Babylon 5's pilot's animations (and I believe opening credits) was rendered in 1993 on sixteen souped-up A2000s, each with 32 MB of RAM.

https://www.generationamiga.com/2020/08/30/how-24-commodore-...

icedchai•5mo ago
That's pretty cool. I know 32 megs was technically possible with the right boards, I just didn't know any normal person that had one. I had an A3000 with 5 megs (4 megs fast, 1 megs chip) and I thought it was bad ass for the time.
kstrauser•5mo ago
I had a CyberstormPPC with a 604e/200MHz and a 68060/50MHz, and 128MB of RAM onboard. There was also a DKB3128 with another 128MB of RAM.

“Big” Amigas weren’t common, but they definitely existed.

Oh, and I was a college student at the time.

rasz•5mo ago
CyberstormPPC was $1000 when it came out in 1997. Thats more than Pentium 200, good motherboard, case, sound card, graphics and 3Dfx accelerator. 128MB was $400-800 and not even top end systems shipped with that much.
icedchai•5mo ago
I had moved on to Linux / x86 by that point.
kstrauser•5mo ago
Yes, but I didn’t want a Pentium 200. I wanted a fast Amiga.
icedchai•5mo ago
That must've been an awesome machine. You were a god among Amigans!
kleiba•5mo ago
The screenshot looks super crisp! Amazing. But in all honesty, this release is more for an Amiga on steroids than what a typical Amiga looked like 29 years ago.
rasz•5mo ago
Its not a screenshot. I dont really know what it is other than that no Amiga could display this 1024x768@24bit picture.