The only way immutability helps here is you could have two OS images, the users own customisable one, and a clean one. Then when you try to load an anti cheat game, the console could in theory reboot in to the clean one, and pass all the verification checks to load the game.
It's like docker images for the whole OS. As far as I can tell, the Steam Deck does not have secure boot or any kind of attestation enabled. They have been very forward in marketing it as an open and free system you can do anything on.
Somewhat related, but I enjoy the topic. Is how freakishly good the mouse is for FPS type games. If you asked anyone to design a purpose built controller for a first person game they would not come up with a mouse. But somehow despite all odds that thing designed for moving a cursor around the screen is the best controller yet for looking around. Probably something about the huge throw distance compared to any other controller.
Personally I'd love if we all just went back to playing on personal servers with your real life friends or people you otherwise trust. But I don't think this is would go over well with the average online gamer.
If anyone is capable of moving things along in this space, Valve should be it.
> Personally I'd love if we all just went back to playing on personal servers with your real life friends or people you otherwise trust. But I don't think this is would go over well with the average online gamer.
It's not the gamers that don't want this - although, yes, I do also want the option of matchmaking - it's the companies that don't allow dedicated servers, or shut down the servers after releasing that year's full-price version of the same game.
I don't expect them to match either in volume but it seems like microsoft is already backing out of the dedicated console hardware space tho
Turns out the Steam Machine is exactly what I'm looking for.
Even if it is a "pricier" PS5-like machine, I'd still buy it and I bet I'd make up the difference in less than a year with just the sales games (including older games I can't play on either console).
I think most of the critiques for this are from people expecting this to be aimed at PC gamers.
I don't think it is. I think it's aimed at people that actually DON'T want to bother with building, buying, upgrading PCs, but still want to play cheap games, older games.
To this day, I can't make my PC turn on with a controller (and I've tried). Making a PC wake up as fast as a Steam Deck from sleep? Impossible.
Those little things will all add up to make this a very nice option for the non-hardcode PC game crowd.
Valve is going to steal a lot of users from console, mostly Xbox. Not PC Gaming enthusiast.
I don’t think it needs to compete on price directly, if it can deliver the polish of a console. It can also play up the angle of being a full blown computer.
PS5 + 3 years of PS Plus = $740
Steam Machine = $700
Add/remove more years of PS Plus if the SM turns out to be more/less expensive.
If you add the fact that games on PC are usually cheaper and have sales more often then it's a no brainer, but that won't convince the FIFA and COD players.
Steam Frame https://news.ycombinator.com/item?id=45903325
Steam Machine https://news.ycombinator.com/item?id=45903404
What’s to stop people buying them to use for completely unrelated use cases?
I guess it depends on how big the loss is… if it is small, it might not be really worth it for most people; but any larger, I wonder how sustainable this will be.
Plus, Steam is bordering on a monopoly for PC gaming anyway, so, even if they install another OS, a user is probably going to end up on Steam.
Just a random blog's guess.
> What’s to stop people buying them to use for completely unrelated use cases?
Nothing. But it doesn't mean that Valve doesn't benefit from it. Valve wants the whole gaming scheme to shift toward SteamOS. Like Google wants the whole web browsing to shift to Chrome, even you can use Chrome for stuff unrelated to Google.
For normal computer use (reading email, watching videos, doing spreadsheets), there are much cheaper and better options available. If somebody wanted a Steam Machine specifically, it'd be for the GPU.
If you needed a lot of GPU compute (for AI or blockchain or whatever), it'd be cheaper to buy or rent a dedicated server with Nvidia H100s rather than buying dozens of Steam Machines.
So the only potential use cases are those that have a significant but not too significant GPU requirement. The only ones I can think of are gaming (which is the intended use case), video editing, and 3D rendering.
Video editing is less of a concern because neither Adobe Premier nor Final Cut Pro will run on Linux (to my knowledge), so you might as well buy a Mac that runs both of those very efficiently and has decent hardware.
So we're left with 3D rendering. If people want to use Steam Machines to render things in Blender, I say "let them", and I assume that Valve does too.
(Technology, demographics, popularity?)
SteamOS is the important part here - if it is proven to be a good console experience (which the deck has basically proven already) then licensing of the OS to other manufacturers will put a lot of pressure on integrated h/w s/w manufacturers.
Unlike the handheld format, the tvbox console is fairly easy to manufacture and is tolerant of a lot of spec and price variety. Any slip up by Sony and Microsoft in specs and price will result in steam machine variants carving away market share, which could force more frequent console releases.
The steam machine will almost certainly come in at a higher price point than the PS5, but with no 'online' subscription charge and reasonably priced storage upgrades we may see these revenue streams disappear from the next console generation in order to compete.
SteamOS isn't perfect, and the variety inherent in the platform that is a strength is also a weakness. The core markets for Nintendo and for Sony aren't going anywhere.
That is going to be a no go for any SteamOS device when an highly anticipated game gets released on day 1.
GTA VI will probably run single player on proton fine, GTA V does. Multiplayer will probably not.
The multiplayer with kernel level anti cheat will keep Sony safe through at least another generation; Microsoft is less safe as they're so vulnerable this generation anyway.
Probably not until a year after it launches on consoles, though. Rockstar loves to double-dip.
I really like it. It really does feel like a "game console"; usually when I've made my own console using Linux, it always feels kind of janky. For example, RetroPie on the Raspberry Pi is pretty cool, but it doesn't feel like a proper commercial product, it feels like a developer made a GUI to launch games.
I have like 750 games on Steam that I have hoarded over the years, in addition to the Epic Games Store and GOG, which can be installed with Heroic, and the fact that I can play them on a "console" instead of a computer makes it much easier to play in my living room or bedroom. It even works fine with the Xbox One controllers; I use the official Microsoft USB dongle to minimize latency, it works great.
I think there actually is a chance that Valve could really be a real competitor, if not a winner.
There’s no doubt they’re tee’d up to radically alter the landscape. But man they better have a truly plug and play, turnkey system if they want to compete with consoles. The steamdeck even after this many years is absolutely trash at going from handheld to docked (better the other direction at least) and is incredibly hit or miss when it’s plugged into a TV in general. I had to buy a special DP->HDMI cable that forces 1080p @60 to get it to consistently appear on screen docked (LG C1 for reference).
I am excited for the steam machine. But yeah, telling me it’s a more powerful steamdeck is super exciting in some ways and eyebrow raising in others unless they got some big SteamOS overhaul coming.
On the flip side, I'm pretty confident AMD will be able to output to DisplayPort
On top of that, the base OS can't run a ton of games that run on console, because it runs in the way of kernel anti cheats (think: battlefield, call of duty, valorant, league of legends... the biggest games basically), while consoles are guaranteed to run most AAA games.
So with all that in mind - while I appreciate what Valve is doing a lot - I don't think it'll win the "console generation". I hardly see how it can even be called a console. It's just a PC, and that's how they call it themselves.
Crazy to think that the Horizon Zero Dawns of the world would be propping up all of console gaming??
But maybe that’s why Xbox is looking to get out. And trying new monetization strategies (gamepass is on Roku or something)
An exclusive will sell fewer copies, so the console manufacturer will strike a beneficial deal to make up for it.
I don't think the Steam Machine will be priced lower than a PS5 or Xbox (unless Valve is willing to burn money in exchange for market share), but I think that it'll be priced significantly lower than an equivalent-spec laptop (which would be in the $600-800 range based on the fact that the Steam Machine has an "AMD RDNA3 28CUs" GPU, which according to Google is roughly equivalent to an Nvidia RTX 4050, laptops containing which are priced around $600-800).
I don't understand this train of thought. It absolutely can have the cheap pricing of a console, as long as Steam is the default store, and the majority of users will use the console as-is and buy games on Steam.
Let me give a quick analogy: Google paid Apple 20B USD just to be the default search engine in Safari, even though users can easily change it. Defaults matter. The vast majority of people are not highly technical users who customize everything in-depth and seek out alternatives. The vast majority of people just use whatever is the default.
Valve hasn't committed to a price yet, but they told Gamers Nexus that it'll be priced less like a console and more like an entry level computer (i.e. more expensive than a console).
But "entry level computer" has a very broad interpretation available. Could be higher for sure.
More relevantly, none of the current generation (ps5, xbox series, switch 2) are sold at a loss. They don't have large margins, but they are sold above cost.
The Taiwanese computer manufacturers won't be phased by thin margins; that's their modus operandi.
Rather than focus too much on the technology classification, think of it in terms of extending the Steam platform to new markets. How many new people in the market for games-on-their-tv will at least consider a Steam machine. Even with the trade-offs you mention, my guess is quite a lot. And Valve doesn't care about making money on the hardware, they are already basically printing money.
You're thinking of 'back in the day.' The original XBox's video card was worth more than they sold the entire system for, and the PS3 was a complete beast of computation (even if not entirely inappropriate for games...)! But in modern times (PS4 gen onward) consoles have become relatively vanilla midrange computers designed with the intent of turning profit on the hardware as quickly as possible.
The hardware cost of the PS4 was less than it's retail price from day 0 [1], and they began making a profit per unit shortly thereafter. Similarly the PS5 also reached profit per unit in less than a year. [2] XBox models from the PS4 gen onward are conspicuously similar as well.
[1] - https://tech.yahoo.com/general/article/2013-11-19-ps4-costs-...
[2] - https://www.theverge.com/2021/8/4/22609150/sony-playstation-...
I don't give a shit for the money, but fucking my social gaming time was unforgiveable. I still use Steam, but don't fucking trust Valves return policy.
The chances of any of the Steam Machines taking the market share of any of the current generation consoles is so vanishingly miniscule, that I don't think it can even compete against any of them.
It more or less competes against the Linux ecosystem of System76 machines or the Framework computers.
But against consoles? No dent at all in their market share.
That and intermediary consoles like the PS5 Pro are blurring the lines and adapting to the popularity of PC gaming.
"It's on par with a PS5!" You mean the thing that was launched over 5 years ago (exactly!) ?
We don't know its price yet, which is the most crucial detail.
Looks cool, though
Not even a third party: https://youtu.be/b7q2CS8HDHU?t=380
> the option of an ergonomic strap that you can hook onto the top, hook onto the back, to take more weight off the front of your head.
https://www.pcgamer.com/hardware/vr-hardware/steam-frame-spe...
> There's an optional ergonomic accessories kit for the Steam Frame that adds an extra strap for your head and a pair of straps, one for each controller. These added controller straps are reminiscent of those found on the Index and seem like a reasonable investment, if the price is right.
thrownawaysz•4h ago
For that they need to outsell the Switch 2. 10m units in 6 months.
Good luck with that.
xena•3h ago
lawlessone•3h ago
esseph•1h ago
Steam does not.
neighbour•1h ago
Switch 2 does not.
I'm mostly a PC gamer but let's be real here.
throwaway17_17•1h ago
Yes Steam has huge library (my ‘want to play’ list is over 100 titles at this point) full of games of all genres, qualities, and niches. But Nintendo has more than enough to do what they have done for years, i.e. sit tight on their beloved IP and dole it out at varying levels of quality on strictly low end hardware and watch their earning go up.
SchemaLoad•1h ago
throwaway17_17•1h ago